General Discussions

Open discussions on various topics
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  • High ping killers are still being rewarded, and it makes learning proper timings feel pointless After almost eight years of playing Dead by Daylight, ping is still the biggest problem I have with this game. On European servers, I constantly run into players connecting from Russia, often seemingly through VPNs, with noticeably high ping. The problem isn’t simply that they lag. The problem is
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  • Western religion demon and not some folklore Yokai from Asia. I want some typical Diablo stuff like Lilith
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  • Luck builds have never been good. They've always cost a lot to up the odds and even at their best they never guaranteed self-unhooking. Group luck offerings still show on the offering screen. Luck only affects chances to self-unhook and does not affect chests. Slippery Meat was the strongest part of Luck builds. It gave 3 additional attempts and +4%
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  • Deputy's badge has an insanely strong but unintended side effect of forcing survivors to stay on a gen even when they can see Jason start to appear due to the fact a skillcheck has appeared, giving them less time to run off, so it acts as a minor chase addon too. Deputy badge is also becoming a problem when stacked with 4 other slowdowns. its essential
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  • QOL? I suddenly don't have to shift+tab to access my second monitor. Which is awesome.
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  • I just came out of three solo q matches in a row where people were using the sole survivor left behind build and bush camping the entire game. BHVR remove hatch people do not need a free win for losing the team game. For you survivor mains, this would also help since 1. Slugging for the 4k wouldn't exist anymore, and 2. if the game is 'killer' sided you can get more stats to misinterpret. I know
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  • I know a lot of people have came up with reworks already, some stronger than others but I have my suggestion. Here it is. Rework 1 StB now only activates when your on death hook. When another survivor is hooked, you press the active ability button to give the hooked survivor a prompt. The prompt will say something like "trade a hook stage". The survivor that traded the hook stage
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  • 3 games in a row today I’ve gotten super fast queues and not the normal 20-30 minutes queues. 1st game with Wesker sub 20 seconds 2nd and 3rd were both sub 2 minute for ghostface I mean this just has to be a crazy anomaly right?
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  • While I agree that Shoulder the Burden as a mechanic is healthier when limited to one use per game, I don't like that the perk is functionally useless for every other survivor who brings it into the match. To rectify this, I believe there should be a secondary effect in the event the perk is forced to deactivate without being used. Not a major buff per se, but something like a nice passive would
    7 comments 229 views last activity
  • Totally the reason! Not because its a very effective strategy.
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  • Today I witnessed the worst tunnel I have ever seen. I played solo-queue and went against MiNa on Coal Tower. One of my teammates (Claudette) goes down at 5 gens. Killer soft camps but stays just far away enough so the unhook meter doesn’t activate. Another teammate (Sable) goes for rescue. At this point, Mina is in main event power (or whatever it’s called) and comes straight to the hook, eat
    19 comments 598 views last activity
  • One of my biggest complaints about Judgment on controller is for sure non zealous. It feels very clunky and hard to aim and use at times. The way it very slowly follows your camera can be excruciating. The 0.3 curve window felt amazing and fixed this issue and made her feel the best on controller she ever has. My suggestion, if that is too strong, is to try a 0.1 second curve window. That’s extre
    0 comments 56 views last activity
  • Awhile back, I watched a video about a streamer who had a tendency to ragequit alot. They essentially just brought luck offerings JUST so they could quit after 1 hook and even got mad when they realized one game that they didnt bring the right offering for it. Ever sense then, everytime I see a luck offering... THATS what I think of. Does anyone else actually treat luck offerings like that or do
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  • Sometimes as a killer (survivor main) I feel really bad for the match. It's like; yeah, I practiced a lot to gid gud but at the same time this was a pointless stomp. I don't know what their MMR was but, they should not have been matched with me. Less than 3 minute match. Only Aura read is the blindfold addon. Flicking the beam is really hard to pull off. It charges so fast and you have ve
    4 comments 105 views last activity
  • The new ptb has positive changes but you can blatantly notice a few things: 
 -Perk tiers being an outdated mechanic as of now some ptb perks grant like 1% extra buff for every tier now (like bruh). 
 -Unneeded nerfs (Self preservation) or unneeded penalties (eg Stake out losing more progress, road life). I don't see the point, it's just bloating the perk. Technician still has a penalty f
    8 comments 291 views last activity
  • I'm noticing more and more that if you get hooked in a corner of a map a killer can just play gatekeeper and camp that corner and hit anyone who tries to save and the anticamp meter will not increase at all. In this respect there's literally no difference between them doing that and face camping. This shouldn't be possible and if BHVR is actually serious about anticamp features the anticamp mete
    22 comments 452 views last activity
  • Looking at the new perk changes I'm looking forward to a big meta shakeup. But I'm not too impressed with the changes to windows and five moves ahead. I may be biased since I still use windows as my crutch perk. But we didn't need to make the game even less accessible for new players. Windows was always the first perk I'd advise new players to get. Having it not show pallets anymore makes it ki
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  • I don't want to be lazy but I am really tired of laying the exact names and wording of perks. So I will give a brief run down of this perk. Oh and I have no idea of the perk name. First thing to note, this strange totem is a survivor perk but effects both killers and survivors by changing gameplay forever. These are the effects. Gives survivors and killers 20 % haste. Remove Diminishing ef
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  • hello, if i done adepts in steam dbd and transfer to ps5, do i get all the adepts trophys? or do i need all adepts again on ps5?
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  • This was one of the best SoloQ perk its sort of insurance if you get matched with newbies and the newbie(s) got tunneled out early you still had a chance to survive. Even with a teammate dead it granted you a permanent defense against aura reading and you gained more defense as more survivor died. However the most valuable part was that you gained 50% speed bonus for opening gates at endgame th
    10 comments 423 views last activity
  • Both perks have it’s own problems and encourage unhealthy/not interactive gameplay. Stake out was a problem because it made other skillcheck perks too strong and now it gives the same progress as if you were using it with bardic/hyperfocus before the ptb. 4% is too big of a number for just 1 perk slot and the downside it has (-4% for missing) is non existent since missing ds skillcheck is impos
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  • I will start off by saying that I have been having a ton of fun playing the judgement and since the recent buffs judgement had before I did question why they made the zealous curve 0.8 but I really liked the 0.3 non-zealous curve. The non-zealous curve actually made it fairly difficult for survivors to dodge the beam instead of the judgement having to rely a decent amount on luck and the beam
    8 comments 231 views last activity
  • If the reason for nerfing The Judgment is that its kill rate and overall performance increased after 10.1.2, I think there is an important issue with using that data as the basis for balance changes. During that same period, Divine Light had a major bug where it would repeatedly rubberband while being controlled, almost as if it were getting caught on terrain. This noticeably slowed it down an
    6 comments 186 views last activity
  • just some perk feedback before live, this update is overall good but some perks could use some adjustments before live to settle in a little better. -Survivor perks- flow state, empathic, do no harm should , and better then new - should be reverted. these perks already have very impactful effects and while they aren't meta, are very good. buffing them would only be for the sake of padd
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  • Apologies if this has already been asked but I haven’t played DBD in a few months as I’ve been working my way through some single player games that I’ve had collecting dust. I started playing again last night and this is what it’s like for me: https://youtu.be/I_GTrthuF5M?is=m4MAukgwdoNZDeTF As you can see from the video it keeps freezing for a few seconds when I try to do
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  • Vigo is an unseen character is in Dead by Daylight. He was an Inventor and a Researcher and studied the Entity. He also created new contraptions from The Fog, both mechanical and magical. What if this was incorporated into dead by daylight. I have a few ideas for perks that Vigo could use. Vigo could manipulate (experiment) the entity by blocking pallets and windows. The ultimate doubl
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  • The patch notes do not state plainly how this affects the MMR of players. I don't want to function on unconfirmed assumptions. What happens to MMR in these situations?
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  • Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (includ
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  • I've been encountering a lot of salt in 2v8 recently when it comes to both killers ganging up on the same survivor in chase. Just today I had some extremely salty and explicit hatemail after a 2v8 where I'd been rather nicely synced up with my rando killer teammate and helped them end a lot of chases very quickly (stealth nemesis on lery's is pretty lethal) In the past I've had nasty messages
    37 comments 669 views last activity
  • According to new patch, Borrowed time will not effect unhook protections anymore and instead will auto-mend you if you have deep wound after being hit while having endurance. So, it'll only work if you're hit immediately after being unhooked or if you used dead hard. So what is the value here? Seems extremely niche and underpowered. I love current BT as it's probably the only way to guarantee s
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  • I'm sure I'm off on the exact month by month breakdown, but here goes. 18 months ago - We've heard you, anti-tunnel is coming! 15 months ago - We're going to need some more time on that anti-tunnel, but its coming! 12 months ago - Here's the anti-tunnel PTB. It's anti-tunnel everything. Even more types of tunneling than we can remember with FOUR substantially game changing punishments/ways to
    31 comments 868 views last activity
  • Denuvo Anti-Cheat should enable CPU Intel VT-x What do you all think? Anyway, I have it turned on in Windows 11. Feels awesome.
    6 comments 85 views last activity
  • https://x.com/Cinnastrophe/status/2099949902394519866 https://x.com/MintSkullYT/status/2099973797264634253 https://x.com/Procyondbd/status/2099915010143035477 https://x.com/snakez04/status/2099912101691052527 Even with diminishing returns, this combo is lethal and leaves survivors with zero counterplay in chase, making double-taps insanely effective, never mind the survivors' imperfe
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  • I just saw online about how on PlayStation no more trophy achievements can’t be added for DBD because the game has reached PlayStation’s limit to add a new list. Is there any work arounds being discussed to allow new trophy achievements? I was thinking you can delete or merge some of the trophy lists. For example, there are three lists respectively named Chapters II, XIII, and XXI, and maybe tho
    8 comments 501 views last activity
  • I believe that the rework was revealed around March 2025. I was just wondering if you planned on releasing a PTB for that soon?
    12 comments 164 views last activity
  • Been seeing a lot of discussion around perks as of late and people throwing their feelings all over the place and I’m noticing a common theme. People look at one perk then ask why another one wasn’t changed. As an example let’s take the recent side grade to Windows of opportunity, many people have made their feelings known about not liking the change simply because it isn’t an unhealthy perk o
    28 comments 589 views last activity
  • The Self-Preservation nerf notes read like this: This logic is nonsensical. If the issue is killer perks, SP counter one whole aura perk, BBQ, which can and is also countered by lockers. It partially counters Friends and Alien Instinct, but not fully. With this nerf, it will still do those exact same things. A killer that's clinging that hard to aura wil
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  • I've seen some discourse about all of the new M1 cooldown reduction perks, specifically dark arrogance, and how they can be problematic when stacking them. My proposal is to make M1 cooldown reduction perks not stack. Therefore, we get several options that help out low tier M1 killers without having to balance them around stacking (even with diminishing returns). It keeps gameplay healthy whi
    3 comments 147 views last activity
  • thank you for BHVR to stop the Denuvo trial as soon as possible, for the future, my suggestion is, if you want to do a similar trial, please don't sacrifice players to the point where they can't enter the game again or anything else, i was able to get back into the game today smoothly without any trouble.
    0 comments 34 views last activity
  • It's bizarre how much emphasis is put on the perks in this game, The Meta has been similar if not the same for the entire span of the time I have played this game. The actual core gameplay is stale, changing perk stats doesn't fix that. Flatlining multiple useable perks into unusable ones doesn't "Shake Up" a Meta it just makes people angry. If BHVR actually wants to shake up the game they ne
    33 comments 710 views last activity
  • We get past charms from rifts in bundles weekly, is there any chance we can get past banners and icons from rifts as well?
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  • This killer sould be reworked some way. It is just not interesting to play against him. It is a game, not a job when i have to tryhard for nothing, litterally for nothing because 90% when you dodge the beam you dont even earn bloodpoints. Flashlights are totaly usesell because of sending to another realm instead of hooking. People are just leaving from trials and it is understandable - no one wan
    2 comments 84 views last activity
  • Greetings, Fog Dwellers. Today we wanted to talk to you about some of the perk changes (spoiler alert: 58 perks are changing) and content that you can expect in the next PTB, as well as the reasonings behind them. Back in update 9.6.0, we added Diminishing Returns to the game. You may have noticed that this feature did not ship with exponential balanc
    84 comments 34,728 views last activity
  • Decided to dust off my Myers and played some scratched mirror tonight. Haven't really bothered with it since the map offering change so was expecting to get rolled on any outdoor map... instead I kept getting games with ppl DCing after 1 chase and even got cussed out in Spanish. Is this the norm other ppl are seeing?
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  • What do you think? (Yeah I had fun with AI.)
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  • So I just did two survivor games I really didn't want to play and was looking forward to a killer match before I had to head off to work only to have a bug or oversight occur, the only way to exit from this was to turn the game off losing my place in the queue which we all know is problematic for killer in 2V8. What happened was I decided to check the archives stupidly enough and shortly afterwar
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  • Ever since the judgement came out the skill checks have either been fifty checks in a row non stop, or you get one check every five minutes. Did BHVR do something or is this just another bug that will take five months to fix?
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  • It's no surprise that the majority of the killer updates are buffs and the few ones survivors have are for perks I hardly ever see anyone use. And then they take one of the most popular and beginner friendly perks and absolutely destroy it. Also what the hell is the abandon/ surrender thing because they never explained how it affects points etc
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