Discussions
339,005 discussions.
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Ever since I've started playing Dead by Daylight, i have the really bad habit of taking the game so seriously and taking everything that happens in a match to heart if i ever go against toxic survivors or toxic killers and i just blindly assume that everyone that plays this game is toxic or has beef against me if i have one negative experience against another player if they are tunneling me or te26 comments 385 views last activity
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I put a Forum into the way back machine and noticed it just saved a blank, so decided to manually back up some posts so that we have a archival form of them. Focus on Feedback posts eg the pallet density feedback threads and official dev threads like the skull merchant concept stuff, update announcements along with all the comments and discussions regarding the post. Older stuff is alre9 comments 250 views last activity
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The following video demonstrates The Judgement being absolutely broken; https://www.youtube.com/watch?v=sKm4cQp7bZ0 The judgement right now is being the main ender of winstreaks against fully trained competitive teams with abusing builds. I say this as a currently Judgement main, who wants this killer to succeed, and wants this killer to be incredibly strong, but ultimat23 comments 252 views last activity
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1. Hag bug There is a critical error in the wall-generating add-on. The duration of the Hag's wall is only 0.45 seconds. The Hag's traps do not function normally when a survivor has been hit and has an increased movement speed. 2. Movement speed stacking bug As movement speed stacks accumulate, the di1 comments 13 views last activity
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Hey, me and my group have really high ping for DbD since Tuesday. It was fine on Monday, but we just can't play, thought maybe it was a server issue and would just palyntje next day. We join a match and all 3 of us have a red bar along with two or three other randoms every lobby. Every other game we play is fine and have low ping its just DbD we have been trying a few times a day but we just give0 comments 1 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes… I always think about how we can introduce completely unique gameplay mechanics without breaking the game's famous "spaghetti code." Tod0 comments 1 views last activity
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Due to the abundance of auras perks for killers and their frequent use, especially by killers who use them as a crutch, such as the nurse, the judge, and any killer who can injure survivors behind walls. Survivors must be able to counter all these aura perks, forcing killers to learn to look and find survivors instead of relying too heavily on aura perks. I mean, when the developers nerfed the9 comments 78 views last activity
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Its a little uncomfortable to try and play with friends who are waiting to play killer because most of the time theyre unable to leave the queue without losing their spot after waiting for so long (especially in 2v8). While you could simply let them invite survivors into the lobby i understand it might cause trouble whenever they find a killer match. One solution could be to let them start their0 comments 16 views last activity
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If the maps were really all maps have the same chances, you would get about c.a 14x per map (some maps more, some less). most maps which has only 1-2 maps have the same amount as ikonic maps (Farm, MacMillan, AutoHaven maps) bc its 5x, but not all maps like Fallen Refuge as example 1 offering but way less chances to come then indoor maps, why RPD is so high its just 2 in 1 (they make it like RPD0 comments 44 views last activity
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I have two copies of the same comic; if I enter both codes, will I be able to get two different charms?5 comments 62 views last activity
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Since we've had several weeks with the Judgment now, how fun is Judgment to play against?0 comments 12 views last activity
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Idk if this is the most appropriate place for this, but although I'm no longer active there like i was before i received the news via a post (and maybe you guys don't remember me i suppose) I really appreciate every little joke, commentary, interaction, silly discussions i had there, i hope the best for you all because it was a really fun experience, there's a lot of gentle, funny, good, critica3 comments 82 views last activity
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A couple days ago I tried playing 2v8 and my game crashed literally three times by some game issue. Every single time I got a ban and I sent a report, until I got fed up with the matter. Now I logged back after more than two days and I got a ban BEFORE even attempting to play a first match??? What the actuall hell is up with the game? Does anyone have this issue atm? What´s going on? Idk if this13 comments 164 views last activity
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https://fog-dwellers.com/ Sorry correction, getting put down. Here's a little something courtesy of @Skittlesthehusky who's made a community forum that may interest people here since their forum scrolling time is about to become vacant.8 comments 420 views last activity
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No communication, no notifications, no responses. I'm about to file a chargeback and never order anything again.6 comments 215 views last activity
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I've been playing the game a long time now but I've always been more of a survivor main. When I do play killer I tend to use ones that are relatively simple to control but every now and again I'll try and improve on a killer I don't use (mostly for trophy hunting) yet no matter what I find it so hard to blink to where I want to as the Nurse. Even in custom to practice with the add on that shows b6 comments 114 views last activity
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I promise we'll be active~0 comments 54 views last activity
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I want to give the community a thread to express why they have stopped playing or why they plan to stop playing - from both killer and survivor mains. Personally, when 2v8 ends, it is very unlikely I will boot up again until the next 2v8. While 2 killers 1 survivor is not fun, the mode IMO is still more enjoyable than 1v4. I am scared to see what these 57 perks they are changing will be and w108 comments 2,556 views last activity
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Just moved into a new country, went from 40 ping to 80 ping and i noticed a huge difference playing as survivor. I wasn’t aware of the problem but just went down a huge rabbit hole and i am pretty convinced the game needs a fix. Killers with 100+ ping destroy lobbies and survivors with 60+ take questionable hits. Has BHVR ever addressed the ping issues?1 comments 32 views last activity
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I’m thinking about learning The Dark Lord on controller and wanted to hear from people who have actually played him a lot this way. I know he is a strong Killer overall, but I’m more interested in how well his full kit translates to controller at a high level. My main questions are: How comfortable is Hellfire once you build muscle memory? How difficult is Wolf Pounce, especially the second43 comments 337 views last activity
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I recently had an idea, an idea of what if a killer's whole gimmick is injury. Therefore, i came up with the following idea: a killer named "The Mutilator", it would work like this: Traditional survivor health is now changed. Players now can break bones, be left bleeding, and maybe even concussions. The mutilators power? Traps… well, kinda. The idea is trap types, such as a bone trap, would work2 comments 23 views last activity
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Before I detail my proposed changes I do want to note, I think releasing the changes as they are and letting them mix things up for a bit would be more than fine. However, I wanted to make a list of how I would adjust the ones I think will end up being too weak or problematic, and see how they'll stack up once things have gotten a chance to play out. Killer: Bitter Murmur Minor Ad2 comments 34 views last activity
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@CountOfTheFog Our dear Count, friend and community chief for all things updates, was recently in a serious accident. When I was able to briefly speak with him, he was in a lot of pain and facing surgery. He was also really upset about not being able to attend the event in Canada today. He was so eager and excited to meet everyone, share his passion for DBD, and connect with the community he63 comments 3,889 views last activity
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Ghost Face Buff Proposal I’d like to suggest a small buff that would make his stealth more consistent without giving him extra chase power. Remove the ability for downed and hooked Survivors to reveal him. They are already out of active play and shouldn’t be able to remove Night Shroud. Increase the reveal time from 1.5 to 2 seconds. Make revealing him require actual line of sight. If Ghos4 comments 45 views last activity
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I've come across killers with high ping and its pretty impossible to loop. loops require lots of reaction time when killers double back. when killers have high ping, they hit u from really far away. making it seem pretty unfair. add a system that matches ur ping with the killer. i always end up having 40 ping while killers 200-1000. Please fix this behavior3 comments 43 views last activity
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Insidious is a perk I really want to like, but it's still underwhelming after the buff. Even with the new lingering effect, it doesn't need to trigger after 2 seconds; revert that part to 1 second again, and it will be fairly useful Additionally, a suggestion that I've seen floating around that I really like is to give it a Lethal Pursuer-type effect where, instead of the perk lingering for20 comments 175 views last activity
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In your own words: " Previously Stake Out put a limitation on design space, removing any difficulty from great Skill Checks " You definitely reworked Stake Out for this purpose. This Is Not Happening buff makes it some sort of a crutch now. You are still not hitting Great Skill Checks in a skillful way and now it makes so Hyperfocus is a greater menace than it was before since you can be in14 comments 164 views last activity
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Sorry this took so long folks! I wanted to do slides for every killer to make sure all your comments went to use and had a purpose, but it ended up being a much bigger undertaking than I thought and it was difficult to motivate myself to get it done. But I've finished the last of the work the last couple of days, just as BHVR announced the end of the forums LOL. For those of you who simply want11 comments 262 views last activity
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Will they be called PTBs but will really just be previews of what is to come? Where do you plan on getting coherent feedback from? Discord, Reddit, Twitter and the Steam forums won't give you that. Just for content creators to advertise your game for you while you mostly continue to ignore their suggestions?5 comments 94 views last activity
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Sorry for ranting so much but I played my first match this morning as Ghostface two people died, and they were just t-bagging at the gates and wasting my time refusing to get out. Second match I play my main ghoul and it was a swf that was running gen rush builds on all four and got three out and they wasted my time at the gates. Make so killers can abandon when all gens are popped. Again not5 comments 144 views last activity
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I'm watching a spirit tutorial they said to change sound settings in %localappdata%\DeadByDaylight\Saved\Config\WindowsClient can I get in trouble for this…?3 comments 95 views last activity
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When this forum shuts down next month will you be over there or on Twitter or elsewhere interacting with the community? I hate all 3 of those platforms, so I know I won't be interacting with the DbD community except for the occasional Youtube comment. It feels like they're telling me I am too old to play DbD. Maybe I am.60 comments 843 views last activity
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I really liked how they took some the perks that weren’t used or some that needed buffs or nerfs and made them more viable If the devs are listening to this, I hope I do more perk changes like this maybe in a smaller scale like 5-10 perks and maybe now u can focus perks that aren’t affected by diminishing returns and buff them (Low profile, Visionary, Hex overture of doom (krasue perk), or other11 comments 94 views last activity
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It would be so good to have them, Resident Evil collabs are also really common, so I think they would love another collab with DbD Requiem Leon Zeno for Wesker And Grace as legendary for Jill3 comments 83 views last activity
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Though I'll admit I have not seen anyone playing as Shane let alone buying the outfit, all day besides myself lol But not seeing the goal makes me wonder if I'm even contributing much. Like i don't know if im just poking a dead bear with a stick or its actually working lol. And on another note, I have officially given up hope on The Life Road banner.3 comments 46 views last activity
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now in PTB: while you are not on Death Hook , press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects: Trade 1 Hook Stage with the other Survivor to their benefit. broken Status Effect for 160/140/120 seconds. Shoulder the Burden is then deactivated for all Survivors. but, after use STB deactivated for all Sur10 comments 89 views last activity
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Among all the characters in Dead by Daylight, Kwon Tae-young is a gentle, pure-hearted ordinary person with a very regrettable fate. Unlike many characters who carry past obsessions or step into conflicts voluntarily, he never approaches darkness on his own, never commits mistakes, and never involves himself in any disputes. He is just a young man with an ordinary life who treasures his family an0 comments 11 views last activity
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Let me explain, so, since 2v8 has 2 killers and 8 survivors, and only 8 generators needed to be done, on maps that are 2-3times the Size as 1v4 maps, what made it a good idea to keep pyramid heads trail segment at 100, which is good for 1v4 modes but absolutely non-existent for 2v8? Pyramid heads trails constantly disappear because the trail segment is still 100, when it should be 200-250 to mak0 comments 10 views last activity
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My time on this forum has shown me one thing clearly, some of you need a math lesson. These are normal distributions. When you graph the frequency of many attributes across a population they create distributions like these, particularly in the natural world. Many human characteristics, like height, reaction time, the number times in a day you use the bat18 comments 594 views last activity
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On the post-match screen. Make it identical to the message for a 4K and not ambiguous. Something like "You Won!" or "You are Victorious!" and not Ruthless/Merciless Killer. The only reason I suggest this is because I believe it would improve match experiences by having less killers choose to slug for the 4K, which is just a not fun scenario. This certainly wouldn't solve the problem (people s8 comments 117 views last activity
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Probably last time I talk about it because I don't want all this to be for nothing, idk how likely I will be heard by the devs, idk if more or less talking about it will help or not, but it's like always on my mind tho because I used this perk alot for many years of dbd solo q, i truly believe this is the wrong change for this perk and I know Im not the only one. Premonition had its own players1 comments 34 views last activity
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https://forums.bhvr.com/dead-by-daylight/discussion/472588/future-of-dead-by-daylight-forums フォーラムが閉鎖されることを残念に思います。日本語での投稿を見渡しても既にバグ報告スレッドが閉鎖して BetaHub に移行され, ますます日本語での投稿が減っている現状を考えると, Mandy が述べているように全体のエンゲージメントが減っていることからも閉鎖は妥当な判断なのでしょう スレッドでも投稿しましたが, Discord や subreddit では日本語での投稿が可能な場所がありません。以前に Discord で日本語で投稿可能なチャンネルを追加してほしいとチケットリクエストしたことがありましたが, そのときの返信は管理対応できるものがいないから現時点ではできないとのことでした その後2 comments 26 views last activity
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While holding a depleted Toolbox , Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token , up to a maximum of 5 Tokens . Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox . Recharging a Toolbox will reduce your Repair speed by -50 % for 40 / 35 / 30 seconds . Scavenger grants16 comments 98 views last activity
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For sorta dark oogie boogie fun. Just wondering, what sort of style would you use? weapon? would you mimic any of the killer styles on DBD. Me I like the idea of garden shears. Kinda go more like Ghost Face, maybe call myself the nearer shearer….lol0 comments 11 views last activity
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I've only been a part of these forums for a short time but I can truthfully say that I will miss this place. Where else could we as a community - or individuals - have conversations in our own threads? In the discord - its absurd chaos, the reddit is full of lurkers that dont comment as much, the steam community… lets be real…. noone checks those. This may be a farewell….. I dont plan on qu11 comments 195 views last activity
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With the amount of people celebrating the nerf to windows for example I do want to say that I do hope killer mains understand that more encounters with sweaty survivors will only get worse right? Like personally Windows is not my favourite perk or even all that appealing to me, and I understand changing perks because they might be outdated or work in ways that could be considered unfair like adre37 comments 900 views last activity
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This may be one of my final posts here - but I would argue that if we used the version of Trapper in 2v8 - and made that his normal 1v4 self, that would 100% make him a C- killer vs a D tier killer. As is rn - he is *okay in a 3 gen scenario but suffers in every other department, the changes would simply make him a semi-decent 3 gen killer2 comments 44 views last activity
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Just thought it odd that the locations with a difference of like 5 minutes have a lower incentive than the locations with a difference of 3 minutes.1 comments 33 views last activity
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Solo-Killer Chapter Ideas (Outlast, Bendy, Poppys Playtime, an Original, Disturbed & Fnaf Chapter 2)With bhvr releasing more standalone Killer chapters lately, I wanted to share my personal wishlist for future standalone Chapters that don't need a Survivor. All of these characters have massive horror potential, frequently appear in official surveys, and would bring incredible hype to the Fog. A nd as a fan of both metal music and horror design, I noticed that since Pinhead is no longer in th0 comments 2 views last activity
