What perks do you wish too see get buffed or changed in 45 perk changes patch coming soon this year?
Honestly some of my wishes are:
Survivors:
- Visionary
- Cut Loose
- Small Game
- Spine Chill
- Premotion
- Roadlife
- Teamwork perks in general
- Calm Spirit
Killers:
- No Quarter
- Shattered Hope
- Scourge Hook: Hangman's Trick
- Unrelenting
- Undone
- Human Greed
- Dominance
- Hoarder
Rework SuggestionsÂ
Visionary: Remove the part where the perks goes on a "cd" after a gen is done. Instead make it so that you can see the gens progress by its aura intensity and optionally make it so all teammates can see the most progressed generator.
Cut-loose: Increase the activation window by 2 seconds, make it affect ALL rushed actions and make the cd less (15 seconds?)
Unrelenting: Make it so that whenever u hit a survivor with a basic attack, the survivor is revealed for x seconds (its a free perk so making it simple to understand is the right play)
Hoarder: Make it so that instead of a loud noise notification, it reveals their aura and/or whenever they are near a chest it reveals their aura.
Sorry for making this long and if some of them are bad im very tired.
Comments
Of your suggestions I would add all other to Visionary than all other survivors seeing the highest progressed gen. Feels way too much would rather make it so that they see the gen you are fixing. Still also the cooldown would make sense now if you give the ability to see the gen progress so it has some downside.
Changes to Cut Loose I would not think would be a problem.
Unrelenting should keep its original effect too as why would it need to lose it still. I would also add the cooldown reduction to when you hit an object with your M1. Currently its only works on totally missed hits that don't hit anything.
Hoarder changes are now going to Human Greed's turf. Like why would you run Human Greed if you can see survivors auras already with Hoarder. They could give Hoarder a longer chest opening time to cause survivors waste more time. Makes more sense as the perks name indicates that the killer is trying to hoard the items. Would also synergize with Human Greed better as it would make them stay longer near the chest.
As I already talked about Human Greed I would increase its aura reveal as 5 seconds is not really that good. It should either show the aura for way longer duration or permanently but that might be way too much. It would not hurt to give it the 2 additional chest spawn like Hoarder has so you could combine them and get seven chest to spawn as killer making both perks more viable. Also the perk should activate when the match starts as currently it activates during the panning of the camera so the first 5 second reveal that you might get with it is wasted. Made a bug report of that but it lumped it in to some other report and no dev/mod have moderated it to remove it from that one as they are not anyway the same bug.
Batteries included and Rapid brutality, both got affected by diminishing returns so buffs for them would be nice.
Increase Cut Loose duration so I can actually make it around shack.
Repressed Alliance progress towards the perk is based off of generator progress rather than seconds working on a generator.
Hex: Two Can Play increased the duration to make the survivor blinded as long as the killer, this can be combined with Dark Arrogance for funny synergies.
Honestly if we can get to a point where we get like 10-15 perk changes per patch that would be amazing, I personally hope that they nuke the top 10 perks for both sides in order to make them on par with the majority of perks.
hangman's trick needs to go back to 16m like the ptb and revert the scourge status
Tbh a lot of the perks, yet i know that if they become too good as current meta people would cryo on the website to nerf it immidiately. So no matter what to do we probably won't get crazy good perks anymore. Blame the community, not the devs.
But mostly I'd like to see full rework to perks that got hard by diminished and unless it's value is doubled they won't be good pick. loved babysitter is people got 20 % haste off hook to run away if they need. Now they have 15 % so they are just as fast as killers.
Some of general perks are not popular but they are unique such as this is not happening, premonition, spies in shadows so I hope they won't fully rework them. Lightweight with ghost notes is cool, but if it's changed both will be meh. Same with calm spirit it makes treacherous crows somewhat usefull, if it's reworked, then well. Another meme combo removed.