A Call For Help From The Wesker Community: 5 Months of Unresolved Mechanical Bugs (Post-9.5.0 PTB)
TL;DR: Ever since the 9.5.0 PTB over 5 months ago, Wesker’s power has been full of severe mechanical bugs. NO techs were removed, but his entire movement has been broken. Most of BetaHub reports have been stuck "Under Investigation" for over 2 months with 0 updates. I'm attaching a mashup video of these if you don't want to go through each report separately.
What is happening to The Mastermind?For anyone who played Wesker before patch 9.5.0, you know how fluid his power used to be. Now, he feels extremely stiff, clunky, and punishing to play. No Wesker tech was removed, the real problem is that a mountain of gameplay/movement-breaking bugs erupted that make playing him suffering in many cases, let alone attempting techs.
Every single bug was reported on BetaHub. However, many reports have been stuck in "Under Investigation" limbo for over 2 months, and no official progress has been shared since March. There were attempts at fixing some, but they failed to address all of the separate underlying problems correctly.
List of Critical Wesker BugsHere are the most critical bugs currently affecting Wesker's core gameplay (with #1 to #4 being absolutely essential to fix as soon as possible):
1.
- stiff power (was fixed in 10.0.0 but due to insta-flick fixes in 10.0.1 got broken again due to being fixed wrong in the first instance).
2. - we can't use power at all for a moment after facing a wall.
3. - delayed dash to camera position, you don't go where you are currently looking.
4.
- loss of movement connectivity in/to dash.
5. (Related to #4)
6.
- power stopping on small branches and rocks. This can even lead to letting go of survivors who you already grabbed with your power.
7. (Related to #6)
8.
- extremly irregular grabbing hitbox, you can get stuck on a survivor hitbox while dashing at them and end up not grabbing.
9. - sudden interruption of power continuity just before getting a hit. Even when landing a hit on someone, if they're breaking corner your power will deactivate with tokens still remaining. This would be a good change preventing lagswitch hits, but it is affecting normal players with 30ms in current state, this is not okay.
Final Thoughts
Since no tech was removed (and none were, we still can pull of every single one in version 10.1.0), there is simply no reason to leave these bugs unaddressed.
Dev team, please provide us with some feedback or communication**.** It's been a long time, and this matter isn't small for the Wesker community.
EDIT 1: Wesker needs either a full revert to what he was before 9.5.0 (back to patch 9.4.0)and then from that point his needed fixes (of grabbing through walls/ghost pallets), or a complete patch dedicated to him with assitance of people who actively play wesker, I could help, or really any big content creator of wesker would.

Comments
There is a bug from last year in the game which makes dash-killer (Chucky, Myers) switch their direction mid-dash.
Its so annoying that i just dont play them.
I hope your posting helps, maybe thats the better way. But i gave up.
Legion's camera has been bugged for about as long. I wouldn't hold my breath. They'll fix it between tomorrow and never.
Why did they change Wesker in the first place? Literally everybody loved him and was regarded as one of the more balanced killers with a low skill floor and high skill ceiling. They instead made him more clunky to play and have an even lower skill floor somehow.
@pidgeon , skill floor got higher tbf cause of all these bugs standing in the way of doing literally anything
Yeah but you can literally do hug techs with your eyes closed now :/
I have no idea how they managed to fck up wesker that bad. I used to play him a lot and went from playing him every other match to literally dropping him completely. He was such a fun and fair character that felt really satisfying to play. They essentially dedicated a patch to fck him up. Thats it.
and that was always the case, there were just missconceptions about it being frame perfect while in reality it isn't
true, from the current pov of time, the 9.5.0 was a mistake that shouldn't have happend
He's had a bug that affects controller using survivor (all platforms not just xbox in actuality) since day 1, just to raise awareness of this again:
I also have this logged on the new Beta Hub system.
Supporting this diagnosis. P66 Mastermind here these aren't edge cases, they happen constantly under standard conditions.