! Jason needs some nerfs !

Okay, first of all, I don't think Jason is an extremely overpowered killer, but he definitely needs some balance adjustments. I play both survivor and killer equally, so this comes from experience on both sides

Suggested changes:

  • Add a duration limit to his main power
  • Increase the power cooldown
  • Reduce the Haste duration after leaving the power
  • Remove survivor screams while hiding in lockers
  • Remove the ability to see red fog during endgame
  • Add a slowdown, cooldown, or/and short animation when picking up spikes
  • Adjust some addons

Jason's main power currently has almost no downside, he can cross the map in seconds, has a very short cooldown, gains 25 seconds of Haste (one of the dumbest things/idea, sorry) and also has access to a ranged attack. Adding a duration (around 20 seconds) to the power (he can still have a look of the entire map), increasing the cooldown (from 13s to abt 25s (I know you guys want to include the number 13, but this is bullshit), and reducing the Haste duration to abt 10s would make the power much healthier, bcz 25s it's a really, really, really powerful thing. Making survivors scream inside lockers feels unnecessary, especially when even Doctor can't do that, being able to spot survivors on generators while using his power also feels excessive and lowers the skill requirement to use this killer, he's already pretty easy to play as

He is also extremely effective at tunneling, with his mobility, tracking, ranged attack, and low cooldowns, he can pressure the same survivor repeatedly with very little counterplay, and that's what happens like 90% of the time facing Jason, they almost every single time Tunnel, no matter how many gen progress, they Tunnel, bcz he's good at it, and people take advantage of that

Regarding endgame, Jason shouldn't be able to see red fog when only one survivor remains alive, at that point, escaping him becomes almost impossible unless the surv remaining founds the Hatch

As for spikes, the mechanic itself is fine, but being able to pick them up instantly with no downside is too strong, Huntress and Trickster stop and reload, while Jason can continuously get more during a chase, a short animation, slowdown, cooldown, or a combination of these would make the mechanic fairer

Finally, some addons are too OP the Iridescent addon and the addon that explodes generators when Jason gets close are particularly strong, I don't think they need complete reworks, but they should have limitations, such as a cooldown or a cap on how often they can trigger

He's a really strong Killer rn, he can still be a strong killer after nerfs/adjustments, but he really needs that, the most important ones being the spike, and the 25s haste, he's a really easy killer to play as, with really high rewards, like you can turn off your brain and play him, and that's just not right, we want fun in our game, and jason is not fun to play against most of the time bcz there's nothing you can do against a No cooldown, 25s haste, no slowdown picking up spikes Killer yk, needs adjustments asap, he's really fun to play as, has a lot of potential to be fun to play against, but still not there

Tagged: Killers

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