Angy_Quentin
Angy_Quentin
About
- Username
- Angy_Quentin
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Comments
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120878#Comment_4120878
Yes, and the only thing keeping killers dominating every match is also the matchmaking. Bad matchmaking making killers win isn't somehow better than good matchmaking making survivors win.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120920#Comment_4120920
They can just use your regular MMR. If you understand 1v4 you understahd 2v8. They've said before that MMR applies to events but I never knew if that included 2v8, but with how different this one felt and it happening after the reset I'm guessing there is some matching, even if it's loose.
And the primary issue with survivors in 1v4 is how useless some are. The new MMR system is supposed to account for things other than escapes and deaths, so it's perfect for 2v8.
I do agree, 2v8 is not fixeable. So lets stop having 2v8 shitfests every two months and actually embrace a better idea like 5v5...wait that wont happen ever.
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GOONER ALERT
give quanton skintight latex suit or report
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You are not fully correct with your assumption.
Although it is true, that pure M1 killers like Ghostface and Wraith get buffed noticeably by the perk and mechanic changes, the true winners are hybrid killers.
Probably the most prominent examples for M2 andys heavily profiting of these changes are Deathslinger and Spirit.
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I would love anti tunnel perks to get a unique animation to break free from a mori. Like when you have an active DS and you punch Wesker in the face he just gets stunned for DS duration searching for his shades.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120818#Comment_4120818
I'm 100 % sure, Terrifier dlc will only include killer without map and survivor.
(more survivor gameplay because people will play art the clown a lot) :)
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120798#Comment_4120798
You don't think maybe those long queue times for killer that keep growing and growing despite minimal changes to the role in what's supposed to be a survivor-sided event might indicate that not enough of those even casual survivors want to queue up to die? Even at my most new and casual I was never interested in being someone's punching bag.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120819#Comment_4120819
Honestly they don't even have to be competent. I had several teammates that just randomly went AFK for a minute or two and we won. I had 100-500 hour abysmally bad teammates who mostly just whiffed and got bullied and we won. All you need is a few of those useless survivors that end up with scores below 10k and even two bad killers can probably win.
And I don't think it's as unbalanced as people think. If anything, it fixes many of 1v4s issues. Tunneling, slugging, and camping lack ease of use and value. Survivors can do strong stuff by coordinating classes in parties but killers are also buffed. Gen speeds are adjusted. There's aura read giving constant targets. It's more fast and wild than unbalanced. The stomp or be stomped nature of 1v4 usually feels more unbalanced for me. With better matchmaking I think 2v8 would prove to be better.
I also don't think the playerbase will just accept anything. They haven't put Ghoul in even though he'd probably be one of the easiest to implement because they know many people would stop playing survivor. There had to be a lot of complaints (and probably DCs) for Legion to be removed.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120815#Comment_4120815
The throwing is a big problem and it's constant. I like the totems for keeping crows away when it becomes a rat-off, which is almost inevitable in this mode, but I agree the time wasters should be cut down. At the same time though, if they reduce the completion times for useless tasks, those people might do even more farming because it's faster. They could just max out points on chests at like 3 or something.
The issue with queue times is, that survivor feels incredibly ######### in 2v8. And that is a core issue of the mode that is not fixeable.
Any competent survivor team can easily win against killers of the same skill level, even if they KYF. The only thing holding back survivors from dominating every match is ######### matchmaking.
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Imagine a blighted quanton completely dripped out
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Quanton needs one too plssssssss BHVR just talk to the license holders cmonnnnnnnnnnnn
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They forgor 🦝
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@Aven_Fallen said:
November is a licensed chapter. Personally not a big fan of that license, I think it is giga-cringe. But sadly it is popular, so Killer queues will probably be way too long again.
rare good aven fallen take
I think the three Terrifier parts were comparable to any other garbage gore trash film. But hey, more survivor for us!
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@Elan said:
Nah make Vigil decreasing mangled, hemmorage and broken 66 % faster and remove exhaustion from it and buff Ghost notes to 20 %.
I like that idea more.
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An assortion of sables that get lead up to the slaughter, thank you for your contribution to quantons new business "DBD Matchmaker Inc."
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I think 1v4 is the superior mode, because BHVR does not want to adress the main issue of 2v8. Two killers chasing you means you get down in a very short timeframe. Always.
I have come to accept and embrace that fact and just do my archives in this mode. Wait i can't even really do that starting next year. Welp.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120793#Comment_4120793
My mindset is fine, but the mode shouldn't be that you just lose if you load into solo survivor. It can have proper matchmaking.
No it can't. Because the mode is designed to be for casual players. Killers should have an advantage, because if matchmaking would actually work generators would need to take way more time
Hell, they even implemented a mechanic to make gens slower when more survivors are alive and faster when less survivors are alive. They want the outcome of a match to be as plain and acceptable for everyone as possible, because the majority of 2v8 players do not give a flying. They just load in, search 42 chests, do a random totem, do a ritual and maybe even run directly into the killer because they have spotify blasting on max (looking at you bill).
Why should you even try implementing matchmaking into that mess, when it would probably fck over queue times even more? BHVR will never even try that if i should guess.
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You are correct. And 95% of 2v8 players stopped reading after the first sentence of your post.
They don't care. The devs don't either. 2v8 is branded as a casual mode and neither the balance nor the matchmaking will change substantially. Because it works. The mode is popular. With babys, but it's popular
Either change your mindset and start enjoying the unbalanced wackyness, mostly from the survivor side because of queue times, or don't play dbd for the duration of 2v8.
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Each day i will formally beartrap one ace player to honor the dead.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120563#Comment_4120563
I play him occasionally. I like to think im good with him as sometimes i've impressed the odd streamer with my patience for firing at the right moment, but to me he is the clunkiest killer in the game and i'd swear he moves as slow as hag even tho he doesn't, as i've had many situations where id chase someone from 1 end of the map to the door on the other end and still not reach them lol.
I was just playing him in 2v8 as i ran out of ideas on who to prestige and started putting points into him. And that outdoor map with big building with an upper room and metal stairs outside / concrete stairs inside, tried chasing someone up the outside stairs and went "oh yea he can shoot uphill now" 'goes through the stairs' "oh. 😕"
Wouldn't hurt to add power changing addons to a killers power tutorial menu either. Like pinhead being able to hurt you with chains, trappers traps reopening, hags traps body blocking, huntress iri head knocking down in 1 hit etc. Though that might complicate the tutorial stuff more and add a ton of reading, they are all things new players would be suprised and confused about.
I mean having all that information accessible as an optional tutorial would at least reduce the entry hurdle for new players by a lot. Many players would be confused, read the killer description more closely and understand it better.
I think the main goal would be to focus specific information about killers into a designated section instead of a random assortion of power and addon description which are more or less telling.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120548#Comment_4120548
I also discovered the hard way that PyH's power does not go up/down outdoor steps lol
Thank you for that knowledge lol, like once in a year i play PH and it's always a clusterfck of me not understanding anything about his power interaction with map tiles🦝
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Yes, especially the power interactions with perks and certain map structures (for example PHs power going up/down of elevation) could be mentioned somewhere except for dedicated killer guides.
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I played her for around a hundred hours at the begin of my serious killer career to get a grasp on how to play her mechanically. She is based a lot on behavioural analysis in the really limited timeframe you have to get used to the four survivors you're up against.
If you want an easier time use a lot of aura perks, they make her considerably easier to play.
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2v8 needs the improvement to be cycled out for a new 5v5 mode, thats actually in any way fun for people who enjoy both sides.
But if we wanna improve 2v8 we need to reduce survivor efficiency, nerf killers, but improve the killers team abilities. That way teamplay gets incentived, but being chased by two killers doesn't feel like total garbage for survivors.
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@cogsturning said:
The Escapists in 2v8 keep popping their fog vials at match start and summoning the killers so yeah that's a new pet peeve for me.
Its a button i can press i cant resist sorry
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I don't enjoy Fallen Refuge either. I would love a bigger "main building" (meaning the hospital part) as well as one more structure sprawled across the map (jungle gym or so).
The filler pallets, especially double pallet tiles, are situationally infinites against some killers, but don't do ######### against most M2 killers. And i personally hate em so less if em are nice!
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WOOOOOOOOOOO
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Your doing the lords work. I had the same idea, but im currently too entangled in two open source projects to have time to take the archive work onto me.
I would definitly look back and archive the special moments of the forum like the huge support and respect for people like Cheers and the Count.
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The past matters. Even when it gets erased some time eventually
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@rmattamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120377#Comment_4120377
Thanks. What specifically feels clunky to you about Dracula on controller — Hellfire aiming, the second Wolf Pounce, shapeshifting, or something else?
Also, have you played both killers a decent amount on controller, and have you tried Oni after the recent turning/flick changes? I’m mainly trying to compare long-term consistency and how much of each killer’s potential you can realistically access on controller.I played them both exclusively on M&K so theres that.
But from the pure perspective of fun, dracula is sadly very unfun imo. His shapeshifting, his hellfire and his wolf pounce all feel extremely delayed from the actual inputs. His bat form is the only ability that feels kinda good, but even that has the weird BHVR fetish of making survivors invisible during use.
I cannot recommend Oni to you more, even though he could be piloted worse on controller.
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Yes they should at least archive it if some soulless higher-up feels the need to close the forums.
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@T1MEXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120372#Comment_4120372
Good idea, I'll do that. I think time would increase to 3 or 4 seconds so you get a little more value. Now it is just like the Twisted Masquerade Vault Blocker.
Yeah, i think for dedicating your whole build to it around 3 seconds of blocked window could be fine.
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"Value" in "Fun"?
Definitly Oni. I think Dracula is an incredibly clunky and unfun killer to play.
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Not for 20% of a gen. Same issue as with apocalyptic ingenuity, its super hard to balance.
Maybe for one opened chest?
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Someone seem to like guns, spikes and cowboys. In that particular combination very much. Stick around and find out what insane angles this brother can use.
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BHVR has done it. They provoked the wrath of myers himself.
I am pretty sure that none of the mods, devs and managers want to close the forums. I think its a decision made by some higher-up, who is so focused on the "success of the business" and "the biggest margin possible", that it barely holds onto their humanity.
We all see it daily. Forests burn, our oceans get polluted and heated up beyond measure and strong natural disasters occur exponentially more often.
The reason is the same. Human greed.
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I loved all the ragebaits, the trolls and the obviously biased, entitled mains of both sides. It gives me something to see people so completely match one side of the spectrum of opinionated.
Either you have a strong opinion or none at all. Thats fascinating for me.
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I feel like invoking salts have taken the most toll on gen times. The random sable walking to the furthest corner just to do her little ritual for 45 seconds couldve done a gen in that time.
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Wdym SHSHSHSHSHSHSHSHSHSHSHSHHSHSSJ every two seconds in my ear for no reason
I came to terms to play a lot of survivor in 2v8 to fo my archives, but pls the wooshing is interrupting my music
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Archiving the forums is not a hard task at all. It's more effort than deleting it, but it's still very doable. Of course you'll still have to pay for hosting, but that investment into the community is a duty of BHVR in my opinion.
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I will also miss this place. The forums were a regular part of my day for more than eight years now.
Even though i had some issues with mods and managers over the years, i realize that they mostly sourced from me being an immature kid. I really appreciate that you have put the time and effort into keeping this little corner of the internet a nice place for us to rant, discuss, connect and talk about our favourite game!
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@TropesDaMan said:
@zonkednb @MechWarrior3 @Wezqu @Angy_Quentin @100PercentBPMain @HoodedWildKard @pidgeon @Feather and @ShanoaLegendaryPlz are some people ive interacted with before, and honestly i respect them all a lot. its sad to see our forums get shut down and im gonna miss it here. heck ill miss the obvious ragebait that gets posterd sometimes. but yeah shoutouts to these people, have had limited interaction but i enjoyed talking to them!
Right back to you Tropes!
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Goodbye friend!
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119995#Comment_4119995
And i recall you said you exclusively played Kate for a while. I'd say the first survivor i exclusively played for a long time was Cybil Bennett (I even remember not liking when they changed her voice lol)
Cybil, a true hero
I remember i was kinda shocked as a way too young kid after playing the game
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119991#Comment_4119991
Honestly if there was a way to see chase time statistics, he would probably be my longest and shortest loop time records as survivor lol
I like to think i got pretty good at billeh but get humbled by a 360 chainsaw into quanton crouching in a corner from time to time.
It's insane how high the skill ceiling with this chainsaw bro goes. And how high his skill floor is too!
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Do i have to tell you?
Gameplay-wise it's billy. That killer is a marvel of design, truly peak over all the years.
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<3
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A killer that is based on injuries...
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119755#Comment_4119755
Dammit I knew I'd miss someone in my post, I always have q baked in respect for quentin main. Tbf most people misread it as hoodwinked 🤣 and I did used to run kate a lot back when I started the game.
Kate was my first real main survivor. For years after her and clowns release i basically played no one else until quanton caught my eye, that marvelous boy.
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Hello sir, i am FriendlyGuy on Steam and would like to join the refugee center please.
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Yeah. I can totally agree with the statement, that survivor is the harder role to master in modern dbd.
You have a constantly growing roster of killers that have unique forms of counterplay, a hellhole of default megs plagueing you in soloq and generally way less opportunity to outplay newer killers like Jason or Judgement.
Survivor is hard. But if you master it, survivor can be very rewarding.
Killer is the easier role by far, especially if you focus on A tier killers and above.
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Discord kinda allows for a forum-like experience using dedicated channels and chat threads. I hope the devs give us a warm welcome on their other channels, we are refugees at the end.
Oh and most of us are old. Or kids. Or women. So keep that in mind please devs.🦝
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I don't enjoy reddit that much, but i'll probably give discord and the steam forums a shot. I love this little community and i hope i see many of you again.💕
