Discussions

339,005 discussions.
  • This proposal outlines a necessary infrastructure update to standard 1v4 matchmaking. Currently, a double standard exists: when a Survivor disconnects, the team is forced to play with an underperforming AI bot. However, when a Killer disconnects, the match terminates immediately. This results in the complete loss of rare items, add-ons, and high-value bloodpoint offerings (such as Anniversary Cak
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  • The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose power revolves around precise movemen
    3 comments 80 views last activity
  • I hope they keep them with a high skill ceiling, we haven't had a killer like that in a while right? I think that what makes this killer more unique, a power that will benefit extremely from skill Something like Katarina from league, a high skill champ that is very strong with the right hands. Though I would like to see its zealous curve nerf reverted. I want to see number changes but I don
    8 comments 250 views last activity
  • Dear Devs, I understand why you don’t want us to have full transparency of our MMR for whatever reason. I like the new MMR system since it counts all actions during the match and not just the end result. However I believe a small but incredible change can be made. On the emblem screen, you should put whether or not your MMR went up, down, or roughly stayed the same. This is a simple Yes or
    0 comments 10 views last activity
  • I recently had an idea for a Scourge Hook perk which would work like this: Scourge Hook: Iron Thorns [or something with Punishment] Within a trial, there will be 4/5/6 Scourge Hooks which are shown in white to the killer. These Scourge Hooks cannot be sabotaged. Any survivor who tries to sabotage these Scourge Hooks will suffer the following effects: T he survivor who tries to sabotage
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  • I think thso perk be cool idea love have this in game!!!
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  • Kind of a nitpick if anything I love the chapter in all its details but one thing that just doesn't sit right with me is the score events mainly deviousness and sacrifice, I thought the idea of "you can do X action a few times before the score event for it gets halved" was a thing of the past considering how Jason, the killer released right before the judgement is a beast when it comes to maxing
    4 comments 50 views last activity
  • Ghost Face Rework Concept — Phone Mechanic My idea for a Ghost Face rework is to keep the majority of his current kit the same while changing how Survivors reveal him. The goal is to make his gameplay feel more interactive, less frustrating, and more fitting for Ghost Face and the Scream franchise. Night Shroud Ghost Face’s Night Shroud would mostly remain unchanged. While Night
    1 comments 10 views last activity
  • Ever since STchp2, all the survivor prestiges have been lacking in the blood department. Compared to the OGs prestige, they hardly look any different from their default. I think they've been on a downward trend since Sable (imo hers could be better, you can barely tell on the shirt). The last 'good' prestige imo is Vee but even then Troupe and Orelea are still really mid. And for BHVR to celebra
    1 comments 50 views last activity
  • I understand that the ones in the PTB weren't well received, but there's been no updates since then, and more than half my games have people being hard tunneled at 5 gens, frequently with builds or killers who can completely ignore most if not all anti tunnel perks.
    13 comments 450 views last activity
  • Judgement is basically pyramid head v2, except way better, this happened with demogorgon to Xenomorph/nemesis to Xenomorph, Xenomorph to springtrap, and then sorta that way with blight to wesker when he was released, then Legion to ghoul, most of these killers have YET to be reworked or tuned to compete with their better counterparts, the big question is... WHY!? why even make better V2 of certai
    6 comments 91 views last activity
  • Dear Behaviour Interactive team, I am writing to express my immense frustration with the release of the new Killer, The Judgment . Plainly speaking, this is hands down the worst and most unbalanced Killer launch in the entire history of Dead by Daylight . The design choices for this Killer make zero sense from a balancing perspective: Instant Damage + Passive Debuff: Giving a Killer a m
    4 comments 120 views last activity
  • So I’ve had this idea bouncing around my brain for a while and decided to try and submit it ( maybe behaviour and everyone else will like it ) I honestly love the lore of this game and can’t wait to see more … such as the horror ( dear lord let me write that characters lore I have SO many ideas 😂) Chapter title: Fairytale for the dammed. themes : gothic stories and tales Setting: Bremen, G
    0 comments 30 views last activity
  • It does not work. People have been t-bagging, emoting, and all stuff and never got blocked. When is it even suppose to be triggered ?
    17 comments 400 views last activity
  • TL;DR - Risk/Reward of the Exile mechanics is too unfavourable for survivors. My suggestion is: Make using the Searcher's Pendant restore lost hook time, or make the survivor immune to a Seed of Punishment for each Exiled Soul they collect. — The Exile concept is great, and the art is fantastic. However I feel the mechanics while in Exile are currently a little unbalanced and unclear. Survivors
    6 comments 180 views last activity
  • Have to admit i haven't watched much ptb footage of the judgement. But after 4-5 matches against judgement today they seem super weak to me. Every game saw gens finished, and only 1 was a 3k (should've been a 2k but an ill advised endgame rescue attempt went very pearshaped) the others were all 0 or 1ks. The beam is mad easy to dodge, and i rarely juice time in chase they way i have been agains
    37 comments 1,102 views last activity
  • "Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early." WHY? From all my personal gaming experience, and all the streams I've been watching, witnessing someone run a No Mither - Plot Twist build was like a winning a lottery - SUPER RARE. And even IF a survivor would run this build, it was rare for it to coincide with the killer actually running Corrupt Intervention.
    7 comments 140 views last activity
  • EDIT: After clarification of the maths - a full generator kicked with Lay Waste (only) will take 128 seconds to regress to zero. Not as horrific as I first thought, phew! But still very strong. — It was likely designed with the possibility of permanent generator charges in mind, but that concept has basically been removed from the game. As a non-licensed killer Perk, Lay Waste is especially ov
    14 comments 514 views last activity
  • I know this is a minor thing but I wish there was even more information within it. Specifically, the range / radius of special attacks. I first thought about this because I read an add-on for Judgement saying it get's 10% larger, but I did not know how large the pillar was by default. I wish I did not still need to go to the wiki for simple numbers. Same with Executioner, the width of the Judge
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  • 34 comments 1,150 views last activity
  • Essentially, Judgment has a brown add-on called Searchers Skull where when the Judgment is blinded it inflicts Heresy, and if they were a Heretic blinds the survivor for 2.5s. This wouldn't be a problem but Hex: Two Can Play (will be named TCP for the rest of the post) needs you to be stunned or blinded twice for its effect to activate, then whenever you are stunned or blinded the survivor only g
    3 comments 40 views last activity
  • So far I've had some issues going against the judgment where they'd just sit in the middle of the map and not even chase. Yes those beams are very avoidable but they use revealing perks and snipe us from the middle of the map without even giving chase and it's in avoidable other than moving out of its way.
    12 comments 230 views last activity
  • Slugging has seriously reached a whole new level thanks to the amazing MMR reset announcement. It’s so exhausting trying to just play DBD when you’re constantly getting slugged because some little kids think they somehow deserve a 4K, even though they’re absolute bots. All it does is unnecessarily drag the match out forever, and then people even team up just so the killer can find the last surviv
    19 comments 334 views last activity
  • I see people complaining about the new killer, but to be honest? It's krasue all over again. I'm not even GOOD at survivor and I have managed to escape them pretty consistently. How are the devs supposed to believe survivors about kaneki when people refuse to even acknowledge the difficulty of THE MOST TECHNICAL KILLER IN THE GAME RIGHT NOW? It's all "free wins" but the truth is those wins
    10 comments 190 views last activity
  • When a survivor spawns back in from Exile, they should spawn furthest from the Killer. I have survivors sometimes spawn right ontop of me. It just doesn't seem like a good idea. I think survivors would also appreciate it as well. View video below. Dead by Daylight_20260826021708
    12 comments 120 views last activity
  • on the chorus of sin ptb every killer felt incredibly smooth and responsive to play, and killers heavily impacted by inconsistent ping(ghoul namely) were instantly fixed because of this change, everyone who noticed it voiced their excitement and praise for the change, and mandy herself was asked about the change was said "thats what we wanted to hear" and on the live patch released today it just
    45 comments 1,713 views last activity
  • I'd like to discuss the fact that not everyone has a good PC or the money for one. I'd suggest adding a special setting in the special features section of BHVR, enabling legacy graphics, as well as legacy running, and so on. Reverting the screen resolution back to 1440x1080, as it increases your FPS and makes the game less laggy. I just want to help people with weak PCs, to avoid crashes, etc. I'
    5 comments 61 views last activity
  • Ash is obviously great, but Mia would represent a completely different side of Evil Dead. The 2013 movie is way darker and more serious, and I honestly think she would fit DBD really well. She could work as her own survivor with perks based around surviving while injured, resisting negative effects, or getting stronger when things are going badly. There are also a bunch of obvious cosmetic
    1 comments 20 views last activity
  • title seems like since they were removed all i get is indoor maps now. map variations added so much variety and they just get taken away. different map layouts were cool and gave us more stuff to learn. now its just the same few maps. suffocation pit II was also just straight up 50x better than og suffo, badham 3 was also just a direct upgrade to badham 1
    1 comments 40 views last activity
  • Anyone caught the fact Judgement was probably allowed to be taken by the entity bc she committed a sin of pride ? She was sent by higher deity to punish or judge mortals who had began to reach a level of power and tech similar to Gods. But then Judgement in her lore seems to eventually be worshipped by a cult which then she starts to act like she is a god herself. Like when you hit someone someti
    1 comments 325 views last activity
  • It just strikes me as an odd choice for a "community created killer" to end up creating a killer who's powers are some of the hardest to use in the entire game. When I first saw the concept design, I was super excited to main this killer and buy the cosmetics and everything. But when I see streamers who literally play this game for a living struggle to play this killer, it really makes me scrat
    10 comments 311 views last activity
  • Ash is obviously great, but Mia would represent a completely different side of Evil Dead. The 2013 movie is way darker and more serious, and I honestly think she would fit DBD really well. She could work as her own survivor with perks based around surviving while injured, resisting negative effects, or getting stronger when things are going badly. There are also a bunch of obvious cosmetic opti
    0 comments 0 views last activity
  • Played today for a fair few matches over lunch and in evening/night and got 3 matches total against judgment. Expecting the first few days to a least be judgment heavy, every release the first week has a lot of new killer. Are people really giving up on the killer already?
    14 comments 310 views last activity
  • So I been playing judgement and looking at streamers play her. And even good ones who are part of comp players and stuff agree that…she is rather weak. Sure you CAN get snipe shots on noobs but the beam being visible across the map and the way her power move in a predictable str8 line makes her so easy to deny. And I kinda agree I fought against like 5-6 Judgement and only one managed to send me
    18 comments 240 views last activity
  • Hello everyone you must to nerf the judgment because it's unplayable thanks you
    6 comments 60 views last activity
  • Wesker Gameplay Issues Chorus of Sin The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose
    0 comments 51 views last activity
  • IMG_0347.jpeg IMG_0351.png IMG_0350.png IMG_0349.png IMG_0348.png I’ll include images of what I’m talking about. Steve shows up fine, same with Feng and Yui, but anything to do with new release isn’t on there and is a black square.
    0 comments 21 views last activity
  • Ruvik from The Evil Within is such a underrated character. He kinda gives Vecna Vibes but more Lobotomy Style. Also I think Laura would be a terrifying character in the game. Honorable Mention: The Keeper
    0 comments 0 views last activity
  • Hello everyone, today I read the announcement of the Anti-Cheat Trials. First of all: It is great that you want to improve the anticheat system. After reading the whole Post on steam I had a question in mind: Will the anti-cheat trials be aware of Linux(CachyOS like I use)/Steamdeck users? I am a little bit affraid that DBD won´t start anymore with some of those anti-cheat tools. Best reg
    6 comments 150 views last activity
  • When I went to claim all 3 rewards after the full time was done, the claim button itself would not appear. It said 100% for all 3 of them, but with no claim button, I managed to refresh the page, and see the claim button for barely half a second. The only way to click on the claim button was to refresh then spam click on the claim button area before it
    6 comments 112 views last activity
  • Just for clarification. Tokens are earned per perk and not shared. I tried to make a token build and it didn't work. Tokens should be shared pout
    5 comments 130 views last activity
  • I'm about tired of bhvr pretending that a generic anti cheat system (such as EAC, or other anti cheats as of recently) is a sufficient solution to the cheating problem (or asking players to update their e.g. peripheral software, surely that will prevent cheaters from exploiting vulnerable drivers to load their own). 
All anti cheats can be bypassed and there isnt a cure all, so patching the
    14 comments 250 views last activity
  • minha impressão sobre o novo assassino, " O Julgamento", é que o controle de mapa dele é insustentável em algumas partidas. É bem inovador o conjunto de habilidades, mas o alcance, o tempo de recarga da Luz Divina, alguma coisa torna muito difícil que uma partida tenha os 5 geradores feitos e acabe bem para os Sobreviventes.
    0 comments 1 views last activity
  • Hi everyone! (and hopefully a Community Manager who can help) I am a veteran player from 2016 who was a victim of the notorious local save-wipe bugs during the early days of DBD. I recently contacted support to restore my Legacy Prestige items (ticket #2349218), but Tier 1 support keeps closing my tickets with automated responses. Their internal tool claims my first prestige happened in 2017. H
    1 comments 120 views last activity
  • As the title says, I'm all for accessibility reasons but it should never be in perk for Points to Spine Chill , can you please deal with it. I used to be for it but with you recent design philosophy can you actually stick to it with this perk too and let people use the items they earned?? Like please.
    2 comments 50 views last activity
  • Facing judgment, I find I rarely actually get into chases. Could we add a score event for managing to dodge a pillar on survivors so the killer actually feels good to dodge against. Less "ty for missing bad killer" and more "oh, cool I dodged it" I feel like I barely get more than 12k points while the killer can clear 25k easy in the same timeframe
    0 comments 20 views last activity
  • Hi! I’ve been praying DBD for super long. The Judgment is a cool new addition but definitely too powerful. I played literally 15 rounds today and 2 of them were different killers. Everyone’s been buying The Judgment and its powers are too much that the game has no fun anymore. The survivors die super quickly and the rounds have no individuality. This killer has a perk that can basically see every
    16 comments 864 views last activity
  • For example if you run lay waste and call of brine, is lay waste diminished to 1 %? If you run lay waste and pop does the regression speed count of initial amount of charges or charges remaining after pop was performed of the generator? If you run surge and eruption, does Surge deal only 4 % on erupted gen? Will there be some particular value indicator in the future to better understand synerg
    2 comments 30 views last activity
  • I think the Dev's need to play their own creations during PTB's or before major releases to show their work and back up their claims. Playing actual live matches against actual people just to prove they actually play their game.
    24 comments 430 views last activity
  • The new anti-cheat trials are… to put it mildly, concerning to me. I understand that the Denuvo being used here is not the Denuvo being used for DRM, and that they are not the same type of software, however I'm concerned about compatibility. The steam deck compatibility is somewhat reassuring, but there's no mention of general Linux support and for someone that hates Windows and has escaped to Fe
    5 comments 382 views last activity
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