Feedback and Suggestions

Our team will be happy to read these!
  • I feel like BHVR is not thinking about employed people at all. Like i don't really have time to play 8+ hours a day to grind cakes, especially now with how it is. It's my second time I'm experiencing anniversary event and im really disappointed, i feel like i don't really get anything out of the event just because of unemployed and kids who used to stack cakes from previous years like crazy (i've
    7 comments 101 views last activity
  • I was recently watching a TikTok about skill checks and someone in the comments said they are deaf and have so much difficulty playing because they cannot hear the audible prompts before the skill checks and there are no subtitles for killer noises. I’d love if more deaf people could weigh in on the issue. I would love to brainstorm ideas for accessibility features for those who are deaf or with
    4 comments 71 views last activity
  • Hello, Im playing DBD since 2 months now. I often level by just auto spend. the problem is, that I don't get stuff I really need like as a example High end sapphire lenses. I think it would be a cool idea so everyone can deside what they really need, because I often get perks I don't need and so the add ons or other stuff go away.
    1 comments 41 views last activity
  • Dear DbD developers, I really like this character, but in my opinion, his "Seoul Sights" outfit doesn't quite match how he looked in the artwork.I’d like to know if it’s possible to add a second color variant. Could you make the jacket black and the fur feature a dark leopard print, so it looks more like the artwork? I really like this skin, but the color scheme ruins it. Thanks in advance.
    1 comments 61 views last activity
  • I BELIEVE I SPEAK FOR EVERY KILLER MAIN HERE because I GENUINELY cannot understand how this event made it past playtesting. The Black Banquet is one of the most one-sided anniversary events you've ever released. As someone who plays both sides, I don't even enjoy Survivor in this mode because there is almost no tension. Matches hand out progress and escapes far too easily. You honestly have to
    11 comments 1,021 views last activity
  • This is more of a QoL for content creators. People put TTV in their names to gain exposure. Nothing wrong with that. But when they are live and the Killer can streamsnipe then that basically ruins the entire match. So for a setting, Players could hide their names for the killer while being visible for survivors. Or if the argument is that Survivors could still gain Intel: First, that is alrea
    12 comments 321 views last activity
  • 1.coinflip power:if you guess correct speed boost or hindered,doing certain things increases the odds of getting hindered favouring the killer or hitting them with some sort of snares so that it becomes 70/30. killer aims at the survivor (as easy as bipod tracking) and they get a prompt to coinflip or risk taking damage in 3 seconds,can be further tweaked and perfected... 
2.cooldown erase
    0 comments 31 views last activity
  • I like to collect skins and spend a fair bit of money on auric cells. It would be great if there was a love heart icon you could click on shop items, that would then save them all to a wishlist in the shop you can refer back to. That way I can plan my future spends and save up for new cosmetics, without having to click into every character to then find their outfit. I think it would encourage mor
    0 comments 11 views last activity
  • What happened to the Shrine of Secrets discounts? Other years you reduced the cost to 1000/1500 Iridiscent shards, now theres no discount
    0 comments 31 views last activity
  • I have been using the auto bloodweave level system. I dont know about the one where you can level multiple levels but when you click the one in the middle sometimes the path it chooses is weird, leaving higher rarity itema for lower ones. It would be cool if we could have like 3 favorite or prefer items it would go to and prioritize those in the blood web when we auto fill levels
    2 comments 41 views last activity
  • What would be new: → Decrease maximum capacity of hatchets to 4 → Huntress no longer emits lullaby and has 24m range TR → Huntress can throw hatchet to any surface to emit a 40m wide lullaby → Survivors within lullaby range build up scared meter that can't be removed and takes 30s to fully activate and stays acitve for 60s. Survivors with fully charged scared meter periodically trigger killer
    4 comments 121 views last activity
  • I still get surprised that this isn't talked about as much or I haven't seen many people post about it. Since the Castlevania update, the maps have gotten clearer and you can literally see the survivor/killer from one point of the map to the other. The fog used to obscure both the killer and survivor and is a complete identity to the game, yet it has been removed since the Castlevania update.
    21 comments 621 views last activity
  • Jason Voorhees looks like a very fun killer to play, even though I haven't purchased him myself yet. I have, however, played against him every day since release for long sessions, so I've had plenty of experience facing him. Overall, I really like his design. His power is unique, fun to watch in action, and fits the character extremely well. He feels threatening without relying on overly complic
    11 comments 231 views last activity
  • Can we please get the mouse sensitivity sliders split up by vertical and horizontal sensitivity? Currently the vertical sensitivity is far lower than horizontal. I'd like to have it 1:1. I would also greatly appreciate if we could disable the Chromatic Aberration effect, it's a bit hard on the eyes in my opinion.
    1 comments 31 views last activity
  • It seems the artist who made the anniversary key art, accidentally shifted the layer with the hand above the blade without noticing it. So now it looks like Trapper is not holding the hilt of his weapon.
    0 comments 31 views last activity
  • One thing killers have that survivors largely do not is a stronger sense of identity through gameplay. They feel too interchangeable. You can play one survivor, switch to almost any other survivor, and the gameplay still feels mostly the same. If we use killers as examples, Pig has stealth and Reverse Bear Traps, Knight has his three guards, and Nemesis has his zombies and whip. This is the k
    11 comments 362 views last activity
  • Omnipresent Evil is a very strong power on its own, but the infinite duration can ruin the game under two separate conditions. Endgame issue: If there is only one survivor remaining, it is impossible for them to escape unless theyre able to grab hatch before the killer does. Against all other killers, there is at least a chance that a solo survivor can manage to escape in this scenario, if
    16 comments 1,415 views last activity
  • I'm not sure if other powers are the same, but when a survivor makes themselves invulnerable, they can't take damage. At least from an M1 it seems because Jason can hit survivors in their invulnerable state with his pike.
    6 comments 151 views last activity
  • I actually like Trickster's rework, but I think one thing still holds him back. The movement speed penalty while holding knives feels unnecessarily harsh. On maps with lots of walls or connected structures, survivors can simply round a corner and create enough distance that you're forced to cancel your knives and switch back to your bat. I don't think Trickster needs a massive buff or to beco
    2 comments 51 views last activity
  • It's very good mechanic to gap so many differences (maps, perks etc). This can also make 110 killers less frustrating to play.
    4 comments 61 views last activity
  • When it comes to the event gamemodes, I tend to see them as more proofs of concepts to iterate upon rather than completely set in stone, so despite the particularly wild imbalance I find the mechanics of the Black Banquet pretty interesting. The phases of the Banquet feel like a much more eloquent form of the Masquerades' temporary modifiers, and I really appreciate the attempt to vary things up
    5 comments 161 views last activity
  • I am noticing a trend with recent quests that contain things like the following: These quests are frustrating to get as killer because it basically makes large chunks of the killer roster not contribute to it unless they go for M1s. Could I play a killer that basic attacks only? Sure - but this quest could also just be changed to 'Hit survivors 60 times
    2 comments 31 views last activity
  • I think soul eater is perfect for dead by daylight and would be amazing collab especially if Crona was killer and maka could be the survivor. I think its the perfect time to do it since that soul eater is getting more popular and now i will be talking about perks. Maka perks: Soul Resonance (gives your teammates 20% vault speed when they get 10 meters and after you get a cooldown for 40 seconds )
    4 comments 91 views last activity
  • Love the game and Jason is such a great addition but I experience a lot of Jason players using omnipresence power indefinitely to find people which leads to sometimes minutes long of essentially just paused gameplay as we have to keep moving to not be found. It’s a great power that I think is fun to play and play again but a lot of people are abusing it to where it is not fun as a survivor. Anywa
    5 comments 142 views last activity
  • The Xenomorph is generally considered a B-tier killer, often closer to B-, and even C-tier for players in Asia. Since the changes in recent updates, the Xenomorph's tail attack can be easily dodged by survivors with even minimal skill or experience. When turrets are placed strategically, they become a real threat, rendering the Xenomorph almost complete
    20 comments 331 views last activity
  • The survivors can go invincible, invisible, teleport with their speed and I'm over here still stomping them as pig with meme builds. I've heard that survivors are getting worse and worse at the game because behavior keeps making them so strong and it's really starting to catch up. the biggest recent one was the pallet density that has actually really mattered that and the unhook 15 seconds change
    4 comments 171 views last activity
  • In my opinion, Rampage is far and away Jason's weakest perk, but I also don't think it'd be that difficult to fix it. I've got three ideas, two of which are buffs to its current effect and one of which is a full rework for reasons I'll get into further down. Idea one: Double token gain per pallet break This one's pretty simple, because the main issue this perk has is just that it scales way
    6 comments 121 views last activity
  • Flashbang is one of my favourite perks, I was thinking maybe more craftables like fog crystals or maybe a medicine from finding flowers or something. The traps are kind of like that, but I love how adaptable temporary item slot like flashbang is, IDK what to suggest for the slot but it'd be really cool to have more options, like active camo if you ever do MGS for invis for a couple of seconds l
    0 comments 11 views last activity
  • Did I get sidetracked with the Event? …Maybe. Anyway, to avoid doing Binding of Kin, I decided to go for the base game! I did post half of the Comeback a couple days ago because, well, it was all Maps, and I didn't feel like crowding the content with 15 images of every single Map in the original 3 Realms. This post, however, is the real meat and potatoes of it all! It's covering Trapper, Wrait
    1 comments 51 views last activity
  • We all know Lightborn is a comfort perk for killers but is a major frustration to survivors, like bringing a flashlight or Leon’s flashbang perk in just for it to have zero effect in gameplay and lose the items and such. This is why I brought in a reasonable balancing change suggestion. The perk’s changed could include, but not limited to: Lightborn: Increased the time taken to be blinded
    2 comments 121 views last activity
  • 1 comments 31 views last activity
  • Hello Behaviour Interactive Development Team, I am a regular Dead by Daylight player, and I would like to share a killer concept that I created as a fan. After playing MiSide, I felt that Crazy Mita would fit very well within Dead by Daylight's world and gameplay. With that in mind, I designed a killer concept that stays true to Dead by Daylight while introducing a unique playstyle. Rather tha
    0 comments 41 views last activity
  • Jason is super fun and balanced but i"ve got a question why do survivors in injured by a hook spike why do they get 10" hindered? To me there is no reason for him to have it when he gets faster after performing a jumpscare and the duration of the haste is decent. So what if instead The Animatronic (springtrap) would have it? whenever survivor has a fire axe on them they have 10% hindered since sp
    21 comments 241 views last activity
  • I just encountered an extremely unfun oversight on the 10th anniversary event. I had just faced a legion who's sole playstyle was to frenzy hit one survivor into deep wound, then use the anniversary poison to chase them down over pallets and loops until they were forced to bleed out, if they couldn't be downed sooner. It reminds me of the launch Legion playstyle, of forcing someone's bleed timer
    6 comments 241 views last activity
  • Ok so I would love for Myer's Kill Abilty to be changed to M2 and not on M1… There been a ton of times were I just wanted to hit the survivor AND NOT kill them when I'm in my power, but it kills them… Because the kill and hit are both on M1…… Could we PLEASE change this????? I'm a P100 Myer's Main and this is my main problem with him most of my 9k hours are on Myer's….. I WOULD LOVE FOR THIS TO G
    4 comments 81 views last activity
  • I was thinking of Walter Crow Horse as a new solo skin for shane Wiigwaas as the "Thunderheart Justice" and with new unique voice lines inspired by the movie or from the film Thunderheart i was just thinking out loud and might help even create a map for it too or just the skin itself i was nust thinking out loud to be honest but I'd like to help if you're willing to listen to my pitch tbh
    1 comments 31 views last activity
  • I HATE it that Lightborn make flashlights completely useless which i find unfair for the survivors who generally work had to get flashlights for it then to be useless. https://chatgpt.com/share/6a3fbff5-9b04-83ed-bc74-d2013fcaf98d 😡
    5 comments 81 views last activity
  • I think dexter in dbd should be a survivor, with doakes as a legendary a skin and debra morgan as a new survivor. For the killer I think it should be Trinity ( Arthur Mitchell). The entity would definitely abuse Dexter and Trinity's hatred for eachother because of Rita's death which makes Trinity the best fit for the killer in DBD. I honestly think anyone from dexter, Arthur's mo definitely makes
    0 comments 31 views last activity
  • Hi BHVR Team, As a dedicated Survivor main who has been through anniversaries, I wanted to share my feedback on the Black Banquet Event. While I appreciate the attempt to introduce a new theme for the 10th anniversary, the event unfortunately feels incredibly uninspired and repetitive compared to previous years. Here are the main points from my perspective: The Gameplay Loop is Boring: E
    1 comments 71 views last activity
  • It makes no sense that they should be allowed to bring their "get out of jail free" item to the end game. When the entire point of desert time is that they can't bring them to the end game. Someone shouldn't be allowed to Sprint Burst, Endurance hit from Morsel carts, Morsel sprint burst, then Sprint Burst again thanks to vigil exhaust management Its just. WHAT DO YOU DO?
    0 comments 31 views last activity
  • Hello Dev Team Why Official Arabic Localization is a Huge Win for Dead by Daylight I would like to formally suggest adding official Arabic language support to Dead by Daylight. The Middle Eastern and North African (MENA) gaming community is currently one of the fastest-growing markets in the world, with millions of highly active players. Right now, there is a massive player base in the Arab worl
    0 comments 21 views last activity
  • From killer perspective you have survivours literally turning invisible in a middle of chase or can teleport or make pallets UNBREAKABLE And from survivours you have poison and boring loop of take food to the table. Killers need to play sweaty, while survivours feel annoying with that poison. There was never a time in dbd where i hated event so much as i do this one
    0 comments 51 views last activity
  • I just played a match of the event on Crotus Penn Asylum and every single Jungle Gym/Four Lane tile spawned two pallets and a window EVERY time. I hope this isn't intended and is a bug, it could be specific to the event but somebody would have to test it. I didn't even know they could spawn like this outside of 2v8. If somebody could test that this would be amazing.
    3 comments 61 views last activity
  • This is the most devastating change that has happened this update. I have noticed a lack of fire in fire barrels, and now they kinda look stupid just being a random black barrel in the middle of loops or stationed around the map. Is there a reason for this..? Hopefully its a bug I miss my fire barrels being on fire.
    0 comments 31 views last activity
  • I've been playing the event for the past couple hours as killer, and its not as bad as people have made it out to be. Mostly because survivors generally don't know how to even utilize their powers. Its interesting that some teams act pretty reckless because they think the event favors them that much. That speed boost is sometimes too much and it ends in a hir around a loop or at distance. I hav
    0 comments 21 views last activity
  • I would love to see gotou from parasyte as a killer in dbd as he is from a horror/body horror anime or manga. Gotou is a bunch of parasytes (aliens from the show) all in one being making him very powerful. In the series he can create blades from his body wich could obviously be used for a killer in dbd. His design is also naturally unsettling, constantly shifting as different parasite parts take
    0 comments 21 views last activity
  • Hello dbd creator I wanted to leave this here to give out a couple suggestion both on killers and a showcase event that I feel could not only increase popularity of the game it self but that help give back to your associated creators as well. For a quick outline I feel like it would be withing the realm of possibility and a potentially popular and nostalgic choice to add the Sinclair twins from t
    0 comments 11 views last activity
  • Nome: The Conjurer ou, A conjuradora Poder Principal: Ritual de Sangue ​A Conjurer começa a partida com 3 Cargas de Feitiço. Ela pode conjurar Pallets ou Geradores. ​Feitiço em Pallets: Pallets marcadas ganham o desenho de um pentagrama. A Conjurer pode explodi-la a qualquer momento. Se o sobrevivente for pego pulando/deslizando (vault) na pallet no exato momento da explosão, ele é derrubado
    0 comments 11 views last activity
  • Since we already have the regular version of The Silence as a mask for Legion, which goes super well on most of Legion's outfits, i hope we'll one day also get the zombie version as well, but as a full outfit instead.
    0 comments 31 views last activity
  • The more I learn about the event the more insane it seems. And I've been watching my boyfriend play and it looks miserable. Random healing, invisible, invincible… it looks painfully unfun. People keep saying, "oh just play Legion or Bubba" - but I don't like those killers, and instant downs are only fun for a very brief time. I feel like this event is a huge missed opportunity for some fun inte
    0 comments 31 views last activity
1 … 22 23 24 25 26 … 1366