Jason is WAY overpowered

Jason is so overpowered and it takes the enjoyment out of an otherwise fantastic game that I have loved for years and he is actively ruining. There's nothing wrong with a powerful killer but Jason's lack of cooldowns, seeing people in lockers and making them scream, and a million other things is just overkill.
I absolutely love DBD, and I am an extremely active player, and that's why I feel the need to speak up for such an amazing game. They need to fix this.

Tagged: Killers

Comments

  • I think the only things needing changed are no totem/locker mist, (why does it exist) spread out scrap piles a bit more, and make the counterplay a little more interesting.

  • image.png

    Until you get to this map. lol

  • I don’t think he’s necessarily overpowered, but he has WAY too much going on as part of his basic kit.

    He is essentially 6 (SIX) killers in one: Huntress, Wraith, Spirit, Animatronic, Legion and whatever Original Vecna is called, but he has a one up on every single one of them. What’s the point in playing any of them anymore when one killer combines them together and gives them extras on top.

    Omnipresent Evil gives him both speed and stealth with less tell than wraith or spirit. He also has more info reading than spirit. The fact he can stay in it indefinitely and with no cool down is busted.

    Jump scare means any of the ways you can try and negate the stealth power of OE are nullified because he makes you scream when he reforms revealing your location. This includes when you’re in a locker which is the normal defecto aura/exposed counter. Revealing people in lockers is legion’s thing as is time wasting which is another new thing with Jason cause you spend so much time immobile in the fog or crouch walking to and from gens cause you have no idea if/when/where he is going to pop up. He also gets basekit Bamboozle because any vaults or pallets he appears at get blocked and there’s nothing you can do about it which essentially renders Venca useless cause his whole strength was flying round the map, revealing location and being able to block pallets in chase. Also, why are there extra broken pallets around for him? What’s that about?

    Not only does he have stealth and speed, but he is also a ranged killer. Why would you play as huntress or even Trickster and waste time going to lockers to restock when Jason can do it when he is nowhere near hooks or refill stations? He can even get them from occupied hooks which, again, is busted. His spear works the same as animatronic’s axe where it embeds itself into you and can also impale you into other stuff as well - so why bother playing as him anymore when you get both speedy map traversal without using doors and a better ranged weapon?

    I felt they did this too with The First/Vecna but they’ve really outdone themselves with Jason and they’re entering a problematic era of killer development because they’re both trying to share resources in not making Killers to dissimilar to each other but also making the older roster of Ks redundant. It’s so bizarre to see some killers only have two entries in the new ‘killer power’ feature and Vecna and Jason have four. They really need to do some more balancing with this because it’s not great.

  • I also don’t feel he’s too overpowered EXCEPT that there is no cooldown on Omnipresent Evil. Like any of the other killers, he should have one. Those playing Jason are now sharing on social platforms how to hide in the fog endlessly until the game becomes so boring for survivors they start showing their most simply to end the game.

  • my favorite map of all time on killer and survivor

  • Some changes that I'd personally like to see are:

    1. Omnipresent Evil should have a longer cooldown and include a timer of around 30 seconds when using his power.

    2. Remove Killer Instinct and the survivors’ scream when Jason reveals himself… it’s just too much. He should have to put effort into finding the survivors instead of having it handed to him for free.

    3. Jason also needs an increase in the time it takes to grab another spear, as refill stations are everywhere and he can just keep chucking them at survivors until he lands a hit. Survivors should be able to create more distance if Jason misses, and he should be punished slightly more for it. Plus, getting one after hooking someone doesn’t even make sense.

    I don’t mind strong killers, but Jason just has too much going for him, which makes playing survivor really unfun. I hope he doesn’t get made overly clunky or weak, but some changes are needed because Jason just isn’t fun to play against or balanced.

  • I still think Ghoul is my most hated lmaooo