foomongus
foomongus
About
- Username
- foomongus
- Joined
- Visits
- 189
- Last Active
Comments
-
@Dipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095554#Comment_4095554
With last survivor standing, Exit gates should slowly power themselves like EMC printers with Singularity, that way it's a hide and seek and not a possible impossible escape
no….. we shouldnt be rewarding survivors for losing. the entire point should just to be to bring the game to close.
-
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095548#Comment_4095548
this is simply untrue; hatch is an in game mechanic to encourage ending the match that isn't just straight up pulling the plug.
Without the hatch mechanic, why would I not just reset crows until the server closes? because doing gens at 1 survivor left is 99% impossible. It's how you get the survivor moving to give the killer a chance. The hatch gives hope.
it's killers that get mentally worked up over the hatch. it's merely a formality to close out a game whose conclusion has already been determined.
No, you assume hatch is the ONLY option. which isnt true. far from it. there is infinite ways the game could end without hatch. much better ways
in my opinion the best way is to just skip it entirely. if one survivor is left alive, then power the exit gates and start EGC. there, much better then survivors getting an escape from a single button press.
-
i mean, hatch is already a bad mechanic. having a system that reduces it a bit is good. especially when the system is a small reward for winning as killer while hatch is a reward for losing as survivor
-
this depends on what you mean by "
"Communicates with a backend server for your account — not with DBD itself"
what server? and what does it communicate exactly?
-
no, they said they would like to. but due to how it affects Q times it is not a viable thing to do. people are overreacting to a visual bug in the PTB
-
What makes the doors connect? Im a bit confused. is it the door you are currently teleporting from connect to the one you teleport to, but the one you teleported to stays connected to the one it already was?
-
So we are gonna see what the interaction behavior changes are in the stream?
-
Duty of care can be an issue. and babysitter kinda just makes the whole issue of survivors being borderline invincible for way too long after being unhooked. and removing haste from singularity and just changing it to base move speed night be confusing to newer players as they likley wont even know about the 3%.
The buff to batteries may also be an issue. but considering its only near completed gens. we will have to see
-
@lettuchia said:
Please just remove singularity's extra movement speed entirely...and babysitter didn't need a buff whatsoever
Singularity still get his 3%, its just base movespeed when active and not a haste effect. in general. this doesnt change anything about him
-
Ok. This is REALLY ######### BAD FOR ABANDON
Killer should not be PUNISHED FOR SURVIVORS NOT DOING THE OBJECTIVE. Make it a draw for killer BUT A LOSS FOR SURVIVORS if abandon cause the 10 minute timer
And survivors SHOULD GET A LOSS IF EVERYONE IS DOWN. why would they ever NOT abandon. since they cant win anyways if they stay in game IT WILL COUNT AS A LOSS. yall literally made the abandon feature a free get outta jail card for ATLEAST 1 SURVIVOR in every match.
this seems so backwards. and now the end game mori is just kinda pointless also. this whole system was implemented horribly
-
Im mostly happy with the ghoul changes, exept for the range one, im kinda iffy on that
