Feedback on Shane's perks

First of all I appreciate them being quite unique and fun to play. However playing against, not so much.

Wide Open Throttle - probably the weakest one but still powerfull tool to preserve resources for more severe ocassions for price of disabling it for your teammates as well as disabling potential pallet safe 7/10. Doesn't need further adjustments.

Lend A Hand - now this one is interesting. It went from use once per game to once use per survivor which is astonishing buff for the fact that it messes up every heal and recovery perk balances. I understand that more than one perk in lobby is more of like a weaving spider where you bring the perk but probably don't need to use it at all if your teammates has it, except on you. 10/10 might be excluded from recovery progress, because paired with power struggle, conviction and other perks it's nuts, when those perks are already at the acceptable high end strenght.

Cross-examination - this perk is awfull against half the killers (aka Nemesis, Plague, Springtrap, Jason, Oni, Pyramid, Unknown…) but way too strong against killers who can't counter stealth ohter than by oblivious or undetectable perks. It's very interesting mechanics, but with wrong effect. Let's make it more interesting and fun for the killer side to play against. What if: This perk activates when healthy and in killer terror radius. Killer leaves light marks, if you touch them you are affected with exposed and incapacitated, lingers for 10s after leaving the marks. While exposed and incapacitated you are moving 2 % faster.

Comments

  • Update: After versing Ghouls with headphones, Spingtraps, Plagues, Doctors and FTTE/Furtive Chase Krasue cross examination might be ok. :D