Feedback and Suggestions

Our team will be happy to read these!
  • Can we get some cosmetic collections for Insane Clown Posse & Razakel? Killers dressed as some of the Joker's Cards from ICP would be cool.
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  • So I recently have been running into games where I feel I am very altruistic and am able to help keep my whole team alive through some of my actions. 99% of the time I am a solo Q player and lately when I reach endgame I will find myself being chased and whether I make a mistake or get caught by the killer they hook me. I am not dead on hook the other 3 survivors who Either haven't been hooked or
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  • You don't even see these that much. To make them feel a bit more special, how about showing the banner of the player you are spectating like when you see the playercard of a player who killed you during a killcam in COD?
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  • Ever since I first started playing this game the very day it launched on XBOX, my most wanted killer has been Scissorman from Clock Tower. You could have his appearances from the first 2 games as different skins & even George Maxwell from Clock Tower: Ghost Head (Clock Tower II: The Struggle Within in the US) as a legendary skin. Maybe the Barrows Mansion or the university from the second g
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  • We need Ben Willis/The Fisherman as a killer.
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  • I’ve always been a fan of pirates of the Caribbean and Johnny depp and for some reason in a match today after seeing a pirate skin on the twins I thought it’d be awesome to have captain jack sparrow as a survivor (with possible other characters added) and either Davy jones or captain salazar as the killer. And what would be even better is if Jack sparrow had his own specific run for his character
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  • Bondrewd from made in abyss is a humanoid so he would easily interact with vaults, hooking, etc. His fear factor comes from: large, somewhat monstrous despite looking human and his disregard for anyone he loves in pursuit of science. (He genuinely cares about the children he butchered to use in his experiments, including his own daughter) His appearance
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  • Would be pretty cool if they somehow got the license for it.
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  • I was thinking how it would be awesome to play all of the anniversary game modes again. How you guys could do it for like a month or so straight just one after the other and you guys could even do it at 15th anniversary. Because I see this game going for a long time and how you all have crushed this game. I play everyday, that is how addictive your game is!!
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  • I’m sorry to say it, but I really hope the Black Banquet doesn’t come back in its current form. I can tell a lot of work went into this event, and I do appreciate that the team tries new ideas for anniversaries. That said, I’ve honestly had very little fun with this one, and I wanted to explain why as clearly and respectfully as I can. Right now, I am basically only playing the event for the B
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  • After playing for around 400 hours, for the survivor side, it feels pretty easy and more on the casual side, but the main issue is probably just with the randomly assigned teammates. Killer side feeling tired and have to focus a lot, there are so many things to do and I can tell that the game is on the survivors' side. Each person has to be hooked 3 times to die, and there are 4 people.Survivors
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  • As the title says Last Stand really needs a sidegrade, I feel it could be multi use with the current use condition but maybe only works while not exhausted. It's a really fun perk to use and it takes a long time to get the payoff, it's also incredibly risky to use in chase as it is easy to punish, it's main use is for saving others. I would love to run this perk more, maybe one of the followi
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  • Hey BHVR, I have been playing this game since its 7th anniversary and deeply love it to the point where I have logged 1000 hours on the game, but one thing that has never changed has been toxic behaviour and end-game chats where as a killer people call out my high ms (Around 100-120ms) since I play from Colombia, a country in south america that like many others, cant connect to the server located
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  • The diagnosis in three sentences Dead by Daylight is not failing because one side is too strong. It is failing because the reward structure makes the most effective playstyle the least enjoyable one. The game doesn't just allow tunneling, camping, slugging, and exploit stacking, it selects for them . The 10th anniversary proved it at scale: hand out gimmicks with no counter-parity and even a
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  • older killers' bloody weapons drip with blood when used, and it's a really cool effect that hasn't been put on a killer's weapon since Artist, and stopped after Sadako/Dredge. and I'd love to see it return, some weapons like Singularity's scythe or Jason's machete would look really cool dripping with blood and I'd love to see it added back on these newer killers
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  • Survivor Profile: Joe Goldberg Joe is a master of observation and blending in. His perks allow him to track threats from afar and gather critical information, though his fixation on others can sometimes put him at risk. Unique Perks Book Smarts - Your deep understanding of structure and history makes you highly efficient. You decode, repair, or search chests 8% faster, but missing a ski
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  • Hello! While I am excited about the upcoming prospect of a movie, I can’t help but think that Dead By Daylight would be so much better served as a series whether it be animated or live action. There is just way way wayyyy too much lore to properly do the IP any real justice within the confines of a 1.5hr - 2hr movie. Even if the movie gets sequels provided it does really well, there’s only so m
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  • It's just a pet peeve, but I hate having to go through every singer killer and survivor and all of their customizations just so I can get rid of the notification symbol for the store. would it be possible for a read all notifications type button for the store items?
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  • behaviour, trust me, you really do not have to playtest every single number change you make in notepad
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  • Hello Behaviour Support, I wanted to share my thoughts about Ghost Face because, as someone who genuinely loves this character, it's becoming increasingly frustrating to see his current state in Dead by Daylight. Ghost Face desperately needs a major rework. His identity is built around stealth, stalking, and creating fear, but in practice, those mechanics simply don't hold up anymore. Whether
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  • Hello BHVR Team, I have a small but very useful Quality of Life suggestion for Killers regarding Hex perks. Suggestion: Add a simple visual indicator that only the Killer can see: When the Killer gets close to one of their Hex totems, the corresponding perk icon appears above the totem (similar to how certain effects are highlighted). Or show a small floating icon / colored aura / symbol tha
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  • Anytime the survivor is pinged by Killer Instinct, the survivor can see the killers Footsteps for ( X ) seconds.
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  • I really wanted to see some perk changes after diminishing returns was introduced. Can we hope for perk changes soon?
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  • Hag is considered one of weaker while also not very popular killer that got outdated with existance of newer killers. Power: → Wiped traps will now reactivate after 30s if not replaced or recycled. → Add option to replace trap within it's effective radius. → Increase Hag's base movement speed to 4.6 → Hag can teleport to chosen trap manualy once every 30s (can serve as partial antiloop) → T
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  • Hello Behaviour Interactive Team, I'm a huge Dead by Daylight fan and wanted to share a fan-made chapter concept inspired by Resident Evil 7. I imagined Eveline as a new Killer, "The Child," focusing on psychological horror through Mold infection, hallucinations, and map control rather than direct aggression. I also designed a fictional Patch 11.0 infographic to visualize how this chapter could
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  • Hello everyone, I put together a concept for a new Clown cosmetic and wanted to share it with the community and the devs. Since Kenneth Chase's lore establishes that he uses various disguises to lure and trap his victims, a fake police officer uniform makes perfect sense. It fits his morbid personality and would be genuinely terrifying to encounter in the trial. Here is the breakdown of the
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  • I know werewolf Killers have probably been suggested before, especially now that Dracula has a wolf form, but I think this would be different because the main idea is not just “add a werewolf.” The hook is: one character who is both a Survivor and a Killer. Her human self would be the Survivor, and her werewolf form would be the Killer. The Entity basically takes someone already cursed with
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  • i think it would be fun if there was a button to pet Maurice! when i’m on that map, i love doing the gestures to mimic petting him, but it’d be neat if there was an ‘active ability’ thing but just to pet him! maybe it could activate once throughout the trial so no one is wasting time doing it. idk if that would be possible, but i feel like he deserves to really have a good head pat!!
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  • I'm blindly going into this, I'm kinda going to wing this whole post and hope for the best. --- Obviously, as the title suggest... South African servers me and a large community of South Africans since the announcement of dedicated servers have hoped that South Africa might see some action and that we'll be maybe get servers and that we'd be able to officially be able to locally play with other
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  • THE WENDIGO "The hunger never ends." A relentless predator driven by an ancient curse, The Wendigo stalks its prey through the darkness, feeding on fear before delivering a brutal death. Survivors who linger too long become overwhelmed by its presence, making escape nearly impossible. Power – Primal Hunger The Wendigo enters a supernatural hunting state fueled by starvation.
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  • Hi BHVR, I have been playing DBD for a few years now, and I somehow can't stop. I have about 4000 hours in the game (not much compared to some) and really love it for both killer and survivor. I would say Adam is my favourite survivor and Legion is my favorite killer. The only gripe I have about playing is that when I do play, I am on 190-220 ping. Now I'm not sure if you can relate to the
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  • I play all of the range killers. ALL of them are slightly to the left which means I can focus on the survivor before using it. Jason's reticle is at the tip of his spear and slightly on the upper-half of the spear itself. To hit someone, you have to make sure it overlaps very slightly, but my problem is, I end up focusing so much on the spear tip to line it up, that I lose track of the survivor b
    2 comments 41 views last activity
  • The notification bubbles for when a survivor gets hooked, or a louse notification goes through for the killer has been around since I started playing 5 years ago, and I'm assuming has been around pretty much since the beginning of the game. Why on Earth does it cover up everything else on screen? The amount of times I have been on a generator as Survivor, someone gets hooked, the bubble pops up,
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  • When will we be able to play with other consoles and pc? and should add 60fp-120 to switch 2 taking forever
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  • If you are able to I suggest adding a Dying Light DLC. The Survivor in this pack should obviously be Kyle Crane. Like cmon, cant really choose anyone else. Abilities could be: If hit kyle can counter and stun the killer for 5 seconds or so (can only be used once per round). The Killer, again shouldn't be difficult to guess, a volatile. It has a multitude of variants. The first one in dying l
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  • The Legion should have a special skin when every time you go into frenzy there is a puff of fog and it switches to one of the four (Frank, Julie, Joey, or Sussi) then the Mori should be all four of them passing the knife around taking turns. It would be in line with the lore and just be so damn fun. Really drive home the legion nights from the comics.
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  • it’s just a little thingy the addon Iridescent Company Banner blocks the exit until the end of the hunt. Please make it that the blockage of the exit gates lingers 5 seconds longer after the hunt…. - no matter if the enemy is downed or not … that would make it more useful as today you can easily get hit and then leave
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  • Maybe make actions like vaults, repairs and healing slightly slower? Kinda like a reverse Resilience?
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  • Add-on Rework Suggestion: Giving LoPro Chains a Balanced Second LifeThe Problem: The current iteration of LoPro Chains is deeply unsatisfying. Removing the post-break curve window while keeping the Deep Wound nerf leaves the add-on with virtually zero high-skill reward. Hitting an injured survivor only to grant them an Endurance-style speed boost feels like the Killer is being punished for maki
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  • Realm repeat prevention has only had the opposite effect of what it was supposed to do. Because some realms only have single maps within them while others have several, realm repeat prevention has had the effect of drastically reducing the odds of seeing any individual map that shares a realm with others and drastically increasing the odds of seeing maps that don't share a realm or only share a r
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  • Speaking truthfully, I know many killer mains (If not all) have had a poor game where all gens pop and they just know its over, so then the killer has to go through the motions of either trying to pray they can hold onto a 1k or just have to force survivors out of the exit gates. So I feel like healthy gameplay mechanic for both sides would be allowing the killer to DC without punishment once al
    9 comments 131 views last activity
  • Me personally I think Dexter should be a new chapter in Dead by Daylight. Along with the Terrifier and Scooby-Doo chapters. Dexter would most definitely be the killer or one of his biggest targets in the series such as Brian Moser. The survivor should be James Doakes unless they do two like the Resident Evil chapter, then it should be James Doakes and Debra Morgan. Dexter should be more like a gh
    2 comments 51 views last activity
  • Please if we are keeping the smaller size version of RCPS could we please get the second floor of the library back? With the revamped size of the map the generators feel too close to each other. I feel like since the map is smaller now the level a verticality wouldn’t be a bad re addition to help make the map a little more spaced out to make more breathing room between generators.
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  • The Perk has too many restrictions to be good, it has a cooldown, so if you by a miracle manage to stun the Killer within the 30 second window again you're out of luck. It also doesn't replenish your item ever again no matter how many stuns you pull of if it is at its maximum rarity. So I propose a few changes! Exultation Stunning the Killer with a Pallet: Recharges your held Item by 15/20/
    3 comments 192 views last activity
  • Just wondering cause I swore before we lost the Event rarity that event items would not "upgrade" and just recharge the item. But I might be misremembering. Also, can we please get Event Rarity back? It makes so much more sense than what we have right now. A "Rare" Banquet Med-Kit (as well as every other Event Med-kit) is equal to an Uncommon meanwhile the Toolbox is actually equal to Rare. An
    1 comments 51 views last activity
  • As above, Jason shouldn't be able to see people on totems in Omnipresent Evil, at the very least not Hex totems. It makes it insanely easy to patrol totems with Thrill of the Hunt, making it painfully obvious when someone is on one. probably 2 in 3 of all the games I've played against a Jason have been a totem build with Thrill, Ruin, Blood Favour, and either Undying or Pentimento, and I don't kn
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  • Trapper is miserable to play for one reason: collecting and resetting his Bear Traps. Yes, he has Iridescent Stone and Trapper Sack, but both have major flaws. Iridescent Stone randomly resets a disabled trap, which could be one sitting in the corner of the map that you'll never use. Trapper Sack removes the need to collect traps, but prevents you from picking them back up after placing them. A
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  • I know alot of ppl will disagree and alot of pc players wont understand but wesker will be my example. Call it a skill diff or what ever but characters like wesker, billy, blight etc are almost unplayable on console due to weird controls and clunky movements. Wesker especially. I feel like he needs a reword or atleaat some sort of buff even if its just for console to compensate for the difference
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