horrorgoth
horrorgoth
About
- Username
- horrorgoth
- Joined
- Visits
- 81
- Last Active
Comments
-
This was an issue I saw people bring up in PTB, I thought they would of fixed it (maybe it's a bug?). Hoping it gets addressed :(
-
This was an issue I saw people bring up in PTB, I thought they would of fixed it (maybe it's a bug?). Hoping it gets addressed :(
-
@Rokku_Rorru said:
I think this is the Desync issue which has resurfaced this hotfix, part of their "Optimisation" fixes which look like its just them rewinding to before the desync fix :)))))))))))
Honestly that would track, it unfortunately makes her puke one of the most inconsistent ranged powers rn (in terms of just going through a survivor and not registering the hit) hopefully they fix it soon :(
-
@Foempticol said:
I want to buy the ultra rare charms (Blood Moon, Spherical Bloodweb, etc.)
Those are such cool charms! Would be cool if you could buy them.
-
The change to Chucky being unable to do a 180 flick I think was a good change, though I do still believe his hitbox should be adjusted (he still hits survivors that are far away from him) as well as Scamper being looked at, I think he'll be in a pretty good spot after a few more tweaks.
-
I gave some time before I judged but Chucky's hitbox is atrocious, I've both experienced myself and seen countless clips of him hitting survivors nowhere near him, or literally hitting them after Slice & Dicing past them. Additionally his cooldown after missing a Slice & Dice is too short, it's pretty easy to get a hit right after. I also think Scamper should be looked at because it can be a bit ridiculous, increasing the size of his red stain as well so hes easier to track. Last thing I wanted to add is maybe make it so he can't turn so much, hes able to flick more and turn at a much faster rate than Blight or Oni.
At the beginning of the clip in the link it gives an example of his extreme hitbox that should be looked at https://www.reddit.com/r/deadbydaylight/s/ZAOqkkXpQ5