RepliCant
RepliCant
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@Carpemortum said:
Surveillance....is based on regression.
Discordance...is based on progression.Pair them together maybe?
Distortion paired with OoO?
Gonna be fun.
I agreed with the OP til I saw this post.
Boy o boy o boy am I ready to pair some of them
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@Delfador said:
@ModernFable said:
Delfador said:@Ihatelife said:
Looks like from beta
If you play on low settings.
Ultra looks awesome.
I think they were complimenting it, since a lot of people liked the look of Beta Dead by Daylight.
Oh my bad, low settings do look bad though, it hurt my eyes tbh. Especially coldwind farms
I found low settings better than ultra but it could be me
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but hes fat jesus
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SWF was always intended. The info you have is false.
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@douggie123 said:
Brady said:Small Game offers an auditory notification when facing a trap or totem in a 12-meter cone infront of you.
We all know, how HORRIBLE it is to play as a Solo Survivor, and to be screwed over by NOED because you were the only one to decide to cleanse totems.
Although this information shouldn't just be handed to you. SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left.
I mean, it's also another way to bring up solo survivors a wee lil bit.
Infact, I'm perfectly willing to use a perk slot just to know how many totems are on the map.
edit: Show us how many totems are left on the map via small game perk :buff it:
So killers can be screwed over more by people finding there hexes faster I dont think so
How does a number that indicates how many totems are left allow survivors to find hex totems faster?
Does anybody understand this buff because it all seems like you think this would have an impact on finding totems. Not. The. Case. SMALL GAME ALREADY DOES THAT
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@Tsulan said:
Brady said:@Tsulan said:
Brady said:
@Milo said: @Brady "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left." I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said: What happened to the good old times, when survivors had to actually pay attention while playing? Did you read? It's a perk. Something that's supposed to offer you an advantage. Oh so perks are more important than skill.
I mean, have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.
It would save time. That's the whole point. It would save the time of solo survivors and swf players. Since they would always know how many totems are left.
This game is incredibly time critical for killers. Not for survivors. Giving a counter would remove even more pressure from survivors and give it to killers.How would it save time? Some games people don't even touch totems...
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@Tsulan said:
Brady said:@Milo said:
"SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."
I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:
What happened to the good old times, when survivors had to actually pay attention while playing?
Did you read? It's a perk. Something that's supposed to offer you an advantage.
Oh so perks are more important than skill.
I mean, have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.
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@KingB said:
Buff killers to swf level before bringing solo survivors up there. Totems are already horrible I mean haven't you seen all the complaints of ruin being gone in 30 seconds? If you can't find all the totems leave one out in the open and be near it when the gens are done/almost done. Not guaranteed to work obviously but it has worked for me many times.Let me explain the buff a little more..
it places a number in the bottom corner like Devour Hope when you get tokens, only starting a 5, and decreasing to 0 by 1 when a totem is destroyed
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I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:
What happened to the good old times, when survivors had to actually pay attention while playing?
Did you read? It's a perk. Something that's supposed to offer you an advantage.
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@Milo said:
Okay so by logic of "but of SWF exists":Bond/Empathy, Wake Up!, Small Game and Premo should be in base kit
Relevance?
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I mean DLC, cosmetics, perks. Shards are a big benefit.
The grind is well deserved, it shouldn't be reduced.
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@DwightsLifeMatters said:
Entità said:In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.
Meeeh. I mean, would be better yes. But still a perk slot wasted while swfs don't have to use it.
Not a perk slot wasted when you AREN'T SWF, and we shouldn't disregard a QoL buff just due to a SWF having access to that info.
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It's too opinionated while claiming so many facts for me to enjoy. To each their own.
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We all know DS and NOEDs are best friends because they both have one thing in common:
They reward you being ######### at the game.
But, it's not hard to go and find all 5 totems at 1 generator left. Soooo..
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@Master said:
@Boss said:
I wonder why it doesn't skip people who are already on the hook.Say 2 Survivors are already dead.
You put a Survivor on the hook in phase 1.
You then hook another who gets sacrificed.
The first Survivor still gets to waste time with phase 1 and then skips phase 2. (Or, y'know, escapes.)Again: 2 Survivors dead.
You put a Survivor on the hook in phase 2.
You then hook another who gets sacrificed.
The first Survivor still gets to waste time with phase 2 and then dies.If the goal is to not waste anymore time, why are phases only skipped when they start?
Lazy programming.
I'm starting to question why you're here when at this point you're just insulting the people who make the game.
It's not lazy programming, it makes sense. They're not the last Survivor alive when hooked onto their second phase, therefore why would the game recognize it and treat it as such? It's supposed to treat it as a second phase as long as there's 2 survivors alive.
Though, the people who do linger is those situations, are people who just want extra 800 BP (Waste of time but eh)
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@Avariku said:
KingB said:If the community wasn't so toxic I would love this idea.
don't you think some offerings like this might help alleviate "some" of the toxicity... I would absolutely use this offering, regardless of playing killer or survivor.
This.
This should just be added to the base game. It's not like it'll hurt, and could just a friendly thing all together. There's no harm to it.
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Let me know if this isn't the place to ask but,
What happens when you have two negative speed modifiers that do not stack? i.e Sloppy Butcher & Thanatophobia. Which one would be applied first? And why?
Also, could you put the equation for speed modification in an unknown form? (Algebra, I have an extremely hard time deciphering equations like this when the numbers are already inputted. Me dumb.) If not that's totally cool, I'd do it myself but my head is getting confused with all these numbers
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Lightweight
Iron Will
Urban Evasion
Dead HardSometimes I'll switch out Dead Hard for Bond or Self Care, but meh. Only if I'm feeling sweaty.
Lightweight is severely underrated
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It's too bright imo but glad they got their own lil rarity
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@Might_Oakk said:
@Brady said:
@Might_Oakk said:
Offering changes:
- Ebony - Decrease number of survivors to 2 from 4If i'm right, wouldn't the achievement to Kill all Survivors by hand need to be gone then?
Is this forum just full of A.D.D. kiddies who can't comprehend 9 lines of text. Yikes.
???
oh, all you had to say was reread the original post lol
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@Might_Oakk said:
Offering changes:
- Ebony - Decrease number of survivors to 2 from 4If i'm right, wouldn't the achievement to Kill all Survivors by hand need to be gone then?
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Lightweight is sooo good as it is, the minor buff of the scratch marks range would be cool, but definitely doesn't need any seconds added.
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(inn4 "rank doesn't matter" bc it doesn't buuuut) i always liked red ranks as a solo survivor due to people having more competence there because they're all no lifers, but otherwise i don't care. Rank System is garbage anyways. Atleast Rank Reset gives me something to grind.
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IMO, it's kinda like an add on that'd be similar for Nurse's fatigue being removed, or most downsides any Killers has to their ability
Some killers can get away with it like Wraith and his silent bell and terror radius add on and stuff, while you couldn't really do it with the Nurse.
For The Spirit, obviously her phase sound is her downside. It's an add on removing a downside, but since she has more than one, I think it's fine to stay and not OP. Kinda like Wraith.
Always gives me a heckin scare doe i don't mind
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This would be an amazing question for their Youtube Q&A @PigglyWiggly
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I don't remember this either, did this add on come in addition to his latest rework?
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https://www.youtube.com/watch?v=63ul8P2HGPgim not a troll ingame i swear... on god.. and jesus
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LOL
i like it when a group calls you noob for using add ons yet it always goes both ways
thanks for a little morning laugh before my day though

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Since SWF vs Solo balance is the topic of discussion here, I hope you don't mind this lengthy post.
We need to establish the difference between a SWF game vs. a Solo Queue game.
There's also SWF, Solo, but SWF with Comms.
SWF has the advantage of:
- Medium Coordination
- Successful Altruism
- High Preparation - Perks, items, offerings, (sometimes "assigned roles")
- Potential in powerful combinations to enhance the group as a whole (Stacking of Leader, Bond, Up the Ante, etc. All 4 ultra rare items, or purple. So on)
SWF with Comms have the extra advantages of:
- High knowledge and high coordination. (Who's in a chase? Who's on a gen? Who's going for the hook? Camping? Killer location? Where the Killer is going? - This can be acquired through comms and allow for excellent setup and coordination.)
- Which literally is the thing that puts them onto the level of power they're in. Lack of knowledge is traded for agility in this game. When you have both, well.. we all know.
Solo Queue:
- Low Coordination - Perks exist to higher coordination or Solo Survivor survival
- Low knowldge
- Allies undependable
- Prediction is key - is someone going for the hook? Should I stay on this gen then? Is the Killer coming here or is the Killer camping? - This can only be acquired through prediction or self-discovery, or in help from a perk. (1 slot = 1 buffs(s)/1 piece(s) of information/1 advantage(s) usually)
Which....SWF with Comms ends up breaking the game to a degree. With all the supports Solo Queue games needs, bring Survivors to being more powerful onto the scale.
The problem is: We can't ban comms, there's no way to enforcing it. Friends are gonna talk to each other one way or another, it's impossible to track. Which ends up really sucking because if we buff Solo to SWF level, then buff Killers, the atmosphere of a solo game will be ruined and could shift how you perceive the game. I mean, when I play with SWF I don't enjoy it. I enjoy the Solo feeling of either doing ######### all and all for me, or all for us and having a save build or a gen build, games where I have to predict, and sometimes people die on the first hook because we didn't know who went for them and in the end nobody did. Variation is important and if we give Solo the coordination SWF has it may just shift the environment completely. Just IMO
When you picture Killers being on one end of a Justice Scale, and Survivors on the other one, ultimately Survivors have the upperhand.
But, what if we put the scale to Killer vs. Solo Queue only games, do Survivors have that big of an upperhand?
Maybe too many pallets, but without them, Solo games tend to be a wild variation in 4ks, 3ks, 2ks, 1ks, and 0ks. Short or long, where as SWF tend to have common patterns Solo Queues do not.
I don't know what to think guys. SWF is overpowered and you'd be damned to think otherwise but what are some actual real ways to balance it? Kindred II is a good step forward, but like... it'd ruin those solo times of not knowing. Guess I'm a sucker for mystery.
Either separate matches of Solo Queues and SWF, or give Solo a series of buffs along of a series of buffs to Killers, or nerf us Survivors to the ground. Or nothing. Maybe idk what I'm talkin bout'
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@Peasant said:
Brady said:Is this possible? To transfer saved data from one account to another? If so, how?
Honestly? You could probably just move the save files. However, this is a bannable offense with a zero-tolerance rule. (Unless you are restoring your own progress with a backup because stuff vanished.) So I would recommend that you avoid doing this.
Damn.
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It is not BHVR's job.
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I get the point but...
why don't you make sure all 5 totems are cleansed when 1 gens left?..
RNG sure, but it's procedural as to where things can spawn, and it's not hard to guess 5 points in the maps.
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Yeah, but isn't a forum a place people go to complain?
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I like this one. Damn Karma! The devs will totally see this and know you told them to eat it. Here's the gold star of nobody gives of #########, made especially for you.
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The thing is, people are talking about it like the queue times are anything new.
Perhaps it's a lack of survivor because 4/5 of the playerbase is now forced to apart of the 1/5.
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@Salty_Pearl said:
It definitely should counter Iron Will even when it is 100%. I really can't tell the difference with the breathing increase so I think they should buff that. Otherwise, I feel like it's only good on stealth killers.I think iron Will is supposed to nuffle Stridor but you're right when the math adds up on Stridor's favour.
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man me and my hamster were doing 360s too ez
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@Radiant said:
Oh yes, the idle ping is fo sho the same ping u get during the game... and Santa Claus brings u gifts at christmas.@Tsulan said:
@Tzeentchling9 said:
Jack11803 said:@Master said:
@Vortexas said:
I think survivors forget, they aren't entitled to an escape.
I think they forget looping is too easy, and abuseable.
I think they forget how big a pain in the ass pallets are.
I think they forget how many safety nets they get with there Meta Perks.
I think Survivors forget just how easy it is for them to win, yet whine and cry when killer gets a small buff either way.
You forgot about SWF

EVERYONE forgets about the solo lose rate.... solo players lose over 70% of matches at rank 1. They tie 20%. Which means they win..... 10%
Hot damn, I must be a God among rank 1 solo Survivors then.
Same...
I even play without SB, SC or DS.Walking among gods...
Let's all SWF no comms no perks and get a taste of a real match boiz @Jack11803
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campy leatherboi never phases me, but rather gives me a laugh.
Better yet, a jumpscare from a campy sneakileatherboi in the basement, gives me the best excitement in the game because it scares the fcuk out of me like good ol times
thats why
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@AChaoticKiller said:
I feel like everyones going for wraith XD. I got the whole wraith set and I'm going for the doc next. I like having complete sets or my ocd kicks in.Oh I feel you - I made sure the whole outfits I don't have match in some way with the weapon ^^> @ChesterTheMolester said:
Going for Billy Hammer and Head, Huntress Axe and complete Wraith outfit.
See, I thought about the hammer :P But in the end, I liked having army pants and a bloody hammer with the drippy billy, felt nicer and it's different.
@deadbydaylightfan said:
Huntress and ClaudetteThe Huntress was the one I had to get full outfit because it wowed me, same with Wraiths, but his you could use without the weapon, Huntress' you need her glowy axe :P
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@Doctor_Derek said:
@Brady said:
Everyone who plays this game seems to have SOMETHING to complain about.I'm fine with my BP. I don't really care about dcs but maybe because they rarely happen for me. When they do? it's because I tunnelled someone and played like a prick, says something I guess.
this literally didnt contribute anything to the topic. I love the game, I just want it to be better. that's the point of the forums.
Point = dcs don't happen as often as people say
Also, banwave happened. A lot of people who were excessively dcing are also automatically banned.
If you got excessive dcing in your games from people rqing - question your style of gaming. Maybe it's enraging. (Of course this doesn't mean you aren't allowed to play how you want)
So, yes, to answer your OP with ontopic, there is automatic banning for dc.
This isn't a competitive game either. Mind you, so a ban for 1 disconnection is irrational.
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@Milkymalk said:
Just to be sure: You DID level up a survivor, right?killers need medkits too, they have feelings too
jk yeah it was, they came up on my p1 bloodwebs tho.. the lower the level the more you get them it feels
Just not a single one on my p3
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@Dreamnomad said:
It is a problem. I wish once your vial was full that you could continue harvesting, but it would be evenly distributed to the survivor's who's vial isn't full. That would solve most of the issues with this event on the survivor side. You could still work toward the bonus bloodpoints while helping your team mates.They want it to be a competition between Survivors. Mind that.
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Everyone who plays this game seems to have SOMETHING to complain about.
I'm fine with my BP. I don't really care about dcs but maybe because they rarely happen for me. When they do? it's because I tunnelled someone and played like a prick, says something I guess.
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@HellDescent said:
@amneoss said:
I thought I was the only one doing this.
Boil Over doesn't trigger me.
But if you hit me with DS I'm camping you. If you blind me during pick up or pallet breaks I will camp you. If you loop me at jungle gym or shack then I will camp you.If you are going to make it a pain for me to get my hooks then you will not get your nectar. I will gladly take my derank for the camp too as it makes my life easier. Deranking for camping is the best thing ever. I get my kill, my bp, and I get easier games.
If you don't struggle when I carry you then I let you escape after 2 hooks.
I one-hooked 90% of survivors for my bbq stack and din't go after the same person more then once,` let them all get their nectar and escape today, I don't care if they struggle or not, but if I see boil over, ds, flashlight blinds and body blocking I get triggered.
Hey, bodyblocking may happen to get their WGLF stacks due to how hard it is otherwise
But man... those people who bring DS, Boil Over, and Ruin during this event... they must be something else.
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@BearTrapSnap said:
You'll just have to deal with RNG then. You must have done an absurd amount of grinding to have no one left to level or prestige!I'm surprised to see people saying the rarity type is impacting their gains, despite the new category. I see more of the event stuff than I have in any previous event.
Yeah I kind of no lifed this game, on ps4 AND pc :pirate:
But that's weird but lucky for you!
I wish they'd just kept them at uncommon.. -
@BearTrapSnap said:
Put points into a low level. My P3s are still giving me two to three pedals and an event medkit or flashlight per bloodweb, but if you use a low level you'll at least have to put less in to get to the next web. It's got me switching up characters and having a lot of fun with it.My unprestiged Nea is level 5 or so and I've got 3 will-o-wisp flashlights already.
I can't do that, none of them are low level... or need prestiging (or they are locked)
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@Bravo0413 said:
They still appear in chests right?....no
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It's 1pm. I'm assuming you're EST but of course a big chance I'm wrong.
Play after 7pm and see. It could just be a lack of survivors.
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@AnotherRandy said:
I remember last Halloween, I was able to get nearly 1 event item every bloodweeb, sometimes even 2 or 3. But this Halloween, damn man, I have to finish 10 bloodwebs at least to get one event item (p3-50 btw), it's definitely not the same. I spend 1 million Bloodpoints into survivor, I got a total of 5 event medkits and 2 event flashlights. It's mental manI noticed my Non-prestiged characters get them almost every level...