The slasher
Title: Jason (The Slasher) needs urgent balance tweaks regarding his hitboxes and power cooldownsBody:Hi team,I wanted to share some constructive feedback regarding the balance of the new killer, Jason (The Slasher). While the concept and lore integration are incredible, playing survivor against him at the moment feels completely oppressive and unhealthy for the game's state due to a few specific mechanics:
- The Javelin/Harpoon Hitbox: The projectile collision is currently way too forgiving. Survivors are consistently getting hit even after successfully breaking the line of sight or fully completing a vault. It rewards inaccurate shots and makes looping feel unrewarding.
- Omnipresent Evil Cooldowns: The mobility provided by his teleport power is overwhelming, especially during the end game. Assassins are currently abusing the power to infinitely camp exit gates and generators with almost zero downtime. There needs to be a longer, more punishing cooldown when he cancels or finishes a teleport to allow survivors a window of counterplay.
- Extreme Tunneling Potential: Because his kit allows him to ignore map distance so easily and track survivors immediately through the fog, he is becoming the ultimate tool for hard-tunneling players out of the match within the first two minutes.
Please consider reviewing his kill rate data and tweaking these numbers in an upcoming hotfix. The current gameplay loop against him is driving a lot of players to disconnect.Thank you for your time and hard work!
Comments
While I can agree that Omnipresent evil is in need of a longer cool down, the spike hitbox is fine as is. Its already pretty small compared a killer like Huntress and requires a lot if deliberate finesse to get around LOS blockers. If its made any smaller, then it begins to become redundant and boring because no one is going for skill shots anymore. Even then, people would still complain because then its hitting even more ridiculous shots that it just shouldn't be.
When it comes to tunneling though, its difficult to find a good solution to discourage that playstyle while not punishing players who aren't tunneling. That, or giving survivors protection that can't be abused offensively against Jason. Plus there are instances in which tunneling becomes accidental or is the result of a survivor making a poor decision. Sometimes its just coincidence, and not even intentional.
His omnipresent cooldown is fine as it is. You cannot insta pop it after comming out of it, you gotta spend some time walking around. And it does have good movility, hence why Jason is 4.4 abd not 4.6. For that and the projectile.
His spear throw is okay, the problem is the survivor hitbox not being alligned with the survivor per se.