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MrBuffalo

MrBuffalo

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MrBuffalo
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  • Through all the wonderful conversations and ideas to some of the most stupid ideas and concepts ever had. Will miss the forums :(

  • @GentlemanFridge said:

    I’m not sure how this works, but get me in there!

    The birdposting must continue!

    Borb

  • @ArkInk said:

    I don't use Discord, Reddit, or Twitter, I just scroll YouTube and read my chosen forums. This is likely going to result in me just caring about the game less tbh, seeing as I no longer have my chosen outlet to discuss it.

    such a mood.

    Ive seen enough of the dbd reddit to say I wish to have no part in any of that.

  • Ugggh Im sick of Discord taking the place of forums. Not everyone wants to be in a discord.

  • This might be something to also think about. When they made maps smaller some time ago they didnt have as many high mobility killers like they do now. And now as a result of this change high mobility killers get around so quickly and back on top of you so quickly.

    I'd rather map size changed depending on the killer. Id rather not flat out nerf killers if it can be helped.

  • @Angy_Quentin said:

    The issue with crayon eater is, that his first hit is free. If they simply removed his ability to injure you with his power, make the power cancel upon mistrigger (like legion) and give him permanent empowered with a few buffs to his leap he could be a great m1 killer, that uses his mobility to beam onto survivors.

    The problem is, that 90% of the community seen to be satisfied with the current horrible design, so i guess it's time to munch on some crayons.

    Mmmmmn what flavour of crayon do you think ghoul enjoys the most?

  • I cant wait for shot gun ghoul to become a thing with the changes made to unrelenting. 60% basic attack cool down on a high mobility killer.

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472474/guys-we-finally-know-why-killers-tunnel

    This patch note is wild seen it mentioned before.

    Would love to see this launguge flipped honestly.

    "X killer perk is encourging the surviours to rush the gens, so we nerfed it"

    I love how not wanting to be spotted by the killer is "rat" behavior.

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472474/guys-we-finally-know-why-killers-tunnel

    This patch note is wild seen it mentioned before.

    Would love to see this launguge flipped honestly.

    "X killer perk is encourging the surviours to rush the gens, so we nerfed it"

    Exactly!

    If the patch notes said "We are nerfing it from 30 to 15 seconds because we thought 30 seconds of elusive was too much" would have made WAAAAAAAAAY more sense.

  • Love how we arent allowed to try save one survivor. We are expected to give 4k every time.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118191#Comment_4118191

    they arent telling you how to play. that makes absolutely no sense to say whatsoever. there is a single perk out of hundreds that has a consequence for a particular form of action/behavior.

    You might find it interesting to know that is the case for many perks on both roles. that pretty much every action in the game has either a positive boost to it or a negative buff applied to it.

    DS isnt telling killers they arent allowed to tunnel. if you werent allowed to do it, you just couldnt do it. DS is causing there to be a potential consequence for tunneling. which only applies to you if someone decides to bring it. youll only get punished for leaving a pallet if someone brings this perk.

    your free to leave loops whenever you want, there just in some matches be a risk to it. luckily, there are pallets and vaults within range of most loops that shouldnt be too difficult to get to since the killer has to go around the loop every single time while you can make vertical distance depending on positioning and most loops you should be able to get 6 seconds out of. and if its a filler pallet, well those arent supposed to be that safe anyways.

    Are we playing the same game?

    Devs are trying to force a certain meta. They nerfed stealth perks, they nerfed perks that are used to prioritize yourself (Selfish perks as they called it) So yes they are telling survivors how to play the game.

    Which is fine if they want to force a certain meta of play. But when its heavily on one side compared to the other it makes people question why they are doing this.

  • @Mortimer said:

    Of course it won't change.

    Tunneling and gen-regression have been buffed once again while on the other side they keep nerfing the few things that are actually useful for countering them.

    They’ve even gone so far as to criticise the way survivors have to loop, punishing them for their optimal choice (check out the dev notes for the 200% buffed Knock-Out, lmao).

    All the anti-tunnelling-camping-slugging measures have been torn to shreds because of all the tears, and we’re always back to square one; nothing will ever change.

    Its so weird basically the devs telling the survivors how to play mean while one side gets free range. It's…..Really annoying. Let people play how they want within the games logic.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472338/upcoming-sp-nerf-makes-no-sense

    They literally explained it to you. It can lead to situations where the killer goes back to hook because if a bunch of survivors are running it where else can you go? Like anything its another perk where, by itself isn't a problem, but if 4 survivors stack it, it is suddenly a massive problem.

    Gonna be honest. Never seen more than 1 survivor running this and on top of that 9/10 matches no one uses Self-Presavertion. The killer still goes back to the hook. This Dev note legit means nothing.

  • Bruh. Sorry man just feels like an issue with you. 4 survivors buzzing around you means no ones doing gens.

  • Hmm for me I'd say

    Killer-Lethal Pursuer and Friends till the end.

    Survivor- Windows and Finesse

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115117#Comment_4115117

    Okay then it seems I'll need to be a bit hyperbolic to make you understand. Quick question would you play Russian Roulette knowing only one in five chambers was loaded? It's a high chance of not firing after all.

    How on earth did you bring Russian Roulette over a post about aura reading? Are you real a person?

    Zoro.png
  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115436#Comment_4115436

    half the time they are near gens with the radius hitting multiple depending on the map

    Well I have also seen the other end of the spectrum where they are nowhere near gens and are in places survivors wont go which is good RNG for killers. So again. Boons and hex's are very RNG dependent

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115194#Comment_4115194

    hex totems are garbage because they're usually out in the open and spawn near survivors so they can potentially be destroyed within the first 30 sec before you get any value out of the perk

    with distortion yes because she'll never chase you since her power is really bad at chasing

    the difference with boons is you can reapply them infintely unless the killer brings shattered hope which they are never going to do theyjust don't want to look for them despite being strong and the killer having to waste time looking for it and snuffing it

    But you kinda prove my point with totems. They are out in the open and not near a gen. And if they are near a gen thats just good RNG (Bad RNG for the killer). again im not saying you cant use shadow step but its very limited in where you can apply it im not talking about how many times you can apply it.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114702#Comment_4114702

    the tool is their eyes also distortion and shadowstep exist

    I think the main point of OP's point being with those 2 perks is the aura reading is so constant its eating distortion and because you're being sniped by judgement a lot you're not able to build up the tokens. As with shadow step just like the suffering of hex totems you are at the whim of RNG which I thought is a reason people think hex totems are #########.

    So yes the only 2 tools survivors really have against this level of aura reading is kinda low.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114675#Comment_4114675

    Diminishing returns works by reducing the 2nd, 3rd… effect on a survivor/killer/gens like stacking haste or vaulting speed or gen regression speed.

    Aura reading doesn't stack like if you have 1 perk revealing the survivor and the second one then it will show aura for as long as the stronger perk works.

    Why are we complaining about info perks that just give info and nothing else, would you rather a killer have full slowdown or just a lot of information and it's so easy to dodge against judgement anyway.

    I think ur missing the point of the post.

    The OP isnt complaining about the use of aura reading perks. The OP is asking for tools to deal with it. Which is different from demanding a nerf or anything of the like

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114638#Comment_4114638

    Are you making my point for me right now? Because I totally forgot the basic fact that yeah new players who run into the issue of having no game sense and could possibly get the most value out of it are also the least likely people to have access to this perk or be in lobbies with people who have the new survivor.

    No no I agree with you. sorry if I worded it weirdly.

  • @Your_Dad_Playing_DbD said:

    BHVR keeps doing this kind of stuff and it’s why I continue to refrain from supporting this game with my $. They keep making unnecessary, bad changes that nobody asked for while ignoring bugs, neglecting older content and refusing to address to non-functional matchmaking system for years.

    agreed. this was just wasted effort…..

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114539#Comment_4114539

    Wow, stuff that's check notes better done by running quick gambit and just not leading the killer to the survivors. Or bond, a perk that's on a starting character. Survivors know who the killer is after first chase so you will have to explain to me how survivors who are not in chase get value from knowing where the killer is. Because they should be on generators not just messing around trying to go for sabo or flashlight saves, both of which got heavily crippled by the new killer totally negating them.

    Bro these are the same people who cant get info from the little symbol by the character portraits.

    Players these days have no idea whats going on have the time and just auto pilot.

  • @Piruluk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113826#Comment_4113826

    In modern dbd survivor perk design:

    If you cleansed a totem and stunned the killer and opened chest and unhooked a survivor, then this perk activates for the next 30 seconds you can remove a debuff from a teammate. If removed a debuff you become broken and your aura revealed to killer for 60 seconds. If you arent downed remove broken.

    After this the perk deactivated for reminder of the trial. The perk also deactivates once gens are powered regardless.

    god that sounds awful

  • @KingOfGhost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113813#Comment_4113813

    I think is overkill. Guards have so many drawbacks and ways to counter them that feel pointless. If any i think they should buff them.

    tbh Id rather they rework him. He is one of the many current killers that if they get buffed or nerfed they go from either dog water to oppressive with no in-between. Just poorly designed like many others.

  • So basically its a "Gitgud" situation? 😂

    Git gud

  • @DNet89 said:

    If they made Great Skill checks bigger for the affected Generator it could work

    We already have a perk that does that and it is not a boon perk.

  • @Oputeev_Stas said:

    I barely face any cheaters, they are not that common and they do get banned don't act like they do nothing

    Oh you've gone against more than you think. Its very easy to be subtle.

  • @Mooselager said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110323#Comment_4110323

    Wow, so helpful. Thankfully the earlier user was more helpful.

    Mate I gave you an answer. You just asked if it was reportable.

  • Yes, survivors teaming with the killer is a bannable offense.

  • I think you need to log off and spend some time off this game if this is that upsetting.

  • Honestly same.

    At least with Nurse the game will go 2 ways. We lose in 5 minutes. Or we have a semi competent nurse that has a fun mind game match.

    Although she is still unhealthy for this game. Id rather they fix her bugs

  • I know Krasue has a high kill rate but with how little I see her I'd rather verse a krasue for a change of pace.

    Seeing blights that all run near identical builds becomes a bit of a snooze

  • Im more suspecting its a bug.

    Shes been bugged for like…..God knows how long. But honestly it wouldnt surprise me if they didnt know how to fix it so they just call it a nerf 😂

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098457#Comment_4098457

    He got a downvote from me because the statement "I don't have killeranxiety because I'm not nacissistic" is straight up an insult to people that have it, and it's rather sad that you seem to agree to that.

    I could also say something to the 4k part, to the part with work and live (I worked 9 hours yesterday btw and the day before 10, in both cases I had time to play still), calling it "boring entainment" and still doing it is also wild.

    Also coming to a post with people that are scared to play one side or another and telling them that you're disappointed in them (which he essencially did with the sentence "I'm disappointed in the quality of players") is straight up diabolic.

    Because its not about having anxiety.

    If you are feeling anxious about a game you are making a choice to play said game.

    I have anxiety and seeing these actual narcissist try to use an actual mental issue as a shield because they dont like to lose in a video game is legit sick and twisted.

  • @Drunkenmunky said:

    I don't have killer anxiety cuz I'm not narcissistic.
    I don't expect a 4k.
    I'm ok with losing.
    Yes, I'm frustrated when survivors act like jerks when they win.
    I don't have some complex that forces to get the 4k.
    I just want to play in a fair way.
    I play killer less than survivor based on life.
    I don't have the time investment.
    I'd rather a chill survivor match cuz I only have 15 minutes to play than a boring try hard sweaty try hard trash match.
    Some of us have jobs and lives.
    I can't devote that time to boring entertainment.
    It's easy to eat dc when you don't have the time.
    I'm disappointed in the quality of players.
    You don't actually gain anything from stomping. Learn basic math.

    You're being downvoted by the people who are addicted to the game.

  • @ArcT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098196#Comment_4098196

    Anybody who uses the term "power role" is not making a serious argument and has not actually thought through what this means. They are advocating for removing all skill expression entirely. It doesn't matter if you're outplayed, you're the "power role." It shouldn't matter if you picked nonsensical perks or made bad decisions, you're the "power role." It shouldn't matter if you're fumbling around blindly while up against vastly more experienced players, you're the "power role." They want skill expression, knowledge, and experience to not matter on the survivor side at all. The killer should win, not just as the default, but inevitably.

    And I agree that it's almost entirely an ego thing. Killer players aren't special. Tanks in MOBAs, healers in MMOs, anything where there's only fewer players in that role and more eyes are on them is the same. What's different in DBD is that the killer playerbase expects to win north of 80% of their games, with CCs closer to 95%, even when instituting outlandlish challenges to make the game harder. Losing at all is something they feel they should be ashamed of. It's WRONG. You're the POWER ROLE. When people say to play how you want, it's never advice given in service of having fun, role playing, or not worrying about winning.

    Those killers don't experience anxiety when they play survivor because they don't care when they lose. It's not tied to their egos. They don't expect to win as the default. EXCEPT WHEN THEY DO. As you see every damn time Otz or others do their stupid hardcore survivor challenges and those same players who supposedly experience no anxiety when playing survivor start losing their ######### minds.

    Meanwhile, we have threads on the front page literally daily of people anxious because they got dinged by BHVR's dumbass automated systems telling them that they're going to be punished for playing survivor 'badly,' on top of all the ones clearly stressed about playing against tunnelling, Ghouls, Jason, etc etc. AND all the people, in this thread even, who have said they just flat out quit survivor, either partially or entirely because of it.

    Thank you another person who finally sees this crap for what it is.

    Fragile Ego's.

    Because losing to them is like a personal attack and they cant accept they played bad or just went against better players.

    Yes its okay to be bad at a game it does not mean you are a failure or a bad person but holy hell these people trying to use a actual severe mental illness to hide behind makes me sick.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098197#Comment_4098197

    See I agree with this, but we also have to contend with the fact that people are addicted to the game.

    So we end up with players that are exhibiting masochistic tendencies, even though they really aren’t that type of person.

    I personally ‘broke the cycle’ by consciously skipping last year’s anniversary, and by extension, the rift of that season.

    I then went half a year without playing…basically at all without much effort, until I met some people I could play with. I used to be a killer main, now I only ever play killer in customs.

    So then my questions are why are we entertaining this mindset? If they have an addiction its not the player bases or the devs fault.

    This isnt like a gambling addiction or anything serious like that.

    This "Killer Anxiety" is taking the piss out of an actual serious mental issue.

  • As someone who has bad anxiety at times.

    Have people just considered not playing the game that makes you feel bad?

    Thats the joy of video games. No one is forcing you to play.

    And if you want to get the message across that the game is bad. Stop playing. Thats the loudest message you can send the devs.

  • Very rarely.

    I still see the same cookie cutter perks. All 4 survivors with windows, lithe, vu and unbreakable.

    So yeah ive seen Cross-Examination less than a handful of times.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095956#Comment_4095956

    Yeah, but you just have to compare it to.. I'm All Ears - just for equipping the perk you'll see the aura of the person when they vault, and it works in chase. Why is it not OK for there to be some perks that counter it? What about Predator - you lose the chase and get rewarded with the aura of the survivor who successfully outplayed you.

    By far the best comment so far.

  • @dangersmymidd1ename said:

    I have been trying it a few times the past few days and to be honest, it's not that good even in its "pre-nerf" form. You have to actively be following the killer to get the benefit, and of course they can hear your running footsteps. I think it's hard to tell the value you are getting from it - however the light marks actually give a bit of information that survivors have never had before, which is interesting.

    Of course it's always possible to stage and edit a video to show off the "insane, broken perk". But yeah, it will be completely useless once nerfed, just like Fast Track.

    It would be nice to have something to try shake up the meta. But with how things are with the outcry for nerfs and what not.

    Survivors will be stuck with the same passive meta perks.

  • @brunohvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469485/i-dont-understand-the-nerfing-logic

    because it doesnt "break" the game, it turns it unplayable, since any surv with two brain cells can abuse it to leave a loop and the killer would not know if you left or if you are still looping, unless he can see you.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095654#Comment_4095654

    so, just cause you dont have the skill to use it well enough, its not a problem? bad killers cant get a single hook, can we buff pain res to 100% regress since this guys cant take any value from the perk? no, we cant… not everyone in this game is bad

    Ngl if this perk makes the game unplayable then like….I could name like 10 other perks that do that and deserve the nerf waaaay more than this perk. Im also not saying this perk isnt justified to be nerf. My point is nerfs to recent things are starting to feel like knee jerk reactions than actually letting this settle for a few week, hence feeling like flavor of the month balance changes instead of actually looking at things that have been in the game for months to years that are still way too strong.

  • @Slurp_Ramen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094701#Comment_4094701

    it’s a team game, you shouldn’t be able load in get a killer you don’t like, or get a bad chase then dc, throwing the game for the team, only to do it again in 2 minutes after the penalty is up, then start going next because your penalty is too high.


    before this event started I ran into a ttv survivor, I checked the stream after the game to see was he up too and he was malding tf out, by the time my game ended he was already being sacrificed again and complaining. I checked the rest of the vod and this guy sprint bursts into the middle of the map gets take a chase, dies in 20 seconds, dc’s or goes next, and then does it all again the next game.

    He did that for 2 1/2 hours before ending stream, so many games ruined because penalties aren’t strict enough and people egos are too fragile.


    Bots while nice still need a ton of work as they still refuse to heal, sit edge map, and book it out the exit gate first chance they get even if someone is on a hook, then on the killer side it’s 50/50 whether they wall hack you making tall loops a pain and blinding you through the floor, or go down in 10 seconds, either way it’s boring.

    if it was a team game we'd be scored as a team, not individuality. We compete for points, resources, we have offerings on the survivor side that are hidden from our "team mates". Why would the offerings be hidden from my own team? So far most of this is pointing to everything besides being a team. We just happen to have a goal. Do gens, open gate, leave. Once those exit gates are powered everyone is quick to go every man for themself.

    Anyway sorry slightly off topic.

    This isnt a competitive game. It shouldnt have been treated like one. If the survivors want to DC go for it. If the killer wants to DC go for it. No game is fun if you're forced to play it. If the killer is getting stomped by toxic A holes they should have every right to move on to the next match. If the survivors are actively trolling the other survivors they can leave. I Do not understand this notion that you have to play the game out even if you are actively being bullied, harassed or straight up not even allowed to play it (I.E tunneling or playing not able to get a hook due to swf bullcrap.)

  • @GroovieAshes said:

    I'm for anyone checking out whenever, let a bot take over.

    If it's too difficult to bot all the unique Killers, just make it a basic M1 bot and increase it's speed a little bit.

    All the DC penalty does is make me log off. Who cares?

    If you're not having fun, leave.

    This is why im against the DC penalty. Bro this isnt a comp game. We have bots now. Who gives a flying crap. Everyone used to agree if a killer was going against a sweaty swf they could just go "yeah im out" dc and move on to the next game. Why is it all of a sudden everyone, killers, survivors are being expected to stay in a game that is making each other feel bad. being told to play the game out when you're being tunneled, being told you have to sit there and be bullied by the sweaty 4 man swf? No wonder people are so pissy in this game 24/7

  • @Aven_Fallen said:

    I mean, thats the thing and no different from past Anniversary Events. Remote Pallet Breaks are also lazy and boring. So is Remote Hooking. Those are not cool features, they are convenient, but not exciting. And as we know, Killers dont really get secondary objectives or anything like that during events, because time has shown that Killers dont like to do it since they claim there is no time to do them.

    So they will be stuck with mostly boring abilities and this is a thing for every event. Just this time, the Survivors got better abilities, which is probably the reason people did not complain last year about the Remote Pallet Breaks being boring.

    I dunno why everyone is pissing themselves this event. Its just like any other. Boring, uninspired and just like the event with killers having remote hooking, remote pallet break and being able to expose survivors with an invitation we have another event with more dumb stuff that isnt engaging.

    But tbf I don't really think its BHVR's fault for this outcome of the last few events. The communities complaints to having side objectives in these events just means we get bare bones.

  • @ShanoaLegendaryPlz said:

    Xeno /ghoul / skull merchant.

    Xenos current gameplay is very 50/50 as his counter either makes him helpless or the survivors barely stand a chance. No in between. Xeno has a lot of potential to have a more unique power.

    Ghoul because its something that will be forever hated by the community as the top worst killer to go against not because of the character but its gameplay mechanics and how they can be abused. Im a huge fan of Rize from the anime but can't bring myself to play a killer everyone prefers to go next for. I'm not worried about them being strong just something people wont be mad about.

    Skull merchant has needed a rework since day 1 and every attempt to change her simply weakened her until the horrible state she is in today. She deserves a full rework as shes the killer thats been a total gameplay failure since she released and ive always really liked the character's design but she could be something more fun to use/play against. Like her whole thing is drones, but for some reason her drones don't act like the trailer and fly around looking for people. And her claw is Huge but works no better than a knife.

    Really goes to show that just because a killer is super weak doesn't mean they cant have one of the most obnoxious game play loops. It baffles me how Skull Merchant have been left the way she is.

  • I used to main Hag and Nurse I'd love to see a small mini rework to hag cause I think her power CAN still work it just needs modernizing. Nurse just needs a full on rework. If we really want to make this game balanced her power needs to be change as she doesn't fit in modern DbD.

    She was my main when she first came out and she needs to be changed asap.

  • Back in the ye olden days Self Care was so fast at self healing. If I remember correctly We'll Make It used to make that self heal also faster. While it was 100% fun to use. I don't miss it 😂

  • I'd like to see the twins get something. Poor thing has just been long forgotten since her attempted rework 😓

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