Feedback and Suggestions

Our team will be happy to read these!
  • 4 comments 81 views last activity
  • I know it's just a game but it's hard to enjoy it with all the tunneling, slugging and camping, even with the anti camping meter they still go just far enough away so the bar doesn't fill. I think out of 100 games I maybe survive 10 of them on average. Then the amount of games recently where I've been left on the ground is insane, instead of an abandon option, I think a base kit unbreakable where
    0 comments 21 views last activity
  • Pretty simple suggestion, to add a special effect on generator which shows how many damage events happened to it by using the convenient 8 pistons on it, either like this Or, something that's even clearer, like this Naturally, some support for colorblindness would be needed for something like this. Should prob
    10 comments 151 views last activity
  • I get punishing those who leave to be toxic but if im already dead and dont want to wait for the stat screen to appear I shouldn't be banned this timer is the main reason I stop playing and its makes me regret spending my money on a game that punishes u for not wanting to wait
    1 comments 21 views last activity
  • Remember My Little Oni event created for April Fools? I have a new concept for the next event. Instead of Oni, The Clown would take on the cosmetic for Pennywise from the movie It. Instead of stomping the survivors like the Oni, he catches the survivors and eats them. What do you guys think? The little survivors cosmetics could be dressed and look like the kids in the movie. It could even b
    0 comments 11 views last activity
  • The code i got with this email does not work when redeemed. Ive put it in several times, checked it over and it simply says the code is incorrect.
    8 comments 303 views last activity
  • Solo survivor here. You've had the DC penalty in for years which has always been ridiculous to me. If my teammates quit for whatever reason, I could stay in and see what happened or I could DC too. We'd all move on to the next game. There's no reason to punish a person for DCing when there are bots now. The bots are better than half of my teammates in solo queue. I just had a game where a t
    15 comments 231 views last activity
  • Any other game I can play for 2 to 5 hours and doesnt kick me for no reason, my internet is wired and 900 mb internet speed and you are talking about adding more to the game? Just fix your game if its to hard you shouldn't be a game company or even make games its just scamming people out of money at this point. Talking about rain getting put in the game when pallets dont work, getting stuck on ob
    1 comments 41 views last activity
  • Why
    Why can't console player get end game chat
    3 comments 51 views last activity
  • It's hard to see where you're aiming because the spike covers most of the survivor, I usually have to flick last second so I know where I'm hitting. It's especially frustrating at longer ranges.
    0 comments 21 views last activity
  • Since moris are getting more and more graphic, I think it would be a nice accessibility feature to turn off things like visible wounds.
    0 comments 31 views last activity
  • What if you add kolossos little slow 4.3 but his power let's him move fast for injurys or downs or just a hillbilly cosmetic it be cool if he was his own killer with his own lore of how he found the fog or instead of speed he can send pallets flying with a kick that can hit survivors i just like to see it in the game
    5 comments 71 views last activity
  • I do not think this will work. However whenever the shrine of secrets resets every day during the anniversary event. I would like to kindly and humbly beg that whoever is in charge of the shrine puts Conviction in there during the anniversary event, I have been waiting for Conviction for so long but have been unable to find it since Michonnes release. If this happens I will literally write a 1000
    1 comments 52 views last activity
  • I think its really cool how some maps have things related to generators being powered or not such as doors opening, lights turning on, concerts starting, it overall adds a really cool effect to the maps and makes it feel fun to play on.
    4 comments 41 views last activity
  • Rapid response - increase the aura reveal from 2s to 2.5s Road Life - increase the heal bonus from 100 % to 125 % Moment of glory - decrease time to heal from 60s to 55s friendly competition - increase repair bonus from 5 % to 6 %
    1 comments 42 views last activity
  • Since Survivors are basically skins, they should all have a shared inventory. Especially since there is no search function to see which Survivor has which item when playing a specific build or wanting to use BP bonus items. I have every Survivor currently in the game and it's a combination of daunting and frustrating when trying to parse through them when wanting to use a specific item. For
    7 comments 412 views last activity
  • Despite him being solid killer sometimes he may be very frustrating to play with his current input binds and delays.
    5 comments 52 views last activity
  • Literally looks like PS2 graphics and hitting a skill check at 30fps super hard and unfair when it can definitely run this game at 60fps 120fps at these graphics There was an error displaying this embed.
    0 comments 11 views last activity
  • My friend, who's playing DBD for the first time, read this tooltip and asked me "So Mangled Survivors heal others slower?" I think the "Mangled" tooltip should read "Mangled Survivors are healed slower" because its current phrasing implies Mangled Survivors heal others slower
    6 comments 91 views last activity
  • There's like a ton of killers that don't have a PFP icon on these forums Add them in its been too long since it's been updated
    0 comments 31 views last activity
  • I have decided I am bored and impatient LOL so I will be posting a bunch of my ideas for different game changes. I will be uploading them separately so that people can focus on one thing at a time and either like it or dislike it. I am sorry ahead of time for semi-flooding with new discussions, but I think it's great to have new ideas to consider! For this post, I have 3 ideas for anti-slug mech
    10 comments 121 views last activity
  • Hello! I have a suggestion about the weakened state of unknown. When you're actively in a chase and you get to weaken the survivor, after you charge your next uvx they come on to you and start circling around you like crazy. That doesnt sound like a problem to some people but, if you try to hit your UVX, the projectile will bounce off them and miss. But if you cancel and hit the survivor with an
    2 comments 51 views last activity
  • Nerf Sprint Burst to either 35-40% Haste or to 2-2.5s duration Make Vigil not apply to Hindered or Exposed With the current value of 66%, it would even be plenty good just working on exhaustion, but these 2 have to go Make killer perks that activate off of fresh hooks deactivate when a survivor dies These perks are meant to encourage spreading hooks, but killers often can tunnel out one pe
    6 comments 221 views last activity
  • The pace of the game keeps increasing, survivors get better at coordinating and applying gen pressure, and killers get faster and better at pressuring the map in turn. With that said, not every killer is equaly prepared to deal with this new pace of gameplay, especially at higher MMRs. For that, i would propose a simple solution that would help quite a few of the less mobile killers, whilst not b
    6 comments 52 views last activity
  • I am writing to share feedback regarding the current balance state of Jason (The Slasher). In his current state, his kit feels completely overtuned and takes away the fundamental tracking tools survivors rely on to play the match.Here are the specific areas that make him feel completely oppressive to play against:Lack of Counterplay During Repairs: Because Omnipresent Evil removes his terror radi
    3 comments 122 views last activity
  • Okay, first of all, I don't think Jason is an extremely overpowered killer, but he definitely needs some balance adjustments. I play both survivor and killer equally, so this comes from experience on both sides Suggested changes: Add a duration limit to his main power Increase the power cooldown Reduce the Haste duration after leaving the power Remove survivor screams while hiding in lock
    0 comments 62 views last activity
  • Just little things that i would like added. 1: Make the STARS field combat manual add on for Nemesis basekit. no one runs this add on and i think it would be good just added without wasting a add on slot. 2: Make James Sunderland his own survivor, im sorry but i am a bit peeved by the fact he is resorted to only a skin when he is an iconic member of the SH series 3: give Freddy voicelines, alt
    6 comments 61 views last activity
  • Make survivor’s noises roughly the same loudness (different from volume). This doesn't have to be exact, but at the very least there are universally accepted quietest and loudest survivors, such as Bill and Jeff being louder than the flush of my toilet at 3am, and at the very least those can be adjusted to be slightly quieter or louder. More servers and more personally, a central US server. O
    3 comments 61 views last activity
  • I’ve noticed that the console version lacks a controller deadzone setting that the PC version of the game already has. My question is why? PC players already have mouse and keyboard as the primary input method, with a controller being a secondary option, but console players-who are FORCED to play on a controller as their ONLY input option-do not have access to this feature. This would not be a hu
    2 comments 46 views last activity
  • These numbers do not need to be exact, they can always be adjusted. This is more so a general idea. Current: All killers: Gen kick: 1.8s Gen kick instant regression: 5% (7.5s or charges of gen repair) Gen kick regression over time: 0.25 charges/second (6min from 100% to 0%) Pallet/wall break: 2.34s Pallet stun duration: 2s Vault speed: 1.7s (survivor is 0.5s) Hook animation: 1.5s S
    0 comments 51 views last activity
  • I used to type gg, or at least glance at the post-game chat, but I often don't anymore because of toxic messages, either at me or others so I keep it closed. Regardless of that, I'd still like to say some kind of message along the lines of "Good game, well played" or "Good game, good luck next time.", automatically without having to open chat. Just a little something I thought about. I feel like
    3 comments 31 views last activity
  • Can we please add console chat now, I’ve been waiting for 6 years. If you don’t want toxic messages to ever be allowed than just give preset sayings like ggs or gl in the next one. Pleaseeeeee!
    1 comments 31 views last activity
  • It would be nice to have a workbench of some sort to reroll inventory items across Survivor and Killer. It could be as simple as breaking down XYZ item for BP (not the full bp spent on it originally, but somewhere between th 75-90% range). Or it can be as complex as creating a different currency and each item can be broken down for that currency and then players can use that currency to craf
    6 comments 101 views last activity
  • As of now, the auto spending button definitely is convenient, but it sucks that it isn't actually good for anything besides getting rid of bloodpoints fast. Spending bloodpoints manually can save you a couple hundred thousand bloodpoints in a single prestige level, and despite that the auto spender will still not pick up your most wanted items like bloody party streamers. I really think that by
    5 comments 172 views last activity
  • I made a document with a bunch of changes I'd love to see and got some feedback from some friends and people on the forums, but posting in this category I want to focus on some simple adjustments to Anti-Tunnel and Anti-Camp. Current: After getting off the hook, a survivor receives 15s of unhook protection, consisting of Endurance and 10% Haste The Anti-Camp meter fills when the killer is w
    0 comments 24 views last activity
  • DISCLAIMER: The character's visual design, armor, the laser tripmines, and the iconic voice lines themselves are adapted directly from Half-Life: Opposing Force. The original H.E.C.U. marines were voiced by the legendary Jon St. John and Harry S. Robins. The core intent is for this soldier and his gear to look completely lore-accurate to the me. For the implementation of this character, the idea
    3 comments 71 views last activity
  • The graphics of the Switch 2 are just actually laughable specifically when there's games like Pragmata and Resident evil requiem on switch 2 you can definitely upgrade the graphics and framerate of the switch 2 version it's capable of way more please
    0 comments 21 views last activity
  • 4 comments 81 views last activity
  • Hello! I wanted to ask if there are any updates regarding adding Killer Bots to Custom Matches? Right now, we can play with Survivor Bots to practice our Killer skills. However, Survivors cannot practice looping, map navigation, or anti-loop strategies in a solo, low-stakes environment. We know from the 2v8 game mode that back-fill Killer Bots are possible for characters like Trapper, Wraith, a
    0 comments 51 views last activity
  • The Core Idea Introduce a new interactive machine or Bloodweb feature called The Entity's Crucible (or "The Blood Roulette"). This mechanic allows players to trade in unwanted items or add-ons in exchange for a random new one. How It Works The Input: Players select exactly 4 items or item add-ons from their inventory to sacrifice. The Process: The machine consumes the 4 sele
    0 comments 111 views last activity
  • Hi! Hope everyone is doing fine. As i've said in another topic (the one below), i'm here again to discuss Knight balance. https://forums.bhvr.com/dead-by-daylight/discussion/463058/some-suggestion-for-buffs-and-quality-of-life-for-the-knight Playing him after his buffs/rework (Patch 8.1.0 and 9.1.0.) i feel his design is in the right path but still needs something else t
    0 comments 71 views last activity
  • its 2026 bigger games older games than dbd all of them had120 fps on console still yet dbd dont have it the biggest issue we know how the difference in high fps specially from 30-60-120 and it effects the gameplay so much I dont really understand how they didnt make it high priority I would never speak about 120 fps if its cross off even in the past pc didnt get the 120 till around2020 it
    7 comments 354 views last activity
  • I've been thinking on this for a hot minute, and I do think that implimenting something like this, at least as a PTB could be interesting. Im suggesting some serious changes that might throw balance out of whack, but if done right it could buff some of the worse killers. Buffs to survivors to balance this out would probably have to happen. At the start of every trial, before survivors even spaw
    2 comments 31 views last activity
  • I appreciate the steps taken in patch 9.4.2 to increase the frequency of Steve Harrington's original scream. However, I originally purchased that character because I loved his original scream and having that be just an easter egg is not very satisfying. I'd just like to leave this request here to voice my opinion that I'd like it restored to how it was before the stranger things chapter 2 patch
    17 comments 715 views last activity
  • Im sorry but im a huge Silent Hill 2 fan and i would have enjoyed him being his own survivor lol.
    1 comments 51 views last activity
  • I think some skins that would be amazing to have if behavior possibly can add is a Billy Hargrove Legendary skin for Steve, possibly the lifeguard or white vest outfit. I love billy and think he would be amazing to have along side Steve. A survivor who has no skins and hasn’t for some time now is Quentin, he may not have had many outfits in the movie but possibly some event skins to give him some
    1 comments 21 views last activity
  • Was checking my stats out of curiosity, noticed this game I had yesterday They all went hyper altruistic on Lara hook, so I slugged them, they then abandoned once last one got slugged, and voila, apparently 3 of them escaped (Ironically Lara on hook didn't abandon even after watching her team swarm the hook) So I really want you to tell us, what sort o
    3 comments 71 views last activity
  • Hello Behaviour Team, I would like to suggest a Replay System integrated directly into Dead by Daylight. 🎥 Replay Menu A new button could be added to the bottom menu (next to Archives, Store, etc.) called Replays. Match History 📂 The replay menu would automatically save a limited number of recent matches. Examples: • Last 20 Survivor matches • Last 20 Killer matches •
    1 comments 321 views last activity
  • I think the general design behind Jason's power is really cool and fun, though I do think he has a little too much going for him in his current state that makes him feel a bit overtuned and in some ways like direct power creep. I think with some tweaks he would still be a very strong killer but fix some concerns and balance him. Omnipresent Evil in its current state feels like it needs to be tw
    0 comments 93 views last activity
  • DBD I've been a fan of the game since it came out. I'm also a huge fan of the walking dead series. I was wondering if we can please get Negan as a killer with his bat "lucille". Similar to huntress humming when she's close, it'll be amazing to hear Negans infamous whistling from the TV series when he's close with some of his famous catch phrases! I would absolutely lose my marbles (in a good wa
    8 comments 373 views last activity
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