Angy_Quentin
Angy_Quentin
About
- Username
- Angy_Quentin
- Joined
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Comments
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The past matters. Even when it gets erased some time eventually
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@rmattamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120377#Comment_4120377
Thanks. What specifically feels clunky to you about Dracula on controller — Hellfire aiming, the second Wolf Pounce, shapeshifting, or something else?
Also, have you played both killers a decent amount on controller, and have you tried Oni after the recent turning/flick changes? I’m mainly trying to compare long-term consistency and how much of each killer’s potential you can realistically access on controller.I played them both exclusively on M&K so theres that.
But from the pure perspective of fun, dracula is sadly very unfun imo. His shapeshifting, his hellfire and his wolf pounce all feel extremely delayed from the actual inputs. His bat form is the only ability that feels kinda good, but even that has the weird BHVR fetish of making survivors invisible during use.
I cannot recommend Oni to you more, even though he could be piloted worse on controller.
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Yes they should at least archive it if some soulless higher-up feels the need to close the forums.
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@T1MEXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120372#Comment_4120372
Good idea, I'll do that. I think time would increase to 3 or 4 seconds so you get a little more value. Now it is just like the Twisted Masquerade Vault Blocker.
Yeah, i think for dedicating your whole build to it around 3 seconds of blocked window could be fine.
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"Value" in "Fun"?
Definitly Oni. I think Dracula is an incredibly clunky and unfun killer to play.
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Not for 20% of a gen. Same issue as with apocalyptic ingenuity, its super hard to balance.
Maybe for one opened chest?
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Someone seem to like guns, spikes and cowboys. In that particular combination very much. Stick around and find out what insane angles this brother can use.
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BHVR has done it. They provoked the wrath of myers himself.
I am pretty sure that none of the mods, devs and managers want to close the forums. I think its a decision made by some higher-up, who is so focused on the "success of the business" and "the biggest margin possible", that it barely holds onto their humanity.
We all see it daily. Forests burn, our oceans get polluted and heated up beyond measure and strong natural disasters occur exponentially more often.
The reason is the same. Human greed.
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I loved all the ragebaits, the trolls and the obviously biased, entitled mains of both sides. It gives me something to see people so completely match one side of the spectrum of opinionated.
Either you have a strong opinion or none at all. Thats fascinating for me.
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I feel like invoking salts have taken the most toll on gen times. The random sable walking to the furthest corner just to do her little ritual for 45 seconds couldve done a gen in that time.
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Wdym SHSHSHSHSHSHSHSHSHSHSHSHHSHSSJ every two seconds in my ear for no reason
I came to terms to play a lot of survivor in 2v8 to fo my archives, but pls the wooshing is interrupting my music
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Archiving the forums is not a hard task at all. It's more effort than deleting it, but it's still very doable. Of course you'll still have to pay for hosting, but that investment into the community is a duty of BHVR in my opinion.
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I will also miss this place. The forums were a regular part of my day for more than eight years now.
Even though i had some issues with mods and managers over the years, i realize that they mostly sourced from me being an immature kid. I really appreciate that you have put the time and effort into keeping this little corner of the internet a nice place for us to rant, discuss, connect and talk about our favourite game!
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@TropesDaMan said:
@zonkednb @MechWarrior3 @Wezqu @Angy_Quentin @100PercentBPMain @HoodedWildKard @pidgeon @Feather and @ShanoaLegendaryPlz are some people ive interacted with before, and honestly i respect them all a lot. its sad to see our forums get shut down and im gonna miss it here. heck ill miss the obvious ragebait that gets posterd sometimes. but yeah shoutouts to these people, have had limited interaction but i enjoyed talking to them!
Right back to you Tropes!
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Goodbye friend!
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119995#Comment_4119995
And i recall you said you exclusively played Kate for a while. I'd say the first survivor i exclusively played for a long time was Cybil Bennett (I even remember not liking when they changed her voice lol)
Cybil, a true hero
I remember i was kinda shocked as a way too young kid after playing the game
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119991#Comment_4119991
Honestly if there was a way to see chase time statistics, he would probably be my longest and shortest loop time records as survivor lol
I like to think i got pretty good at billeh but get humbled by a 360 chainsaw into quanton crouching in a corner from time to time.
It's insane how high the skill ceiling with this chainsaw bro goes. And how high his skill floor is too!
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Do i have to tell you?
Gameplay-wise it's billy. That killer is a marvel of design, truly peak over all the years.
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<3
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A killer that is based on injuries...
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119755#Comment_4119755
Dammit I knew I'd miss someone in my post, I always have q baked in respect for quentin main. Tbf most people misread it as hoodwinked 🤣 and I did used to run kate a lot back when I started the game.
Kate was my first real main survivor. For years after her and clowns release i basically played no one else until quanton caught my eye, that marvelous boy.
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Hello sir, i am FriendlyGuy on Steam and would like to join the refugee center please.
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Yeah. I can totally agree with the statement, that survivor is the harder role to master in modern dbd.
You have a constantly growing roster of killers that have unique forms of counterplay, a hellhole of default megs plagueing you in soloq and generally way less opportunity to outplay newer killers like Jason or Judgement.
Survivor is hard. But if you master it, survivor can be very rewarding.
Killer is the easier role by far, especially if you focus on A tier killers and above.
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Discord kinda allows for a forum-like experience using dedicated channels and chat threads. I hope the devs give us a warm welcome on their other channels, we are refugees at the end.
Oh and most of us are old. Or kids. Or women. So keep that in mind please devs.🦝
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I don't enjoy reddit that much, but i'll probably give discord and the steam forums a shot. I love this little community and i hope i see many of you again.💕
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@ShanoaLegendaryPlz said:
https://us.v-cdn.net/6030815/uploads/8WSW0GSC8CZY/what-huh.gif
Jokes aside i have made some friends in here and this might as well be a way to say bye/thank you before we are blasted into oblivion
@ShanoaLegendaryPlz Always admired your dedication. Maybe my boy would have more than one hat by now if i would've been as persistent as you.🦝
PS: Will try your castlevania recommendations as soon as my job and personal life allows it i swear.😭
@100PercentBPMain the one pinhead. fiddles around with creepy box
@Aven_Fallen the prototype survivor main. Brings me back to good old times where dbd was way more silly goose.
@HoodedWildKard at the start of my reinflaming forum career i've always misread your name as "HoodedWildKate" and felt a strange sense of connection, because my main was kate back then.
@PixelBush even though you're not as active anymore, i remember you from back then. Loved your posts.
@CountOfTheFog thank your for all of your hard labor for the community. Hope you'll have a long and wonderful life!
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Man...
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Dbd collab?🦝
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Laras are always goated i'd love to see more variations of those marvelous fog creatures
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@MrBuffalo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119337#Comment_4119337
Mmmmmn what flavour of crayon do you think ghoul enjoys the most?
Thank your for asking, i am actually doing a study concerning exactly that topic!
Most ghouls seem to favor red crayon, because it "tastes like strawberry" or they "know the color".
A minority of ghouls favor blue, because it reminds them of power.
And a tiny split portion of ghouls favor a random other color, i consider them "ascended".
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Would argue that crayon collector is right under or on par with spirit. And dracula has no reason being above the marvel that is billeh.
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Freddy and Quanton skins plssssssss
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The issue with crayon eater is, that his first hit is free. If they simply removed his ability to injure you with his power, make the power cancel upon mistrigger (like legion) and give him permanent empowered with a few buffs to his leap he could be a great m1 killer, that uses his mobility to beam onto survivors.
The problem is, that 90% of the community seen to be satisfied with the current horrible design, so i guess it's time to munch on some crayons.
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Only play if you actually wanna play. I simply play the game very rarely during 2v8, because i dont enjoy the gameplay loop as much and queue times are pretty insane.
Thats the only way to stop taking the game too serious.
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Old billy engravings were weaker combined than current iri engravings.
But even though the comparison does not work that well, you are correct. Double speed is still the default best addon combo on bleet even after the rework, that's a bit boring.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118852#Comment_4118852
This wasn't happening to me until just recently. The first days of this 2v8 I played one-and-one with a sliced queue on killer. If I have to play three survivor matches and wait the full 50 minutes then its not priority. It's just regular. If there's no benefit to helping with the queue I might as well just go do something else and wait the queue out.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118860#Comment_4118860
The count up has been bugged for me too. It doesn't even work half the time.
Thats the nature of 2v8. As a killer main either do something else in the time of the queue or simply dont play for three weeks.
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I usually use a key and shack to be sure of the position. The main building one is wasted on maps like rotten fields or the game.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118603#Comment_4118603
I'm not complaining about rhe absurd queue times, which are their own issue, I'm saying the priority feature isn't working. When I do one pwyw survivor match I usually just wait another minute or two and I'm in my killer match. The line gets cut about in half for people who help with the survivor line. That's why it's called "priority". But it's only been working some of the time for me this iteration.
Oh same. Priority queue is working as intended. The balance between killers and survivors is so steep, that i regularily play up to three survivor matches for one killer match.
In short, one played survivor match does not guarantee one killer match, even when your queue timer shows that you should get a match right now.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118605#Comment_4118605
This doesn't work because the timer doesn't go up when there is another survivor nearby. Anytime the Resolve bar fills up, it is more than clear that it is deserved and not "free"
That is not exactly how it works. Basically the game calculates, if, and by how much, a killer is closer to the hook than a survivor. That mechanic can be used to loop in a certain way and allow for self-unhooks. I'll admit, it is not easy to do right now, but an increase to the range of the anti-camp mechanic would make this tech a lot easier.
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Tbh the curve always fcks with my muscle memory, so id rather they change it early than in half a year lol
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It's pretty difficult to implement a change that keeps killers from proxy camping, because survivors can use this mechanic for free self-unhooks. There are already people who use the current mechanic for free self-unhooks by looping around the hooked survivor.
Incentives to chase and leave the hook are the better way to go imo.
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I hope that twins will now have an appropriate winrate above 28% on nightlight. I guess that is the main reason they are implementing this distinction.
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The main issue of 2v8. Either you change your mindset and start playing casual survivor a LOT or you're gonna stay unhappy with the mode.
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Diminishing returns allowed for the coming careful buffs to several underutilized perks. It's a good thing if they keep it up.
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Denuvo Anti-Cheat should perish
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The issue with 2v8 for players like me is, that your actions in chase either matter a ton or not at all.
The killer players in 2v8 are (generally speaking) worse than the killers i face in 1v4, so it's easier for me to loop them.
If the killers team up tho, chase becomes nearly impossible for the targeted survivor. Sure, you waste the time of both killers for a few seconds, it's not a balance issue. But it's simply not fun for the chased survivor at all.
There is no real solution to this except for me ti change my own mindset. I'm now playing 2v8 extremely casually, listening to a podcast and doing my remaining archives slowly. When in chase with two killers i focus and try to outplay them both for that rare glory.
It's a core design issue of 2v8 that cannot be resolved to tend to 1v4 players. Either 1v4 players like me change their mindset or they pause the game for three weeks.
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Queue times.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116715#Comment_4116715
Its almost like perks work differently at different levels of effectiveness for different killers and that the game is literally designed to be that way.
Or do you like seeing the same 4 perks every single game?
You didnt pick up my point. Aura perks trivialize nurse, while they skyrocket huntress skill ceiling.
Mostly, long range aura reading is healthy.
Mostly, short range aura reading is unhealthy.
Thats my point.
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The only use i've found for 2v8 is farming the rest of my survivor tomes. Apart from that it's only fun for a few matches.


