Kaioken99
Kaioken99
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- Username
- Kaioken99
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Actually I think it still requires line of sight which makes it worse than I thought. I’m not 100% sure on this though.
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@Timmylaw said:
Still no fix
Yeh… much sadge :(
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2773158#Comment_2773158
But that is the case. If you look at CoH's code, which dataminers have done, it has a programmed self-healing penalty of 50%, just like SC.
I interpret this to mean that any self-healing not done with a med-kit is always going to have a penalty.
Back when the game released, Self-Care would heal you at 80% of the regular heal speed. If that was never changed, that would be the norm for self-healing without a medkit.
If that is intended for self healing, then it should say so because to my knowledge, a self-healing penalty was just a Self-Care thing.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2773158#Comment_2773158
yup, i have used it every single game since its release and can confidently say COH would still be insanely strong if it only had 1 of its 2 effects. however, if i were to pick one, it's the self-heal with 0 buff to healing speed. bringing a medkit and getting 3-4 heals at more 75% extra speed is ridiculous. medkits on their own are already extremely good, and this is literally overkill, then killing the overkill with bullets made of overkill.
however, to answer your question, i would be OK with COH's buff only being 50% or so and applying o n l y to teammates. an infinite medkit that heals in 16s + 10 second altruistic heals is still really useful.
all the description would need to be is "Gain a 50% altruistic heal speed boost and have the ability to heal yourself at normal speed without a medkit"
I think we agree then. The reason why I said that it could be a 10 second self-heal and it'd be fair is because I believe the wording of the perk is intentional, so all healing speeds within the boon should be buffed. There shouldn't be a hidden penalty being applied to it.
If it's changed to just altruistic healing speeds being buffed, and also a regular medkit heal. I'd have no problems with it.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2771351#Comment_2771351
wwwwwwait, are you suggesting COH give you an infinite 10 second self heal instead of the current 20 (16 pre nerf) because even with the lowered healing buff, that'd be ABSOLUTELY insane. i would argue that's far stronger than current coh.
i agree that the wording is bad but all you need to change it to is "75% healing buff to ALTRUISTIC heals" and that's it. then the secondary condition would be "heal yourself at a 25% penalty"
that 75% buff should not be applying to medkits because of how insanely dumb it is, so this would rebalance that and make the description clearer.
It could simply be survivors can heal themselves without a medkit and it’d be great. The way it’s worded implies that self-healing inherently has a 50% penalty when that penalty is exclusive to Self-Care.
In your opinion, should CoH be simply a free medkit for all survivors, or be a buff to all healing speeds and a free medkit to all survivors?
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2771351#Comment_2771351
wwwwwwait, are you suggesting COH give you an infinite 10 second self heal instead of the current 20 (16 pre nerf) because even with the lowered healing buff, that'd be ABSOLUTELY insane. i would argue that's far stronger than current coh.
i agree that the wording is bad but all you need to change it to is "75% healing buff to ALTRUISTIC heals" and that's it. then the secondary condition would be "heal yourself at a 25% penalty"
that 75% buff should not be applying to medkits because of how insanely dumb it is, so this would rebalance that and make the description clearer.
It could be lower but it would have to depend on what the devs want CoH to be. A simple medkit for all survivors, or a buff to all healing speeds that also allows survivors to have a medkit (how it’s currently worded).
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@WeenieDog said:
I honestly don't get how we got from:
COH has strange wording
to:
We should change it so it takes 10 seconds to heal no matter what.
Why would one of the most free perks need a buff in the first place?
It would make it easier to rebalance. The buff could be lower. It could even be Botany Knowledge numbers. But it would make it clearer what the boost should be in order to keep it from being overpowered. (If you even want to give it a boost to healing speed. The perk could’ve just been “allows all survivors to heal themselves without a medkit” and it would still be good.)
Technically, the perk is worded in a way that all survivors would be able to heal in 8 seconds (before the nerf) no matter what.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2771351#Comment_2771351
So what you're saying is remove the self care penalty but keep the self care. Nah that would be busted. In no world would 10 second SOLO heals for everyone be balanced. Like the perk is working properly idk how it's not. It gives you the perk Self care inside its radius but meanwhile it increases ALL heal speeds by 75%. so the 50% penalty you would have (0.5 charges per second) turned into a 0.875 charges per second which is still an 18.2 second self heal.
Shouldn’t the perk tell you that you have a 50% penalty to self-healing then? Because the 50% penalty belongs to Self-Care.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2771351#Comment_2771351
That would make CoH even stronger than it is now. Fast and accessible self-heals are the main reason CoH is so strong, less so the hyperspeed heals on other survivors.
The reason why self-healing takes twice as long is because it removes a person from the equation. Essentially, when you use the perk Self-Care, your heal takes the 16 seconds you would sit there being healed as well as the 16 seconds another survivor would spend healing you. A basic heal may take 16 seconds to complete, but it takes 32 seconds of team time. CoH before today used to halve that - 16 seconds to heal yourself, 8 seconds to heal someone else. Now it's a tiny bit longer, but the double/half time remains.
Making healing someone else take the same amount of time as self-healing means there's never any reason to heal someone else. That just takes twice as much time from the team as that person self-healing would.
But then shouldn’t the perk be properly worded as “the speed of healing other survivors is increased by 75% and survivors can heal themselves without a medkit”? Right now it’s worded in a way that suggests that all healing speeds are buffed by 75% and that’s kind of misleading.
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@LeFennecFox said:
Time = Base Speed / (1 + Modifiers)
Base speed is 1 c/s making healing (16 charges) take 16 seconds. They just modify c/s
Self care/boons reduces base charges per second to 0.5. Self care penalty is done before any bonuses are applied.
Medkits just heal at 1 c/s I believe when self caring besides the green medkit.
Normal self care
16s / (1.0 - 0.5)
16s / 0.5
32s to self care
Boon self care before nerf
16s / ((1.0 - 0.5) * 2.0)
16s / 1.0
16s to self care
Boon self care after nerf
16s / ((1.0 - 0.5) * 1.75)
16s / 0.875
~18.3 seconds to self care
Boon self care before nerf + Medkit
16s / (1.0 * 2.0)
16s / 2.0
8.0 seconds to self care
Boon self care after nerf + Medkit
16s / (1.0 * 1.75)
16s / 1.75
~9.1 seconds to self care
Thanks for the math. It's weird that CoH has a penalty to self-healing without saying it. It kind of implies that all self-healing actions have an inherent 50% penalty when that's only exclusive to Self-Care healing.
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@Brimp said:
No healing always took 16 charges. Self care doesn't "add charges" it just makes it so you heal at 0.5 charges per second. Now that that's out of the way imagine the title of the post without the healing speed penalty with the 75% increase. Yeah it would be busted to have 9.1 second self heals with just a single perks, items and other perks not included.
Yes, but that's what I mean. The perk should be working properly so it could be rebalanced appropriately.
I'd be okay with nerfing CoH to 50%, but remove the self-care penalty so it's just a flat 50% buff to all healing speeds. That way no matter what it's roughly a 10 sec heal. I think that's more reasonable.
Actually, a 60% buff makes the heal take exactly 10 seconds. In my opinion, that seems fair.
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@TripleSteal said:
It depends on the toolbox. Besides common toolbox, there are 2 green and 2 purple ones. In each case, one of the two toolboxes prioritizes repair speed (and has decreased sabotage speed), while the other one works better for breaking hooks than for repairs.
You can find more detailed info on wiki:
I could’ve sworn they removed that penalty. Even Alex’s Toolbox, the one toolbox designed for sabotaging, has a charge penalty.
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@Mandy said:
Mary's Letter is the same as the others - it's the realm that's mentioned in the offering. Silent Hill is the Realm.
It's the only oddball out of the map offerings.
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@JHondo said:
I'm gonna guess they thought they'd still possibly be adding maps to the other realms but the license for SH only allowed them one so they put the correct description in the offering.
Maybe but then again, the Strode Key offering does say Haddonfield not Lampkin Lane.
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@gatsby said:
Silent Hill is the realm, which is mentioned in the offering.
Midwhich Elementary School is the map.
Yes, Midwich is the map but Silent Hill is not mentioned on the offering. The map is mentioned instead.
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The next confirmed killer that will receive changes is Doctor, but both Billy and Leatherface are also on the list for (at the very least) an addon pass.
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Thank you for explaining, though logically, that doesn't make sense. The way I see it... if only one survivor uses Decisive Strike or any obsession perk, they should be the obsession, since the text says "Increases your chances of being the Obsession".
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No. I'll give you an example... I was playing killer with no obsession perks and a Dwight was my obsession, but at the score tally screen, he only had his three unique perks. Someone else did have Decisive Strike, but was not the obsession.
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I'd like to say first that the endgame looks amazing. My question is... Have you taken in consideration if a killer decides to hook a survivor in the basement, and if someone else saves them, the killer proceeds to block the basement stairs to prevent them from leaving and just letting the three minute timer to go down?

