Detrimental Issues with Wesker
The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose power revolves around precise movement, timing, and positioning, this can be extremely frustrating. Wesker's gameplay should feel responsive to the player's inputs rather than dependent on inconsistent server interactions.
Another major issue is the apparent 2-meter restriction bug with his Bound. There are situations where Wesker cannot properly use his dash if he is roughly 2–3–4 meters away from an object he is facing, which becomes especially frustrating when maneuvering around corners or trying to hit a survivor who is positioned against an object. You can clearly be aiming toward the survivor and attempting to Bound, yet the power fails to trigger because of the interaction with the nearby objects. This can completely interrupt the flow of a chase and LOSE you chases, especially when trying to perform tight movements around pallets, walls, and other objects.
There is also the issue commonly referred to as "Urosnaps." If you hard flick the camera after Wesker's first Bound, the camera can suddenly flick somewhere else while Wesker continues moving in the direction he was traveling before the flick. This creates a disconnect between where the camera is currently facing and the direction Wesker is actually moving, which can make the second Bound extremely inconsistent and difficult to control. All of these issues together make Wesker feel much less responsive and consistent than he should be.
Lastly, before patch 10.0.0 Wesker was able "side step" which basically meant that if you held a right or left directionally with movement stick or keys whil spamming dash/bound you could slightly step to the side but for some reason got removed next patch in 10.0.0 for 0 reason, side stepping was a small little mechanic for high level play with his "techs" and added depth and skill expression to Wesker. Same with dashing off elevations, why can blight, oni, demogorgon go off ledges but Wesker can't? Its not fair and feels clunky and awful.
Comments
I think he has a rework on the way, his power showcase states on one of the killer tips, his bound cooldown is reduced the more survivors are infected
Unless this is something i had no idea existed for Wesker.
he indeed always had that power aspect
anything but reverting the nerfs, I feel like we wouldn't have to deal with 40 Wesker bugs every patch if we just went back.