Discussions
339,005 discussions.
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May be wrong place to ask this but its a ptb affected perk so, yeah just wondering if it's intended to or not or if its bugged that it doesn't right now, currently believe it doesn't in the ptb, but I've heard people and me confused on the wording of the perk, since they got rid of the "clear line of sight" wording. I saw people hope it means at least it works thru walls but now only once every0 comments 21 views last activity
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The devs have been experimenting with The Judgement curve, both in Zealous as well in Non-Zealous. Originally, when they invented the idea of Exile, they felt like they didn't have enough incentives to actually make the killer choose it over hooking. Because of that, they have made it a mission to make Zealous beneficial. And I completely understand that goal. However, I wanna make the case tha0 comments 31 views last activity
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I love when me being a new player has to go against a full team of p100s. Such a great game it’s a shame the devs can’t make it more fair0 comments 11 views last activity
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Singularity is, in my opinion, at worst a low A-tier/high B-tier M1 killer, which is genuinely impressive for a killer whose primary chase pressure ultimately comes down to basic attacks. I don't think the problem is that Singularity is weak without his power—quite the opposite. The problem is that survivors have too many opportunities to completely deny that power through EMPs. Consider what8 comments 162 views last activity
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Stake out had fine combos with stuff like corrective action, fogwise, medkit progression addons. It's major problem was only with hyperfocus. So coming into this patch they decided to nuke stake out removing it from all those combos. But also buffed this is not happening to fit the exact same niche because it raises greats by 30%. Seen people who never even use stake out maxing 5 greats because o14 comments 251 views last activity
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Short and simple discussion but has Hardened (Lara Croft perk) been power crept by Calm Spirit's buff?2 comments 33 views last activity
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But is it though? Three survivor matches down, 50 minutes in, and I'm still waiting. Normally I play one and wait a couple minutes and I'm in. What's going on with this system?14 comments 335 views last activity
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I absolutely love Alan Wake and I've always felt that the perk Deadline never gave justice to who Alan really is. Currently the perk just increases the odds of skill checks and reduces the penalties after missing a skill check when the survivor repairing the generator is injured, sure, it might be a perk, but it doesn't fit thematically to the name "Deadl3 comments 42 views last activity
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(I use Epic Games) For about a month I've been getting these really unfortunate crashes, especially during killer games and killer 2v8 games. They usually happpen completely at random but always during gameplay. I have tried many solutions from google and other posts, such as: sfc/scannow, dism, verifying games files, reinstalling the game, applying different arguments(dx11, dx12, d3d12). None2 comments 71 views last activity
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I've been thinking about controller gameplay on the Killer side for a while, especially when it comes to some of the more mechanically demanding Killers. I'm not saying controller players can't get good with them. Obviously they can. There are very good controller players using difficult Killers, and practice should absolutely matter. But at the same time, I don't think "some people can master1 comments 21 views last activity
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High ping killers are still being rewarded, and it makes learning proper timings feel pointless After almost eight years of playing Dead by Daylight, ping is still the biggest problem I have with this game. On European servers, I constantly run into players connecting from Russia, often seemingly through VPNs, with noticeably high ping. The problem isn’t simply that they lag. The problem is3 comments 91 views last activity
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Western religion demon and not some folklore Yokai from Asia. I want some typical Diablo stuff like Lilith10 comments 175 views last activity
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I must first be within the killer terror radius, and I must be close to the killer within 24 meters, and I must stay for 15 seconds in order to gain one token, and the killer must not chase me. Just for 4% extra progress that easy to miss? And if you miss, you lose 4% extra progress. This seems too risky for a small benefit. You can just go and repair the generator and make more progress than23 comments 228 views last activity
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(Yes this is a long one, feel free to skip to the parts you care about) Now that it's been a few days, I'd like to look at the PTB as a whole after having time to play with a lot of the PTB myself and watch others and their ideas as well. And as a whole, the PTB will be great for the game, and if we get recurring perk update patches like this it will make the diversity of matches so much better.16 comments 228 views last activity
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We know that the limit is 4 perks as a killer/suevivor but I thought it would be fun with a higher limit mode. The killer has 7 to 8 perks while survivors have 6 to 7 perks, couldnt this be a fun ltm. The problems comes with balancing all this, but it would allow monster builds like all hex for killer and ultimate survival builds for survivors. It would be really nice to see what dbd players coul0 comments 10 views last activity
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I’ve played Dead by Daylight for several years on both Killer and Survivor. I’m not a top-level competitive player, but I understand the fundamentals of both sides and have enough experience to notice when a killer feels limited by their kit rather than by player mistakes. This isn’t meant as a general “buff Killer” or “gens are too fast” post. My concern is that some killers, particularly old10 comments 142 views last activity
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Luck builds have never been good. They've always cost a lot to up the odds and even at their best they never guaranteed self-unhooking. Group luck offerings still show on the offering screen. Luck only affects chances to self-unhook and does not affect chests. Slippery Meat was the strongest part of Luck builds. It gave 3 additional attempts and +4%7 comments 152 views last activity
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Deputy's badge has an insanely strong but unintended side effect of forcing survivors to stay on a gen even when they can see Jason start to appear due to the fact a skillcheck has appeared, giving them less time to run off, so it acts as a minor chase addon too. Deputy badge is also becoming a problem when stacked with 4 other slowdowns. its essential4 comments 82 views last activity
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Hello, whoever ends up reading this! I woke up this morning completely amazed because I had just dreamed about Dead by Daylight, and what I dreamed was absolutely crazy. Somehow, my brain came up with an entirely new mechanic for The Deathslinger while I was asleep, and when I woke up, I immediately thought: “Okay, I HAVE to tell someone about this.” I honestly don't care whether this ever gets2 comments 71 views last activity
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I just feel like Invocation perks downsides does not outweigh the effectiveness. Like the 60 seconds wasted to get it up, I mean that is nearly a Generator amount of time waste. Yes the time is faster with multiple but it is still time waste if no Generators are near basement. I don't have a rework idea because making it much stronger would be crazy, here the things I would want. A way to1 comments 20 views last activity
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Please do NOT go through with this Windows of Opportunity nerf. I genuinely don’t understand why this perk needs to lose pallet auras in the first place. Windows is especially important for newer players. DBD has so many maps and tiles at this point and new players obviously aren’t going to know where every pallet and window is. Windows helps them learn maps and understand where they can actua4 comments 94 views last activity
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2v8では生存者が残り2人になった段階でハッチが3つ開きますが、ハッチが閉じられたあとも鍵の出現率が高いので逃げられやすいです キラーは3つのゲートを2人で巡回し、閉じられたあとのハッチまで巡回する余裕がありません。鍵の出現率が高く感じられますが、鍵の出現率を低くしてもらえないでしょうか。エンドゲームでゲートまで段階が進んでおり、容易にハッチ逃げされる状況はキラーにとって無駄な時間にかんじやすいです0 comments 22 views last activity
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QOL? I suddenly don't have to shift+tab to access my second monitor. Which is awesome.0 comments 42 views last activity
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I just came out of three solo q matches in a row where people were using the sole survivor left behind build and bush camping the entire game. BHVR remove hatch people do not need a free win for losing the team game. For you survivor mains, this would also help since 1. Slugging for the 4k wouldn't exist anymore, and 2. if the game is 'killer' sided you can get more stats to misinterpret. I know8 comments 122 views last activity
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I know that killer got lots more impactful buffs than survivor but one of my biggest issue is Haste for survivors. With the recent update, killers got a lot of haste . My problem isn't the haste itself but rather the duration. Now this is not me complaining about how op killer perks are. All I want is a ''Lengthy haste survivor perk'' People will argue "oh you have perks like Hope and8 comments 82 views last activity
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With the new buffed perk, does Do No Harm stack with Shoulder the Burden . So if a survivor is hooked twice then you take one hook stage away, would you heal them 150 %?1 comments 13 views last activity
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I know a lot of people have came up with reworks already, some stronger than others but I have my suggestion. Here it is. Rework 1 StB now only activates when your on death hook. When another survivor is hooked, you press the active ability button to give the hooked survivor a prompt. The prompt will say something like "trade a hook stage". The survivor that traded the hook stage2 comments 41 views last activity
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Distressing buff was an ok buff and I have absolutely no complaints about it. However, since this diminishing returns is a thing, you can nerf it by giving it a 20% larger terror radius and buff coulrophobia by giving it a 20% larger terror radius and possibly nerf the skill check pointer speed down to 20 or 25% because it would be a bit too much for newer players4 comments 82 views last activity
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Hello Behaviour Interactive and the Dead by Daylight community! I would like to suggest a potential future Dead by Daylight chapter based on the 2026 movie Obsession, with Nikki as the Killer. I think Nikki could fit the Entity's Realm because her story is connected to obsession, supernatural influence, and the Wish Wand. 🔪 THE KILLER — NIKKI Killer Name: Nikki Killer Title: The Obsessed We0 comments 11 views last activity
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I was just thinking it would be nice to also work on Boon Totems. 15 seconds is not too op, might give survivors a little more value. The only nerf would be this. Using Repressed Alliance on a totem has a Global Cooldown of 30 seconds. Meaning it'll effect all survivors. This only applies to the totem.0 comments 10 views last activity
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3 games in a row today I’ve gotten super fast queues and not the normal 20-30 minutes queues. 1st game with Wesker sub 20 seconds 2nd and 3rd were both sub 2 minute for ghostface I mean this just has to be a crazy anomaly right?19 comments 403 views last activity
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Yes, another post about my miscellaneous balance ideas. Spirit is a killer that I want to like, but there's some elements that I've had friction with. One of these, you might be surprised by, is the husk. Ever since the phasing audio cue was reworked and is constantly audible, husk mindgames are pretty much gone, and even thematically the husk stands out since nothing else about her lore or power0 comments 20 views last activity
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BHVR has finally given Shoulder some much needed attention, since its pretty out of hand in its current form. However they've twisted themselves in knots trying to solve the issues with it without addressing the main problem: Despite being able to serve as one, it's not an anti-tunnel perk. So what if we just made it one instead? When a Survivor is hooked twice in a row, this perk activates. Whi5 comments 50 views last activity
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I'm an absolute fan of Bendy and the BATIM series, and I would drop straight bank for a BATIM collab chapter, or even just skins, but here's an idea for a full killer concept for Bendy: Name: The Animated Height: Tall Terror Radius: 36m Speed: 4.4m/s Ink Aura Radius: 10m Killer Power: Inkborn Overlord Inky Presence The Animated, born from the darkness of ink, carries a visual a0 comments 12 views last activity
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Removing the ability to Abandon when slugged 3 times is a HUGE mistake. I just had a match where the killer slugged all but 1 player repeatedly and it was a nightmare not having the option to Abandon. If this change is implemented, there is no way any sane survivor player would not abandon and take the DC penalty, which will only lead to even fewer survivor players in the queue - either held hos6 comments 151 views last activity
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People have mentioned it, but the haste, although nice, still isn't really useful. That, combined with the fact that this perk detects hooked survivors, just makes it a little annoying. Please increase the haste to something around the 10 to 20 % range because it can't be used in a chase anyway. And please make its so hooked survivors don't trigger this perk. That it, great changes, just need4 comments 54 views last activity
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While I agree that Shoulder the Burden as a mechanic is healthier when limited to one use per game, I don't like that the perk is functionally useless for every other survivor who brings it into the match. To rectify this, I believe there should be a secondary effect in the event the perk is forced to deactivate without being used. Not a major buff per se, but something like a nice passive would7 comments 213 views last activity
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Totally the reason! Not because its a very effective strategy.28 comments 742 views last activity
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Today I witnessed the worst tunnel I have ever seen. I played solo-queue and went against MiNa on Coal Tower. One of my teammates (Claudette) goes down at 5 gens. Killer soft camps but stays just far away enough so the unhook meter doesn’t activate. Another teammate (Sable) goes for rescue. At this point, Mina is in main event power (or whatever it’s called) and comes straight to the hook, eat19 comments 532 views last activity
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The whole idea of Pain Resonance is to reward the killer for hooking multiple survivors instead of tunneling, but a lot of killers get the first regression for free, tunnel that survivor and then it's almost impossible to win for the other survivors when there are 2-3 gens left and the killer can activate Pain Res 3 times (and probably some other perks like Pop or Eruption)14 comments 191 views last activity
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Long story short: I haven't played since the Tokyo Ghoul release. I got Springtrap when he came out and I played a few matches online to learn him, but that was it. Long story long: last month I updated the game, booted it up, and was immediately overwhelmed by 300 popups and menu click-throughs, a constant stream of little unlocks or something happening at the bottom of my screen making ringing1 comments 11 views last activity
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Всем привет, меня забанили в Dead by Daylight по причине неспортивное поведение, но я не создавал условий для бана по такой причине(кстати забанили до 22-го сентября). Может у кого-то похожая ситуация? There was an error displaying this embed.0 comments 1 views last activity
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Weapon: Heavy Mining Pickaxe Movement Speed: 4.6 m/s Terror Radius: 32 meters KILLER POWER: Buried Alive The Miner uses his heavy equipment to manipulate the trial grounds, trapping survivors in tight spaces and using their own panic against them. Special Ability: Mine Shafts (Tunneling) The Miner can use his pickaxe to dig up to 4 Min0 comments 20 views last activity
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Seeing people talk about the upcoming Self-Preservation nerf has me thinking, because people are pointing out that you can use it for a quick-ish unhook and have both players vanish without being trackable easily, which is a pretty interesting use case for a perk. Now, I don't mind SP's nerf that much - I'd prefer it be 20 seconds instead of 15, but both variations are strong and useful perks +12 comments 111 views last activity
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(Shadow Stalker) While within 5 meters of scratch marks and not in chase, gain the following effects: Undetectable 6-8-10% Haste0 comments 10 views last activity
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This is more of a suggestion for another PTB because pushing something like this to live with no testing is an ass idea. The amount of speed Fire Up can increase is kinda limited because if increased too much (like to 10%), it could break balance with other perks. So here's a new idea to buff this perk more or change it if needed Add more stats it increases; this means that the values don't h0 comments 21 views last activity
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I've used most of the survivor perks affected by the PTB changes for a few games each, and while some are mostly QoL changes, there are some that I feel there is something that needs to be said and changed. As of now I haven't had the chance to use a good amount of the killer perks that have been changed, so I am keeping this to survivor perks and will be skipping over the perks I don't believe n5 comments 92 views last activity
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One of my biggest complaints about Judgment on controller is for sure non zealous. It feels very clunky and hard to aim and use at times. The way it very slowly follows your camera can be excruciating. The 0.3 curve window felt amazing and fixed this issue and made her feel the best on controller she ever has. My suggestion, if that is too strong, is to try a 0.1 second curve window. That’s extre0 comments 53 views last activity
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Here's my main thoughts from perks that got affected that I ran before: Premonition: me and people used this as solo q without comms to help with undetectable killer detection, always thought 30 seconds was too long of a cooldown, now its 60 seconds? Would much prefer if the aura is removed and we can have a shorter cooldown than 30 seconds. I used this perk for years but it feels gutted now. I0 comments 21 views last activity