bhvrs_delusion
bhvrs_delusion
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- bhvrs_delusion
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@Rokku_Rorru said:
I think he has a rework on the way, his power showcase states on one of the killer tips, his bound cooldown is reduced the more survivors are infected
Unless this is something i had no idea existed for Wesker.he indeed always had that power aspect
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As I've correctly predicted, per their latest anti cheat trial announcement, all that bhvr is going to do in the foreseeable future is merely change anti-cheat provider.
Sure, this change will detect a few cheat providers and reduce cheater encounters for a few weeks but it wont solve anything in the long run, since cheat devs can create new bypasses and continue to cheat in the same way as they are right now, if the game remains as exploitable as it is.
I’m not trying to frame this issue as something that can be completely fixed or always prevented, but addressing the exploits mentioned above by making the relevant gameplay systems fully server authoritative is the absolute bare minimum.
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@bnork said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111450#Comment_4111450
you just proved my point more then your own.
I suggest you read my replies once more and try to understand what I’m talking about.
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@bnork said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111432#Comment_4111432
every killer with the exception of wesker is server sided, so i have no clue what you mean with this, how can these issues be caused by something that isnt in the game.
hook stages, status effects, player position (and way too much more) are handled on the clients and are independent of killer powers.
what you're referring to with "every killer with the exception of wesker is server sided" simply means that all killer powers are server sided except for wesker.
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@Oputeev_Stas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111432#Comment_4111432
you only showed survivor example there, killers have much more stronger cheats since most of their stuff is client sided (like Wesker) and they can beat cheating survivor with no problem
that doesnt change anything, whether its survivors abusing e.g. infinite head ons or a wesker grabbing you from across the map simply doesnt matter. neither of those would be remotely possible if the server held authority over all players.
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@bnork said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111414#Comment_4111414
they are over caution because we already have cheaters teleporting across the map, killing people on first hook, killer bots, i versed a slinger who was blatantly aimbotting, what instance of cheating would become noticeably worse because the client holds priority?
these exact issues are the result of those specific actions being client sided as well as the server blindly accepting any player origin that's being set by a malicious client. killer bots and aimbots are a different can of worms though.
i've written a post about that here
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@bnork said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111404#Comment_4111404
this is a nice response but can you elaborate? why could this not have applied to every other killer except wesker?
networking takes place on an entirely different layer than gameplay.
@bnork said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111322#Comment_4111322
i feel like the impression that it would open the game to exploitation is a big assumption not based on much beyond over caution, and diminishes the issues the ptb solved
the issues you mentioned would indeed be solved and my suggestions have nothing to do with overcaution, they're the absolute basic concepts of a proper multiplayer game.
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making killer powers purely client sided would open up even more ways to exploit the game.
what they truly need to do is handle everything server sided while at the same time introducing a proper client prediction. as the name suggests it predicts the behavior of e.g. killer powers on the client which will offer the smoothness you talked about as well as keeping the game safe(ish) from bad actors, since the server could correct an illegal action / move.
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@Yamalive said:
Just to make things clear: you can never prevent cheating.
All anti cheats can be bypassed and there isnt a cure all, so patching the most disruptive cheat features is the best move.
yes
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110900#Comment_4110900
Yeah but it can't detect something that they are no longer using and that was my point.
i’m not talking about detecting the cheat; i’m saying the server should simply refuse impossible actions, regardless of what cheat is being used or whether its checks are publicly known.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110894#Comment_4110894
and how do you know they are just updating it? They could be adding those kind of checks you are asking too but of course they are not going to go on detail on it or cheaters will stop using them.
it'd be terrific if they did add that but i somehow doubt it.
"they are not going to go on detail on it or cheaters will stop using them."
properly implemented server side checks cant be bypassed simply because cheaters know they exist, thats kinda the whole point of them.
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@Wezqu said:
They are not pretending anything they have stated that new anti-cheat things are coming.
that doesn’t really address my point. new anti cheat measures are welcome, but none of the exploits shown above can be fixed by simply updating eac, as they've done in the past.