Moodyy
Moodyy
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- Moodyy
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They should bring back both engravings. everyone just uses iri doom and boots
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Everyone will ban Nurse, Blight, and Ghoul it wouldn't be fair to those who want to play them. I'd suggest bloodpoint incentives for each character and depending on popularity.
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Can a dev please look at this. Please?
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So….. The Hillbilly?
- Needs to aim his chainsaw towards the survivors direction to down them.
- Curving?
- Curving?
- Flaring, going wide, crouch tech, windows, pallets.
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@DBoy70 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092529#Comment_4092529
I think reworking Billy might be good but I personally would also want to see rework for Demogorgon like in the series he was able to climb trees and some walls I think making him able to climb like this could be fun and cool like some spider.
why would billy need a rework he already got a second one.
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@bm33 said:
Old devs McLean and Almo used to stream playing DBD fairly often. Peanits used to stream when he was a community manager. McLean and Peanits always seemed pretty happy to be involved with DBD.
Mclean went back to BHVR awhile ago, but he doesnt work on DBD.
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@pidgeon said:
| | 5 Killer Buffs | |
Hag - Increased lunge out of teleport
Sadako - Increased time for survivors to insert and remove tapes (currently instant)
Pyramid Head - 2m increase to power length (10m total)
Knight - Allow other guards to break things whilst one is on patrol or in chase
Skully - Rework
| | 5 Killer Nerfs | |
Krasue - Nerf Chicken Head (The only reason why she's still in A tier)
Twins - Longer pounce charge time
Nurse - Injuring a survivor depletes you to 0 tokens | Remove Jenners & Campbells last breath
Billy - Nerf Iridecent Engravings (Only reason he's In S tier)
Spirit - Remove recharge rate add-ons (Having a guaranteed hit every 10 seconds shouldn't exist)
I dont think Billy's engravings needs a nerf or is in S tier (Top of A tier IMO). I wish they gave him a new set of addons so billy players can use different varieties instead of Doom + Boots .
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078637#Comment_4078637
It will be for the two characters shown in the screenshots from the OP
Give one to my mains (Hillbilly/ Claudette).
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078618#Comment_4078618
we'll have more information soon, just wanted to step in here to manage expectations on prestige rewards!
Please give the other OG survivors/Killers too , I did a legacy recolor for Hillbilly a couple years back.
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Gears of War: Skorge or General Raam
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We have cosmetics for the other survivors
Claudette has Rochelle's outfit
Meg has Zoey
Jake has Francis
Dwight has Ellis
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The issue isn't engravings. It's the lack of addon variety he has. Here are my suggestions of addons that he can have.
Tuned Carburetor:
- Disables Overdrive
- Decreases chainsaw charge time by 20%
Lopro Chains:
- Reinstate Lopro Flicking
Mothers Helpers:
- After being stunned by a pallet, Decreases chainsaw charge time by 15% for 20 seconds
- This effect does not apply in Overdrive.
Ragged Engine:
- While sprinting for more than 5 seconds survivors within 10 meters of you either scream or have their aura revealed for 5 seconds (If aura is the choice).
Counterweight:
- Increases initial turn rate timing.
Low Kickback Chains
- Increases Chainsaw MIss movement speed
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Can a forum mod or a community manager move this post to the feedback section. Thank you.
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why would you want to see the profile of the killer in the lobby?
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only 250k? cheap mfs
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Hillbilly has some but they are mainly animation issues. I also believe that they shrunk his camera because they lowered his weapon to the bottom and watching old billy gameplay it seems like he was less clunky than before.
just for visual reference:
Before: (87 FOV) (Not Moving)
Live: (87 FOV) (Not Moving)
Before - 87 FOV (Moving)
Live - 87 FOV (Moving)
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just give every killer who doesnt have mobility the blighted serum addon basekit and make it longer also only get one each hook
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@The_Hillbilly said:
i want a hardcore mode, or settings that allow me to remove the whole in-game interface as well as turning off auras so that as killer i can have just plain gameplay with no nothing, even auras perk won't work for me. i even trying to do the play darker brightness then recommended which i gotta go back to…. meaning i just that type of extra stuff, lower brightness is so good, it hard as to why i highed it up more, imma lower it next time i turn on, lower brightness 1 under recommended and those settings to come would be nice…. take my scratch marks too. dark blood tracking is cool. what i want.
instead of that base kit they should remove the overdrive mechanic since it punishes survivor for dodging the chainsaw :)
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not really a high priority but i want billy to get one. Just tired of seeing and watching streamers only use doom + boots everytime especially with overdrive in play.
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@iloveandhatethisgame said:
The prestige reward better not be some lame banner
banner or charm pick 1
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thank you!
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@Shroompy said:
I cant show gifs right now since Im at work, but some other animation and sound changes I can think of that seemingly changed all of a sudden:
-Trappers walking animation was changed (undocumented), also has been missing his bear trap in the lobby for years now
-The Wraiths arms bend unnaturally when stunned
-Hillbilly rev animation is bugged and seemingly plays in slow motion (pay attention to the head)
-Nurse camera flicks upwards when recovering from fatigue
-(this one is more a request) When using Fragrant Tuft of Hair, Myers should use his reverse grip like he used to in tier 3. (Also missing unique POV chase music)
-Doctor is missing his unique POV chase theme
-Huntress' wrist bends unnaturally when charging a hatchet. She used to also stop humming when in chase with someone.
-Bubba's tantrum animation was changed to be a lot more stiff. His chainsaw also sounds much more choppy instead of the constant aggressive revving like before
-Pigs arm bends unnaturally when turning, missing RBT in lobby
-The Clown doesnt have any upper movement when charging a bottle from a survivors POV
-Cancelling Demo's shred looks snappy and unnatural (also missing unique POV chase theme)
-Oni is missing his unique POV chase theme
-Slinger sometimes doesnt have an ADS animation from a survivors POV. Spear is also misaligned on all skins except for the default (check it yourself in game, select slingers default weapon, and then any other skin. Youll see the spear is slightly higher and doesnt match where it should be inside the barrel)
-Pyramid Head's arms bend unnaturally when turning
-Blight's camera sometimes flicks downwards after recovering from fatigue
-The Twins lol
-The Tricksters arms can sometimes "skip" when repeatedly throwing knives. Knives are missing a "voom" sound effect from a Survivor POV. In the lobby he sometimes has the heart animation which is supposed to be unique to the "God of Desire" outfit. During a high combo, he no longer "breathes" heavily when repeatedly throwing knives. (and finally bring back the ptb theme pls, its literally in vol 3 of the official soundtrack :( )
-When tiering up the Nemesis will play the animation of the tier he just entered rather than the one he just upgraded from, making it so his tentacle phases through his arm
-In the lobby, Vecnas book sometimes snaps unnaturally back into his chest
-In the lobby, when selecting Springtrap the camera pans out (meant for larger killers like Nemesis and Dredge) when its not supposed to, making it so whenever he does the select animation of peeking from the side of the screen, his hand is not gripping onto anything
Thats all I can think of off the top of my head, def more
my theory is the devs who originally designed these animations no longer work there so majority of the animation issues are probably not going to be fixed for a while at least. but who knows. If you want to see the gifs in higher quality i can send you a zip folder of them.
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@supersonic853 said:
Hopefully a dev reads this because this is what billy needs now. Itd make his qol so much better and I miss old billy for the animations.
Yeah i hope one of the community managers sees this and shows the team.
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Currently the frozen trapper skin is in the shop
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They were in the store in september but they were bundled together with other cosmetics for $35.
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Nerfing SWF shouldnt be a thing because 99% of them are just goofing off and not taking it serious. It would be better to close the gap between swf and solo queue.
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I think Billy only needs an addon pass, But I don't think engravings needs a nerf. This is what i would do
Tuned Carburetor -
- Disables Overdrive
- Increases charge time by 20%
Ragged Engine -
- Getting Stunned by a pallet increases your charge time for 20 seconds (Mothers Helpers)
Light Weight Chains -
Increases chainsaw miss movement speed by .16 m/s (2 m/s)
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Billy.
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@Rokku_Rorru said:
We just need to bring hyper mobile killers in line with everyone else, instead of punishing everyone else because of them. So frustrating, the game could be better balanced if they all were dealt with as it'd even the playing field.
how would you change them personally i dont see any issues with them having good mobility
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I'd rather give him better addons than nerfing engravings which is already fine.
Here's a couple of addons Billy can use:
- Longer overdrive duration
- Mothers Helpers ( Faster charge time after being stunned with a pallet for 20 seconds)
- Classic Hillbilly- Disables Overdrive, grants faster movement speed or charge time
- Faster Chainsaw Hit cooldown
- Aura reading?: Continuing a chainsaw sprint for more than 3 seconds reveals the aura of survivors that are within 8 meters of range.
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Trapper -
- Starts with all traps
- Faster setting time
- Freeing yourself hinders movement speed for 15 seconds, similar to Frost from Rainbow Six Siege.
Wraith -
- Snarl is quieter
- Faster uncloak speed
- Reworked some of his addons
Hillbilly -
- Addon pass
- Revert Animations from patch 3.6.2
Nurse -
- 4.4 with 1 Blink with faster recovery
- 2 Blinks only 1 blink can go through walls
Delete the character
Blight -
- Remove charges after breaking pallet with power
- Rework Addons
- Dont think he needs to be 4.4
I'll add more to it later if i can think of other ideas.
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As a billy main i think Doom Engravings is more of a problem than overdrive. But everything else looks good imo
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999841#Comment_3999841
you do realise a lot of skill and precision is required to land curves with doom engravings right? its really quite simple to out play, you just have to think outside of the box and predict their curve before they do it. dont give them pallet priority (or do i love when people greed against billy), flare loops when you think you're in a bad spot/crouch tech, leave the loop when you lose LoS and billy is revving up inside the pallet etc…
billy is one of my fav killers to play and play against. he's in a perfect spot right now and i think nerfing his only add ons that make him viable at a high level is not the way to go. i might be biased since he is one of my favs but i dont think he requires anymore changes.
i also agree that he got nerfed too hard like someone above me says,. if he got nerfed anymore i think we'd never see any of them ever again. i know i probably wouldnt play him since he's already hard enough against good players.
// i dont think this is a hot take
yea I know he’s fun to play against( I main him) I’m just saying that only using doom and boots are the only 2 I see people using
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TBH i prefer if they got rid of overheat/drive or tone down doom engravings since thats what every billy main uses and makes overdrive more annoying to deal with and give him better addons! , other wise i agree.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983430#Comment_3983430
Just to name a few…I think I am missing some ngl.
- The Cannibal
- The Plague
- The Cenobite
- The Houndmaster
- The Darklord
- The Twins
- The Onyro
- The Nemesis
- The Mastermind
- The Ghoul
- The Spirit
- The Trickster
- The Nurse
Dont forget Billy. He has some unintended animation changes since 2020!
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Question. How will ‘High Priority/Impact on Killer issues. How will this work?. Do we have to submit the issues ourselves or will the team go through every killer and find any issues.
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Hillbilly. I'd remove the overdrive mechanic because i miss pre overheat Billy. ( Im blinded by nostalgia)
Fix/ Revert his chainsaw animations.
Addons:
Tuned Carb:
- Start the trial in overdrive.
- Overdrive lasts 5 seconds longer
- Increases bump penalty by X %
Cracked Primer Bulb:
- Disables Overdrive.
- Increases Chainsaw sprint speed by X %
Spark Plug:
- Decreases chainsaw charge time by .2 seconds ( i miss this addon).
- Does not stack with overdrive.
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Give me skorge. his power can be cutting loops in half. He did cut a tank in half.
https://www.youtube.com/watch?v=CfqILvt6V3I -
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971470#Comment_3971470
the same arguement could have been said for killers FoV, why can't both have it?
Because killers are in first person (except for chucky).
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920708#Comment_3920708
The survivor’s perspective is third person, is it not?
Yes I know that. I meant that BHVR didn’t give killers official third person animations. Here’s a vid for visual reference for what I’m talking about
https://youtu.be/ntZ0Mj_isFI?si=kkeREXjbugmYidlo -
Probably not going to happen. BHVR only made killer animations for first person view they would have to do animations for every killer for 3rd person. (Survivors see a different animations from their view)
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I dont think Billy should have 40 meter terror radius mainly because:
Chainsaw is loud.
Has to maneuver around obstacles to get to survivors already giving them better distance to get away from him.
Infectious Fright and Coulrophobia can be problematic for survivors.
Indoor maps especially that have 2 floors will be harder for survivors to know which way he's coming from.
But i do see why they want to make him 40 meters.
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blight should be 4.4 but billy no he's fine. id throw wraith in there too for buffs
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I think blight should only be 40 meters, Billy’s chainsaw is already loud for survivors to be aware.
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i think they only nerfed it because they gave him an increased initial turn. Imagine pre nerf double boots lol.
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If they do nerf billy i can see them reverting his initial turn rate back to .75 and probably make it a brown addon and probably a doom engravings nerf. But yea i think billy is in a good spot. just wish they polished him a bit in the QOL department.
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@iOverSpray said:
With All this talk of you're listening to the player base can we finally get Billie's chainsaw sound to shut up? Can we get an option to get rid of the chase music? in game equalizer? pretty much every game that requires hearing foot steps already has this. Option to change aura colors of gens and survivors?
Are you talking about his roar? His roar is a survivors audio queue to let them know when he's sprinting.





