Discussions

339,005 discussions.
  • I know i know, i'm not a good survivors. But i have played around 25 survivor matches since its release and i didn't face judgement ONCE. I played it a bit myself, but as expected it's not a killer for me. I was so sad that i only faced legions or huntresses and one wesker. Am i the only one?
    24 comments 530 views last activity
  • I love Trapper, as the face of the game how could I not. He has recieved lots of buffs over years from added haste and to be able to carry more traps. There is still one huge issue. A killers power should not have RNG aspects, it should be effective but not opressive. All I ask is to remove the 25% chance to escape. When survivors are trapped it should take between 7 to 10 seconds to e
    2 comments 11 views last activity
  • this is just my opinion, but when the chapter finally came out for switch i grabbed the Judgement and honestly ive never played a more sastifying killer. Hitting a long range snipe is a wonderful feeling and i love her design. I honestly expected her to be horrible for switch but she doesnt seem that bad! Sure it does take a bit to get a hang of the power. but wow. honestly i think this killer wa
    10 comments 131 views last activity
  • I've really been enjoying playing against the Judgement (haven't gotten to play as them yet as I'm saving iri shards), but there is just one thing that I'm not quite getting…. Why is there no anticamp mechanic with the beam of light? For example, Henry's undergate attack slows down SIGNIFICANTLY around hooks… I feel like the Judgement's power should do something similar. Everything else about
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  • There are lots of perks in Dead By Daylight, over 300 in total. Lots of perks gain the status of a meta. Perks that are both effective and popular. I have 5 perks that I think are incredibly underrated. Wicked For some reason, silly streamers go into the basement, like that is not obvious. Anyone who remember all the perks will know you have that. Wicked is a strong perk if you are not ob
    4 comments 40 views last activity
  • today : -Hook timer is 140 seconds without perks, with two phases, -Transition to phase 2 if hooked a second time or 70 seconds elapsed, failed self unhook remove 20 seconds, limited to 3 attempts -Sacrificed if 70 seconds have elapsed on stage 2 or hooked after having hit stage 2 -Dying(slugging) timer is 240 seconds, ticks down when in the dying state -about 30 seconds to fill the heal
    1 comments 14 views last activity
  • I genuinely think Chase Judgment™ is viable and a genuine strategy. She is pretty great in chase, its just that most people don't know how to properly use her power during chase. You can do things to mitigate her "weak chase" such as: Spamming Slingshots for free injuries Charge your power for about 3 seconds and just place it directly on top of survivors like Henry Most survivors still hug
    0 comments 21 views last activity
  • The Judgment's ability to hit you from any part of the map regardless of what level you/they are on. They can also hit you and other survivors all in one go at the same time. It's now at the point where people are quitting as soon as they find out who the killer is.
    13 comments 221 views last activity
  • An idea for Deep Rift / Ascended skins from Overgrowth and future passes enter a vault after 18 months like how the base skins enter the store 
 Instead of being sold for Auric Cells players can earn "Legacy Tokens" by reaching the current maximum tier for the premium rift and earning said "Legacy Tokens" or the rift pass having more tiers upto 150 per say. 
 With these tokens your able
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  • Описание проблемы Бежал от убийцы и прямо перед ним быстро запрыгнул в шкафчик. После того как он подошёл, я нажал пробел, чтобы выйти. Анимация выхода проигралась, но после неё меня закинуло обратно в шкафчик. Когда убийца пытался меня достать, у него проигрывалась обычная анимация, как будто в шкафчике никого нет. Я предполагаю что скорее всего мы с ним нажали пробел одновременно или возможно
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  • The new killer(judgement) made something very visible about Aura perks. That killers get to many perks that makes the survivors visible to them with aura and how much they make it possible to control the whole map with the right killers One way to fix it would be to put Aura perks on DR to, so if any Aura perk aktivitets the rest goes on the same CD, that would limit the amount of aura perks and
    11 comments 180 views last activity
  • I've been playing Dead by Daylight for a while now, and lately I've been thinking about how strange it is that after all these years, every major update still seems to come with this feeling that something is going to go wrong. I'm not talking about one specific bug or trying to complain about the current update in particular. There have been plenty of updates where I've enjoyed the new content a
    6 comments 150 views last activity
  • Not sure how novel or interesting this idea is, but the concept for an impostor like killer has been floating around for some time. I was pondering upon this with a couple mates and thought I should share these rough thoughts here. Any suggestions will be appreciated, and I think this would be a cool concept to have in the game. Imposter like killer - getting the killer to look like survivors wo
    2 comments 60 views last activity
  • Hello i currently use Windhawk to theme my pc- specifically the translucent windows tweak. It works by injecting so naturally ive already excluded my entire steam directory as i dont want it to interfere with games. im aware that denuvo is alot picker than EAC, are pc modifications such as apps like Windhawk, Crosshair X, exitlag and reshade be allowed? assuming they are, have they actually b
    2 comments 150 views last activity
  • Like the question said, I was wondering does the new anticheat affect custom perk icons since techically you are changing the game by modifying how the perk icon looks and I was worried that we cant use custom perk icons due to the new anti cheat coming soon
    1 comments 211 views last activity
  • I love the Alien Chapter so much, but I think there's still more awesome characters from the franchise that deserve to be represented. Some of the legendary Survivor Cosmetics I'd love to see for Ellen Ripley: Dr. Elizabeth Shaw (Alien: Prometheus, Covenant) David (Alien: Prometheus, Covenant) Corporal Hicks (Aliens) Andy (Alien: Romulus) Call (Alien: Resurrection) Amanda Ripley (Alien I
    1 comments 21 views last activity
  • Thread is resolved however prior contents were The new bug forums have not been loading for me for months but decided to load when I inevitably made a thread for it. + Misunderstood perk interaction mistaking it for a bug Thread can be closed as both questions were answered
    7 comments 120 views last activity
  • after all the visuals for the trailers and lore we have from the chorus of sin chapter i feel like it would be really nice to have a map set on terra primus as the realm and the map would be set in the city that we see in the trailer or near where the council of terra primus died from the judgement
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  • NEW KILLER CONCEPT: THE BERSERKER⚙️ Attributes Name: Unknown (referred to in the Entity's Fog simply as The Berserker ) Base Movement Speed: 4.6 m/s Terror Radius: 32 meters Height: Tall (but heavily hunched) 🌪️ Special Power: FURIOUS ROLL The Berserker starts the trial in a calm state. He possesses a Wrath Meter that slowly fills
    0 comments 20 views last activity
  • I loved when you introduced this feature and when paired with play while you wait, it's even better. So why the change? It was useful because it helped me decide if I would just stick out the wait for a killer match or jump into a survivor game while I wait for my place in the queue. I just don't see why it was changed to how long I'm waiting in the queue. This is useless, I have clocks in my h
    10 comments 350 views last activity
  • Judgement: Aura reading allows killer to just sit still and snipe the map.. no chase, no thoughts, just snipe and win. There needs to be a max range or something. There is no reason to allow a killer to not have to chase at all. She's a turret that breaks every single perk that interacts with being hooked.
    4 comments 100 views last activity
  • The numbers on Salvation’s Cry are way too safe, especially with the stipulation that survivors in chase can’t see the killer’s aura. It should give survivors more time to see their teammates, and the team should get more time to see what’s happening as well. Three seconds is far too short to get a clear read on where your teammates are. SWF can already communicate this kind of information, and m
    9 comments 120 views last activity
  • Alright let's start off, one wesker's nerfs is unreasonable he was perfectly balanced during the stranger things update he was the best version of himself the dash step was perfect, the wall sliding is perfect, Wesker when he was able to grab survivors from behind him or the side of him was all perfect there was nothing wrong and nobody was complaining about and there was lots of people playing
    1 comments 120 views last activity
  • It's been 7 months since Wesker(Mastermind) got absolutely demolished by BHVR on patch 9.5.0 and we still did not get a single positive change. In fact the opposite… in the most recent 10.1.0 patch his collision with survivors has became even more inconsistent due to more rubberbanding and server sided grabs only made it worse with strange delay so please start working on this still very much pop
    1 comments 50 views last activity
  • I honestly feel like Wesker is in one of the worst states he has ever been in, and it’s becoming increasingly difficult to enjoy playing him. A lot of Wesker players are currently complaining about the state of his power. His dashes feel extremely inconsistent, especially when trying to dash near walls or other pieces of geometry. A huge part of Wesker’s gameplay is based around learning and mas
    2 comments 100 views last activity
  • As the title says, The Mastermind bugs that are in the game since 9.5.0. Bug where your bound is stopping on small hitboxes, Bug where you can’t bound after facing a wall, Bug where you’re unable to bound vertically down, A NEW bug that came with chorus of sin chapter where you’re getting ROBBED from a successful grab when survivor is taking corner (server sided thing) and many other issues tha
    2 comments 81 views last activity
  • My husband and I had just gotten back into playing the game a lot and were having a ton of fun — until the new Killer came out. We were excited to try him. Then we played our first match. This Killer genuinely makes the game feel like a completely different game. You can’t loop him properly, you can’t flashlight save, hook-related perks become basically useless, and doing gens feels impossibl
    12 comments 445 views last activity
  • This patch is filled with a ton of unnecessary UI changes. I don't understand why the team keeps making drastic UI changes that aren't in the PTB. The font changes and placement on the survivors in the lobby, the big ugly red background on the ready button that doesn't mak
    11 comments 170 views last activity
  • Maybe I'm crazy, but I swear I've never seen survival points in any of my games this low unless I died extremely early game. Below is a breakdown of how the round went. Is this intended with the new MMR update and legit, or am I right in thinking this seems really low? 1.75 gens completed 4 chases, injured twice but not downed 1 min officially in chase total (technically longer, but I only co
    20 comments 371 views last activity
  • I think it's time to seriously address the current state of Wesker. I don't want BHVR to completely rework his mechanics or radically change how he is played. Quite the opposite — I think the fewer fundamental changes made to him, the better. Wesker has accumulated too many problems with his movement, collision, interactions with map geometry and various Bound mechanics. The longer these
    6 comments 130 views last activity
  • Hears my take on a The Lost Boys DLC. I personally love it and there's way more to my ideas but here is the simplified version. Enjoy! Killer and cosmetic: David as the main, then Dwayne as a legendary cosmetic, a second dlc can come out and be Marko and Paul as legendary skins. The rare or uncommon skins can be from the musical or Max. Killer name: The Lost Boy Power: NightTime Hunt Nig
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  • im gonna be the one to say it idc, judgement feels horrible to play against and i cant emphasize enough. versing her is literally just guess work. shes henry 2.0 with a side of artist. ontop of that none of thbem actually play properly they just spam snipes at gens once theyre in zealous mode. shes just another cheese killer like chess merchant was on release. (tho not as bad) at this rate she
    13 comments 280 views last activity
  • I don't think I've ever played a killer that has as many ups/downs as this. One game people stare at the indicator in wide open and get double hit on a gen then the next everyone is easily avoiding them. Omg I just missed 6 shots in a row games over then 7th shot happens to hit 2 survs downing one through a wall accidentally. I personally really hate how effective yet inconsistent the sniping a
    2 comments 40 views last activity
  • I didnt know where else to post this and as this is my first post i didnt know if i should put it under a discussion or a question. Please can we have a sound effect for hitting someone with the divine light pillar as it is not very satisfying without one, it would also help clarify to the player that they hit a survivor. Thank you for your time.
    6 comments 120 views last activity
  • Custom Add-on Concept: "Nature Perfume Scent” Rarity: Very Rare (Purple) Description: A concentrated extract of wild earth and crushed island flora. Infatuated by the raw aroma, the hound bites with savage intensity. The resulting deep trauma leaves prey entirely unable to focus on treating their wounds. Effect: Survivors hit into the Deep Wound status effect while affected by Houn
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  • So as of right now a few killers are bugged. And by that I mean: Huntress - Coconut made a video showcasing the bugs regarding her but to summary it up, hatchets can loose collision and hitboxes and get stuck in place, the vfx of a flying hatchet can not even play out, the model can become invisible, it can hit the invisible wall when trying throwing an orbital but only on the way down and it g
    8 comments 250 views last activity
  • As we all know, The Executioner has extremely strong anti-loop potential-he can hit through walls and shut down almost any structure. So why is he usually placed in B-tier? The answer is simple: he lacks mobility. Mobility is essential in the current meta, and killers without mobility or cross-map pressure are struggle significantly at high MMR. This concept aims to give him just enough mobility
    4 comments 41 views last activity
  • Whenever a Survivor gets hooked or a gen gets completed you see a bubble and it can be really annoying at times. For an example: your working on a gen and a Survivor gets hooked close too you, your unsure if the killer is coming straight for you or camping or leaving the area. The bubble blocks a lot of the screen and is honestly quite useless since you already see the Survivor aura the second th
    2 comments 40 views last activity
  • Add-on Name: Malai’s Ring Finger Rarity: Iridescent Description: The severed, bloody ring finger of Malai, still wearing the cursed ring given by the woman who doomed her to this eternal hunger. Effects: The Leeching Gland infection no longer pauses or regresses while a Survivor is hanging on a Hook. Regurgitate projectiles no longer ricochet off environmental walls and surfaces
    0 comments 10 views last activity
  • As the title says, can we have an addon that reveals chests on the maps please as it stands only plunderers and clarivoyance reveal them right now. Unless I'm wrong.
    5 comments 70 views last activity
  • how long will this trial take place? I really don’t want their crappy software on my pc at all and need to know when it will be safe again to play dbd without installing that useless anti cheat. For those that don’t know denovuo is worse than eac in every way fathomable and i can’t believe bhvr is even trialing them. Last time i had their anti cheat on my pc i had to completely reinstall windo
    6 comments 740 views last activity
  • How in the world are we supposed to get a trophy where survivors need to screw themselves over first in order to obtain it. Easily played like 30 matches and still don't have it xD it's legit impossible u gotta do this in event mode or sth where ur farming but how can they expect that while designing a trophy…
    1 comments 131 views last activity
  • Wesker has gone through hell the past few months. With each update gutting him more and more. He went from fun, smooth, and nice to perform cool techs that the dbd community love to see to, clunky, buggy, and difficult to perform anything at this state. Wesker overall just needs his old kit back otherwise the well known Wesker community will die and so will the character himself. BEHAVIOR, please
    2 comments 50 views last activity
  • In the killer showcase for The Animatronic, there is a description regarding his fire axe that is not present in actual gameplay. As of Chorus of Sin's release, Springtrap is 4.4 m/s until he throws the axe and indefinitely becomes 4.6 m/s until recalled. However, the showcase describes this: When the fire axe is embedded in the environment: The Animatronic becomes 4.6 m/s for 15 seconds
    6 comments 190 views last activity
  • I'd love to see a feature that lets us favourite killers, survivors and perks with all favourited items automatically appearing at the top of their respective lists. For example, if I favourite 5 Killers, those 5 would appear at the top of the Killer selection screen instead of having to scroll through the entire roster or type their names into the search bar. The same could apply to Survivors
    0 comments 10 views last activity
  • Hello, I recently noticed that on BHVR's 'Games Portfolio' you are claiming that you Develop and publish games that everyone loves and you list the games 'Darkest Dungeon' and '7 Days To Die'. Darkest Dungeon was developed by Red Hook Studios.. You didnt make that game you bought the studio in 2024. 7 Days to die was developed by The Fun Pimp Studio, which you bought this year in 2026. you d
    9 comments 131 views last activity
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  • Dev Q&A Livestream - Oct 7, 2021 Why do killers get to use Hex once, but survivors can keep blessing totems? [Patrick] First, remember that we have a few nerfs coming. Boon totems are range limited support mechanics, and wastes time since survivor is not on a generator. Hexes are global and game changing, , so they have the risk of being cleansed. For example, during design we said "
    12 comments 420 views last activity
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