Rework Invocation Perks suggestion
My goal is to rework Invocation perks into high-risk, high-reward Hexes for survivors. Instead of perma broken status and 60s wasted time in basement.
Invocations:
After performing an invocation in the basement for 8 seconds, a random Dull Totem becomes a Hex Totem, cursing the survivor who performed the invocation.
The survivor see the totem's aura, and only the survivor who performed the ritual will be able to cleansed.
Invocation: Weaving Spiders: This hex decrease the Success zone of repair skill checks 30% but your repair great skill checks reduce charges permanently.
Invocation: Treacherous crows: This hex give you Oblivious but you see the killer aura for 2s when the killer scare a crow (all map range).
Some sinergy: Soul Guard (because you are Cursed), Overzealous (20% repair speed when a hex totem is cleansed).
Comments
Reduce charges of what? What happens if there is no dull totem available to 'curse' the survivor? Why would this reduce skill check zones, shouldn't it be making them larger? Why would someone run a totem that curses them, makes them oblivious, but lets them see a killer for 2s at a time when they scare a crow?
How are these improvements? I don't think I am understanding.
Its a high risk high reward curse. Weaving spider reduce repair charges with great skill checks
Weaving spiders rewards great skill checks but skill checks are little harder
Treacherous crows rewards aura reading but you are oblivious
Oh I love the invocation idea, re the hex totems at least, inflicting a hex in trade for a benefit sounds a lot of fun and gives you a side objective to get rid of the hex if you don't like it as a team mate.
Invocations I wish didnt make you broken coz I love playing basement chicken, it's so fun.
To be honest I believe that Invocations have potential in the current form. Just need a few tweaks.
Weaving spiders
→ After 60s ritual is performed and all gens (even blocked ones) will be reduced by 10 charges. Survivor who performed the invocation will for the rest of the trial suffer 25 % decrease speed action to repair, healing, cleasing, blessing, searching and rummaging.
Treacherous Crows
→ After performing ritual every time killer is in survivor radius and scare crows the killer will be revealed for 4s, prevents survivors from scaring crows. Survivor who performed the ritual will suffer oblivious for the rest of the trial.
Wow, you really did solve it immediately.