Moodyy
Moodyy
About
- Username
- Moodyy
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Bring back Billy’s original chainsaw animations before patch 3.7.0 they were so satisfying and not sure why they changed them.
And OG map lighting or make it a modifier for nostalgia reasons.
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@Devil_hit11 said:
it is shadowborn perk. we got increased fov so we see weapons more.
Barely. Im talking about raising the weapon back up to its original spot before.
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Bad news the crouch tech was not fixed. Still works on Billy, demo, and blight.
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i would nerf him by:
Reverting his curve timing
Remove Lopro/Rework it to something else
Increase the chainsaw cooldown back to 3 seconds
Overdrive turns off after chainsaw hit.
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How I would nerf the hillbilly:
Revert the initial turn rate timing.
Change Lopros to something else
Make overdrive take longer to gain
Overdrive deactivates after each chainsaw hit. -
I think they should revert his curving buff it’s a little too strong at the moment because it makes nearly every loop unsafe against him unless he messes up.
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I don't think they should've buffed his curving rate. Now he can curve a lot more earlier than before and its going to mess with peoples muscle memory. But everyone other change is perfect for billy.
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@DefJukies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648462#Comment_3648462
Or....hear me out.....change his 50 million dissipation add-ons that could be combined into one. It's almost like you didn't look at his add-ons besides the cooldown ones.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648611#Comment_3648611
I gotta give it to you though, of all the feedback possible in this thread and your focus on "old animations" has stayed true for the last almost 4 years. "Causing motion sickness" is a giant overused term when maybe "I don't like how it looks" could fit your opinion better.
I fixed it. Also yea I’ve been writing posts about his animations for years and will do more in the future lol. It would probably have a better chance in a separate feedback post because I think they are done with billy.
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Can we bring back his original chainsaw animations?
They looked a lot smoother and better than his current ones?
Here are GIFs of how they looked from Billys and Survivors POV:
Chainsaw Miss Animation:
Chainsaw Hit Animation:
Revving Animation from Survivor POV he used to lean to the side and walk normal when he revs the chainsaw:
Also can his weapon be raised up a bit more from Billys POV especially when he's moving it used to be a bit higher up:
87 FOV:
103 FOV:
Please BHVR do some polishing on his animations thank you.
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@[Deleted User] said:
With the recent changes to Billy's cool-down add-ons, I'd suggest the following:
- Chainsaw hit cool-down is 2.5s (was 2.7s)
- Greased Throttle: During Overdrive, the duration of pallet stuns are decreased by 50%.
- The Thompson's Mix: Shows the auras of Survivors within 8 meters when revving the Chainsaw.
Also, please remove the camera-motion when walking as Hillbilly.
Are you talking about the camera bobbing? I think they added that because he limps. But yea it should be removed because I and probably several others don’t like it.
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Sounds like a good idea!.. But make all killers move at survivor movespeed and remove bloodlusts.
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You literally had so much time to get away but for some reason you just stood at the wall waiting for him to get closer to you. But all seriousness I think his cooldown addons need a nerf and probably revert back the cooldown to 3 seconds.
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At this point just remove overdrive and make him how he was back before overheat just without busted addons then everyone will be happy.
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@Z3phryos said:
I love the state that billy is now in after the rework but I would like to ask for a small quality of life tweak, when billy misses the saw currently the camera jerks down to his feet and having that happen repeatedly starts to make me nauseous so it would be much appreciated if that could be toned down in the future.
they made him do that because they want billy to lose "LOS" on survivors, meaning it gives survivors a better chance from breaking chase from billy.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638846#Comment_3638846
Shock therapy doesn't down you if it hits you. It doesn't even injure you. It also doesn't make the doctor run across the entire map in a few seconds. Hillbilly's chainsaw puts you into the dying state after 1 hit. When you're in chase and the only thing you're left to deal with is infinite chainsaw sprints it gets old very fast. Dodging Hillbilly before was meaningful and eventually led to him using his basic attack. Now its just endless chainsaws.
He plays the same as before he’s really not that different. The only issue he has is his cooldown recovery addons. Those are what needs to be toned down a lot. They made the overdrive mechanic because they want people to use the chainsaw a lot more.
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Make the cooldown addons not stack with overdrive otherwise he'll be fine.
Replace downside for tuned carb from 4.4 to disables overdrive and then lower the charge time to 10%.
Also his revving animation when he’s walking has been bugged since patch 3.7.0. It made him look more menacing to go against.
Heres a gif to see what I’m talking about.
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Hillbilly has too many overdrive addons. Also can we change the downside of Tuned Carburetor to something else or remove it and shorten the charge bonus to 5-10%, or even a crazier idea disables overdrive.
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Billy: Lower chainsaw audio
Tuned Carburetor: Remove 4.4 move speed and lower the percentage of the charge time bonus from 25% to 10% (Spark plug speed)
Fix his revving animations( they have been bugged for nearly 4 years).
Give an addon that’s starts the match with overdrive for 60/90 seconds but then is disabled for the remainder of the match.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630193#Comment_3630193
Wasnt it the devs changes that forced billy into curve only style anyway? They removed so much of the basekit flow that noone wanted to play him. From addons being ridiculously restricted. To a mechanic they even said is a controversial change looking back. As well as making the saw louder and fov changes. We had 3 years where he was basically bottom barrel. Im interested to see how he plays now that he actually has some flow back. The new overdrive is the icing on the cake. But to have him actually feel like he used to is the big win for me. (Also i dont get the caught out in the open arguement. Like most killers that can easily down you in that case? Hell theres more opportunity for loops in current dbd compared to old you should always have something)
If only they were to spent time fixing his animations that they broke(Unless its confirmed intentional changes to them) and left it how it is now then billy will be amazing to play besides his overdrive. they got broken in patch 3.7.0.
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I’ve been told that BHVR couldn’t think of addons so they added overheat to fill in the missing addons. But yea the main reason is to stop infinite rev camping
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@NoOneKnowsNova said:
Billy > Oni and Cannibal against good survivors
Billy's overheat mechanic is fine and his rework was, other than his roar and lopro chains, one of the best things that has happened to him.
whats wrong with lopro? and yea i agree his roar is very annoying
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3156475#Comment_3156475
It's a slight stagger in his step but nothing insanely noticeable, I still feel like all of his animations need to be redone, especially the mori.
Actually, scratch that, everything about Billy needs to be redone, since he is kind of in a horrible state imo, especially when compared to modern DBD map design.
Yea maybe one day. I only like his old revving animation mainly due to how scary it made him look lol. And also I miss his old cooldown animation
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@Iron_Cutlass said:
I dont know why, I just dont see it as fitting him. He walks around with a limp for a reason, but him walking normally has always felt unfitting... even in his mori animation.
I think his current animation he doesn’t move like he has a limp. They stated they changed this animation to make billy and other characters look like they are sliding when they are moving. But who knows
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@MrDardon said:
You need Dead Hard (or supposedly other Endurance Perks) for it to work.
Conspicous Actions disable Endurance, and DH is an Endurance Perk so I guess something went wrong there.
lets keep it as an intentional feature :)
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@Laluzi said:
Oh my god. I'm tempted to boot up DBD again just to try this lifehack.
also if you tap m1 too much and stop doing the gens this happens
Watch "DeadByDaylight 2022-08-02 12-56-44" on Streamable. -
nah, i think just removing the overheat mechanic would be the better option and they revert his cooldown animation to what it was before.
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@GannTM said:
Remove overheat, add on pass, and fix those animations and sound effects he makes. That’s all he needs.
unfortunately all of his animation changes are intentional, i asked one of the devs on twitter, but yea remove overheat then rework his 4 addons that involve overheat
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@Arc3ne said:
this looks like an intentional design choice to move the weapon. also, i dont believe the pov itself has been moved at all, just the weapon. in my opinion it makes it look nicer to see the weapon sort of to the side because thats realistically how it would probably be held
before the scare crow cosmetic came out the weapon has been lowered due to the bump bug he had in (3.7.0- 3.7.2) which also caused his animations to get bugged ( besides the cooldown animation that was intentional). but with the scare crow cosmetic release they raised the weapon up but it seems odd. but idk who really knows at this point.
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"We are proud with the way the Hillbilly performs" - BHVR
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2851994#Comment_2851994
I am sure Dead Hard was last second chance perk. MoM nerfed so hard. And other perks never became meta. CoH is heal perk, it is broken but not second chance.
yea its technically the only real second chance perk survivors have
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killers get slow down perks while survivors get second chance perks i dont see the issue
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my bad i thought it was one of these filters are a unfair advantage post
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oh boy here we go
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i have an interesting addon idea: Every time you bump into an object survivors with 8 or 12 meters away from you have their auras revealed for 3 seconds (bumb duration) then lingers for another 3 seconds
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roar should be triggered when he gets a chainsaw hit not when he sprints
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cant wait for the next excuse killer will say now that stretched res is no longer a thing :)
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2798141#Comment_2798141
this is why you're getting facecamped
Good, it means i won
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this is why i like 6 second swapping to a flashlight.
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hey thats my billy render lol, but i dont think we are getting legacy re colors
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when BHVR removes bloodlust first then we can remove DH
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@hillbilly_is_pog said:
i still fail to understand why billy was nerfed, the only problem with billy was insta saw and cool-down addons. there was absolutely nothing wrong with his base kit.
who remembers in 2019 how you would literally verse a billy every 2-3 games? now you verse one every 2-3 days.
i don’t mind his new animations too much as the old ones looked pretty outdated but his new animations caused his hitbox to not line up and look/feel super janky.
do this day, nearly a year and a half later, people still complain about these nerfs (rightfully so) which should just absolutely show you how unnecessary this was.
(assuming no insta saw) billy was the most balanced killer in the game, he was literally a fan favourite and now he is in a complete mess. #revivebilly
His animations are bugged. the only intentional change was his cooldown animation
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give me his old animations please BHVR!!!!!!!!!!!
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Hillbilly:
Pros: Fun base power, engravings/Lopros
Cons: Overheat, animation changes, and his roar
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use lightborn its the best counter for flashlights, literally!!!!!!
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same thing with myers, it probably for all killers
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@Hippie said:
You look like an avid Billy player. What do you think about his new skin? 🙂
It looks good, its too bad its a linked set








