Feedback and Suggestions
Our team will be happy to read these!
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First off, let me say I'm grateful that BHVR made it so players are now guaranteed an anniversary offering in every level of the bloodweb. Even if the static nature of the offerings still leaves something to be desired compared to year 8 and before, that was a wonderful change. However, there's one issue: P100 bloodwebs. I like to stock up on enough offerings to last me throughout the year on al2 comments 42 views last activity
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I already posted this a few days ago but it didnt get much attention) I'm not posting it again for attention I just wanted to see if anyone had any other thoughts: Jason's ability, omnipresent evil, is a little overpowerd (in my opinion) - I was playing a round earlier, and it came down to exit gates. But the killer knew which exit gate I was at and used his ability to camp the switch which I3 comments 131 views last activity
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1. New Power: "Fear Meter" (Replacement for Stalking) Instead of standing still to stalk, Ghostface gains "Fear" by actively pursuing survivors. The longer a chase continues, the more the victim is affected: 0-50%: No mechanical penalties. 50-70%: Survivors begin to experience subtle audio/visual cues, causing panic. 70-90%: Survivors suffer from movement penalties and their aura-rea1 comments 61 views last activity
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As much as I love that DBD has taken the effort to implement many pride charms, I do think there should be more of the less famously recognised ones. e.g. romantic flags like Biromantic rather than just sexual ones, abrosexual, neptunic. Ofc this is just a few from the top of my head but I think it'd be cool to see more.1 comments 41 views last activity
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One of the biggest mistakes Dead by Daylight has made in recent years was removing map variants. They added so much replayability to matches, and I honestly think the game feels more repetitive without them. When people think back to older DBD, one of the biggest strengths was that every match felt different. You could load into Coal Tower or Suffocation Pit, but you didn’t instantly know ev0 comments 51 views last activity
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May be hot topic, but elusive is not a good status effect and shouldn't be implemented when stealth mechanics in game work differently. What elusive does: → hides scratch marks, pools of blood, grunts of pain and auras Elusive is lost when: → you receive any damage or infection → Note that compared to other stealth perks this one doesn't hide footsteps, coughs and breathing sounds Currently0 comments 41 views last activity
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There's no real way around it, it just sucks. So many matches feel miserable to play, whether it's because of how many pallets are on every map, how tight and overly safe the newer maps are designed, the lack of any significant changes to killers desperately needing those changes (Ghostface, Trapper, SM, Hag, etc.), or how so many perks, addons, and even some powers are completely negated by cert4 comments 92 views last activity
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His sauna rock addon is so strong, you cant use any exhaustion perks at all and crouching during a jumpscare still triggers it, paired with the haste he gets when coming out of jump scare or being impaled and trying to extract while also being hindered is really oppressive whilst also having a projectile is really strong.12 comments 181 views last activity
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Would be awesome if we could get a perk called PIGGYBACK used at endgame so you can pick a player up to get them to safety so you can heal them. Or run out the exit gate with them. With them on your back you would go with a speed in between walking and sprinting. or maybe use tokens to be able to use piggyback during the game.2 comments 31 views last activity
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First I want to say I understand the point of the current matchmaking penalty system, it aggressively punishes disconnects and encourages the player to stick to the trial even when it gets frustrating. That's the beauty of DbD, the back and forth nature of each match. However, this game isn't Cs:GO, Valorant, Siege, or Rivals. It has a healthy E-sports scene but the game is not made to cater to1 comments 31 views last activity
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My goal with this rework is to give the Trapper a new theme along with a buff. The Trapper's matches are often defined as "setting a web" so I figure, why not lean into that? The Trapper will be now known as Spider lord, or some bs like that, and his mechanical bear traps would be replaced by something more... organic. He'll have a set number of charges that he can lay at the beginning of the ma0 comments 21 views last activity
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As the title says, I'm not a native English speaker so I'll make it quick. In recent version of the game after the perk descriptions were reworked, we lost those delightful flavor texts on the perks, although we get them back now, but it did not restore them entirely. There are still some flavor texts missing. I noticed that most perks before the description update have flavor texts before effe0 comments 21 views last activity
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hello dev. Team… I have got an idea how to make the stamina meter of the current anniversary event into the normal match mode. - most killers are unhappy with the survivorsided way of many situations in the game, to give the killers the chance for more pressure back I have the right fit for you. Years over years, deep wounds are a joke to the game. The bleeding never really downs someone b5 comments 101 views last activity
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Honestly trying to track condemned on sadako right now is just miserable. I don't get why we have to play a guessing game with our own power when killers like plague get perfect hud meters. And It gets completely unplayable when survivors bring identical clone squads, which makes your mental math is totally scatter. You teleport to a tv, a ring appears on the HUD and that's it, so you can’t tell2 comments 41 views last activity
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For survivors: No scratch marks for a while after being unhooked. If the killer hooks the same survivor twice in a row, the haste given from being unhooked does not go away until healed or knocked down. For killers: If the killer hooks a survivor who is not the same as the last hooked survivor, the generator with the most progress goes down slightly (and/or perhaps highlighted). [If17 comments 252 views last activity
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The perfection seeker: My killer is a strategy and stealth based killer. his perks are gonna be 1. Stalker: when The perfection seeker becomes a corpse twitches will be 25% less noticeable and gets out of skin 30% faster 2. Robotic ninja: after hooking a survivor, the survivor will not scream nor make any identifications of where they got hooked and grants haste 2 for 7 seconds. 3. Futuristic eye0 comments 11 views last activity
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Just giving a spot for the community to collectively pile perk ideas for the devs to get inspiration from for future chapters. Listing some of my own ideas as well. Numbers and things can easily be adjusted for balance, just focusing on the ideas/concepts themselves :) I will continue to update and add new perks as time goes on as well so be sure to check back! Post your ideas! -Killer-40 comments 1,643 views last activity
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I've been playing DBD for a while now, and while I don't have that many hours and I'm relatively new to the game based on DBD's lifespan, the frequency which I play makes me see a lot of problems that the game is having right now, to both sides, and I also like to hear what the community says. While some other topics of balancing are way more complex, I feel like the Shrine of Secrets can be8 comments 141 views last activity
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since spine chill been gutted and useless chase perks do not exist in this game anymore. Doing gens, hiding in terror radius, cleansing totems, are very boring to me.8 comments 131 views last activity
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They are horrible. Why do you guys continue to change maps that were completely fine into awful ones? We have Coldwind, Haddonfield, Yamaoka, Ormond, and a lot more. The new tiles on certain ones are so unsafe that it's actually hilarious. Ormond now has so much junk piled in the map, so many deadzones, and it feels so bad to the point that bringing map offerings are mandatory because if you get21 comments 611 views last activity
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When in the killer TR, killer leaves light marks. Those lasts 20s and if stand still on them for at least 4s you gain elusive untill you touch them no more, lasts 15s. Light marks can be tracked through walls wihtin 15m.2 comments 61 views last activity
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Is this something that's planned for the future? I needed my William Birkin badge yesterday.2 comments 51 views last activity
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Make him 4.6 again? Make main event more prominent again? Make ricochet basekit?0 comments 11 views last activity
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As a lifelong castlevania fan and a big dbd fan obviously, I feel like Richter's face quality is really bad. I feel like the general opinion of Richter's face in this game is that its just ugly, it looks really really weird which is a shame since he is from my favorite Castlevania game too (Rondo of Blood) I'd love to buy this skin if the face wasn't so off, I just can't get myself to buy it ca7 comments 131 views last activity
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Cross examination is about to become useless even though it’s has a very low pick rate, we’ve had to deal with Jason, a very oppressive killer, which is fine. But can we have something to fight back with? It’s well balanced if you use your eyes, a couple lost chases ain’t affecting the average match. survivor has to learn to counter over 40 killers but killers only need to counter DS or DH? Can1 comments 51 views last activity
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Why is every single inside map so UNBEARABLE, both when i play on killer and on survivor - it genuinely feels like torture especially for new players, it just makes the game something to endure rather than play. There should be something to allow players to avoid inside maps - maybe an offering or something? But even map offerings are practically useless at this point, im not too sure what change1 comments 21 views last activity
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Please give us the option to abandon when slugged with 2 players left, there's no reason to make us sit there until we bleed out to death whilst the killer runs around the entire map trying to find the last survivor.7 comments 102 views last activity
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The event features a buff where eating a dish makes you intangible, yet all the killers' abilities still work. What’s the logic behind being intangible but still getting hit by the Huntress's hatchet or Jason's spear? It makes no sense; it feels like the event was rushed and slapped together—really poorly made. Then there are the tables and chairs for grabbing dishes; on many maps, the layo1 comments 21 views last activity
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I know it's been asked for many times and I doubt my 2 cents will make a difference, but I really hope that there is an update for this in the near future. It feels like we miss out on a part of the game without it.0 comments 11 views last activity
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Please bring back the 2v8 gamemode. It was honestly the best gamemode for killer mains because we could finally play with our friends.1 comments 21 views last activity
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This is it!! Exactly what the title says. Being able to customize Victor would make them so much more popular.0 comments 11 views last activity
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Behavior please bring dbd mobile back I’m begging u it was so fun I loved it please bring it back or aleast try.0 comments 11 views last activity
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(Pardon me if you guys are already aware) Something huge to keep in mind with any ghostface alterations you guys might make in the future: There is currently no way to play around cross communication with Ghostface, you can never sneak up on anybody if they're in a call, it's ridiculous.0 comments 21 views last activity
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The perk "Smash Hit" gives a survivor 50% haste for 4 seconds, with 20s exhaustion. The perk "Lithe" gives a survivor 50% haste for 3 seconds, with 40s exhaustion. (Balanced Landing too) Why does Smash Hit have a longer duration with shorter exhaustion? Because it's more situational, and harder to activate. By this logic, shouldn't Sprint Burst be active for 2 seconds with 60s of exhaustion?7 comments 121 views last activity
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The invocation perks so far are kinda meh, but i have a very interesting idea for one. Sit in the basement circle for 90 seconds in order to project your astral form into the realm. In this state you can move around the map and still heal/repair/unhook but perhaps at 50% the speed. No items can be used or held. The killer still sees you as a normal survivor but once you get hit appear back in you1 comments 31 views last activity
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Topic is obvious. New killers powercrept original concept killers. FE: → Dracula and Jason vs Spirit → Dracula vs Pyramid Head → Myers vs Chucky I haven't seen the powercrept killers in a while and reason is obvious, when part of killers kit is whole kit of different killer, a lot of times even better the original concept won't be appealing anymore. So this should be kept in mind.9 comments 132 views last activity
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It was confirmed as part of the series of attempted apologies that the reward structure for the Black Banquet with 27 cakes per prestige was not only intended, but outright the goal moving forward for event reward structures, and that the 9th anniversary reward structure (which, to be clear, was a gigantic dip below the 8th anniversary reward structure) was too high and needed to be deconstruct6 comments 91 views last activity
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Ok, so let's discuss Sprint Burst - one of, if not the strongest and most OP perk in the game. My suggestion is that we need to balance it with Lithe and DH first of all, to create more variation among exhaustion perks. WHY NERF SB? I believe Lithe and Dead Hard are very well balanced perks that require skill, can be countered and have a level of risk/reward that is fair on both sides. Nei45 comments 2,373 views last activity
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Add voicelines and a unique mori, and I would buy this skin in an instant. Lines would be like: When he kills someone: "Target neutralized" When starting a chase: "Target acquired" Custom Voice lines if chasing/downing/killing Leon, much like how Nemesis shouts STARS when he locker pulls a RE character. Also his mori has GOTTA be a neck snap.2 comments 31 views last activity
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Many of us can agree that Trapper needs some kind of buffs, right? I feel like one simple way would be to AT LEAST give him all his traps at the start. My other ideas would be that he could maybe also spawn with the rest of the traps being open already, up his movement and/or give him the same temporary haste after someone gets caught in the trap instead. I would be interested in hearing7 comments 61 views last activity
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I really would love brighter scratch marks sometimes they are so hard to follow especially on the snow maps and maps with alit of objects i don't want them glowing but just ALITTLE brighter would help alot1 comments 21 views last activity
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Just Add Thomas from Maze runner he fits perfectly as a survivor. This would be half chapter and they could add the maze as a map i cant see a killer being added as the greiver wouldnt work in my opinion.0 comments 11 views last activity
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I play killer and have almost 300 hours in the game, yet every match feels like a coin flip. One match I get survivors with around 1000 combined hours who play worse than bots and rarely manage to finish even 3 generators. The next match I'm against a squad with over 20000 combined hours that finishes all 5 generators in about 6 minutes. Yes, total playtime isn't a perfect measure of skill. B4 comments 71 views last activity
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Their are several killers in the game where splitting up in teams of two is generally the best play along with sprint burst vigil it becomes way harder for these killers to actually play the game and the counterplay to their powers is simply have someone help you, killers that include Trapper to help you out of traps Doctor snap you out of it Freddy wake you up Spirit disorientate the kill3 comments 71 views last activity
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you guys should do a alice madness returns collaboration a map like that would be so sick it's insane! Alice woukd be the survivor obviously and the doctor would be the killer! he could have Abilities that mess up your mind and change the world or make your slowed idk it can be figured out but just a ######### idea if youre able to even get that licensing! you should really go for it that or he c0 comments 1 views last activity
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It's really weird to me no one talks about the ability to just pretend your going to do something as killer to bait the survivors into doing stupid stuff and it's just little things here and there after so many hours you pick up on that one pallet in rpd you should always respect as killer near the exit gate iykyk pretending your going for the pick up and then just stand there for a second walk u5 comments 102 views last activity
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I don't think hex perks are in a very good place right now. There is a very massive difference hexes being defended by a litany of hex defense perks on killers that can patrol or defend them very easily and just running hex perks on their own and I believe this creates an unskillful interactions in the game. When 1 or 2 hexes are run without these defense perks, especially on killers that aren'2 comments 52 views last activity
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What do you think about adding Makima or Denji in DBD? I think, it would be a good idea to add them as new killers. It also can be interesting if you add Power, Aki or Reze as skins for already existing survivors (or, maybe, add some of them as new survivors instead) Personally for me, I am dreaming (for quite a long time) of update where Makima would be added as a new killer. I found a video1 comments 31 views last activity
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I just played a match against a Jason (pretty toxic one) and in mid chase I used the new event item that in this case should give armor (pale type) and then proceded to jump a window the exact moment i got hit by the hability and die. I was injured and with the glowing effect so Im pretty sure i ate the food. Also, the window was the white fence in the school (the Freddy Krueger map) and Im not s1 comments 21 views last activity
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SELF DEFENSE: This perk activates after any other survivor reaches 2nd hook stages. While running and healthy, press the active ability button to take a defensive stance. For the next 0.5 seconds, if you get hit, you instantly receive 70% of your healing progress. Then this perk goes on cooldown for 60 seconds. (The perk makes u do a self defence animation where u put 2 arms up to protect yo0 comments 31 views last activity