Freddy needs QoL updates for inputs
Despite him being solid killer sometimes he may be very frustrating to play with his current input binds and delays.
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Killers
Despite him being solid killer sometimes he may be very frustrating to play with his current input binds and delays.
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i think hes comfortable to use input wise. i dont use his blood pallets, they dont feel worth using over just the dream snare
They are extremely powerful and great for two taps, if you still don't wanna use them just run the paint thinner add-on place them around the map nearby gens and mid and whatnot and you'll get value.
how are they powerful? when i tried them you can still get stunned by them and you have to time them exploding perfectly for when the surv goes through the loop which granted ive not practiced but just seems like it just leans as more of a resource for survs to use than a resource for your own use.
So a remotely activated injury is bad because you have to time an aoe attack..? Even then it can only stun you so just respect it or you can activate it, walk through it and guarantee an injury or two tap. You can also activate it as the survivor is dropping it if you learn the timing.
it is bad in my opinion in comparison to the rest of his kit. you are giving a survivor a legitimate resource to be used which in some situations can benefit you.
Dream snare doesnt benefit survivors and while sure, i havnmt bothered to learn pallet timing, i have alot on my plate already and my regular skills and his other 2 abilities are plenty for me to dominate.
But im also probably the only clown player who will not use yellow bottles on him because i dont feel there is sufficient value from them and perform perfectly well on clown, hes probably my best performing killer.