What reworks you would want to see in DBD
each one of us have a favourite killer but which killer do you want to see get reworked ?
each one of us have a favourite killer but which killer do you want to see get reworked ?
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Nurse, she needs more interaction to her power.
if not her then Skull Merchant revert
Hag.
She just needs to get some form of a rework which makes her more viable in today's gameplay loop.
Maybe switch the jumpscare for a more cursing/tormenting killer power (her traps curse the survivors with Broken, Oblivious, Hindered or whatever) which forces survivors to play a second objective to dispel themselves.
Xeno /ghoul / skull merchant.
Xenos current gameplay is very 50/50 as his counter either makes him helpless or the survivors barely stand a chance. No in between. Xeno has a lot of potential to have a more unique power.
Ghoul because its something that will be forever hated by the community as the top worst killer to go against not because of the character but its gameplay mechanics and how they can be abused. Im a huge fan of Rize from the anime but can't bring myself to play a killer everyone prefers to go next for. I'm not worried about them being strong just something people wont be mad about.
Skull merchant has needed a rework since day 1 and every attempt to change her simply weakened her until the horrible state she is in today. She deserves a full rework as shes the killer thats been a total gameplay failure since she released and ive always really liked the character's design but she could be something more fun to use/play against. Like her whole thing is drones, but for some reason her drones don't act like the trailer and fly around looking for people. And her claw is Huge but works no better than a knife.
Rework all the maps, almost none of them are good. Maybe then we wouldnt have to worry about killswitching two of them like right now.
I used to main Hag and Nurse I'd love to see a small mini rework to hag cause I think her power CAN still work it just needs modernizing. Nurse just needs a full on rework. If we really want to make this game balanced her power needs to be change as she doesn't fit in modern DbD.
She was my main when she first came out and she needs to be changed asap.
Really goes to show that just because a killer is super weak doesn't mean they cant have one of the most obnoxious game play loops. It baffles me how Skull Merchant have been left the way she is.
I still think she should have gotten the rework, better than the state she was left in.
My playing as killer rework wishlist:
-Ghostface (2v8 night shroud movement speed)
-Skull Merchant (the proposed rework of her controllable drones)
-P.head (make his aim less clunky)
My playing against killer rework wishlist:
-Nurse (Idk what to do with her, maybe auras cant be read while using power, or severly reduced lunge)
-Ghoul (first hit rework, coz the awful animation stun lock feels awful)
-Twins (killer item like singularity that lets you deal with extreme cases of slugging, still need to fully recover, can double act as a buff for twins as its secondary objective that gives built in slowdown)
Theres 2 P.heads lol
Oh you are so right, I mean Pyramid Head LOL
Not all reworks but essentially changes that could modernise some killers or make them more healthy:
Trapper: Easier way to place traps and to not spend the first minutes doing chores, make disarming them more of a risk so that someone can't just follow him around and make his power redundant, have traps change colour depending on the realm to help them blend in more on maps like Eyrie and Ormond
Nurse: The usual suggestion, remove auras either while holding a blink or after the first. Also using one Blink while another is still recharging it sets the progress back to zero, if you have one dash and half recharged on Wesker he gets set to zero so Nurse should too.
Hag: 4.6, make removing traps risky like with Trapper but not impossible so there is still some counterplay to them but as to how this could be done I have no idea
Bubba: If anything was to change for him beyond number tweaks, either have something in the description telling how many sweeps he does per token OR remove the token system and replace it with a meter so you can hold down M2 and let go whenever to stop, an unnecessary modernisation imo but the only thing I can think of without an entire rework
Pig: If anything, give her another type of trap she can use from the movies or even an original one
Demogorgon: Some way of removing his own portals manually
Nemesis: Add-on overhaul, have the whip range increase slightly in Tier 2, can encourage zombies to to head to generators or exit gates from afar
Xeno: When has power charged, can go between the current Crawler mode or a more stealthy and swift one but cannot attack, flame turrets only beep to detect it if in this stealth mode or in the tunnels, if this mode doesn't get added then reduce the turret's effectiveness as there is no reason Xeno should have to worry about them as heavily while in chase if Nurse can be the way she is. Keep them still effective if played right though.
Unknown: Either dispelling a hallucination gives Weakened to have more risk removing them than "he MIGHT teleport there", or make Weakened slowly build back up while not looking at him. When not in chase, the Weakened gets removed maybe twice as slow so he can keep some pressure (most of these I do have reservations about as it could make him OP but could be somewhat tweaked to be more healthy)
Kaneki: The first hit he gets only applies the mark, but doesn't damage them; it will start the Countdown though which will have a slightly increased timer for Enraged. His M2 can only damage Marked survivors, and the third hit on them puts them into deep wounds. He still cannot down anyone via M2 but this should help the complaints of him getting many free hits and have the Kagune become more of a mobility tool too by giving them a longer range for traversal (range to Mark/injure stays the same as currently is. If Ghosty or Michael can't stalk them, Kaneki cannot Grab them)
Springtrap: After using a door, stays undetectable unless he is revealed by a camera. After a reveal, he cannot enter a door for a brief period but gets a lesser cooldown on reclaiming the Axe from anywhere. A Phantom will appear on the camera after he gets revealed so that the survivor responsible screams but doesn't give the bubble: this is to add some risk of revealing him while nearby.
Trapper
I want him to have Iridescent Stone as base-kit and give him a new Iridescent add-on that causes his traps to turn into landmines that launches Survivors into the air and puts them in the dying state.
His traps shouldn’t work on him either.
return infinite kicks cause thats kinda killed 3genning killers like SM, Xeno, Hag, trapper, etc… i had so much fun back in the day controlling 3gen as Xeno, slowly taking all resources away from survivors and ultimately winning that tug of war… but this got deleted because soloq survs couldn't handle it.
I actually miss those days when you played against Hag, and I think your idea is pretty good
skull, swamp, mmr, trapper
I think it will be op but I mean making him able to also throw his traps and if you hit a survivor he gets the bleeding state like when you have to mend yourself, and if the survivor is already injured you just down him.
I think trapper definitely needs a rework
Older maps are okay but the new ones with those loops where it’s 100% a hit must get a rework
Trapper, simply because he is the Poster Boy of DBD and one of the worst Killers in the game. I just wish that the face of the game is more popular, but I cannot see people playing Trapper (myself included) with his current Kit.
Nurse, because at some point there should at least be a bit of thought process who is the best Killer in the game. I just hate it that after so many years the first thing everyone does in their Tier List is to slap Nurse at the Top. I would not even mind if she is still the strongest Killer after a Rework, but I wish that at least some people would discuss if Blight or Billy might be better than her and if she would actually play the same game as all other Killers.
I think reworking Billy might be good but I personally would also want to see rework for Demogorgon like in the series he was able to climb trees and some walls I think making him able to climb like this could be fun and cool like some spider.
The Adversary
I want Nemesis
It's gotta be Skull Merchant. Other Killers could receive minor number changes and an addon pass and they'd be fine. Skull Merchant basically doesn't have a power.
He needs his RPG
Eh, I dont think so. Sure its iconic, but Nemesis has so many more abilities in RE3make
The fact he doesnt really have a sprint, scream, or hell they could of made him the first killer to have something to do with the Obsession. Theres so much they could of done with him but instead they focused on trying to cram everything from the game it self, and not Nemesis himself
rework anybody you want, I just pray well never rework Cenobite even though he's useless against good survivors. Hes like Freddy 1.0 where his gameplay is really faithful and I'd hate to see that destroyed.
Do I wish I had a real power? sure. but I don't want there to be a day when one side values the box more than the other.
i wish i had him
my magic 8 ball is optimistic. I coped so hard and prayed to the Entity for Attack on Titan to return I'm confident the fog will bless us one day.
I'm sure by 2030...in the mean time I'm sending well wishes to the new game and hope with time passing the Hellraiser won't be exclusive to the game and we'll come back with Mikey too.
why would billy need a rework he already got a second one.
Hag is the one that needs a rework the most.