MarbleThrone
MarbleThrone
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- MarbleThrone
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097729#Comment_4097729
Thank YOU for confirming! That's great to hear!
But what about those who already redeemed a code by the previous method, checking the mail through "View this email in your browser"?
Because I was able to collect the 500K BP that way.
And I got the new email too.
Do I β¦ get to do that again? π -
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097615#Comment_4097615
Just tried pc as well. Still fails to render image sadly.
Yeah, it's doing the same for me too now.
No idea what's that all about. -
PTB for Chorus of Sin should be somewhere early August.
But yeah, it's strange that there seems to be no mid-chapter patch between Jason and Chorus of Sin. -
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097503#Comment_4097503
Did you open that "view rhis email in your browser" link on mobile or pc? As i can confirm its not working on mobile. Fails to render message.
PC.
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Apparently there is a code for completing 10 trials as Shane and one for 25. I only got the latter, though.
You get the code in your email inbox which is tied to your BHVR account. -
@NekoGamerX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097492#Comment_4097492
got the email but don't see
"View this email in your browser."
anyway in the email.\
edit scratch that.
Ah yeah, forgot to mention where exactly that is.
It's at the very top of the mail π -
Was told by someone that you have to click on "View this email in your browser."
This opens up the email in a new tab and, strangely enough, it has a different code in it. One that actually works!
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Same here.
Looks like they haven't learned from the Anniversary newsletter fiasco. -
@Rokku_Rorru said:
Can I add how bad Claire Redfield sounds to this list, her voice is really bad and doesn't fit her at all.
The one character you should not be playing without headphones on in a household that has more people in it.
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Fully agreed.
If they get the actual actors to do the screams and grunts too, they're gonna be my next P100. It's such a waste that there is such a discrepancy between the spoken lines and other sounds. -
I certainly do.
Lithe is a good example. It can be obnoxious to go against if used right, but it being a strong perk means I will run it if I feel like it. Heck, it's part of one of my two Standard builds I have on all Survivors.At the same time I have a build on Artist that has a perk & add-on combo aimed at shutting down Exhaustion perks.
I regret nothing.
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You can make up funny theories all you want, but the harsh reality is that we don't know, can't possibly know, and might not see him again for years. If at all.
It is a licensing thing that is not in BHVR"s control. -
It is disabled in end game so the killer can secure a kill if they choose to.
And as others have already pointed out: what exactly is the killer supposed to do? Go stand in a corner on the opposite edge of the map? Of course not. And you know that just as well as anyone. -
That's how it always goes.
New perk gets announced, has strong effect, people lose their minds, perk actually never gets used, people forget perk exists.
And yes, a nerf for it is already in the works. We know that it will no longer work while being in chase. -
@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096099#Comment_4096099
you should know by now that bhvr waits until the year after to do any balance changes to the event. Thatβs exactly what just happened with Blood Moon. they need all the feedback from this event in order to do the necessary changes for next yearβs Black Banquet.
You're not wrong, I am certainly not expecting any major changes coming this iteration for the 2 remaining weeks.
But at least an acknowledgment would be nice.
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But nothing addressing the balance problems of the actual event itself.
Could there be a statement about that too, perchance?
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I remain of the opinion that either ALL killers should be allowed to use power near a hooked survivor, or NONE of them.
Right now, it's a mess.
The deadliest campers are deadly especially because they can use power near a hooked survivor. Cannibal, Hillbilly, Trickster, Huntress, Dark Lord, Hag, you name them.
Yet Unknown cannot have hallucinations near a hooked survivor.
Skull Merchant cannot have drones near a hooked survivor.
Artist cannot set up crows near a hooked survivor.
Henry's undergate and vine attacks are massively delayed near a hooked survivor.
Jason takes forever to come out of Omnipresent Evil near a hooked survivor.
and the list goes on.
This cherry-picking makes no sense. -
We actually got news about that!
They just put out a Tweet in which they confirm that the Trapper and Dwight skins can be claimed by logging in between July 3 11 AM ET and July 16 11 AM ET. -
The Anniversary event runs until Juily 16th, which is still 2 weeks away.
The new Archive section has many more pages to go.
I don't know if it was ever explicitly stated when and how those red glowing "Legacy" cosmetics were going to be released (someone correct me on this). But there is plenty of time still.
They may become available through a code, for all we know. Or a login reward, for all we know. Or a purchase. -
I don't look at who brings what. I just play the game.
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@Crowman said:
Winstreaks are really not an accurate measure of a killer being broken given that the definition of a winstreak is up to the person doing it. On top of that, matchmaking is more often the main factor by creating these mismatched lobbies.
I don't believe why this is downvoted so much. It's spot on.
Knowing how wonky and inaccurate the matchmaking in DBD can be, stomping random public lobbies and calling that a winstreak is hardly worth noticing.
Even that Blight guy folded like wet cardboard when he finally faced a team ready to stop him.
Let's see if Hens is able to consistently win against a few fully coordinated teams on comms with no perk restrictions. 10 games in a row.
Then I'll be impressed. -
No.
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I don't really play any differently than usual. I even brought a dedicated Banquet build that isn't particularly great on the killer I'm playing, but can get the job done.
https://youtu.be/hVBYzDz6EaE
Also, I noticed that the sound effect that plays when Survivors use the morsel that makes them invisible is actually audible to the Killer too. And it's directional, allowing you to track it: -
The Shrine just updated again.
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@Wezqu said:
It only takes into account of how fast you got killed out of the match. If you don't do it intentionally or often its just a warning nothing will happen of it. Its there to those that would do that intentionally to get around the DC penalty.
Yeah, I know.
Like, it's 100% a skill issue on my part too but it just sucks to get slapped with this afterwards π
I KNOW i didn't play a stellar match. No need to be kicked while I'm down, thank you game β¦ -
Nothing is being paywalled here.
Every new cosmetic that is purple rarity or higher first releases for Auric Cells only, then gets a corresponding shard price after four weeks.
It's been like that for a long time now. And Shane is no exception. Nor will he be the last.
So I get where you're coming from, but there is nothing out of the ordinary here. -
@GentlemanFridge said:
Did he? Resident Evil and FNaF are pretty tough to beat, with how many players those brought in.
He sure did!
There's no better way to celebrate 10 years in The Fog than with a new record! π₯³π Dead by Daylight has now surpassed its highest concurrent player count across all platforms, with over 250K players! Thank you for stepping into The Fog.If they ever make a Jason-themed Rift, I hope they include a livestream shack charm π
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I'll ask BHVR if they can put a disclaimer when we boot up the game.
"Please don't play Jason in the event because some random called 'esarraf' thinks he's boring and doesn't want you to play him. Thank you for your cooperation".
And we all know that 'boring' typically reads as 'can't win against him so I don't like him'. -
"Look, I'm not going to get into the discussion of whether or not Jason is horrifically overpowered in this discussion."
But you did by posting this. Your entire post is literally a contradiction to this statement.
The classic "[says thing they won't do], BUT [does the thing anyway]" -
It's not like you have a choice.
You can't exactly play Killer against Killer now, can you. -
Would be nice if we could get someone from the Community team to respond to this
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If you are experiencing a Hex perk epidemic:
Bring Counterforce. -
π The Anniversary celebrations are still in FULL SWING! Create a BHVR Account and opt-in to personalization by June 24th and we'll send an exclusive Acquired Taste Banner straight to your inbox. π https://dbd.game/4dxZKmu π’ Please allow up to 24H after signing up to receive your banner.
There is an official post about this banner now.
Definitely should try redeeming the code again! -
Same.
Wouldn't be surprised if it only becomes active from June 25 11 AM ET onwards
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@AshleyWB said:
Just wondering, what is the code. I got myself some teachables to unlock π
DBD10BIRTHDAY
Valid until July 16 -
I've said it before and will say it again.
If they get Andrew Lincoln and Norman Reedus back into that booth to also record the grunts, screams, sounds etc alongside their spoken lines, I will get them to P100 no questions asked.
Or at the very least an actually decent sound-alike. You know, how it is with the Henry Creel cosmetic. That stuff is on point. -
DBD has been dying for ten years straight, and will continue to die for many more.
In other words: it's not going anywhere! -
With all the proposed changes to anti-tunneling having been tested, it's wild to me that they didn't consider reverting these perks back to having BP bonuses again.
Remember there even was that basekit BBQ effect where you would get a 10% BP bonus for each unique hook (so, any time you hook someone who was not the most recently hooked)?
I'd prefer that over nothing. But restoring BBQ and WGLF back to their glory has to happen. -
Here's why.
The showcase is for the Road to Anniversary celebration. We get a different map every day (or 2 days, not sure what the exact timing is). -
@Rokku_Rorru said:
I've got no idea, coz it felt like neither was up whilst I was playing, if you find out, let me know! I was hoping it was the exp
Turns out it's the XP bonus. So the roadmap is correct, and the in-game message is not!
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@Mandy said:
Its not deleted, its active if there's queue time issues - so if the queue goes over X amount of minutes it will kick in.
Maybe it's worth looking into still β¦
Right after 2 v 8 ended, I would get the PWYW pop-up in a killer queue of only 2 minutes (estimate).
Today, however, even at 3 minutes estimate the pop up does not show, and I'm also not getting a match right away. Usually the PWYW feature should give you an error message when you try to use it while a match as Killer has already been found. -
Now all that remains is the Female Titan charm β¦ does anyone happen to know how to unlock that one? If there even is a way?
All the other Titan charms are unlockable through cosmetic purchases (Beast Titan charm, Cart Titan charm, Jaw Titan charm etc). -
I think this happens when you report something similar to an already existing report, and submit it as a seperate instance instead of attaching it to said existing one. The site will search for reports that look like yours and usually when it hits 75% or more in similarity you get the option to merge it with an existing report.
I have a report pending moderation currently, about Pig's Video Tape add-on. The site's AI wanted me to attach it to a report that I think didn't fully cover the problem I was reporting, so I decided to submit it as its own instance. -
Don't click on funny links, mkay
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@Jejune said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078628#Comment_4078628
Show me one person that runs vigil without exhaustion perks
You called?
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@CountOfTheFog said:
I have tried so many combinations, color settings on my TV, but I can't see these sometimes as they lack saturation with the exception of the scratch marks
https://us.v-cdn.net/6030815/uploads/I2C2XW6QPMEK/1000040894.jpg
The original saturation was perfect and the only maps that was awful were the farm maps.
I'm happy for all those enjoying the new shades but why can't we have them all?
I am struggling to see downed Survivor auras, as well as auras of teammates in general.
These are some screenshots of the old saturation...
See how Nemesis and the Survivor are distinctively different auras in an older 2V8?
https://us.v-cdn.net/6030815/uploads/QATPR874IVRU/1000040890.jpg
Another beautiful example of every aura having heavy enough saturation to be clearly read up closely and farther back
https://us.v-cdn.net/6030815/uploads/9QHT7ERCF9GM/1000040888.jpg
https://us.v-cdn.net/6030815/uploads/KIVM1Q5UGYJW/1000040889.jpg
Please keep the new auras for everyone but let's also have the originals.
I hope I get to see Kindred like I used to again.
Is anyone else having these issues such as either every aura you pick is too weak or blends together too closely with the environments (blue auras on macmillian) or aura overlap (ex: killer at hook with Survivor while Kindred is on).
I am failing to find slugged and caged teammates in 2v8 because these new auras don't stand out very well. I even tried colorblind settings and I'm just really sad.
What are you currently using for aura colors? Are you having any issues?
The saturation could indeed be improved, or at the very least be made into a slider so that everyone can adjust that to their liking.
"What are you currently using for aura colors? Are you having any issues?"
I have set a variety of colours:
- RED: Scratch marks, default aura of generators
- PINK: Hooks and cages
- PURPLE: Survivors that are in the dying state or on hook
- GREEN: Killer auras
- YELLOW: Default aura of Survivors, generators affected by a perk, highlighted/marked objects
- ORANGE: Pallets, walls, windows
- WHITE: Killer props
This works for me on the majority of maps. Sometimes the map is very bright by itself (think Coldwind) so some colours do not stand out as well as on other maps, but it's not a problem for me. Though a saturation slider could do wonders here. -
Ha, they've already done just that! π
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Agreed, there's nothing wrong with this being a permanent feature.
During the day, killer queues for me tend to be 5-10 minutes so I usually just stick to playing Survivor, then switch to Killer in the evening. But if the PWYW feature is permanently in 1 v 4, I can play much more Killer earlier in the day too.
I'm all for it being added permanently. -
I don't think there's a contest going on right now.
Keep an eye on their social media for announcements, and information on how to submit designs. -
@Royval said:
kill switch the addons not the killer
They've done exactly that a couple minutes ago.
Just the iri add-on, though.









