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AgnyLeo

AgnyLeo

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AgnyLeo
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  • @Iron_Cutlass said:

    Removing Lockers negatively affects Head On and Dredge. Instead we need the ability to have a different interact bind for it. DBD already doesnt use many buttons on K&M and Controller so it's not like it will mess too much up either.

    You're right. I meant more like doing something about it, either move it further or something. My bad wording, sorry. But I agree with you.

  • @Wampirita said:

    i think it might be one of those achievements that take a crap ton of time to kick in. Like for example i was doing the achievement for winning some matches using only 3 free perks, and 2 matches kicked in after 3 weeks

    Oh wow. But yeah, I guess it does happen. Thank you:) Good luck in your games.

  • I agree. Even my boyfriend has played dbd with me more than normally, and I liked having company. It really did give us more variety, and it's been great.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507076#Comment_3507076

    What if it's slugging while still 4 people are still alive and at least 1 is up?

    Depends on the situation. If they've all been grouping up intentionally, then you kind of have to. I know I would. And if people are running unhookable builds, I can understand slugging then too. But if there's no reason for the killer to go around the entire map looking for survivors just to down them and bleed them out, then idk. I personally don't see any fun in that. But I'm not blaming anyone here, I'm just sharing what's not fun for me or some other people.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507072#Comment_3507072

    I mean, isn't that what knockout is literally designed for? I would blame BHVR, not the killers for running it lol

    Yeah

  • I appreciate everyone's points of view here though! ^^ I'm just sharing my own experience. Everyone's is different. Although, you guys do have a point. At least we're able to crawl, some games don't let you do even that, you're just completely immobilized there. I still prefer I got left for 30 seconds instead of 4 minutes :D

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503835#Comment_3503835

    There’s more than just crawling though. That crawling can be to get under a pallet, reach a teammate, try to hide, multiple types of crawling. You’re also recovering. You get a second chance at life since you might not be hooked. There’s objectively much more to do on the ground than there is on a hook, so what would make it any more boring on the ground than being an a hook comparatively?

    Other than unaliving yourself on hook there is literally nothing to do on a hook bar a couple perks, which even then generally speaking aren’t meta and are rarer whereas the anti slug perks you actually see commonly in the meta anyway.

    I just fail to see how being slugged is worse than being on a hook in any aspect. I can’t see any rational reason for preferring to be hooked other than the person wanting to remove themselves from the game early.

    Don't get me wrong, I'm not saying it's necessarily worse. And the crawling under a pallet is such, again, it's situational and usually a less than 30-second deal, which is why I marked no. It's usually not that bad anymore. But if you've tried that ptb where the Devs tried out basekit Unbreakable, people started running infectious fright to just down everyone. No one really had a chance to do gens and get chased much. It failed for a reason. If it's just a little bit of slugging, it's totally fine. But if those knock-out builds and being left on the ground for the whole 4-minute-bleed-out timer, then I don't think anyone enjoys being on the receiving end of that.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503835#Comment_3503835

    Isn't that basically just being hooked, just longer and you can't move?

    Both hook stages together are about 2 minutes until you are sacrificed, and at least you can try to escape on your first one (and sometimes you get lucky) and decide if it's worth struggling or not on the second. Bleeding someone out takes 4 minutes, and yes, people still do that. I'm not the kind of survivor to click flashlights or teabag killers for no reason. So many people do it simply as a strategy. Some even bring builds like knock out and leave you on the ground intentionally for ages, so teammates can't pick you up easily even if they wanted to... :(

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503445#Comment_3503445

    "Only bm if done to intention waste the survivors time with no real gameplay benefit which you said isnt included."

    Yeah I agree with that. I think it is toxic if it's just to waste their time.

    "still annoying af sometimes tho"

    I am curious what makes it annoying though?

    I ask because as I said above I would always rather be slugged as it gives me way more agency since there are multiple different things I can do while slugged, multiple anti slug perks, and the best part which is it gives me a second chance at life since I could be picked up without being hooked.

    What makes it annoying is that there's absolutely nothing you can do if you don't have any perks to pick yourself up and teammates don't pick you up either. All you can do is hold W to crawl somewhere. So, yeah, depends on the situation if it's for like under 30 seconds, it's fine. But since there's usually nothing you can do but wait and hope, it gets boring. I don't always run meta perks because it gets boring too, and you never know which killer you're gonna get, the slugging one, the tunneling one, or the camping one.

  • Ohh okay. I did see this but I didn't do the math before. I'm assuming 3 out of people have to be sacrificed and the last person has to be hooked at least once. Based on this. They don't necessarily have to be on death hook then, I'm assuming. Okay, I think that answers my question. Thank you!