Avariku
Avariku
About
- Username
- Avariku
- Joined
- Visits
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Comments
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Yea, as a survivor on xbox Im constantly being pitted against red ranks that consistently slaughter... It needs to figure out my placement soon or I'm putting it down for a few months again. I don't expect to survive every match, or even 1 out of every 2... But if I could at least stand a chance it would be nice...
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Why would anyone play redrank any other way but SWF. With the balance the way it is currently, that's practically the only way to stand a chance... Certainly cant rely on randos
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What? But the new matchmaking has me and my friends going up against red ranks constantly while we're stuck in yellow!
We constantly get rounds where we get completely slaughtered with no chance of winning... That's a huge improvement!
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This.
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Fixing this would be nice
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bunch of kids on the forum have clearly been catfished before and thus must pick apart a post like a crimescene detective and demand more evidence. (pics or it didnt happen)
xD
people need to chill. lol
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Yea, I kinda figured the numbers would need tweaking, but as a baseline for the idea I thought it would work.
not sure why you feel current hexes wouldn't synergize with this, or small game either.
care to elaborate?
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may be a dumb idea, I don't know... but...
what if they shortened gen times by default, but for every totem still up it reduces genspeed by a certain percentage?
(percentages based off of CURRENT gen speeds)
5 totems - 70%
4 totems - 80%
3 totems - 90%
2 totems - 100%
1 totem - 110%
0 totems - 115%
the effect would be the same regardless of actual hex totems and it could solve the genspeed issue early game and give survivors the secondary (optional) objective??
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the victim complex is insanely strong here... meanwhile it's the same killer whining and crying about how their game experience is going that are turning around and intentionally ruining the experience of others.
many of which likely don't set foot on these forums and have no idea why the hell every killer is using scummy tactics and curbstomping them. (then those same killers who are slaughtering survivors left and right come here to complain about HoW hArD tHe GaMe Is NoW.)
it's pretty sad, really, but not much we can do except wait out the storm and, for those of us who don't play like tryhards, to go in on killer and try to balance out some of the negativity.
Friendly-pig to the rescue, giving everyone a party hat, a slap on the butt, and sending them on their way. (well, 1 or 2 of them anyway)
xD
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@mike4156 said:
you guys just don't understand how to pig efficiently, if you're talking about playing as dirty as possible to get all the kills, intentionally lose chase but stay within distance, let the timer run and don't let them get on a box. simple way to be a boss pig
just no... that sounds boring for me and for the survivors.
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1022067#Comment_1022067
https://forum.deadbydaylight.com/en/discussion/comment/1021950#Comment_1021950
How am I supposed to "actually do things as killer to make use of it" as soon as I chase one survivor three others will be on three other gens which take 80 seconds to do each. And let's just say I decided to leave that survivor to "pressure other gens" after chasing them a bit they can jump onto another gen and as I go to another gen to pressure it. Two others will pop because other survivors are on two other gens, with another one on the way as well as that gen you tried to pressure being almost done. Ruin also goes down in like 15 seconds every game so what's the point
pick the gens you pressure with some forethought?
"This map is huge, the gen on the opposite end will be almost impossible to defend... Ill focus on this side of the map and those three gens specifically to make my job easier later."
Tactics... if survivors should be smart enough to avoid a 3-gen, killers should be smart enough to intentionally trick them into a 3-gen.
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you do make a fair point there, though it limits her stealth ability quite a bit and makes her feel very sluggish.
it just feels like one of the major things holding her back.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1021698#Comment_1021698
Her ambush attack would be pretty ridiculous if you could crouch instantly.
As for the timer starting from unhooks, it seems nice at first, but I feel like it would make solos suffer as their random teammates would be even less likely to go for the unhook (and I've died on first hook plenty of times as it is).
She still has to charge up her dash, and if I'm not mistaken the charge is comparable to most other killers secondary, I see no reason she should have to "charge" her stealth and then charge her dash too.
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As much as I would love to see Pig get some love, I don't think she needs all that much to be brought up to the level of other killers.
her crouch animation needs to be shortened down to match GF, first and foremost.
I wouldn't mind seeing some reusability of her RBT's, especially since they are more of a nuisance than anything to most survivors.
and I'd like to see an additional "trigger event"... like unhooking someone or healing someone makes the timer start... it would kinda fit in with the lore a bit better too.
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lmao.
all the excuses to camp, tunnel, and slug, BeCaUsE rUiN gOt ChAnGeD.
please... like most killers weren't already doing that.
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look into the Resident Evil : Resistance game... there's GTFO, and I'm still having a lot of fun with world war Z...
there are plenty of good games out there.
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@youarewronglol said:
https://forum.deadbydaylight.com/en/discussion/comment/972395#Comment_972395
"it haz to be contustiveeeeeeeeeee like the paper in my class"
No it doesn't. This thread and every post in it is a waste of people's time.
well aren't you just the absolutely perfect example of what I was talking about.
thank you for your contribution!!
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so many people here assume I meant ANY criticism is bad... this is not the case...
criticism is perfectly healthy when a rational discussion can be had or a debate can open up new ideas or solutions...
its when you get 20 different posts about how "stoopid" the devs are, or how "killers are gonna throw a tantrum and intentionally ruin peoples games."
there's nothing constructive to be taken from half of them and it's just people showing poor behavior and insulting people from behind a screen.
it gets tiring to read and it's not even directed at me. I just feel bad for them... (even if I don't agree entirely with their decisions)
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All the killer mains throwing a tantrum with that "I'm gonna play dirty and camp/tunnel/slug every match now."
please... I main killer because everytime I play survivor the camp/tunnel/slug killers are the only ones I face... your little tantrum is just more of the same.
the change to ruin probably sucks, I won't decide until I see it in action... but the reaction for this change really shows your character
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/969780#Comment_969780
You didn't account for finding the survivor, chasing him, and then downing then again before DS is used. That takes longer then getting rid of a totem. And tunneling is not as prevelent as you think.
A killer has to hunt and down players anyway, so there's no need to account for that as it's standard gameplay anyway.
the only time that should be accounted for is the additional chase time that happens AFTER DS is used... which CAN be, but isn't always, less time than it takes to hunt down a totem.
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I am NOT saying not to criticize... not at all!
but there is a huge difference between constructive criticism and the vitriolic comments many people here make.
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but... time consuming seems to be the most important point of this nonsense.
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really, lets just pretend that each issue that Sairek listed was a small fire.
not too unrealistic in a metaphorical sense.
so there's a small fire in our kitchen, we tell bhvr about it, they respond with
"we're aware of a minor fire in the kitchen, we will monitor the situation and get back to you."
then you proceed to tell them about another fire and they send back the same generic response.
then someone else points out a third fire, and yet again, they passively address the situation and ultimately ignore it.
at what point does "hey guys, there's a small fire you might want to address." turn into "HOLY HELL, THE WHOLE HOUSE IS ON FIRE!! SEND HAAALP!" ???
we've been communicating with them for months upon months upon years about a variety of issues, but they would rather devote their time to some obnoxious pay-wall grind fest of a battlepass than to fix the myriad of issues that their playerbase actually gives a flying ######### about...
I may not uninstall the game, but you can forget getting another dime from me until bhvr gets its act together and starts treating its playerbase better.
BS lies are outright unacceptable.
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seems like you have more of an issue with them getting challenges done than about the quality of the round...
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100%
thank you for taking the time to compile that list, it sums up many of my issues with the game and then some...
it's pretty pathetic how so many people can defend ALL of this.
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its not about the difficulty of these challenges, it's about the negative affects these challenges have on the game and the quality of the rounds that people will get thanks to their implementation.
its an idiotic ploy for more cash and a lazy way to give players "new objectives"... it's ######### stupid, plain and simple.
this ######### keeps up and they will be losing players.
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@Artyomich said:
How much of a snowflake are you that you can't ignore text sent by strangers online did those virtual Tbags hurt your self-esteem so hard you can't function as a human being?
Oh man MW 2 lobbies would break your soul back then if this is your limit.
Say GG and leave problem solved. Private your profile comments.
what does this response serve to do?
insult someone who's already dealt with enough toxicity?
brag about your oh-so-impressive ability to be desensitized to threats, insults, and otherwise toxic messages?
congrats on being unfazed by the negative and toxic behavior exhibited by so many in this community, but many of us prefer to not have to deal with that crap, and it's a valid complaint when all you really want is to enjoy a game without being harassed after every other match.
good on you for being just as toxic as those people sending hate messages you're really proving a point.
^.^
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gotta love the mental gymnastics some people will do to completely nullify facts shown to them...
Killers getting an avg killrate above 50% ?
it's because survivors are potatoes, it's cause the data is skewed, it's because survivors just goof off, it's ANYTHING that can help me ignore the fact that killers are, in fact, the power role I keep claiming they aren't...
because I get 6 rounds in a row that are 4k, but then I get one where they teabag and I only get a 1k so that one round clearly shows the killer is too weak and needs buffs. /s
one factor I will question is how many of those 3k's were just lucky hatch escapes? but I'm sure something like that wouldn't skew data huh.
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the lowest avg killrate is still around 65% and many players are still spouting the killer pity-party crap.
it would be laughable if it wasn't so pathetic...
"killers clearly need massive buffs across the board, 1-2 escapes in even one round is unacceptable." /s
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I honestly feel Pig is in need of some QoL changes... her stealth and crouching seems so sluggish now.
Ghostface has instadown and an crouch and uncrouch without any hindrance, while Amanda is burdened with a weird transition between the two.
it's sad, because she WAS my favorite killer. but with a few shadow-nerfs and GF just being a more viable option... I barely play her anymore.
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I would love this... however... ONLY in KYF.
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as someone who really prefers to play solo and at the same time mains killer most days... I hate most SWF.
many swf are just friends playing around and often aren't skilled enough to run me around, pallet stun every 40 seconds, and teabag me at the gates... but the super try-hard death squads that I get honestly make me put the game down most days...
its not fun, it feels horrible, and as often as I try to play nice as killer and spare at least one or two people per trial.... running into those particular toxic little sweat-bags makes me want to 4k even the weakest teams... which doesn't seem fair to them.
Ive honestly put the game down a lot lately and haven't really felt the urge to pick it up. Solo is a camp-fest and killer is only fun for a few rounds before I get a toxic SWF.
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The devs DO contribute to the toxicity in a few ways. Toxic behavior in the game is often shielded and/or encouraged as legitimate playstyles, and while that's true to a certain extent, there are blatant cases where it's just plain toxic behavior which goes unpunished... which of course, doesn't matter to them.
in-game reports are often ineffective and ultimately ignored outside of xbox or playstation messaging reports, which generally require threats or vulgar language to receive punishment.
There's no way to avoid specific players, no way to mark players as toxic, no way to stop players from being toxic. Many of these issues could be handled in various ways, one just has to look at other games to see those solutions.
and even here on the forums, blatant toxicity and trolling is common with very minimal mitigation or punishment. It seems as if the devs feel that policing their own medium is beneath them so they don't even try.
with all that said, stopping the toxicity in-game or in the community would be a challenging feat and ultimately its up to us as players to do what we can to alleviate some of that burden.
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meh... even when I do play on pc, which is rare due to some resolution issues I have... 360 never works more than once.
I never understood why 360 is so effective on some players... once a survivor does it to me once, I know to watch out for it... just hold back on the swing for a second, let them flail for 2 seconds... then smack them. Not that big of an issue most of the time.
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I guess it would be a good counter for bloodhound? but... I dunno... I don't see much use for it.
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not to mention the insane amount of folklore creatures from various countries that could be added...
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[duplicate post, ugh mobile]
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yes, devs sit around all day thinking of how to make their players miserable... it's not as if the chapter isn't even fully released yet or that the DBD playerbase will instinctually whine and kick their feet like toddlers everytime something is changed.
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done with the game if they add mouse and keyboard support?
it's really not that big of an advantage for most killers.
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I could see it for quick & quiet, but not necessarily Lithe.
maybe that's just me though. I combo Q&Q with Lithe anyway so it would be a nice add.
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snares and dream pallets aren't that difficult to deal with.
you can usually see a snare from a good 20 feet, even when in a chase... and you could just drop pallets early if you've verified he's using them.
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yes, please, on the 'avoid' option... I'd love to avoid campers, tunnelers, and toxic players as a whole...
and if it increases their lobby times, great added bonus.
if it increases mine, so be it.
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@MightyDwight said:
Give the Dev's recent balancing choices, I foresee this:
The Survivors can now drink from infected Pools. Doing so allows them to instantly kill the Killer, plus take 50,000 BP (each) from the Killer's BP bank. If the Killer player does not have 200,000 BP then any BP earned will go towards the Survivors owed until he pays off the BP owed.
Oh yeah, and now all Killers have a 3/4 chance of being loaded into a match as Plague instead of whoever they picked.
We have Behavior feel this more accurately reflect who and what the Plague is and fixes any problems with the Plague being 'unfun' for Survivors.
When a lighthearted and humorous post has to become yet another platform for a killers pity-party.
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voice comms are already a thing... only currently they are private and already break the game.
some 12yo cussing you out while you carry him to the hook isn't all that bad, calmly tell them that since they can't behave properly, you're going to camp them out of the game... they get enough of this and they'll stop eventually... not to mention reporting them and hopefully getting them a ban.
if they truly want to bring solo up to swf, and they should want that, this would be one of the best ways to do it...
short range, and with a mute option, I see absolutely no reason not to do this.
probably won't happen though.
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"ThE iRoNy Of ThIs PoSt!!"
no, calling out the fellow forum members for their obnoxious whining is not quite the same as whining about petty little changes and decisions by the devs.
people on here take every little complaint to a whole new level, some making thread after thread after thread to repeat their tired aimless complaints ad neaseum...
OP is merely pointing that out. and those who are trying point out the "irony" of such are simply advocating for more of the obnoxious whining and trying to be condescending at the same time.
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except that a killer can deny you your safe unhook, and taking a hit for another player puts you at a clear disadvantage.
bbq rewards you for simply playing the game.
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I had this exact game just last night, but calling for nerfs/buffs isn't the solution.
just move on to the next match and punish the survivors that want to bully when you get the chance.
face it, you got outplayed, just like I did... it happens.
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hours of gameplay does not inherently make for a valid or intelligent opinion.
It may show someone has played enough to understand the mechanics of the game, but it will do nothing for their bias (killer/survivor) nor for their intelligence.
someone will 4,000 hours could still be a moron, and someone with 6hrs could still come up with a reasonable idea or suggestion to an issue they see within the game.
not against the idea, just never really liked the whole "I have more hours than you", "I'm a higher rank than you" contest to determine opinion validity.
its just a superiority complex most of the time.
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they will make it so that generators no longer effect reverse-beartraps and they will now be a cosmetic item.
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there are sooo many "legacy" threads that it would likely be hard to find.
even aside from the devs opinions, I don't see a point in a recolor of legacy, it's just another way for players to try to get a skin that is the most exclusive in the game.
