Discussions

339,005 discussions.
  • Upon my first time seeing the judgements power in action I was shocked, why you may ask? Because survivors gain heresy upon being hit with power. Now this sounds like I'm against it but I'm really all for it, I just want to point out the double standards. Why can pyramid head still not have the same thing, when torment is an objectively weaker version of heresy? It simply makes no sense. I don't
    7 comments 181 views last activity
  • I was thinking about it, I understand why we can't pick ourselves up. Sometimes it is better to slug so you can apply pressure around the map. However, why does it kill you? Does it not just provoke people to not hook, which is a gameplay that is not intended? They added slug timers as a detail to prevent killers from holding survivor hostages when there weren't any other way to progress the matc
    42 comments 420 views last activity
  • New DBD Survivor: Dexter Morgan A tactical counter-stealth survivor who actively stalks the killer to craft game-changing utility and map out flawless escape routes. Survivor Perks: M99 Syringe: Stay in the Killer's Terror Radius for 45 seconds (while not in a chase) to fully charge the perk. Once charged, enter a locker to craft a single-use M99 Syri
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  • so I left the game as my main game around 2-3 years ago. I hop in from time to time but I still keep up with the game on YouTube and other social medias. My only question is if survivors are so op why do I get instant games and extra blood points anytime I want to play?
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  • I don't know, maybe for the reasons of: we can fit our build to who they are for fun, we could twin/match with the killer in cosmetics what's the actual purpose of the game mode, i dont know but that's just my reasons for it xD
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  • I appreciate the changes that were made to the mode if viewed from the perspective of a new player or casual player, but I do believe it was a bit over tuned. For experienced players, I believe the changes were too favorable to survivors, and I have some ideas to bring the balance back closer to even and to improve the immersion of the lights out aspect. bring back scratch marks, but make it beh
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  • Ok let me explain, playing pure wolf drac is a lot of fun, but should there be a mori specifically for the wolf form?
    4 comments 60 views last activity
  • I don't understand these survivors. They get unhooked, take the endurance hit or block a hallway for the unhooker. So I hit them or wait out the rest of the Endurence timer when they stand still infront of me blocking my way and then they insult me in the Endgame chat for "Targeting them"
    6 comments 190 views last activity
  • title ridiculous that everyone has to endure a horrible game because someone has mcdonalds wifi. people with 200ms should not be allowed to ready up, it should say something like "Network is experiencing high traffic, please try again later. if not, survivors should be allowed to abandon against red barring/vpning killers
    45 comments 862 views last activity
  • I really like the general idea of this mode. But I think the killer experience could be improved somewhat. I think survivor footsteps, breathing sounds and injured sounds should be a little bit louder. It is just way to easy to lose track of survivors with chase music blasting in your ears. And I think these tracking methods could be pretty cool and immersive for the mode. Blood pools could b
    1 comments 20 views last activity
  • A solution for badham actually already exists, its called Badham Preschool III. 3 was MUCH MUCH more balanced than 1. since you already have the map completed, why not just retire badham 1 like yous did the other 4 and reinstate badham 3? its quiet literally a reworked badham already there. just switch the map weights. i GUARANTEE if yous replace badha
    6 comments 190 views last activity
  • I won't be commenting on if this is good or bad design or whether it fits DBD or not I'm just stating some observations from watching a ton of gameplay the past couple days. I think the reason Judgement has been considered so hard by so many people so far is because she's like Nurse in that she does not play normal DBD. It's kinda been established already her chase is fairly weak and you kinda
    32 comments 711 views last activity
  • Each generator takes 68 seconds in this game mode, thanks to the bonus 20% gen speed and 5 charges head start on each generator. As Killer, if you spend 30 seconds looking for your first survivor, you have 30 seconds to finish the chase before THREE generators pop. Since Lanterns give Survivors perfect information on where resources are in the dark, this completely removes the need for Genera
    0 comments 50 views last activity
  • You a-holes will rush the first survivor you catch to a basement and then lock that thing down like its a government secret then without a hint of irony ask why the Trapper doesn't get more buffs? You do this to yourselves
    13 comments 240 views last activity
  • I always had this idea of a Dramaturgy random effect perk for killer, so it would work like this: Scourge Hook: Bloody Dice At the start of the Trial, 4 random Hooks are changed into Scourge Hooks : The auras of Scourge Hooks are revealed to you in white . Each time a Survivor is hooked on a Scourge Hook the killer gains 10% haste for 5 seconds, followed by an unknown effect: E
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  • I’ve been playing this game for a really long time and noticed here recently that we have a big problem with some killers. No matter if you’re in a swf it’s still hard to beat them. Ex: chucky, knight, trickster, these killers that are stated are so awful to go against I always get 4 manned slugged no matter what and just lowers the fun I have for the game. Playing against a knight is so mindless
    11 comments 190 views last activity
  • Hey everyone! I’m a huge fan of Fable 3 and always thought Nightcrawler (The Crawler) would make a good psychological horror Killer in Dead by Daylight to help bring back the horror aspect. I designed this full concept kit for a 'Fate of Albion' Chapter, featuring a dual-model Survivor (The Hero of Brightwall) and a Bowerstone Market map. I'd love to hear your thoughts on the perk balance and the
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  • Upon rewatching this movie, I reeeeally want a survivor pack of Tucker and Dale. I threw together some perks for each of them just a moment ago as well... Maybe they're great? Maybe they're horrible? I don't know. I just want these two as survivors. Tucker perks: "We Came Here To Work!" -Repair speed increased 1% when repairing alone. After completing at least 50% of a generator while repairin
    0 comments 23 views last activity
  • While playing as maniacs and killers and exploring the game itself, I had several questions about why gen rush is considered a completely adequate game mechanic when it ruins the balance of a game that already lacks balance. Let's take a situation where, at the start of a match, you're the killer, find a survivor, and start a chase. Let's assume the chase isn't too long, and you knock down the su
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  • Tell me the worst build in the game for nurse i want to torture myself.
    13 comments 190 views last activity
  • So long as achievements are tied to specific characters, maintaining 100% of the achievements everytime a new chapter arrives kind of forces the player to buy every DLC that comes in with the game, even if its something you don't want/like. I've always enjoyed all the chapters that come to the game and haven't really had any that i disliked, until Orela Rose. Which before i get stuff thrown at
    32 comments 490 views last activity
  • Why does the spirit need to fade in and out when she walks? How am I supposed to win mind games when I can’t even see when she turns directions? Her power is good and I feel like this is an unfair addition especially in non comp where she could literally pub stomp without her power due to this mechanic
    11 comments 200 views last activity
  • The menu theme itself is amazing. The chase music, however, not so much. Where is the angelic choirs and the pipe organs in the chase music?
    5 comments 130 views last activity
  • Before the "You voted for this chapter" No the only things I voted for that won was the Killers Silhouette, which had I known would've been turned into a crab, I would've just went with the 2nd floating option. The Exile which I'm cool with, the mori which I'm cool with, killer perks are ok, and music is peak. However everything else down to the survivor pick, Killers weapon, Killers cosmetic, su
    27 comments 621 views last activity
  • As Complicated as this looks this is ALL ONE KILLER. The main premise is to switch between the 4 animatronics located around the map. Got this idea from a content creator Named RiverCiver and i think this is what Springtrap should have been. The idea of the killer is One skin line is the classics and the other is the iridescent skin (Glamrock/Security bre
    1 comments 61 views last activity
  • So… Dead by Daylight turned 10 years, 1 month and 21 days old. And somehow, in 2026, we still have a hard 120 FPS limit. Amazing progress. Mouse sensitivity is also capped for some reason — want it higher? Too bad, you can’t. Are the developers ever planning to remove these outdated restrictions, or should we just mark our calendars for 2036? Would love a real reply from someone on the team. Trul
    22 comments 432 views last activity
  • I was wondering if someone here could clarify it for me coz I don't know if I misunderstood the community stream a while back, thanks in advance <33 I've been playing a lot more casually recently and enjoying the game a lot more as a result, so the MMR change is kind of exciting, looking forward to it!
    5 comments 150 views last activity
  • His ability is that he can do everything the survivors can do because he is also human himself. He can pretend to be a survivor by disabling his terror radius and becoming like an ordinary survivor, and then, at the right moment, strike.
    4 comments 50 views last activity
  • Is it just me or is everyone abusing Jason in light out to win? About 90% of my matches has been against Jason and ive won against him once. All the other times my team gives up or just dcs as soon as they see Jason or he just obliterates us. So is it just me or anyone else ?
    23 comments 651 views last activity
  • There is a TV show on Netflix called Alice in Borderland. it's about these people who see fireworks and all of a sudden everyone is gone, but them. then they are forced to play games to earn visa days to ensure they stay alive in the realm, but they could also die in the game. It would be an amazing collab, and the killer could be the queen of hearts game master! the survivor I'd love to be added
    5 comments 153 views last activity
  • Today almost every single match I've played, I've been put on a server where I and most of the rest of the lobby are on 150ms or so. It feels like dogwater to play on, and it usually isn't this bad. Really makes me wish we were able to choose which servers to queue into (region by region ofc) like Valorant. Anybody else experiencing this? Or am I just really unlucky today Edit: yeah this is unb
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  • How exactly are we supposed to do the trophy when we never get the map. I used like 10 billion offerings and got the map once and got chased the entire game so I couldn't get any gens done. Can we PLEASE get a showcase or higher odds for map offerings actually sending us to that realm/map cause ######### are these map based trophys when you legit can't get to that map…
    2 comments 120 views last activity
  • I've been playing a lot more killer lately and I still don't get why some killer players will slug for minutes on end, often times going to such lengths as repeatedly picking up the 3rd survivor to prolong the game for a chance to find the 4th survivor. Like, I get it if you know where the last survivor is, even if they're halfway across the map, and you want the 4th kill. I do the same thing. Bu
    95 comments 1,798 views last activity
  • Or perhaps a license chapter? What chances do we get to see a arachnid killer chapter and what would his abilities look like?
    3 comments 40 views last activity
  • Honestly I'm a little scared to suggest this because I know there will be the bad actors who take advantage of it, but I think that when an team of survivors abandons, when the killer abandons they should get the bp and ticks for killing them. In my experience, there have been many times in a game where the survivors have played poorly and let me snowball the game, leading to, say, one person de
    8 comments 102 views last activity
  • Im Honestly surprised this hasn't been brought up yet. We have a community created killer with the upper body of an angel and the lower body of a crab. I feel like what we REALLY need to be asking ourselves isn't if she's too hard or too OP... So... Smash or Pass?
    16 comments 330 views last activity
  • No reason I should be getting queued up with a 53 hour Meg with over 5000 hours to my name.
    14 comments 391 views last activity
  • Why if I get tunneled for 5 gens I still make the least amount of points in the team ? Like why do I stop getting points ? Is it MY fault I'm getting tunneled right out of hook ? Atp I'm wondering if 5 gens for 17k is worth the trouble or if I'd make more by just throwing and resetting in another match ? Like isn't even ridiculous I have to wonder that ? Why is there a max in chase score exactly
    17 comments 470 views last activity
  • You cannot access the whole loadout menu because perks and items are not fit for this modifier but at least burning bloodpoint offerings would be good. Since it is possible to disable perks and items/addons (and also offerings) in custom games. Also disabling certain offering types such as map offerings was used in the map showcase queues so it would not be that difficult to limit more types (luc
    1 comments 71 views last activity
  • Is anyone else's ghost face having bugs where you cant crouch? I couldnt crouch at all during my matches
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  • Killer: The Still Life (Captain Clark) Movement speed: 4.6 m/s Height: Tall (Dracula’s height) Power: From The Complex (there will be 3 parts to his power) Insanity: Insanity builds up 3 ways Being Damaged by Captain Clark/staying in the injured state: Getting damaged by CC will add 15% to the insanity meter. Staying injured will increase it pas
    5 comments 111 views last activity
  • OMG! I was just thinking about it all day and I guess it’s absolutely a great new thing to add in the game. So here it is. The BACKROOMS . Plz listen to me. •• SURVIVOR •• (M.E.G. Operative) Those silly ppl with yellow OEM lab coats. Perk 1: Almond Water Effect: It cures corruption (like Roth Syndrome or the Plague’s infection), heals injuries, and prevents you from going insane.
    4 comments 143 views last activity
  • SOOO, I bought and installed DBD last night, but unfortunately, when I lauched it, the game reported issues with EAC. So I went into the files to try and fix the EAC, but nothing changed, I tried deleting and restoring it, turning off my firewall and strating a match, and I even uninstalled and reinstalled the game. But nothing changed.
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  • Hello Dead by Daylight Team, First of all, I just wanted to say that I love your game! I had a couple of ideas for future Killers that I think could be really fun and unique. One idea is an underwater creature or sea monster as a Killer—something like a terrifying octopus, a monstrous deep-sea creature, or even something inspired by creepy underwater legends. I think a horror-themed ocean creat
    1 comments 20 views last activity
  • Halo Chapter Banner concept: Halo Chapter Perks concept Jega 'Rdomnai Mori Concept Halo chapter Skins concept
    1 comments 21 views last activity
  • In the recent Dev stream they brought up Nowhere to Hide Nurse™ and how easy it was to play then added corresponding nerfs to Nowhere to Hide. (Which didn't fix the problem since the aura reading is still centered on the killer.) And so I watched a few videos relating to the dev stream as I like to see what other people think about it, and I saw this suggestion in one of the videos. Thought I w
    5 comments 70 views last activity
  • Origin = A woman accepts getting full-body tattoo's of strange markings (from a strange artist), because she's promised they will allow her to absorb "power" from others. The markings turn her skin into a one-way prison for souls. She can harness their power through strange jewellery. She is not told these souls will continue to live inside her, desperate to escape, pleading to her. The souls
    0 comments 31 views last activity
  • I think that's a more accurate name for this event be what was the thought process behind these changes "Let's take an event where the whole point is it's dark and you can't see anything and neither side gets perks, but give survivors basekit windows so it completely defeats the point of it being dark" I don't really get into balance discussions but I can't keep quiet over this like cmon man, i
    11 comments 440 views last activity
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