DwightsLifeMatters
DwightsLifeMatters
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- DwightsLifeMatters
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I have to mention that not only it's nearly impossible to hear breathing nowadays, but sometimes it also happens that you hear "ghost" breathing of survivors (happens on haddonfield) but noone is around you.
How I know? Whispers wasn't active but I heard the breathing of Laurie.
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Aren't they going to stream today? I read something that they want to stream this week.
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We don't need new ideas to solve the hatch standoff. McLean made a statement about how he would fix it (aura revealed, x seconds intense chasing etc) in a stream long time ago and it's so far the best idea I have heard. The issue is: devs are not doing it.
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@Poweas said:
@DwightsLifeMatters what do you use for it?
I can check at home for you, but it's not gonna make a huge difference. Keep in mind that the sound is still bugged
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Turning off the "headphones" checkbox in the settings helped me to track better. Yes, sounds illogical but it helped me. Try that out.
Furthermore, you can try to change the audio quality in GameUserSettings.ini
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Just adapt, play Civ V
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/410493#Comment_410493
Forcing a survivor to have to put themselves in a more vulnerable position does directly counters their strategy of looping you constantly. Sure there's no "stop loop" button the killer can press but you do have the ability to win. Once again, breaking chase is not conceding defeat. It's a tactical move to work around a survivors greatest strength.
Known as "zoning", very strong when using billy
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410434#Comment_410434
Looping is a problem and was never intended to be a core mechanic for survival. It has all the characteristics of an exploit, except that the developers changed their minds on calling it an exploit.
Looping by itself is not the problem, it's the amount of strong loops, save pallets (bad map design) and limited time for low tier killers. That's the problem imo
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@Mr_Jay_Stark said:
@DwightsLifeMatters & @Delfador my bad I didn’t know there was already that suggestion
Don't worry it's no problem, I just wanted to share that there are some people who are extremely stupid and biased that they wouldn't even agree to that QoL change lol
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Ooof, I made the same suggestion. Some people went mad and said "no you need to earn your stacks" lmao
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/410031#Comment_410031
pretty much what this guy said. also I love how pointless this video is. he literally just told us things you can do against every other killer to help "counter" legion, when the reality is there is no counter to such a busted killer. especially that one part when he says to "force the legion to lunge through a pallet" like every legion doesn't respect every pallet they see lol. and if I really want that stun I have to purposely take a hit to guarantee it, which is horrible game design. disliked, how do I get my 4 minutes back?
@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/410031#Comment_410031
pretty much what this guy said. also I love how pointless this video is. he literally just told us things you can do against every other killer to help "counter" legion, when the reality is there is no counter to such a busted killer. especially that one part when he says to "force the legion to lunge through a pallet" like every legion doesn't respect every pallet they see lol. and if I really want that stun I have to purposely take a hit to guarantee it, which is horrible game design. disliked, how do I get my 4 minutes back?
Mate, by the title you should have already known it's a waste of time.
There is no counter, and there will never be one cuz of how limited mechanics in dbd are. Everyone who claims who knows a counter will just show you how it works against a no hand newbie Legion.
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@Zanely89 said:
OMG, now we can solve hatch standoff problem!!!by bringing another perk....
Bandaid fix not wanted
Hey, let's make it to an addon then lol
At least more and more people realise that adding perks to fix stuff isn't good, proud of you guys
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@lonecourier97 said:
https://forum.deadbydaylight.com/en/discussion/comment/409425#Comment_409425
I've already ask for professional help, i go once a week, but nothing seems to work since my mind end up always to think about dbd
My brother take care of me and stay with me while playing and always remind me to off my ps4 in a certain hour (and no, unfortunately i dont have parents, and no friends in my city, just distant friendship)
I think the problem is just my thinking, cause my mind take the game like a primary need like food and water
I don't want to act like a victim or rant too much but i think that this behavior probably is just for escape reality and i find dbd as a good excuse for escaping, maybe if i didn't end up playing this game in 2018 i probably ended in something worst than a online game
If you want talk about that in a more private environment let me know.
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You can force any resolution by using certain code to start the game via steam start options.
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@SnakeSound222 said:
At least it’s not Haddonfield. That map still has infinites. It needs to be reworked ASAP.
Ooof I played recently against a Billy on that map. I hadn't even balanced landing and as soon as I saw in the strode house that the window next to the basement entrance is open I was "alright someone in this round will have a really bad time"
I think I run that Billy for around 3 minutes abusing that building + using 1 or 2 pallets around that house. At the end he couldn't kill anyone and felt so bad abusing it that I run to him so he can sacrifice me on a hook. He didn't accept that and dropped me at the exit gate tho.
But seriously, if I could do that without balanced, guess how impossible it is against a survivor who has balanced landing. Imagine 4 man swf all BL using that map offering. Absolute madness.
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@AshleyWB said:
Hitboxes is a latency issue. What looks like a solid hit for killers looks doubtful and still registers as a hit for survivors.
Dedicated servers in summer will address hit boxes. At least it should.
Latency is part of the problem, but not all. Since the new engine update hitboxes are completely F'ed up. Especially during vaulting. Attacks that should hit doesn't hit and attacks shouldnt hit sometimes hit.
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Just adapt and play Billy (sprit fury + enduring required) or play survivor. There is really nothing else I can suggest you besides the obvious to use map offerings. That's the only way I can dominate constantly.
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The last thing we need is an event. The efforts, time and money they usually put into events should be better used for bug fixing and balancing.
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@GrootDude said:
@DwightLivesMatter ? I never mentioned a secret video...
Oh, I misread "recent", nvm I'm stupid
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What is a "secret video" lol
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90% it's a waste if time to take a look.
You will notice fast that certain perks appear very rarely, who knows if this pattern is really by chance or forced by BHVR.
I personally want a complete rework of how shrine works. You should not have to wait over 1 year for a damn perk and the only other way to get it is by spending money. Stupid design from consumers perspective.
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@Jamez666 said:
Pretty sure their weapons act as their 5th perk
So you can't down surcicors without perks? Seems legit lol
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Hag. Strong, but the playstyle is boring for me.
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Ofc it makes you faster, it's written in the description
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@TheRealDweard said:
I use the shrine for free bp
Complete waste of shards imo
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@JetTheWaffleCat said:
From what I've heard, EAC really only detects things in the pak files. If you change UI icons you "should" be okay. Don't take my word for it. I've been using custom icons on and off for awhile and haven't been banned for it.
Btw, you have some good sources to find different icon packs (let it me perks, addons or character etc)?
Cuz so far I only found the clown pack for addons quite nice, everything else was to "cute" or to "childish" if you know what I mean?
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From the probability it's very unlikely that EAC will ever care about those files in the first place. From what I know about EAC is that it cares about completely different files in different locations and those get checked (pak files as far as I know), EAC doesn't care about simple UI files at all.
Furthermore idk anyone who got banned for that. The thing about EAC: they could start changing that and start checking those files without letting you know. BUT even than, it's more likely that the game will just not start and forces you to verify the files via steam.
I'm pretty sure the devs can control to Whitelist certain folders and give us players a clear "yes, you can change the files in the UI folder" but for an unknown reason they don't, nor did they gave us alternatives like a steam workshop to do it completely save.
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Lmao u can't even turn off V-Sync without editing ini files. Expect ultra wide support around 2021 at best or never.
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Legion doesn't need a buff nor does he need a nerf. He needs a rework.
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@Peanits said:
We are working on fixing it, but unfortunately we don't have any news to share just yet. We have previously fixed some instances of the infinite loading screens and crashes that were causing that (notes: https://forum.deadbydaylight.com/en/discussion/55352), but there's still more to it. Unfortunately since bugs are unpredictable, we can't give an ETA. We'll keep you posted as soon as we have new info to share.
@Peanits I know that perfectly fixing an issue is the best case scenario we all want. But we basically have these 3v1 (or even less) games for such a long time (probably since realise, not sure tbh) that it is obviously not an easy task. And DbD isn't just like call of duty that everyone could join into a running match.
Clearly, the best thing you Devs should do is to finally publish a hotfix. The hotfix would be to cancel a match with 3 or less survivors. This canceling of a match could be either done automatically or by voting. Addons, offerings etc would obviously not get consumed if a match gets canceled. How about that?
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I'm going to be honest with you.
You probably need professional help. Addiction is not an easy topic. But in order to let you help, you seriously need to acknowledge the harm of your addiction in your life (which you do from your post).
Maybe just Familie/friends can help you out of your addiction if it isn't extreme, otherwise professional help is needed. You also need someone who can control your gaming behaviour from an objective pov
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U played mothers Dwelling red forest? They changed the map and it's beyond ridiculous
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/408945#Comment_408945
That's a petty reason, but ok. Also for a time she was D-Tier hag has been on an adventure in terms of balance and placement in tiers.
I'm pretty sure Hag hasn't changed since he made that laughable tier list.
Tyde is a weird guy, sometimes he says reasonable and logical things, other times he completely forgot what logic is and just makes statements without providing his reasons to believe that.
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Imo if a survivor DCs in the first 20 seconds then yes. I had several matches hearing the "reeee" blink of Nurse and instant a random DCs. Playing solo in this situation is pointless. Playing killer in this situation is pointless aswell.
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I think they should play clown themselves. Confrontation is the best way to beat a (stupid) fear.
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Bloodlust is a band-aid fix for terrible map design (or loop design). I personally would have preferred if devs fix the maps instead of introducing bloodlust. And you want permanent bloodlust? Lol
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/408276#Comment_408276
Even with that, the point remains he intentionally dcs to purposefully de rank. That is literally exploiting the system in place for his benefit.
While also getting him (the good killer) lower skilled opponents as an "unintended" side effect.
"Muh he is exploiting the system but the system has feelings."
Seriously, no harm to everyone. The only one who gets the shorter stick is tru3 in this case cuz he doesn't get BPs. I personally don't care if he's exploring the system in order to be able to play in the first place while harming noone.
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@Condorloco_26 said:
You can play Clown.
That way you'll be in costume.
No, seriously, I agree with your idea but it must be a mandatory objective and not only a secondary one. Totems are already secondary objectives and 90% of survivors just ignore them.
I personally when I talk about "second objective" I mean a mandatory and objectives likes totems I call them "optional objective"
Am I calling them wrong? Cuz then I did all the time lol
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@DemonDaddy said:
Every time they try to close the gap between solo and swf, solo gets a little more boring. Seeing other teammate's perk sounds like a much better direction than buffing up to compensate for comms.
What "tries" are you talking about? The only thing I know is the obsession legs in the HUD. And that made the game more boring? You gotta be kidding.
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I just checked one of his recent killer gameplay. He plays normal and then DCs at the end
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Better are those swf groups using the strongest meta perks (second chances) combined with insta heals and you just bring a green mori on a midtier killer into the match.
"Noob killer git gud without moris"
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/407780#Comment_407780
@Warlock_2020 Yeah I faced *all* those yesterday too. In *all* of my matches.
4x Adr, DH, BT, MoM. Dwights, Claudettes and Neas too, not only Ashes. 4 matches straight. Some of them carrying instaheals.
Good thing I have hundreds of moris across all my killers, because I never used them outside of daily rituals. I got rained with insults, and many of those guys DC'ed.
BS fights BS, and no one is happy at the end.
Oh, the survivors you verse have already unlocked MoM on different survivors? Good luck mate, today I versed my first survivors using MoM on different survivors. So it seems like need to play only Nurse and billys or ebony moris.
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@BoxingRouge said:
Even tydetyme says the perk is not that strong... like that guy talks about perks all the time.
I don't wanna talk people down but.. U saw his tier list?
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/407605#Comment_407605
listen.
it takes 3 stacks to activate right?
let's say the killer is wraith. which is a bit hard to find in high ranks.
2 hits. you're down. hooked. unhooked. let's say you didn't heal because of sloppy butcher or not running any healing item. 1 hit. hooked. now you're hooked twice. but mettle is ready to use. once unhooked. you'll be forced to 99% yourself or not healing. to avoid aura reading. hit. MoM. activates. another hit. you're dead.
now let's say you managed to heal yourself every time you got unhooked.
first 2 hits. hook. then 1 hit. then MoM. then 1 hit. hook. unhooked and healed. you get hit twice. then die. your MoM is 2/3.
and in high ranks. the killer will won't probably lose you. so it's too hard to activate it twice. because you need to heal yourself twice more. unless the killer is slugging and he's bad.
while in the other hand. dead hard can be activated once in a chase. let's say you did a mistake and now you're about to get hit. you dead hard'd and reached a window you wouldn't have reached. that's basically a new loop ticket. also restarts the exhaustion whenever you get hooked. so 3 times a match.
and yeah. the only difference i can find between them. is that MoM is harder to activate. but can get you out of dead zones. while Dead hard can be activated multiple times in a match. it will probably give the killer the tiny miss stun at the first time. then it would be used to reach specific pallets and windows. what do you think about this?
I'm always laughing my ass of when I read "MoM is more difficult to activate than DH". While DH is a perk which requires skill, good timing and reading the killer to get the most of it, with MoM you need to do..... NOTHING. Just hold W like a 4head, that's it. There is also no counter for the majority of the killers (unlike DH, there is counterplay sometimes), but it also "stuns" the killer on place and gives a free speedboost. Imo stronger than old DS + zero skill required.
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@Bravo0413 said:
Please don't mess with it yet...... the killerside will adapt... players always do...
Is there a secret to adapt against MoM? I mean, I tried to use m2 as freddy or wraith all the time but I couldn't counter it. I just need to git gud, right? Eventually I will find out how to counter it, but let me guess: you not gonna tell me, right?
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I would love to verse more killers with such a mentality. Seriously, the worst thing is a killer who farms and refuses to kill me. You have done the best thing mate, just kill and move on. No point to farm
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@PhantomMask20763 said:
How about making it so it only works on last hook to prevent the tunneling it's meant to prevent
Naa, that's not nerfing it. That's just delaying the trigger. Same as someone who saved his okd DS back then for the end. Still broken.
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Best thing about victory cubes was a picture of the survivor attached to the name so you knew who who was at the end.
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How to play survivor when you are bad 101
Really hope these cosmetics will get changed like old l4d shirts, takes 0 skill to play Claudette with that.
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Agree on pretty much all.
I would also add to your first point that the ping should be shown during the match. From survivors perspective very useful to know when the killers ping is spiking
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Would be such an important step towards balancing Solo vs SWF, I really wanted that very early (I might have done a post for that) but from my experience with the devs and the leadership it's unlikely, they nearly don't care at all about solos