BloodBehemoth
BloodBehemoth
About
- Username
- BloodBehemoth
- Joined
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Comments
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You ask too much. Many killers have been suffering with game breaking bugs for months, they can't even be bothered to be fixed, let alone balanced.
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The one use per team is the nerf the perk needs. I think all the extra stuff they added was overkill though.
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Shoulder having 1 use for the whole team is what the perk needs, because hook shuffling is insufferable and completely broken. BHVR could put up a notification in the lobby on the perk stating someone else currently has it equipped, letting others know the risk of still taking it into the trial.
As for other perks receiving the same "tourney treatment" I wouldn't worry and think you're just strawmanning. No one complains regularly that having 4 DSes needs to be changed so that when the killer is DSed once the whole team loses access to it.
Unless of course you DO like the slugging meta. StB makes hooking pointless.
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I dont understand why they can't just track certain things server-side like runspeed or z-axis. It might be harder for the system to spot an aura cheater since they could use different assets, but the system seeing Meg is running at 105% and there's no reason for it, by checking for Dark Theory etc, boom, she's cheating, auto-flag for manual review, then ban.
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Oh god, M1 killers are VIABLE? THIS IS UNACCEPTABLE, I DEMAND TO ONLY PLAY THE TOP 5 KILLERS FOREVER
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STBFL can be paired with Witness to never see the obsession again, and doesn't have the longer stun/blind downside. It's also got a higher cap anyway.
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WHY DO KILLERS ONLY USE SLOWDOWN PERKS
Oh.
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@DodoSwarm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118192#Comment_4118192
it's not. TOTH is still a problem, maybe a worse problem for certain killers, very bizarre rework.
You people will never be happy.
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I'm losing my training wheels and I must scream.
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@random1543 said:
Killer ques are long and you keep finding odd ways to just nerf the funnest surviour stuff.
https://us.v-cdn.net/6030815/uploads/S218WU2T5BE6/1000014261.jpg
This is a absurd change, you have giga nerfed the perk for no reason.
Ive seen people have concerns over hook shuffling which is a valid concern. But nobody. NOBODY was asking for people to be broken rather then exposed.
I guess the most die hard killer mains where because they despratly want a easier time but look at que times, time to stop listening to them so heavily.
I dont mean to make us v them but there is no other logical reason why this perk was curb stomped into the gutter so hard.
I agree completely. Counterplay is for SURVIVORS ONLY
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I DON'T LIKE THIS ROCK
ROBERT, IT'S PISSING ME OFF
No but seriously, it's ugly and actually does make me unreasonably angry. Not extremely angry, just more angry than it should.
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@esoteric0108 said:
now that theres 44 killers can we finally have the option to ban killers and prevent certain ones from queing?
if a survivor doesnt wanna play against a certain killer theyre not gonna play and thats that, for example if i load in and see its a Henry then im gonna run into the killer and go next, its simply not worth me investing my time in a match i know is not gonna be enjoyable.
99% of games have stuff like this
I'll make you a deal. You can choose to opt out of lobbies containing a handful of killers if I can opt out of lobbies containing SWFs.
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@Aven_Fallen said:
You must be on Super Weenie Hut Jr-MMR. According to the best players in the world (Forum Killer Mains who play on special Servers with only good players), the game is heavily survivor-sided. And always the most survivor-sided it has ever been.
No, that would be according to every comp-level tournament where they ban a TON of survivor perks and tactics and killers still don't stand a chance.
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Probably to stop "post shaming" Oh look, another 1 post andy crying about X, downvote and move on.
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I think the word 'slop' has officially lost all meaning.
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Survivor I'm chasing Dead Hards? SCREEN FREEZE
I land a chainsaw hit at a pallet? SCREEN FREEZE, hit didn't count, I'm stunned, and SOMEHOW 10 METERS BACK AWAY FROM THE PALLET
I land a chainsaw under ANY CIRCUMSTANCE? SCREEN FREEZE
42 ms average on my connection, ######### ARE YOU PEOPLE DOING OVER THERE?????
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Looks at replies
Is it time to play "It's only okay when I do it" again? So soon?
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/471702/changed-philosophy
The simple answer here, is Never say Never - this is a live service game, and what stands true one year, might not be the same the next year. We have to change and adapt and new ideas are part of that.
Sounds a whole lot like "I am altering the deal, pray I don't alter it further."
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Pretty good job so far.
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@Angy_Quentin said:
Leave legion in the gutter where they belong. They're just not munching on crayons, but they're close.
Crying about a bottom tier killer says alot about your survivor skills. I bully Legions on the daily.
The restrictions on Frenzy are outdated, when you consider the killers we've gotten since their release, like Blight and Ghoul who have no tracking restrictions despite their greater mobility. Seeing scratch marks in Frenzy does not make Legion stronger in anyway, just less unfriendly to play as.
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No, it's not, the devs just don't understand their game as well as a player who has 5k+ hours. They seem to be leaning harder on feedback regarding balance rather than looking at spreadsheets and failing to properly interpret the data, which is somewhat encouraging.
What they really need to do is show us that they are asking the right questions. Players hate this perk, why? Is it severely overtuned, or are players using it so often because of some other underlying problem? The problem is they often nerf perks without looking at why players relied on those perks so heavily to begin with.
Survivors hate slugging, why are Killers slugging so much? Could it be that hooking has not only become less rewarding to the Killer, but more often than not acts as a detriment to the Killer? Nah screw all that, rework Knock Out and Deerstalker.
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New perk counters a perk I have been using for 10 years. NERF IT REEEEEEEE
You have your answer. Break the totem.
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2v8 killer queues will forever be ruined because of Play While You Wait. If you queue up for 2v8 as killer without this feature, every time a 2v8 trial concludes, if all 8 of those survivors used the feature, you now have 8 killers butting in front of you in line. Every single PWYW game that ends will push you back 4 more games.
PWYW is a great feature though because if you use it your queue times will always be short. It's no one's fault but yours if you don't use it, and I don't see a better solution.
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Hopefully next year when they overhaul DBD's coding (hopefully it's a full tear down and rewrite) cheat detection will be much more robust. I personally wouldn't expect anything significant before then.
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After 10 years of working with a community that has the knee-jerk reaction of The Thing from the 2005 Fantastic Four movie, you'd think they would be more careful with what they say. I'm not saying they should be forced to walk on eggshells with every little statement, but considering their reasoning for MANY of their questionable decisions in the past 5 years, I'd say the backlash was warranted. At the time, it didn't sound like a joke to me.
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@Arcturus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110760#Comment_4110760
This post wasn't even about who's weaker or stronger or even if survivors are at their weakest ever, it was about how terrible the experience is. I don't know if you were trying to respond to @cammoking123's comment but I don't think I ever said survivor is at its weakest, I just think the survivor experience right now is probably the worst I've had in 5 years. It's similar to all the "killer anxiety" discussions going around, it doesn't have to be an "us vs them"
There are 2 possible solutions, and one of them was almost unanimously hated: 9.2.0. The other solution would be to flatten S-tier into A-tier and heavily buff D-tier and C-tier killers to compensate. Sadly I would expect BHVR to do the first half of the latter and call it a day. What's next? Will A-tier be too strong with these strategies as well? Should we flatten everyone into B-tier? C-tier?
Even if BHVR went through all that effort, tunnelers gonna tunnel, even if 9.2.0 went live. Free will is OP, so what is the solution? Should be ban players who tunnel, slug, or camp?
The crazy thing is, I think 9.2.0 had a lot of good ideas, they just didn't give killers anything worthy in compensation, and for that, it never even made it to the PTB.
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SO THAT'S WHAT'S HAPPENING. God this game is so weird.
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Survivor activity HUD, anti-tunnel, anti-camp, +10 seconds hook timer, pallet density, and somehow survivor is AT THEIR WEAKEST EVER. Whatever y'all are on, gimme some, because whatever it is, it is STRONG.
Survivor is not "at their weakest" not even close. Your teammates are worse than ever, because BHVR is holding their hand more than ever. Running most of the killer roster for multiple gens is not very difficult. S-tier killers? Sure, but outside of that, that says more about YOU than it does about the balance of the game.
Nevermind that in the past week, I've had more games with survivors ragequitting at 5 gens than without.
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BHVR should add a survivor perk to the game that makes finding and cleansing totems faster for people who hate totem builds.
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Who are these "Twins" you speak of?
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I've reported over a dozen obvious team ups between survivor and killer this year, not a single one was banned to my knowledge. Should they be? Absolutely, will they? /shrug
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2027 will make or break the game. If the modding tools are trash, if they "Operation Health" the code and graphics overhauls, this game will be cooked.
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How can I watch a movie on my 2nd monitor while playing Survivor. Great change imo, good job, BHVR!
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Killer frustration is the fact that the bottom 80% of the roster is not viable against good teams. Solo queue Survivor frustration is their crappy teammates.
We can fix the killer part by giving low tier killers the buffs they deserve, but we can't fix stupid.
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I dodge obvious 4-mans. I play this game for fun, not like it's my job, and no, I'm not going to be part of your sweaty YT highlights.
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You want literal Evil Superman in DBD? It just wouldn't make sense. 'The Entity' would have to nerf him to less than 1% of his power. He's super fast, super strong, has eye lasers, can fly, and do you honestly think a wooden pallet would stun him?
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If endgame builds and patrolling exit gates is "exploiting the game mechanics" then so is genrush builds and bodyblocking.
It's all nonsense and cope.
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Slugging is fine. If you get slugged 3 times, you can abandon.
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No. Killer bad. Survivor good.
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Every Trapper I go against, I just follow him around and disarm his traps, and when he gets tired of that, he chases me and loses roughly 2 gens. Trapper needs help. He's one of the 4 Horsemen of D-Tier because his counterplay is easy af. You counter his traps and he is 115% man with machete.
Make Wraps base-kit, there's no excuse in this era of DBD that a killer's own power can make them drop a survivor or stun them. Let him summon a trap to his hand once every 30sec to 1min, kinda like how Doctor has that 1min shock blast.
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I just want the right to choose which totems contain my hex perks, but every time the idea is suggested, survivor mains have a conniption and a seizure and spam downvotes while foaming at the mouth. Guess it's different when they do it.
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DUN DUN DUN- DUN DUN DUN
WOW THAT'S ALOTTA WORDS
DUN DUN DUN- DUN DUN DUN
TOO BAD I'M NOT READIN EM
NUKEM THEME
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The reason killer 2v8 is worse this time than ever before is because of play while you wait. Queue times were always bad, and because of that, alot of people just…didn't queue for killer for the mode. Now that you can queue up as killer, play a quick survivor 2v8 match, and boom, killer match after 5-10mins (depending on how long that survivor match went), this is the new standard.
Regardless of whether the mode is survivor-sided or not, killer queue times are still outrageously long. Therefore, survivor should get more buffs in this mode, to help even out queue times.
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If 2v8 is survivor-sided, why are killer queues so long? Needs more survivor buffs if you ask me. Like, alot more.
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BHVR nuked Legion (A D-tier killer) from 2v8 because survivor mains cried about it, then they made blatant survivor sided changes to the mode. 2v8 is not for you, so either stop complaining (because BHVR isn't listening) or stop playing 2v8. It doesn't matter either way, killer queues for the mode are insanely long.
Which is why BHVR isn't listening. Why should they?
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Personally I'd like to make addon/offering recycling into it's own little mini-game. Imagine if you had a slot machine, where you could plug into it 3/6/9/12/15 (so 3 per line) of the same addon/offering and you get 1/2/3/4/5 of a random, higher rarity addon/offering, times whatever you get on the slot reels.
For example, if you 'lose' the slot roll, you just get the base 1/2/3/4/5, but if you get Bar/Bar/Bar, it doubles your winnings. The 'Jackpot' reels for survivor of course would be the Escape icon, and the killer 'Jackpot' would be the Sacrifice icon. You could also give the slot machine an additional setting. 'Ascending' would give you higher rarity rewards but less of them, while 'Descending' would give you lower rarity, but more of them. This of course would have to be mathed out so that it doesn't create a way to generate infinite items.
The payout could also either be set to 'Order' or 'Chaos', Order would give you X amount of ONE random addon/offering, while Chaos would give you X amount of completely random items. For example, If you bet 12 brown addons and won 4 green addons, Order would give you say, 4 Green Batteries, whereas Chaos it could be a Green Battery, A Hacksaw, and 2 Surgical Suture.
You could do it the boring way and make it a simple item/BP swap for a % of the item's value, but that's boring. Easy to program I imagine, but boring.
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@Nazzzak said:
What you see on Twitch and youtube is ragebait/engagement bait. It's people with like 90%+ killrates telling their viewers that the game is working against them and it's swf/perks/etc fault. Because that's what gets views and makes them money. You can usually pick who bases their opinion on what they've seen in a youtube video because they all use similar sentences or phrases. Or when a new hot video comes out and we get a bunch of new accounts here all complaining about the same thing.
I'd love to see receipts on these "kill rates", sounds like you're just parroting a narrative to me. It's also amusing watching someone make genuinely objective and accurate statements get downvoted to oblivion because it does not match the "MESSAGE".
This dumpster fire is fun to watch burn, though.
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Tunneling at 5 gens is not "toxic". Just because you can't loop for ish doesn't mean it's morally wrong. If you wanna argue slapping on hook, W/Sing, teabagging at exit gates/windows/pallets, flashlight clicking and gesturing from safety, sure why not, I won't defend those because they have no direct effect on gameplay.
Nothing wrong with slugging, camping, genrushing or body blocking either. These actions impact gameplay.
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Legion's camera has been bugged for about as long. I wouldn't hold my breath. They'll fix it between tomorrow and never.
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Make Wraps base-kit, it's absurd that Trapper's own power can backfire on him, no other killer suffers from that. Other than that, give him a 30 sec cooldown ability to summon a trap of his choice to his hand, I'd be happy with that.