Elusive should be secured cross game mechanics

May be hot topic, but elusive is not a good status effect and shouldn't be implemented when stealth mechanics in game work differently.

What elusive does:

→ hides scratch marks, pools of blood, grunts of pain and auras

Elusive is lost when:

→ you receive any damage or infection

→ Note that compared to other stealth perks this one doesn't hide footsteps, coughs and breathing sounds

Currently added elusive perks:

→ Self-preservation, Cross-examination, A Place For Us and Extraordinary Perception

Self preservation - anti bbq perk that has decent duration however it's condition compared to other perks is nieche aka someone has to be hooked

Cross-examination - triggers when you touch light marks, but lasts only 5s

A Place For Us - elusive when healing, 30s after if obsession is healed

Extraordinary perception - for some reason it is attached to probably best tracking perk in the game

Other stealth perks that work same yet are not elusive:

→ Babysitter

→ Bite The bullet

→ Boon: Shadowstep

→ Buckle Up

→ Distortion

→ Leightweight (partially)

→ Low profile

→ Lucky break

→ Off the record

→ Parental guidance

→ Poised

While I believe that a lot of perks mentioned above are better than elusive perks it should be implemented what "getaway" or "antitracking" perks suppose to do rather than being repetitive versions of each other fe. bite the bullet vs place for us or lucky break vs cross-examination.

My thoughts:

Neither elusive, neither stealth perks should completely remove auras. Aura perks are already not as popular as slowdown perks and bringing more stealth perks will only cause it's popularity downfall.

Coughing should be implemented into stealth perks.

While I think that cross-examination is highly overrated due to it's previous combos not being popular or usefull either (fe. lithe, quick and quite + dance with me, lucky break + iron will etc.) It needs to be completely reworked, not only being excluded from chase to not be somewhat usefull against 4.4 killers on indoor maps or Spirit.

Extraordinary perception should be buffed to activate after 2s, same as still sight as it already has duration and cooldown.

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