10.2.0 PTB: Dark Arrogance & M1 Cooldown Reduction Perks

I've seen some discourse about all of the new M1 cooldown reduction perks, specifically dark arrogance, and how they can be problematic when stacking them. 

My proposal is to make M1 cooldown reduction perks not stack.

Therefore, we get several options that help out low tier M1 killers without having to balance them around stacking (even with diminishing returns).

It keeps gameplay healthy while not requiring you to nerf these types of perks to the point they aren't worth running on their own.

Nerfing Dark Arrogance or Help Wanted will be a BIG mistake given how these perk updates are going to help SO much in helping low tier M1 killers keep up with higher tier killers.

Now they have options other than STBFL for preventing half of the game just being W-keying to catch up, and nerfing them to account for problematic stacking on certain killers will only be to the detriment of the weaker ones.

For context, I main Skull Merchant and Dark Arrogance has been an absolute game changer against high level survivors who know how to exploit her weaknesses. Chases feel much more in control and interactive with this perk. It allows M1 killers to stay up close and personal, actually getting to make creative plays more often with theor powers, rather than just holding W from resource to resource.

Comments

  • Funny enough we had a similar test with haste speeds, where the highest bonus takes priority when it's applied and doesn't stack.

    People hated it and didn't want that to go through.

    We'll most likely just see nerfs/removal of the recovery speed.

  • I'm sure if this becomes a problem people will use slippery meat

  • Oh god, M1 killers are VIABLE? THIS IS UNACCEPTABLE, I DEMAND TO ONLY PLAY THE TOP 5 KILLERS FOREVER