Feedback and Suggestions

Our team will be happy to read these!
  • So with twd being one of the only franchises on dbd that doesn’t include a hunter, I’m really really hoping that Negan can be made a hunter similar to Wesker. Even though he had a redemption arc, we have so many monsters and stuff as hunters (aside from Wesker, Michael Myers, the hound master, etc) and I absolutely adore having human hunters. He already has a weapon, the barbed wire bat, and you
    1 comments 31 views last activity
  • you guys should really take a look at spacing in hooks or fewer hooks there are to many hooks. The fact that you use the spacing offering and it dose nothing makes the game cancerous there should be a 75 percent chance of getting off the killers back before getting hooked if the killer doesn’t do there job at getting to the hook makes the game experience cancerous. I don’t know what happened in t
    5 comments 51 views last activity
  • Dear Behaviour Interactive Team, I am a longtime Dead by Daylight fan, and I would like to suggest a collaboration with the television series Dexter. Dexter Morgan would be a unique addition to the roster because he is a different type of killer than those currently in the game. Rather than relying on supernatural powers or brute strength, Dexter is a methodical hunter who stalks, tracks, and s
    1 comments 41 views last activity
  • I'm all for having Jason in the game and I like the concepts you have come up with, but there are definitely things that need to be fixed up. The fact that he can stay in omnipressence unlimited is really a problem. So many Jasons stay in it for as long as it takes for someone to start working on something, then spawn at that pallet immediately. Needs to be slowed down. There should also be a coo
    2 comments 101 views last activity
  • I have a little grievance with not only that Jason's Spikes do not line up the tip of the spike with the throw trajectory, but all 6 of them have their own variation to this. https://youtu.be/N5FfJv3-CK0 The paddle and stop sign are the closest to accurate while some are very inaccurate, not only that but some are pretty bulky making it difficult to aim mid-range at a survivor if the spike i
    2 comments 181 views last activity
  • It would be cool to see devotion level badges. 1-10, then one for every 5 levels after that up to 30, then every 10 levels to 50, one at 75 and one at 100.
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  • Trapper and Wraith both have very boring, milquetoast moris. These need to be updated.
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  • Just had a Jason DC almost immediately in a match with 4 party streamers because he thought a Lara was subtle cheating, she had Dramaturgy & used it while line of sight was broken. In the future if a player has haste it would be wonderful if the perks granting Haste were visible in the bottom right corner of the screen similar to Dissolution.
    7 comments 81 views last activity
  • I think an in-game store wishlist where you can wishlist characters, outfits, charms, etc. would be really neat considering we're starting to get to the point where scrolling through all the collections or individual character pages is a bit of a hassle. It would be really cool if you could wishlist these things, and not only that, be notified in-game if a wishlisted item is on sale or in the cas
    1 comments 32 views last activity
  • Jason is so overpowered and it takes the enjoyment out of an otherwise fantastic game that I have loved for years and he is actively ruining. There's nothing wrong with a powerful killer but Jason's lack of cooldowns, seeing people in lockers and making them scream, and a million other things is just overkill. 
 I absolutely love DBD, and I am an extremely active player, and that's why I feel
    7 comments 1,044 views last activity
  • Fear&Hunger is a high-quality game that holds a very important place among titles featuring horror and psychology, and the Crowmauler character—who has become a hot topic on the game’s fan pages and even a meme—can be seamlessly integrated into *Dead by Daylight* . Whether you’re familiar with the game or not, this character has the potential to generate a great deal of interest as a killer
    1 comments 31 views last activity
  • I have a few ideas for a good Legion buff, such as making Legion able to see scratchmarks in Feral Frenzy, and a few of Legion's add-ons becoming basekit like Scratched Ruler, Mischief List, and Friendship Bracelet. I have a few buff ideas as well for a general buff for low tier killers or killers without any mobility abilities such as Legion, Pig, Trapper, Ghostface, Bubba, Huntress, Deathsling
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  • Adepts should not require you to slug for the 4k, it's just so boring and encourages ratting.
    12 comments 181 views last activity
  • Ambush buffs Basekit workshop grease Slightly faster ambush duration 2.3s > 2.5s. Reverse Bear Traps buffs Increase total trap searches from 12 > 14 (average searches is 3.5) Basekit Ruleset No.2 Add-on changes Workshop grease : Increase ambush duration by 10% Ruleset No.2 : For the first two searches, only reveal the furthest jigsaw box auras. The buffs would make her trap
    1 comments 31 views last activity
  • For this concept I feel like it would make the game much more interactive and enjoyable to have a killer that will build up points in order to transform/ move into different stages. Firstly the killer would start off as a runner which would just be like any other killer (stage 1) but would have the ability to place bundles of cordyceps like the singularity on walls which will let out spores every
    1 comments 22 views last activity
  • Dead by Daylight Chapter Concept: The Final Act Backstory to this idea I had just went against a doctor while playing with my friends but it was their last game so i went to play on my own as kill, i chose ghostface because why not, stealth killer = fun, and I got to thinking, what if there was another stealth killer that had something like the doctors hallucinations, so I thought what if t
    2 comments 51 views last activity
  • Hello Behaviour Interactive Team,As an active Dead by Daylight player, I would like to share my crucial observations and solution proposals regarding the current state of the newly added killer, Jason (The Slasher), and his impact on the gameplay loop.Under the current meta, Jason's mechanics distance the game from an interactive and fun chase experience for survivors, bringing the match flow t
    3 comments 141 views last activity
  • Here we go…! It's the Comeback Chapter where I nerf The Nurse! That's probably what you might be here for! Anyway, this is the SEVENTH Comeback I've made, it's most definitely a series at this point, and, well, a new Survivor is coming in HOT too! Disturbed Ward So, went a little insane, Killer Shack IS indeed inside of the Asylum. Don't question it! Ha
    5 comments 91 views last activity
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  • Title: Jason (The Slasher) needs urgent balance tweaks regarding his hitboxes and power cooldowns Body: Hi team,I wanted to share some constructive feedback regarding the balance of the new killer, Jason (The Slasher). While the concept and lore integration are incredible, playing survivor against him at the moment feels completely oppressive and unhealthy for the game's state due to a few spec
    2 comments 81 views last activity
  • Im sure it’s been brought up but I figured since the game is getting reworked anyway I’d suggest it. I wanted to suggest adding kid survivors (obviously different shows and series can be brought in) or even making the games current survivors smaller like half the size of what they are. And instead of jumping over pallets they can roll/slide or crawl under pallets (obviously depending on perks fas
    6 comments 121 views last activity
  • It's widely agreed that The Onryo struggles in chase, especially at mid to higher levels of play. While her condemnation system is the most carefully balanced (and revisited) part of her kit, I believe there is room for smaller chase-focused tweaks to bring her more in line with both her killer fantasy and the average killer strength of today, specifically in chase. I also believe this can be
    0 comments 51 views last activity
  • Like Vittorio having an attractive medieval punk loincloth/short sarong swimsuit would make me very happy, could we please have this in both the orange/blue tattoo variants. He is a very handsome survivor, he just has gotten a lot of cursed cosmetics recently, we can do better for him!
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  • Jason is boring but i don't have a problem with re-using other killers abilities or a modification of it. I just hate that it's just springtrap but better in every single way. Did you guys play test him one time becuase the only outplay potential I see is having a full squad run nothing but the most meta builds possible and eliminate any fun being had. TLDR: Jason BOOOOOOOOOOOO! 👎️
    1 comments 72 views last activity
  • Can we PLEASE add an option to hide the really ugly deep rift cosmetic varients in the filter tab?? Half of them are ugly and they clutter the cosmetic selection screen. Especially now that y'all are pushing like 4 versions of the same outfit. Thanks.
    2 comments 31 views last activity
  • Instead of the perks beings any and all change it do their could one of each type on the load out for example your running BBQ and chili you can't also run lethal pursuer since their both aura perks for example and the equivalent example for survivors is not being able to run eyes of belmount and still sight on the same load out since again they both specialize in aura. Even if it's just a limit
    2 comments 31 views last activity
  • Compared to the walk animation in F13: The Game, Jason's walk animation in DBD feels off and unnatural, especially with those hip sways of his. His walk animation in DBD should look more focused and intimidating, instead of swaying his entire body when walking.
    5 comments 71 views last activity
  • I think a separate queue for new killers would be a really good idea. Although I know everyone wants to play as/against him when its 9/10 games for days on end it can be really fatiguing. I think a separate queue would be beneficial to avoid this.
    0 comments 21 views last activity
  • Hello BHVR team and Dead by Daylight community, I would like to suggest Eric Hill and Chrissie from The Texas Chainsaw Massacre: The Beginning as possible Survivors for Dead by Daylight. I know that Sally Hardesty is probably the most iconic and realistic choice from the original Texas Chain Saw Massacre , but I think Eric and Chrissie would also be very interesting additions, especial
    0 comments 31 views last activity
  • As we all know, the maps at the endgame collapse with the entity killing the survivor. I thought about the idea: What if some maps collapse in a special way? Let me explain, I know it's impossible on this map because it's licensed, but let's say Raccoon City, in the end when the map collapses it's finished off with the missile from the saga That's probably not the best example; an example that
    0 comments 12 views last activity
  • i logged in on 17 of June claim a 10m and then it brought me straight lobby screen, I been able to play multiple games since for free, I then tried a different game to see if I had plus elden ring and it prompting me to buy plus meaning only dead by daylight is free to play arm for me
    1 comments 71 views last activity
  • we need the end game chat on console. I mean come on almost every game is capable of doing a chat between console and pc.
    0 comments 11 views last activity
  • Can we make it so servers don't get scaled down? The difference on survivor between 45ms of ping and 30ms of ping is extremely significant and is the difference between me wanting to play vs not wanting to. It also forces me to use the dbd server selector "Make Your Choice" just to see what server I'm on. These are the servers i'm aware of that are impacted: US East(Ohio) Canada(Central) Eur
    1 comments 141 views last activity
  • Hello Behaviour Interactive, I have an idea for a new Killer: Jacket from Hotline Miami. Killer Power: Twice per match, Jacket can activate his power and say, “Do you know what time it is?” All Survivors within his Terror Radius become Exhausted for 8 seconds. For the next 30 seconds, the first Survivor hit by Jacket receives a special effect. If that Survivor is not healed within 45
    0 comments 21 views last activity
  • Hi Behaviour team! I made a Dead by Daylight survivor concept featuring Snow White, Rapunzel, and Ariel reimagined as survivors in the Entity's Realm. Each character has unique perks and a horror-inspired redesign. I think a fairytale crossover chapter would fit the dark fantasy atmosphere of DBD surprisingly well. Would love to hear what the community thinks!🍎🧜🏼‍♀️
    0 comments 32 views last activity
  • Just letting the mods know the option to change your avatar in your profile on this forum, is still missing the "change avatar" button. Its been gone for several months. Its still possible to change avatars by typing in the avatar change page manualy or a link someone saved, but the link to change it in your profile is still missing. Here is the link to get to it manually https://forums.bhvr.co
    3 comments 81 views last activity
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  • Can someone from BHVR finally answer why so many people can't redeem their codes from the newsletter? You can find examples of this issue going back TWO YEARS, with no answers. (Yes, I clicked "View email in browser" and that did nothing.)
    1 comments 131 views last activity
  • Honestly, loading up dbd and just this week, out of 10 of 9 games, I encounter a jason, I get it, the hype is there and they need a replacement for taking out myers, but holy sh!t can we just get some nerfs for Jason. I mean, being able to teleport across the map like the dredge, throw an object like a huntress, and get survivors locations by jumpscaring them, aka the doctor ability. If you can't
    13 comments 271 views last activity
  • I think Jason is honestly really balanced atm, aside from a couple builds and bad rng for the survivors he is quite fun to play as and against. Suggested changes goes as follows: Jason cannot see or hear survivors working on totems during omnipresent evil. Scrap piles no longer spawn in the center of loops. The goal of these changes is to nerf the extremely powerful Hex: Jason build, along
    0 comments 71 views last activity
  • With diminishing returns coming to the game we have literally lost so much build variety due to the fact that stacking builds got a huge nerf. Will we be receiving any actual perk changes? I don't mean like 5 perks get minor numbers buffs, I was hoping for an actual perk overhaul in order to compensate for diminishing returns cough cough (Haste & Hindered Rework pls)
    1 comments 21 views last activity
  • I'm sure someone has posted a similar discussion before and the developers have read thousands of these (if they ever read anything regarding balance), but I hope I can at least find someone else here who agrees with me. So I joined the game fairly recently, less than half a year ago, and when I joined my first public match and faced a legion on the gas heaven map, despite the fact that I was bo
    1 comments 41 views last activity
  • Seriously, if you dont want to remove it, at least make it a toggle in the settings menu. Starting to get a bit tired of trying to do a lunge into the survivor while running around a rock or a corner and my character decides that the best idea is to turn and insta hit the wall instead.
    2 comments 31 views last activity
  • Kate and Jane have physics to their bodies, I think the likes of males in tight outfits (vittorios tight jeans, swimsuits) should have jiggly thighs or butts too, or pecs! Street Fighter 6 has it, give us equality! it'll sell so many skins just my unhinged request of the day, you did it for clown, give us it for the survivor males!
    2 comments 43 views last activity
  • Jason is the most unbalanced killer in the game, he can go into omnipresent every 5 seconds, and he can stay in it forever, if you want to play against his throws you can't, because this "good" hitbox is just about every corner, every crouching is a hit.
    3 comments 101 views last activity
  • I feel like this would be a healthy nerf, as most of the time if you're doing gen, you can just traverse the entire map and teleport however you want with hardly any negatives, while also weaponizing possible vault or pallet stun locations, leaving the survivor with nothing. TLDR: give the survivors more time to react to Slasher, as unless you've got speed boost or you've got a competent team,
    1 comments 31 views last activity
  • love his kit and play style however my index finger is sore holding down crouch for 3 minutes because no one wants to interact while he’s in his power. Can we get a time limit of how long he can be in omnipresent? 30s or something? He’d still be able to travel map wide, some games are held hostage by this and it’s boring also the add on where he breaks gens is crazy op
    8 comments 131 views last activity
  • Having played Dracula since his release, strongly think that both addons do not match the rarity they have. I would argue that even if both were brown rarity, they would still be mostly unusable. Cube of Zoe: Purple rarity. When a gen is finished, pillars of flame appears randomly around Dracula for 10 seconds. There are a lot of times that a generator is done and you are with the downed surv
    0 comments 41 views last activity
  • I've been playing Vittorio pretty much since I could afford him. I onetrick him on survivor, and I started playing the game for him- his story, his design, all of it. I've generally been really appreciative of what BHVR's done for him. I love my silly medieval pacifist. That being said, I really don't like the proposed 'in development' update to his face. My main issues are with the eyes (why ar
    4 comments 71 views last activity
  • I wanted to suggest a quality-of-life/balance change for The Twins that would help make Victor’s latch feel more consistent, especially near exit gates. When Victor latches onto a Survivor, Charlotte could gain a brief Haste effect to help her follow up before the Survivor removes Victor. This could either be base-kit or an add-on effect. For example: After Victor latches onto a Survivor, Ch
    0 comments 22 views last activity
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