Discussions
339,005 discussions.
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Hello everyone, I am a main of Chucky, and I think that he is very, very weak. Let's look at his stats! First, I'd like to talk about his speed. It's 4.4 m/s. But why??? He doesn't have an axe like the Trapper or the Huntress, he doesn't have portals, he doesn't have teleports. His only type of movement is just 4.4 steps. But you might ask me about his Scamper. If you want to use Scamper as a ty11 comments 150 views last activity
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Not sure if anyone else has come across this but when playing the new killer on PTB i actually started feeling sick whilst playing. This isn't because the killer is bad. Yes I do personally think this is a bad killer and believe that after 2 weeks of it going live we won't see the killer at all in public lobbies. I honestly believe i started feeling sick because of the footsteps. Normally with4 comments 170 views last activity
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Hello everyone, So, in my last post, I talked about the problem with this killer: he is useless now. Now I'd like to share my suggestions for buffing Chucky. First, I think he should get 4.6 m/s speed. I don't see any reason not to. He can't control the map when he's 4.4. Second, rework the add-ons. The majority of his add-ons were made for his old ability. That ability was deleted, but the ad1 comments 40 views last activity
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A while ago every killers actions got buffed. With increased roaster that leaves all older killers in dust we should consider bringing abother global killers buffs. Namely 10 % decreased time to: → Perform break actions of all types (pallets, gens, walls) → Basic attack cooldown (missed and successfull) → recover from all sources of stuns (pallets, lockers, perks) → Increase bloodlust speed3 comments 50 views last activity
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I know that Dredge could use some changes / buffs in other areas, maybe more in regards to his chase ability, but I think I have an idea that could be a nice buff while strengthening him thematically. Dredge is a true horror monster, he lurks in the lockers, he's supposed to be scary (even if committed players are desensitized to him). But when he bursts out of a locker, it's like he announces hi3 comments 40 views last activity
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I had an idea after seeing lights out again and i personally want a pure horror game. What if there was a hardcore mode separate from lights out but uses the same concept as lights out (dark, no perks for killer or survior). Gen speed is base, lanturns and other items can be found; maps actually show gen locations and structures, no red stains of course, and no one can see auras or highlights (ki1 comments 10 views last activity
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What perks do you wish too see get buffed or changed in 45 perk changes patch coming soon this year?Honestly some of my wishes are: Survivors: Visionary Cut Loose Small Game Spine Chill Premotion Roadlife Teamwork perks in general Calm Spirit Killers: No Quarter Shattered Hope Scourge Hook: Hangman's Trick Unrelenting Undone Human Greed Dominance Hoarder Rework Suggestions Visionary: Remove the part where the perks goes on a "cd" after a gen is done. Instead make i6 comments 90 views last activity
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I would love to get more ppl to play with! I don't take this game serious at all, but always want to escape! W42, Prefer 30+ to play with, you must handle some frustration and swearing combined with laughter. And you must want to play for fun. LGBTQ+ friendly is a must. I prefer EU players, but my friends live in USA, so i play on the servers there too and I am used to the lag. We always pla2 comments 50 views last activity
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It was Castlevania's last game on Mobile. It was also the one that made me start to like Simon Belmont more than all the other Belmonts as they had a storyline all the characters interacted with eachother since they were all summoned out of their timelines with the Grinoire. And Richter kinda looked up to Simon as if he were a famous hero with a personality kinda like Superman. Was also the first0 comments 40 views last activity
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Just a idea, instead of answering many questions in the Q&A with "stay tuned" or "we can't share anything yet" how about you answer important questions like if the Switch, Xbox One and Ps4 Versions will be playable after the recode and the graphic overhaul, don't get updated or the servers end for them entirely. Sorry to say this but things like this are much more important to know then "Wi4 comments 110 views last activity
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Thought I'd make a thread for this. The mods don't seem inclined to so perhaps I outta do it. This way we will have a specific place to post and discuss ideas away from all the bustle of other conversations, and a place for any Behavior staff to check out if they are curious about what people are thinking. This is gonna be specifically for the mood board and materials part as that is what is bein3 comments 142 views last activity
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Let me start off by saying I don't expect my question(s) to be answered as I was at work and assumed it was a all day thing. However , after reading a lot of the questions that were asked, a lot of them were mainly about events and Grimoire There were a very few good questions imo like about solo que and how we're getting a chat wheel for communications- W, they're looking into pallet density an4 comments 91 views last activity
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I've spent the last few weeks designing a concept for a possible future The Boys Chapter. I tried my best to follow BHVR's current design philosophy while creating this, including a fully designed power, perks and perk descriptions for killer and survivor, possible cosmetics, flavor texts and the 20 Add-Ons at the end for the ones that wanna read them. So there's quite a lot to read. However I'1 comments 61 views last activity
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I’m begging, as a PlayStation player, to please hide the crossplay globe in the lobby. I have over 6k hours on this game, but because I have that globe, PC players dodge me like I’ve got the plague. I’ll get dodged multiple times in a row and then I feel like the survivors who take their place are at a much lower MMR and I shouldn’t be paired with them. Can we please save the crossplay informa18 comments 210 views last activity
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Let me explain how it works in other games. When there's a role shortage you play one game as survivor to get a priority pass which lets you get to the front of the line as killer. This would increase the overall supply of survivors while giving those killers a payoff for contributing to shortening queue times.11 comments 503 views last activity
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Ok, for a long time I've seen people DEMANDING nerfs and never show their gameplay on why. Just cry and wants to get their hand held. It's where the majority of the frustration has come from on both sides but I whole heartily agree if someone is going to demand nerfs they must show THEIR footage on why. This is because I don't believe that 99% of the nerfs in DbD in the last few years were even n30 comments 651 views last activity
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Everywhere I see it's 5 million, but I was definitely earning more than 5 million from my games.3 comments 51 views last activity
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So I activated cross progression between my PS and xbox and I made the mistake of doing so prior to launching the game on Playstation, and seems like it just took my progress from xbox and sent it to my PS even though my higher progress was on, how can I recover my progress and characters ? I raised a ticket three weeks ago and I got no response.9 comments 210 views last activity
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Lantern Changes Only one lucky survivor (the obsession) starts with a lantern. The rest must be found from chests. When a survivor enters the dying state holding a lantern, it shatters. Killers can destroy lanterns when they are set on the ground. Lanterns do not grant Windows of Opportunity, but merely grant extra visibility as they do now. Using the lantern also shows you the auras of y2 comments 141 views last activity
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What if they added in a perk that made it where you had a boost per generator completed that was significant like a bunch of haste for the duration of the match , but had a counter where if you find the killer at any point in the match , the perk is disabled . i’m talking like borderline OP effects that can make the killer almost unstoppable if ignored .1 comments 30 views last activity
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And this time they allowed people to submit questions in advance before it starts. I've always missed out by being a nightshift worker and having to sleep by then But now i finally might have my question answered! But they might also notice its me and skip my question. Because i know they have a meme poster on their breakroom fridge that says something6 comments 220 views last activity
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i genuinely liked this mode when it was released for a few days back in the day. i think a week is more than enough, giving almost everyone a chance to enjoy it for a few matches when they have time. i love the concept of a "no perks" mode. but the "no perks" mode is only for killer because survivors for some reason get double range anti camp that does not stop when you carry someone or chase som0 comments 30 views last activity
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These 2 maps use to work in older dbd times but in 2026 the flow of these maps is felt so poorly in 2026. Both these maps are designed in a way where as killer you literally have to just ignore half of the map and pretend it doesnt exist otherwise you essentially lose. BHVR specifically avoid making loops interlock in modern designed maps and both these maps have every jungle gym squished tog8 comments 170 views last activity
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Hello! I'm a newish player who has been playing a LOT but has come up against an issue with a killer. I'm neurodivergent and part of my issue is that I have vestibular reaction to gagging, retching, and even some really bad coughing. I recently went up against a Plague for the first time, which caused me to literally have to run away. The second time I just took off my headphones, but obviously1 comments 20 views last activity
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For those of you who remember the Krasue anti-tunnel update, which went above and beyond, adding way too much and going way too far in trying to prevent tunnelling, slugging and other issues. From hiding when survivors get unhooked, built in 90 seconds unbreakable, etc. This post is to suggest a new anti-tunnelling update that is aimed to make tunnelling way less appealing BEFORE NOTE: Befor14 comments 350 views last activity
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This is my concept ideia of how Behaviour could adapt Slenderman into the game, given that DbD director Mathieu Coté has already commented that Slenderman's traditional behavior does not easily fit into the traditional gameplay loop. I think adapting Slenderman is simple; there is a Roblox game inspired by DbD (Before the Dawn) that did it. Slenderman's gameplay works as follows: he stays i0 comments 20 views last activity
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When Henry came out I thought we were making progress. Both of his attack powers—Undergate and Vine Attack—are heavily delayed not only near a hooked survivor but for a limited period after the unhook. The great thing about this design is that it isn't a dead stop. The power can still be used if the killer gets the distance or timing right, or gets lucky, but it's thoughtful enough that he can't19 comments 500 views last activity
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The PTB has extremely aggressive censorship. One game the killer got stuck and had to DC, and my response, which was 'that sucks', was censored. Really? We're having the word 'sucks' censored? Other players have mentioned that they can't even type 'lmao' without it being censored. It's ridiculous. I already thought that the censorship in this game was quite strong, but this is to a new level. Cou5 comments 90 views last activity
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If you have gotten jump scared in lights out by any killers, which one has horrified you the most?1 comments 50 views last activity
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We'll have more to share soon We can't reveal any details yet This is working as intended We have no plans to change this Any questions that have just a tiny bit of criticism in it will not appear9 comments 230 views last activity
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Im just a casual player, but it’s clear to me that Dbd doesn’t get enough balance changes. We finally get some in the next chapter, but how long did this take? And yes we got perk changes along the trickster rework, but they were bad: Self Preservation is extremely unhealthy for the game since it counters only Perks like bbq, Alien instinct and friends till the end (wich are healthy perks sinc33 comments 542 views last activity
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Like does anybody actually enjoy this game mode? Chaos shuffle and 2v8 definitely both have their issues but at least they are enjoyable. Killer or surv lights out is not particularly fun for either side. Killers have a nightmare tracking survs down and gens absolutely fly. And survs put themselves at huge amounts of risk by just trying to do gens. And honestly who thought basekit franklins wou19 comments 441 views last activity
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Played game for quite awhile & this the first error received in a long time. Runtime error fatal world leak? First time seeing this & wondering if this is due to the latest patch or if anyone is familiar with this?4 comments 50 views last activity
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Hi Dead by Daylight Team, I would like to share feedback regarding an issue that affects Solo Queue Survivor experiences: intentional non-cooperation from teammates. I understand that not every missed rescue, failed heal, or bad decision should result in punishment. Players can make mistakes, panic, have different priorities, or make incorrect decisions during a trial. However, there is a cl0 comments 30 views last activity
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So the Corus of Sin Chapter dropped and I’m gonna be so honest this is one of the best chapters I have played in a while. I am not even kidding and I think it’s best to start with the main attraction of this chapter. The Judgment: now as a controller player I genuinely thought this killer was gonna be the equivalent of trying to eat with chopsticks for me, but honestly, the controller specif0 comments 100 views last activity
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I just got chased all game literally all game all 5 gens bro, the killer finally gets me as my team gets the door open, they all leave and he finishes me, THATS COOL my team escaped I could careless he killed me it’s the fact I was at the bottom of the score board. I should be at the top, regardless if I escaped because everyone survived because of me finished the objective bc of me and I don’t g0 comments 10 views last activity
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It has been a decade of this stupid perk's bullshit, and it needs to come to an end. It promotes terrible gameplay on the survivor's part and can outright invalidate a large portion of the roster. A survivor running Sprint Burst is encouraged to not engage with the killer at all. Simply sit on generators and sprint off before the killer can reach them. This feels absolutely miserable on any kil56 comments 1,353 views last activity
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So, I think currently this is the biggest thing that Lights Out has against survivors when, realistically, the killer should have lost. The situation is effectively old Knockout but in reverse, instead of having no info on the slugged survivor, you have no info at all on the killer. Even if they spread out, it's impossible to say if the killer is near or not. I think a singular self-pickup,0 comments 20 views last activity
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Contrary to the negative people on here, I've been having a wonderful time with lights out, the lanterns really let casual players loop in chase better, while playing without a lantern can make it more scarier but easier to stealth. I really hope we get this mode every once in a while for variety <3 Not every mode has to be for everyone, I've been having a lot of fun playing killers I don't10 comments 130 views last activity
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The current Borrowed Time feels really unhealthy to play against as killer as it punishes you even if you aren't tunneling the survivor, and grants free escapes during EGC. These suck to play against as killer because: It rewards the survivor and their teammates for actively killing themselves As a survivor player literally any time I get unhooked during EGC with 15s of BT I have always escape9 comments 180 views last activity
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So, at this point I believe everybody knows the Judgement will be a killer with a very high skill floor, having one of the hardest powers to learn and control in the entire game. The problem with this is that killers with a very high skill floor and relatively simple counterplay, tend to drive players away. Just look at what happened when the Singularity released: gameplay was very hard, counterp9 comments 140 views last activity
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Judgment's exile mechanic is a very present thing in lobbies, you get the heresy somehow, and exile them. Having so many perks nullified because of a 4 second button press, is really wack. ( Stuff like this exists for both sides, but those are both bad and should be addressed. ) I believe, SOME unhook perks should carry to the exile unhook. Especially, We'll make it or DS.13 comments 221 views last activity
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I think it would be a great idea to add some fun features to Custom Games like the 2v8 mode or other things that are usually only available for a limited time. It would be awesome to play those modes with friends in Custom Games; adding that kind of variety would really improve the experience0 comments 0 views last activity
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Hi Dead by Daylight Team, I would like to share a few suggestions to help improve the game experience: 1. Lobby Chat for Consoles: Currently, console players cannot type in the lobby, making cross-play communication with PC friends very difficult. Adding a text chat feature or quick-chat options for console players during matches and lobbies would greatly improve teamwork and overall communica0 comments 20 views last activity
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As a player on both sides, I find the Lights Out mode so fast and easy, but so frustrating as the killer if you don’t have characters like Jason or The Spirit, who have “Killer’s Instinct” vision. It’s so easy to hide or shake off a chase just by leaving your flashlight on the ground, and that ability to see through windows and pallets seems unbalanced to me—it takes away the fear of feeling hu2 comments 104 views last activity
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Motion sickness from the constant camera spinning and controller difficulty with close-range flicks are the two biggest issues being reported. this sucks because because I play on roller and do get motion sick Please try to keep the high skill ceiling. Here is my suggested fixes: 1: Better dedicated sensitivity + deadzone options this will help out controller players alot not everyone can aff1 comments 50 views last activity
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With the constant back and forth of the anti-tunnel and its abuse but necessity this could be a fun status they could try. Basically combining the 2 anniversary effects of immortality (your weapon completely phases through them as if they arent there) and invisibility (they become completly invisible and leave no scratch marks or grunts of pain), Incorporeal would remove the endurance,haste,and s7 comments 150 views last activity
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I have played Dead by Daylight for almost 1,000 hours. I started playing around the Blood Moon event in 2025. The majority of my playtime has been spent playing Killer (around 65%), with the remaining time being Survivor. Throughout my time playing, I have taken multiple breaks from the game because I have found the Killer experience increasingly frustrating. My main concern is not that Killer3 comments 53 views last activity
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I was originally quite interested in this chapter, but as time went on and I saw the PTB any excitement I had quickly vanished. I will say that visually this chapter is a home run both of the characters are visually interesting and the exile looks really cool. The perks are also a little underwhelming but we voted for them so what can I really say other than meh. HOWEVER I really feel that t0 comments 71 views last activity