Feedback and Suggestions

Our team will be happy to read these!
  • Why is it, any decent playable killer always gets nerfed, in any way, but survivors can communicate via chats or audio vcs, complain about killers trollings and killers get handled quick, while left in the dust, like the banquet why not just give survivors a diaper and a bottle while your at it and keep us killers without any goods to see from an event... you have nerfed all descent killers, I bo
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  • I can't believe you didn't see any issue with this grotesquely Survivor-sided event. I'm a Killer main of 8 years. I quit.
    5 comments 61 views last activity
  • The Shape : Innate Skill: Increases the Stalk Meter fill rate by 25% Increases movement speed while stalking by 25% Increases the charge speed of Slaughtering Strike by 15% Team Skill: During Evil Incarnate Mode, your teammate's lunge attacks are increased by 20% The Hag : Innate Skill: Increases Phantasm Trap setting speed by 35% Increases Teleportation range by 35% Increases
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  • As the title says, why can some killers use the event in power but others can't…?
    3 comments 41 views last activity
  • This isn't even about it being balanced or not anymore, the game flat out isn't balanced in the first place so i find it very annoying when me the people i play with q up and are forced to lay on the ground for ages with no chance of even winning the game in the first place, it is so frustrating because it is clearly what the game wants the killer side to do (slug the survivor side for ages just
    1 comments 21 views last activity
  • Hi there, i never knew about this reddit page, I am a casual player. I've got an ideia for DBD and might BHVR take a look. Could we have an option to adjust the AI difficult when playing in custom games, so we can practice? For default, the AI bots have an omniscient view of the map, making mind games and ranged/stealth killer almost useless against them. Here what I suggest, BHVR can implement
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  • hi, i really would like to have a killer that is a Skinwalker i wish he had this look: so, for the power Skin walker is a 4.5 m/s, Tall that doesnt walk with 2 feet, but like an animal. His power: So his first power should be clone the DNA of the Obessession, with that he would look equal to the obessession without itens, of course… and he wo
    4 comments 81 views last activity
  • Instead of holding down both the right and left mouse buttons to throw the Trickster's knives, it would be more interesting to have a way to switch to throwing mode (M2) while holding only M1.
    0 comments 11 views last activity
  • I'm new to the forums and created an account just to give feedback on the mode. I've been playing for almost 10,000 hours. 
 A big problem with the main event is that it's balanced around specific Killers. Some Killers thrive with poison in their arsenal, while others struggle even with poison because they're often on foot. And for those who just walk (like Trapper, Wraith and etc.) no chance
    0 comments 51 views last activity
  • Hello Behaviour Interactive team, I would love to suggest a new Resident Evil chapter inspired by Resident Evil Requiem . The Resident Evil collaborations in Dead by Daylight have been some of the best content in the game, and many fans would be excited to see the new characters from the latest title join the Fog. In particular, I would love to see Grace Ashcroft added as a survivor. She i
    32 comments 823 views last activity
  • part of the reason I think is because there's too many reports to go through, but then again, if they actually played their game like they say they do, I feel like it would be pretty easy to spot the major issues with the games current state. But probably like all dbd players, they also hate dbd. Killers are too strong, swf is too strong, seems like the problem is matchmaking to me but what do
    0 comments 31 views last activity
  • I’ve been playing dbd for 8 years on and off but mostly on. In all my years, i have never, i mean never seen a killer so broken and not looked after.I dont play poorly and i actually try my best to win games against The Ghoul and 9 times out of 10 I lose.I never thought this killer was good or fun to face and all the games against him are miserable.Putting aside the part that he doesn’t even fit
    5 comments 81 views last activity
  • It's way far back and if you are in a building you just ending up seeing a wall
    1 comments 31 views last activity
  • Objective: Completely transform the Skull Merchant's power to eliminate passive/static generator camp strategies ( 3-gen ). This redesign completely removes the Claw Trap mechanic , shifting her kit toward mechanical skill, quick reflexes, and fair risk-reward interactions for both the Killer and survivors. 1. The New Power: Active Patrolling Drones Dynamic Deployment: Instead of deployin
    0 comments 31 views last activity
  • Hello, Behaviour Team,I would like to start by expressing my great admiration for your work and for the universe of Dead by Daylight. As a dedicated fan of the game, there are a few important points that I would like to bring to the team's attention for future improvements.First of all, I request a complete overhaul (remake) of Chris Redfield's appearance and voice. Currently, his visual model an
    0 comments 11 views last activity
  • The cheater problem in this game is out of control. It's baffling the level of 'subtle cheating' going on, and something really needs to be done about it. I personally wish we had something like Riot Vanguard to prevent the cheats. I know people don't like Vanguard because they feel it's an overreach. But when I'm playing Valorant or LoL, I pretty much never run into hackers. And when I do, the m
    0 comments 1 views last activity
  • Would love to see Solid Snake join DbD as a Survivor. MGS isn’t horror, but Snake’s spent his whole career surviving impossible odds and terrifying enemies, so he fits right into the Fog. Why he fits: One of gaming’s most iconic survivors. Stealth is his whole thing, fits DbD’s gameplay perfectly. Classic “ordinary guy facing extraordinary horror” energy Perk ideas: Infiltrator. Scratch marks
    3 comments 61 views last activity
  • You could be robbing us blind; but you're not. (This is just a huge yapfest, btw) Every year, the number of Leon S. Kennedy fans grow. It's undeniable. The character's popularity is increasing. I was 3 when my grandparents sat me in front of a PS2 and put on RE4; because that was a smart idea. I watched the world barely recognize the character, to social media making so many memes of him, nearl
    1 comments 41 views last activity
  • Tab needs to be able to be rebound to other actions. I have used TAB as my sprint key for the entirety of my time playing DBD. I have seen many other posts about this topic, but I wanted to add another one to help make sure people understand how vital this is.
    27 comments 793 views last activity
  • I think The Other Mother would be a very unique killer in Dead By Daylight; she might not fit the game's horror theme, but from my point of view she would be a fantastic killer. Her Basic attack would be her claw, a hand forged from knitting needles. Her power in the other hand would be that all the survivors spawn with dolls (in this case Coraline) that they cannot get rid of. The Beldam can see
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  • I had an idea for an Obsession x Dead by Daylight collaboration that I think could fit the game's horror themes surprisingly well. New Chapter: Obsession A new Killer emerges from the Fog: The Obsessed. Three new Survivors stand against her: Bear Thompson Ian Mercer Sarah Delacroix A single twisted wish shattered reality, dragging them all into the Entity's Realm. Killer: The Obsessed Real
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  • Buff to pig When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor. the boxes should act like an interaction point like all the other interaction point killers. but I understand why someone could think seeing the boxes at all is problematic. it literally just helps you push the survivors off the boxes, and you won't know where you
    18 comments 242 views last activity
  • Currently, residual manifest mainly leads to a gamethrowing amount of timewaste leading to there never being a reason to run it, and not really giving you any reason either to not just bring the strongest flashlight into the game from the start. This rework will make it a real useful perk and allow it to be a staple in the subgenre in which it is used ❤️ REWORK: After seeing the killer for a t
    1 comments 51 views last activity
  • Killers such as Huntress, Deathslinger, Trickster should permanently be 4.6 m/s because as we currently see with Jason, it's not OP to be 115% with a Ranged Projectile, and Trickster was 115% in the past but it was really dumb to nerf him back to 115% It wouldn't be op for any of them to be permanently 115% as the current meta is just to hold W and rush generators, and 110% killers like the ones
    18 comments 323 views last activity
  • Hey, I was wondering what the reason was that ranked hasnt became a mode in dbd, after hitting iridescent the game is basically boring and just becomes a game where you are just trying to hit 100. If ranked becomes implemented it might make more players stay or come back to the game more often also some ideas towards ranked rewards can be badge,banners,charms or even seasonal frames like the OG s
    3 comments 61 views last activity
  • I am a sucker for bad puns. I saw the opportunity, and I took it, so I doubled my work load and combined our boy Bubba and our girl Amanda (plus Tapp) and made a Comeback of both of the Chapters! Expect more references than what you're used to! Both of the Killers had rather awful Add-Ons from a lore-based perspective. The Game
    0 comments 31 views last activity
  • DBD has yet to catch up with modern games, allowing their players to set the value of individual graphic settings instead of the current restrictive presets. whether the GameConfig graphic settings are automated by UE or not, they deserve to be adjustable individually in the settings graphic menu, in the video section, as a subcategory after "RENDERING.". the graphic presets should still be an op
    4 comments 82 views last activity
  • I tested this recently and timing was changed to be very precise otherwise Wesker would hit you but right now after Jason patch or bug fix patch there's no timing at all and he hits you every time no matter what, sort of like with the Ghoul not so long ago. This feature was existent for a very long time and sort of a skill expression, without it Wesker just counters any good pallet and there's n
    15 comments 253 views last activity
  • Hello and best regards to the entire BHVR team. I would like to lodge a complaint: even though you slightly increased the number of cakes, it is still woefully low compared to previous years. I’ve been with the game since 2019 and am dismayed by this approach. I hope you’ll consider extending the event and increasing the number of cakes—or simply extending the event by another 20 days—so we can e
    1 comments 31 views last activity
  • Acompanhamento da inscrição no Programa de Criadores do Dead by Daylight Olá, equipe do Programa de Criadores do Dead by Daylight, Espero que estejam bem. Escrevo para verificar o andamento da minha inscrição no Programa de Criadores do Dead by Daylight. Enviei minha solicitação há cerca de três meses e compreendo que o processo de análise pode levar algum tempo. Gostaria de saber se poderi
    0 comments 21 views last activity
  • This is rather subjective of course, but I find that previous orange lighting was much more pleasant to the eye, and I personally dislike the current muddy green, it looks way worse in comparison This should also be not as problematic now due to the fact that color of scratch marks can be changed so they are no longer as unclear with old Borgo's lighting
    5 comments 61 views last activity
  • Hello BHVR team, I wanted to suggest a possible licensed collaboration idea for Dead by Daylight: a Far Cry 5 chapter. Far Cry 5 already has a strong horror-survival atmosphere that I think could fit Dead by Daylight very well: isolated forests, cult compounds, bunkers, radio towers, rural horror, and the constant feeling of being hunted. Hope County has a lot of visual and thematic potential
    0 comments 61 views last activity
  • Jason should definitely have a cool down after going into omnipresent evil. We can get crows from him constantly staying in that mode for so long and he can teleport anywhere! Cooldown of at least 20 seconds would be more fair. When your down to 2 people or even one there’s nothing much you can do because any movement triggers him to teleport directly to where you are. I literally am losing my wi
    1 comments 41 views last activity
  • i feel like u guys should add the red devil from scream Queen as a killer and also like his abilitys could be like him having to lurk in the shadows and his weapon is a black devils trident and for the survivor i feel like u guys could add chanel #1 or 2
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  • Current gameplay allows Jason to use his power indefinitely, which undermines the purpose of the endgame. At minimum, adding a cooldown would help preserve meaningful endgame counterplay. While highly competitive players will always optimize available mechanics to secure a 4K, removing endgame interaction entirely weakens that phase of the match. As it stands, matches can be unnecessarily prolong
    0 comments 24 views last activity
  • Currently the game feels like a vicious cycle of similar matches over and over. 1 in 4 of my survivor matches this week has had a teammate disconnect, either in the first chase or once they saw what map they were playing. 1 in 6 of my killer games has had a survivor disconnect, sometimes the entire team. Perhaps the cause is just monotony? Idea 1: Allow survivors to personally ban a kil
    4 comments 65 views last activity
  • The Problem Dead by Daylight’s current balance loop relies heavily on "band-aid" perks to fix player behavior. Survivors are forced to bring anti-tunnel/anti-camp perks ( Decisive Strike , Off the Record ), while Killers feel forced to stack 4 slowdown perks to combat early-game generator speeds. Early-game hard tunneling entirely denies people the ability to play, ruining the casual experien
    0 comments 31 views last activity
  • Hello Behaviour Interactive Team, I'm a Dead by Daylight player, and I really appreciate that you added Springtrap to the game. Thank you for bringing one of my favorite horror characters to Dead by Daylight. I would like to suggest a few improvements that I believe would make Springtrap even more enjoyable to play and more faithful to Five Nights at Freddy's. First, I think Springtrap's
    0 comments 22 views last activity
  • I have absolutely been open about wanting a ranked mode in DBD. but one of the main issues with the idea is that it would get stale. the top of it would just be the exact same killers and builds. game in game out. there are a lot of potential issues. even for people like me that like to sweat, it would be very unfun if it was the same things every single match. so my idea is in each "ranked se
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  • please bring back the mobile version,even if it´s a paid version
    2 comments 41 views last activity
  • This has been asked for for awhile but asking for it again, It does not even need to be the entire roster, Maybe just the 2v8 Killers as they have been programed as they work when someone dcs in 2v8. Would even be happy with just the starters as bots or even the current tutorial bot for the least amount of change needed. I am solo player and sometimes would like to test things without having
    0 comments 21 views last activity
  • I'd like to see a killer based on a Jorōgumo. Abilities Her attack should be her biting her victims inducing her venom Summon minion spiders, they basically alert her and latch onto survivors like a tracker She could use her webs to trap and immobilise a survivor or latch onto them to keep them from escaping chase. She should be able to leap like a spider too Her grabbing animation shoul
    0 comments 11 views last activity
  • This game's controller settings are outdated. We have a preset acceleration, deadzone,..., only thing we can change is the sensitivity. And unfortunately, this is hurting the enjoyment of playing, especially for killers. There's so many interesting killers like springtrap, deathslinger, pyramid head, and many more, and what do these killers have in common? They're ranged killers, which require
    1 comments 51 views last activity
  • Hello dbd devs love your game and I just wanted to make a suggestion for a new gamemode that could possibly be turned into a future gamemode and permanently stay its a sandbox or playground gamemode i was thinking about this because i thought of it as a fun way to meet friends, it could either have an ingame chat or vc, you can pick from survivor or killer, 16 players are allowed in there could b
    2 comments 21 views last activity
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  • How are there still no changes considering that she has been bottom F tier (at least according to bigger creators like Otz, but also in my experience) for like the past 2 years? I cant describe how bad she feels to play, especially in higher levels of play
    26 comments 351 views last activity
  • A list of changes I'd like to see. Don't read too much into the numbers other than whether they're big or small. The idea behind many of these ideas is to adjust where certain killers are specifically too good at slugging (instead of basekit antislug) or frankly just annoying. Oni and SM are general comments from having played them a lot. The perk changes are either neat little buff ideas, or
    10 comments 202 views last activity
  • However, since the initial feedback was still ignored i'll continue to hold onto both the 10 mil bp code and not claim the 5 million until the cakes have been lowered in rarity. If they don't get lowered... i'll just spend the points on the last day possible.
    4 comments 141 views last activity
  • The Toothy Torte event offering being very rare is pretty dissapointing. The anniversary is the time of the year when I play the most consecutively to stock up on those offerings so that when I play with friends we can stack offerings for maximum bloodpoints, giving us incentive to play during otherwise boring times of the year when there are no events or killer/survivor releases. The rarity of t
    3 comments 426 views last activity
  • Good day, several people in the community including myself have been wondering to why is this year’s offering set on very rare category instead of common/uncommon as the previous years :/ Even after this week’s ‘fix’, we keep getting only a cake every now and then. I just spent 2 millions and it only got me 23 offerings, whereas last year with the same amount of bloodpoints, it would give almost
    0 comments 22 views last activity
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