Feedback and Suggestions
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The Vision Transform Dead by Daylight from a selfish "did I personally escape?" grind into a high-stakes horror movie finale. By shifting the focus to collective team success and scaling rewards, we can turn the endgame into a thrilling, high-tension gamble where both sides leave satisfied. 1. The Target Outcome: 1–2 Escapes (2–3 Kills) The standard, most common match outcome should result i4 comments 141 views last activity
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Dead by Daylight x CortexUS Crossover Killer & Survivor Builds 🤔Been thinking about this while listening and watching videos on Youtube. Or maybe I just have too much time, idk 😏 Concept Overview: Following the success of the Iron Maiden and Slipknot collections, Dead by Dayli1 comments 81 views last activity
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With a day and change between us and the Black Banquet ending, I wanted to write up a thing talking in a bit more depth about my feelings on the event, as well as some constructive criticism on what I'd want to see learned from it for whatever next year's anniversary will be. To start, I want to go over some pros before we get to the cons. It's not just a futile attempt at even-handedness, thou3 comments 61 views last activity
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I’m a player who never uses badges so they don’t cover up any of my banner, but the black outline of where the badge should be still shows and annoys me. It’d be nice to atleast have an option to hide this outline, especially since its not needed whatsoever when you don’t even have one equipped. Thank you!0 comments 21 views last activity
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Hi, Behaviour Team! please consider renegotiating the contract to bring back The Cenobite (Pinhead) as a purchasable licensed DLC character. Unfortunately, I missed the April 2025 cutoff deadline to purchase the Hellraiser Chapter since I started playing in december of 2025. I've seen videos of the cenobites gameplay and i personally love it and would love to play as the cenobite, not just ag2 comments 283 views last activity
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So….. reading the wall of text that some Killers have can be less than desirable to some people so i have an alternate and more compact way to get people to quickly understanding Killer Powers while at the same time understanding a perk you dont quite understand for both roles. Short Videos! I am using an example from the video game Rainbow Six Siege. He0 comments 11 views last activity
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So Dead by Daylight has a steep learning curve. I recently ran into a connection problem which I can't seem to isolate. I recheck my steam files, drivers, etc. I have nothing else running/open in the background and I get random, non-specific game crashes. Many times I can finish a full game without any issue, other times it randomly crashes to desktop. While this is annoying, what I have discov5 comments 31 views last activity
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Just an idea, but honestly players shouldn't be allowed to bring just 4 perks. Perks should be allotted on a point system. Instead of 4 slots, maybe make it 6. But perks have a "point value" assigned to them based on their strength. As an example, let's just say you are allowed to assign yourself 20 points worth of perks. But really strong meta perks are worth larger amounts of points. So if2 comments 41 views last activity
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This is mainly for Sadako. Whenever survivor's pick up a killer power item, whether it's a tape, an EMP, some sort of cleanse etc., it makes it impossible for the survivor to actually use the item they brought with them. With some, like a Nemi vaccine or Wesker spray, it doesn't make much of a difference since you can just pick it up when you need it and drop it when you're done. However, with ki1 comments 12 views last activity
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Hi, this is my first time here, and I'd like to make a request to the BHVR team. While playing against the killer Jason, I've noticed that when he uses his power, he can use it indefinitely. It's quite tedious and annoying for the survivors because we know his counter, which is crouching, but with the killer's power active indefinitely, we survivors have crows flying over our heads from crouching1 comments 21 views last activity
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Hi hey hello, i think it would be a fantastic idea to add amicia de rune, hugo de rune to the game, amicia could be a survivor and hugo could be one of the killers with the help of his rats, i havent planed out the perks and everything yet cause im bad at that but, hugo could control the rats by making them carry the survivors to the hooks and when he would get the kill animation he could send th0 comments 11 views last activity
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The game has been remarkable in updating and modernizing the Blood Points spending system, and I think we're on the cusp of improving it to its greatest potential. One change I would like to posit is "Intuitive Bloodweb Preferences". When a player uses the "Automatic Unlock", the unlocker should prioritize whatever their currently selected build's items, add ons, and offerings are if they are ava0 comments 2 views last activity
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1)Instant match start without an intermediate lobby The essence: After matchmaking finds five players, the map is immediately loaded, and the character and offering selection screen is either moved to the loading screen or skipped (the last selected heroes and automatic readiness are used). Why it's necessary: Saves up to a minute per match, which adds up to dozens of saved mi0 comments 21 views last activity
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Black Banquet is a fun event with a great theme, but a few mechanics make it overwhelmingly survivor‑sided. Removing invincibility alone would fix most of the chase problems, since it shuts down killers whose powers rely on guaranteed hits. Invisibility can stay (Maybe make the shimmer a little louder), but portals shouldn’t grant any invisibility — the food already handles invisibility, and port1 comments 51 views last activity
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The Problem While Easy Anti-Cheat (EAC) catches basic hacks, Dead by Daylight is plagued by subtle cheaters. Minor 1–2% speed boosts, micro-teleports, and constant wallhacks are incredibly hard to detect but completely ruin the balance of a competitive asymmetric game. We need a modern, kernel-level security upgrade inspired by Riot Vanguard (Valorant) and EA Javelin (Battlefield VI). Key3 comments 181 views last activity
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As someone who has numerous customizations for nearly every playable character, I find myself sticking with only a few outfits a majority of the time. I usually forget that I have so many outfits and other apparel items. So I’m suggesting a randomize button on the outfits tab. Maybe it’ll randomize the which outfit you’ll be wearing for the next game if you have more than one… so on and dos fo0 comments 11 views last activity
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OK. So I understand WHY flashlight saving was changed. Accessibility and whatnot. But explain to me WHY and HOW can a KILLER who downs a survivor RIGHT BY THE HOOK, just SPAM CLICK SPACE BAR AND GET THE HOOK?????????????? WHY CAN THAT EVEN TAKE PLACE BEFORE THE FLASHLIGHT SAVE KICKS IN? And it's not a Skill issue because i blinded the killer, correct timing, i didn't do it too early, the blind wa5 comments 121 views last activity
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As above, you should be able to see the speed of actions (relative to their default speed of 100%). With the addition of diminishing returns, it is way more difficult to know exactly how the perks we choose are applying. With Haste, thankfully unlike a few years ago we get a value alongside the Haste symbol, but for some reason the rest we have no way of seeing and action speeds are instead often0 comments 11 views last activity
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A numbers tweak won't work, if the numbers are tweaked, either it'll be too little and change nothing, or too much and the perk is dead. Slapping on ONE perk that can counter dozens of killer perks is insanely overpowered, nevermind that it also supercharges exhaustion perks. Instead of nerfing Vigil's numbers, I propose the perk be split into 3 pieces. Vigil affects 8 different status effects,28 comments 481 views last activity
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My goal is to rework Invocation perks into high-risk, high-reward Hexes for survivors. Instead of perma broken status and 60s wasted time in basement. Invocations: After performing an invocation in the basement for 8 seconds, a random Dull Totem becomes a Hex Totem, cursing the survivor who performed the invocation. The survivor see the totem's aura, and only the survivor who performed the5 comments 81 views last activity
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🚫 1. Hex: No One Escapes Death (Hex: NOED) The Problem: For high-mobility killers like the newly released 'The Ghoul' , their core design relies on closing distances rapidly to apply strategic pressure. However, when combined with NOED, their extreme mobility allows them to teleport or dash directly onto survivors and instantly down them with a basic M1 attack, completely ignoring heal3 comments 61 views last activity
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First of all I appreciate them being quite unique and fun to play. However playing against, not so much. Wide Open Throttle - probably the weakest one but still powerfull tool to preserve resources for more severe ocassions for price of disabling it for your teammates as well as disabling potential pallet safe 7/10. Doesn't need further adjustments. Lend A Hand - now this one is interesting. It1 comments 41 views last activity
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I Tried everyway possible to make undone not be ######### but it's impossible I even run a build with special skill checks as doctor and the perk sucks. how undone is now https://deadbydaylight.fandom.com/wiki/Undone and how undone should be in my opinion taking in consideration that people almost never miss a skill check on high level play: Whenever a Survivor fails a Skill Check while rep7 comments 74 views last activity
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I'd absolutely love to see an Elfen Lied chapter come to DbD someday. My biggest wish would be for Lucy to be a brand new killer rather than just a cosmetic skin, you know? I think she'd fit the game's atmosphere pretty well. Her invisible vectors could make for a really unique power, and she's one of those characters that's both tragic and terrifying at the same time, which is exactly the kind5 comments 42 views last activity
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Me personally removing of repeling swarm by hoping into locker and also swarm causing very short incapatitating.4 comments 71 views last activity
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Bully squads have been a prevalent and unfortunate breed of Survivor players that BHVR has never really seemed to swat. Groups of survivors dedicated to making Killers as miserable as possible for their own amusement, stacking flashlights and meta perks like Vigil and Sprint Burst to effectively torture the Killer and make them frustrated to the point of ragequitting or throwing. I don't believe7 comments 131 views last activity
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Not a full chapter necessarily, but skins and maps. Killers can be like Brutus - Oni Ghost Lady from buried / Keeper - Nurse Wüstling - Doctor George Romero → Trapper Pentagon Thief → Legion For s urvivors we have a lot of ideas too Tank Dempsey Nikolai Belinski Takeo Masaki Edward Richtofen the perks can be perk-a-colas PLZ 😭 Maps: Kino der Toten (it fits like 100%1 comments 31 views last activity
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dev can you guys PLEASEEEE NERF JASON. I have not won a single match against him no matter how hard our team fights the tp power is so overpowered. Not only can he be in it so long but he can do it as many times as he wants so everytime we get to one gen he just tp over and over leaving chase just to tp to each gen and smash it. If there is not all four of us survivors left at end game its alread3 comments 51 views last activity
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Hey everyone and devs, With modern mobile hardware getting so powerful, flagship and high-end mobile devices can easily handle console-quality gaming now. It would be absolutely amazing if we could get full Cross-play and feature parity between the PC/Console version and the Mobile version of Dead by Daylight. Many fans in the community dream of being able to play with their friends across all1 comments 91 views last activity
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The First - his power is still far too lenient and unrewarding/uninteractive. killer power concept is a failure to me. I don't recall a game (maybe 1) where the entire lobby sticked around for the entire game (dc-ing after down or at start of the match) a rework or nerf is necessary in my honest opinion. make his power range attack shorter, make him slower, punish more for missing to reduce sp5 comments 131 views last activity
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Most toxic players use the “Hide Your Name” feature, and in practice it can provide a shield for verbal harassment. I would strongly like to see this feature removed, or at least restricted. For example, if a player enables “Hide Your Name,” they could be prevented from chatting in the pre-game lobby and post-game chat. Another possible solution would be to add a new mute/block option: when en2 comments 71 views last activity
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The jackal from 13 ghosts would be a terrifying addition. The survivor group could consist of the same ones from the film, we already have Matthew Lillard as springtrap so why not, and maybe add a perk for "ghost glasses" or something that shows killer aura for a limited time. Could also take place in the mansion and have walls shift and change every minute or so and instead of pallets use the0 comments 11 views last activity
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It would be amazing to have a killer who disguises themselves as a survivor! After spending 30 seconds near a survivor, they could transform into the killer and go on a rampage. It would be like an impostor: they could work on or sabotage generators, place traps around the map, and—whenever they healed or unhooked a survivor—they could see the auras of the other survivors. Just a suggestion!2 comments 51 views last activity
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We are now roughly halfway through the The Black Banquet event, and Nintendo Switch users have been unable to play with friends on PC or other consoles the entire time. I would strongly suggest that the event be extended to allow for them to play with friends, as playing with friends has always been cited as one of the major reasons for playing DbD. The event has already had enough criticism th3 comments 191 views last activity
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I think they should take off the deep wound for victims after they get unhooked because every time they get unhooked, they protect other victims and will call it “tunneling.”8 comments 101 views last activity
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As I said above, AFK crows should deactivate in a 2v1, specifically while one survivor is slugged. I'm an old player and forgot that they changed the AFK crow system a while back. I just got out of a game where we were left at 5 whole gens left, and my other teammate was on the ground. The killer slugged for the 4k for 3 straight minutes while I moved back and forth behind a snow pile. Eventually1 comments 12 views last activity
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This is a lengthy post. Hello since patch 3.7.0 the Hillbilly and some other characters received some animation changes, but the Hillbilly unfortunately had some issues with his chainsaw animations which does not have the same feeling as before. Weapon location from first person. (Not sure if its intended or not. One dev says its not and one is saying its a design choice). Before patch 3.12 comments 373 views last activity
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It's insane how rampant the usage of Lightborn has been during the event. But also in general, this perk has been problematic, and it needs to be addressed. It has 0 counterplay, no requirements to unlock/charge, and pushes survivors into super boring play. Killer's got Lightborn? Go sit on gens for ages… Earlier this year I proposed that Lighborn be remade into a fair perk that challenges sur8 comments 161 views last activity
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cross examination - after the nerf if the perk has impact on the losing killer, the linger might be removed entirely made for this - the self protection creates scenarios of full invincibility with no counterplay simply for healing. Should be activated after at least 50 % of heal progress is healed. we gonna live forever - revert the activation requirement: unhooks, protection hits champion12 comments 142 views last activity
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can the game atleast remove the myers power up animation on tuft of hair make it the same as og myers0 comments 11 views last activity
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It's an ancient 2016 mechanic which serves no purpose now except for enabling people to die on hook, and go next, or to be used in a unhook yourself swf party builds. It will clear some space from junk in bloodweb as well, having no luck offerings, and somewhat reduce the go next players using this loophole4 comments 81 views last activity
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As a result of my geolocation, I experience instability in my internet fidelity. As a result, when I game I am prone to occasional disconnects as a result of brief internet ‘turbulence’ if you will. Im an avid CSGO player, and in that title this situation doesn’t affect me nearly as much as it does in DBD due to their effective rejoin system. In that game, when I briefly drop out, Im taken to the1 comments 11 views last activity
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You are incapable of telling the difference between someone getting disconnected and someone deliberately leaving a match. I received a 15-minute ban because of your atrocious game—an incompetently designed mess that clearly does not give a damn about the community’s enjoyment. It is not always about releasing new “skins” or characters; sometimes it is about taking care of the game’s most basic2 comments 71 views last activity
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Recently I have seen more killers use Monstrous Shrine, using it to proxy camp and more often than not force second stage. In solo queue this is a problem because the faster progress bar is not easy to notice. The only indicator is to the person on the hook, and they can't do anything about it. Please could you add the debuff indicator in some way so that teammates know to be quicker with the un31 comments 391 views last activity
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I am a huntress killer main, and I think huntress is easily the worst killer in the game right now. I have a list of changes I think she needs to remain roughly the same but stronger without being OP. 115% base movement speed. Hatchets no longer slow you instantly when pulling them out. Instead, you will pull it out and remain at a quite high speed (110%-115%) and as you hold and charge up the0 comments 41 views last activity
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Dead by Daylight monetization model is too expensive, unfair to new players, and locks the best liceChange the base game to a Free-to-Play model or create an alternative system (like extreme in-game challenges) that allows players to unlock licensed characters (like Chucky, Michael Myers, and Ghost Face) using Iridescent Shards or pure gameplay effort.2 comments 51 views last activity
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Basically leave the perk as it is right now, but make it activate when you're unhooked and last like 90 seconds or something, so it can help to lose the killer when tunneling. Because the incoming change will make it kinda niche and not so good6 comments 131 views last activity
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I want to start of by saying real quick that I do think there are too many offerings in the game and to summarize a previous discussion I made; I think a lot of offerings could be condensed either as bloodpoints (50%/75% in all categories) or bundles in the bloodweb that give like 2 or 3 offerings like blueprints or realm offerings. Now, the idea. With the removal of tome challenges I think it i0 comments 1 views last activity