MarbleThrone
MarbleThrone
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- MarbleThrone
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@zdw01 said:
Really just want your thoughts on who is that one killer you either don't take seriously because of hatred or straight up just leave the game before it even starts. For me, it is currently Judgment, and I don't care what the community says; she is overpowered as can be. I go against nurses and blights, and to me, they are not as hard to loop and run against. Judgment's power goes a long distance, can hit multiple people, and can injure and down survivors with ease, and goes so fast it is almost impossible to react if you are close. Would love to see your guys' thoughts on this, no hate about what I said because it is just an opinion, but to me she isnt good for the game, at least she can't teleport around the map like most killers, right…?
"and I don't care what the community says;"
"Would love to see your guys' thoughts on this,"
Can't have it both ways, chief. -
BOO!
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when you finally find that item you've been looking for all game
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The Sable Stare of Disapproval
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Ordering lunch with your bestie
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120842#Comment_4120842
If you rely on fundamentaly broken perks to play a survivor then i guess. I run none of these and have very high escape rate.
Alright, show us your stats then.
Last 10 matches played and what perks you used.
Top 3 Survivor stats.
Go on. -
@Elan said:
Extremely unhealthy survivor perks in urge to be nerfed yet we have no promising future them being nerfed, please devs don't neglect killer players and give them healthier and fairer matches. Those perks are mainly:
Background Player
Built To Last
Champion Of Light
Dead Hard
Decisive Strike
Deja Vu
Dramaturgy
Finesse
Lithe
Lucky Break
Overcome
Plot Twist
Power Struggle
Reassurance
Resurgence
Unbreakable
We'll Make It
We Gonna Live Forever
Go yap somewhere else, your post is completely irrelevant to the original topic.
Also, skill issue if you think that most of those perks need nerfing. -
Emotional support crow
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Sable Bard
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So happened to run into a Sable during a Lich game yesterday
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Boop the Sable
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Tampering with game files in any way is at your own risk.
Same as with using reshade and icon packs. -
I'd advise checking the Weekly Charm Bundle in the store. Through this bundle I've been able to acquire charms I initially missed out on as they were part of Rifts that were live when I wasn't playing DBD yet.
The Blood Moon charm was last seen in a bundle in Week 14 of this year.
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I am active on the Discord way more than here, so nothing really changes for me.
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I am not a fan of the change to Borrowed Time, due to the new effect being extremely situational and completely against the signature of the perk. It's meant to be an altruistic perk that gives your teammates additional protection.
In the Dev Note, you say that now that Elusive has been added as an unhook protection, you don't want BT to extend that too. I get that. But in that case … why don't you just let BT be as is? Leave the Elusive at 10 seconds, and extend only the Haste and Endurance. It's still a strong effect, exactly what Borrowed Time is meant to give.
And if a rework has to happen, please keep the altruistic nature of the perk. The quote from Bill Overbeck at the bottom. The newly proposed effect does not make much sense in that context either. -
With Help Wanted and Monstrous Shrine now providing free bonus regression of 150% and 200% respectively, and with Thrill of the Hunt reworked, I think Hex: Ruin is being left in the dirt.
With Help Wanted active, even if someone was on a gen by the time it triggered, if they let go the gen starts regressing rather than being exempt from the effect as I initially thought. So for 2 minutes you get Ruin for free. Monstrous Shrine provides it forever unless someone goes for the unhook immediately.
Hex: Ruin is an cleansable effect that is the same speed as Help Wanted and weaker than Monstrous Shrine.
Why not buff Ruin back to 200%? Allowing it to keep a spot of its own and be a viable stand-alone pick? -
That will never not be funny.
Survivor willingly, consciously, with full intent queues into 2 v 8. The mode that is called TWO versus eight. The mode that has TWO killers in it.
Then gets mad that they're chased by … two killers.
(Who, in doing so, are being rather inefficient …)
Some people can't be helped. -
@Hoopme said:
This just sets a dangerous precedent like whats stopping the Devs from doing this to other perks?
Exhaustion perks, Healing Perks, Anti Tunneling perks. Like if it was applied to Dead Hard or Decisive Strike were definitely going down a bad path
DBD is a live service game. You can expect major changes to perks every now and then. People have been asking for a meta shake-up for a while now and it seems like it's finally here.
Or has anyone forgotten the big perk update from the 6.1.0 Mid-Chapter patch?
Either way, I am looking forward to seeing what changes. Undoubtedly it's going to have an impact on every preset build I have on my most-played characters. I might have to revisit them, and try them out. -
I don't think it has been released yet.
An unfortunate fate shared by many charms that were added and have since been left gathering dust in the game files. Such as the Silver Wolf Medallion charm which was added with the Witcher collection, but unreleased to this day. -
Yesterday I noticed that the Vecna Figurine charm's VFX is mostly missing since the latest update. No worries, a bug report has been filed.
https://youtu.be/T2VytojvPYU https://youtu.be/q5RMBWppLGo https://youtu.be/GekqPb4AIjs
But that made check every other Ascended charm to see if those might have missing or bugged VFX too. And that's when I discovered that previously un-animated charms have actually received VFX!This gives me hope. Hope that the other Ascended-rarity charms that currently do not have any animation will receive some in the future.
Charms that are still static:
- Emerging Castle
- Stairway to Success
- The Custodian figurine
I'll leave it in the middle as to whether these were bug fixes or that they were indeed released as static intentionally and were given animation later. Either way, this is a great step forward! -
@Thirteen said:
It is.
https://us.v-cdn.net/6030815/uploads/9DLRG8L4NBGG/image.png
If you cannot attain a >60% escape rate in todays DBD w broken perks like Resurgence, Deli, STB on top of exhaustion + pallet density you are just bad at this video game, no ifs or buts.
Have you considered the possibility that people might not care about whether they escape or not as long as they ensure their teammates do? Or just goof around with friends and don't care about the outcome?
I do what I can and often make plays that end up with me sacrificing myself so others can get out. An honourable death is its own reward, after all.
In my top 7 most played Survivors in Regular Trials (ranging from the nr. 1 having 340 hours of playtime and the nr. 7 having 52.8 hours), none of them have an escape rate above 45% 🤣. In fact, my highest is Aurora Stardotter with 5 hours of playtime and an escape rate of 56.67%. -
The game is inherently killer-sided by design, and balanced around a 60% killrate.
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Ever since their introduction, I have always viewed the Void Collection skins as being very suitable P100 rewards. And it's a shame that the entire collection has been discontinued, and made available year-round (when initially it was tied to the Halloween event). I know, that would leave out the entire licensed side of DBD, but think about it … all characters, licensed or not, are allowed a bloody prestige fit. One can hope that maybe one day everyone is allowed a P100 cosmetic too. If not from the Void Collection, then perhaps something else.
I personally don't have a problem with running out of things on my 3 P100s. Because I regularly drop BP into them, notably during events that come with special items and offerings. Such as Anniversary, Haunted by Daylight and Bone Chill. And that's primarily because I don't really care about getting a 4th P100 right now (unless a miracle happens and they get Norman Reedus to fully voice Daryl Dixon). Lately I have been leveling up my lowest prestige characters and am now going to P9 a bunch. Then I still have my P50s. So there's always something to pour BP into. -
@dangersmymidd1ename said:
Count yourself lucky, I had a game yesterday where I got 307 TOTAL BP.
Out of curiosity, how many BP did you have before going into that trial?
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@Royval said:
2nd killer release in a row where the killer is in an extremely broken state. Can’t dead hard because you get sent to the realm, beam does damage through walls, killer can spam it every 6 seconds, can’t flashlight save bringing survivors into the other world. Just why? I have no problem looping the killer but going through walls every 6 seconds with even better snowball than twins is insane. If you’re going to keep the killer in this state make her Nurse speed.
Are you having the same complaints about Executioner? Because he can do all that, too.
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I agree, this needs a fix because it's a strain on one's eyes to try and read that.
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110874#Comment_4110874
It's still such a funny statement in retrospect. When the change was initially made, BHVR noted the 40%→2% was an intentional decision to kill the perks viability so they could safely revisit the addon later. They openly communicated the uselessness of the current effect of Knotted Rope.
Then? Suddenly it was viable and working as intended. If I'm not mistaken, the current lunge increase isn't even within human range of perception compared to base.
Like wow. They genuinely think we're stupid.
It's not lunge increase but M1 hit cooldown similar to STBFL.
But yeah, their explanation back then on Reddit is … something. -
@Royval said:
whenever I play against twins it’s an horrible experience. Slug, slug, slug camp no counter to victor in most maps. Gut the killer please.
Yes, gut the only playstyle this Killer has. God forbid someone plays the Killer the way they were designed.
Also, against Twins you should stay in pairs of 2 as much as you can. One guy gets downed, the other kicks Victor. Easy counter. -
@Rivyn said:
Honestly, what boggles me the most is that, out of anything they could have come up with for this justification, they chose 'streamers can't multitask' to be their answer.
An obvious joke taken way out of context. It boggles me that everyone takes this as gospel truth and not see it for what it is. Just a joke. Being blown way out of proportion.
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109911#Comment_4109911
.... Yes?
Evading a killer is more skillful then just escaping by doing the bare minimum and escaping?
They were quoting from an infamous dev stream / Q&A a couple of years ago where a former lead game designer made the comparison between DBD and hockey. In that Q&A, said designer spoke the now immortal words quoted above in defense of the new MMR system. Nobody liked that.
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To be fair, Artist already has that in her kit: you can very briefly see the swarm in flight when she launches crows. This can only be hidden with an add-on, but at the cost of having the crows themselves be visible for 0.5 seconds when summoned.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109045#Comment_4109045
All of yours are on a bright background while i got stuck taking pictures in the dark with no flash on lol, howd you get that background? And i occasionally use the Shane / Dracula figurines and wonder why there hasnt been one of skull merchant yet.
I downloaded the Charm images (.PNG format) from the wiki, then pasted them onto the key art from Portrait of a Murder and cropped the image.
This website doesn't seem to support PNG images without background and they often look weird on social media platforms too, hence why I made those edits.
Safe to say, it works like a charm 🙃. -
Being the charm enthusiast that I am, it's actually kinda difficult to come up with an "absolute" top 3. But here goes.
First and foremost, this windmill charm from Rift 14. I have it equipped on every Survivor in the first charm slot. No matter who they are or where they're from. It's been like that ever since I unlocked this charm in that Rift.
Why this Windmill of all things, you may ask. I'm Dutch, that's why 🤣.Crow charms. Because for the purpose of the topic I am allowed to only pick one, I am going for the first ever crow charm added to the game, simply because it gave rise to a collection of crow charms that's still being expanded upon. I believe it was Rift 5. The reason why I like crow charms is because I main Artist, and I actually use different crow charms based on what cosmetic I currently use. Example:
And I have many more such combos.
Finally, I'd have to go with figurines. Again, a broad category that contains many charms. I feel like I'm smuggling a little but let's again focus on just a single example:Claudette is one of my Survivor mains. This charm is currently equipped on only one other character, namely Jonah Vasquez. My other Survivor main. Claudette, meanwhile, always has the Jonah figurine charm equipped. So no matter which character I play, the other is always by their side.
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I have played a few Spirit games in 2 v 8. The most recent one being yesterday.
For some reason today's update just removed Spirit entirely from the All-time overview. Aside from not showing the match in Last 30 Days.
I also played 1 Oni and 1 Ghost Face match yesterday and guess what, those don't show either.
Buggy mess.
I'm sure it'll fix itself when I play some more games. But that's the thing: if you don't, then the tracker will just pretend you never played that character at all. It doesn't fix itself upon the next update if you don't play that character a few times again. -
The stat tracker occasionally just doesn't display a match in the Last 30 Days section.
There should be a Nurse and Trapper match here too, hence why Wraith and Billy only have 25% pick rate each.
Before this, I had played a match as Hillbilly as well which never ended up in the All time section. Now it finally woke up and shows that I played 2 matches as Billy in 2 v 8, which checks out. -
I'm not sure if I understand, but … hatch does not spawn when the last gen pops. It only ever spawns if only 1 survivor is left, and the other 3 could have already escaped through the doors. Or gotten sacrificed.
So until there's only one player left, Killers only have to defend their gates or a hooked Survivor if they got one. They never have to worry about hatch until the last one standing. -
I don't think Lightborn needs any changes.
As soon as Survivors realize you have it, especially if they are on comms, they will no longer hover around for flashlight saves and stick to gens instead. And then you have 3 perks for the rest of the game. -
Or just … do the Survivor part of that daily and heal one health state.
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Don't think so. Every now and then someone (unknowingly) resurrects a post from years ago and it ends up on the front page again.
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You probably missed a step along the way.
How to enable cross-progression in DBD:
You need to first link your accounts here: https://account.bhvr.com/account/my-account/providers
Then synch them here: https://account.bhvr.com/account/my-account/games/dbd
People often miss the second step. -
@MorelClaudette said:
I don't see any issue.
That's clearly a lamp on the picture. Only lights are out. Lamps aren't affected by the outness.
Aye, fair enough 😁
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@Rokku_Rorru said:
I was wondering if someone here could clarify it for me coz I don't know if I misunderstood the community stream a while back, thanks in advance <33
I've been playing a lot more casually recently and enjoying the game a lot more as a result, so the MMR change is kind of exciting, looking forward to it!We know that an MMR change is coming, but I don't think we got an ETA for that.
Either way, the Chorus of Sin chapter is not going to feature it, since there was no mention of it in the PTB patch notes. -
@Angy_Quentin said:
Springtrap needs...more. Maybe an addon overhaul as well as some much needed buffs to his stealth requiring survivors to use cameras could be the kick he needs to match jasons power.
Permanent Undetectable, but every time he's revealed by a camera he gets a 32-meter Terror Radius for 60 seconds.
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@WrldWideLucid said:
Tell me the worst build in the game for nurse i want to torture myself.
Sloppy Butcher, NOED/Devour Hope, Surge and Rapid Brutality
White Nit Comb + Dull Bracelet -
No.
I am a P100 Artist main but I do get bored of playing her after some time. Which is why I have other killers in my "bubble" that I switch between, these being Dark Lord, Lich and Nemesis.
But a while back I realized that I've been way to stuck in said bubble, so I went on a mission to get every Killer still at P3 to P6 and to play them until they have no more Hollow Shells, Survivor Puddings or BPS left. That meant I had to play Trapper, Hag, Doctor, Huntress, Dredge, Knight etc, all Killers that I've not played in a long while. The matches did not always go very well, as you can expect, but I actually enjoyed most of them.
On Survivor I also have my two mains and a handful of other high prestiges, but I just as easily play one outside of that bubble. Again, during this Chaos Shuffle, I set out to play every Survivor starting with Dwight. I've made it all the way to Orela, but I'm out of time until next iteration 😅. Then I'll continue with Rick. -
I personally am a big fan of voicelines, but I see why a toggle would be a good option. I'm all for it.
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I noticed this as well. Quite disappointing, tbh. Why give us a concept to vote on and then just … ignore what was voted on?
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@Angy_Quentin said:
The golden age of lithe is about to start. Sprintburst was a staple perk for years in my standard survivor build, i'll have to adapt.
Good. Excellent.
🤭 -
No thank you.
We don't need to suffer five Badhams. One is enough.























