Balance Suggestions for Jason (The Slasher) and Match Loop Feedback
Hello Behaviour Interactive Team,As an active Dead by Daylight player, I would like to share my crucial observations and solution proposals regarding the current state of the newly added killer, Jason (The Slasher), and his impact on the gameplay loop.Under the current meta, Jason's mechanics distance the game from an interactive and fun chase experience for survivors, bringing the match flow to a complete standstill. Many survivor players (including myself) have started avoiding survivor lobbies altogether simply because of the high probability of facing Jason, which currently feels incredibly boring and overrated.The exact scenario I have personally experienced in numerous matches—which completely kills the game's momentum—is as follows: As soon as the match begins, the iconic "ki ki ki ma ma ma" sound echoes through the map, and Jason immediately enters his invisibility/stealth mode. At this stage, knowing that touching a generator is essentially suicide and carries a near-certain risk of being chased right away, survivors cannot dare to repair them. Instead, everyone crouches (using CTRL) and hides somewhere, waiting for the killer to search aimlessly. This drops the match tempo to absolute zero, creates an excessively tedious atmosphere, and ultimately kills the fun of the game.To balance this oppressive, low-risk, high-reward design and make the game playable and enjoyable again, we urgently request the following nerfs (debuffs) to be implemented:
- Duration Limit and Cooldown for Invisibility: The ability to remain invisible infinitely is an unfair advantage. A cooldown of at least 30 seconds should be added after using this stealth mode.
- Cooldown for the Spear Mechanic: After throwing a spear, Jason should have a cooldown of at least 15–20 seconds before he can throw another one. This will prevent him from relentlessly zoning and spamming projectiles at survivors on open-area generators.
- Information Restriction While Invisible: Jason should not be able to see the progression status of generators while he is in his invisibility/stealth mode.
- Hiding Survivor Indicators on Generators: If a survivor is working on a generator, the invisible killer should not be provided with red indicators or aura-like cues on that generator. The killer should have to locate the survivor through their own awareness and effort.
Unless the current design of this popular character is rebalanced, the dissatisfaction among the survivor community will continue to grow. I sincerely hope you will listen to the community's voice and take these suggestions into consideration for the upcoming hotfixes.Thank you for your time and hard work.Best regards.
Comments
Im sorry but those are some of the worst balance recommendations I have ever seen. You basically want them to butcher the character and make him almost useless when he’s not even that strong of a killer.
This would be too much.
1. Omnipresent proposed changes: This would make it an even worse spirit phase/wraith cloaking. Omnipresent is fine as it is, and you can bet you'll be chased if you are on a generator against any killer. Wraith works the same, and there is no issue on that part. Plus, crouching gives him a counter Wraith does not have. If the survivors want to do crouching all time, that's on them. Same principle as regular matches, if you don't wish to touch a gen so as to not be found by a killer patrolling gens, it's okay but it's on you.
2. Spear changes: No need to do them. He already has to go out of his way to reload, so with decent pathing from the survivor's part, Jason is punished. Even more when he is in his 4.4 mode.
The only change I would make is erase the post-jumpscare haste. It is unearned and can give free hits with ease. Have him be permanently a 4.4. Because 4.6 projectile killers are too opressing and the fatigue seems like it was not designed with the haste in mind.
Jason is a C Tier killer. If you want to nerf his map mobility and relegate him fully to D tier status, at least suggest making his spike throw have less startup— And, also, don't suggest making him have no chase power for so long, his reload is already enough of a problem. Also, nerfing his info during power? Survivors already have enough tools to counter it as-is, even if doing so is boring. You want him to be effectively useless if I'm reading this right.