Deadzones on console
I’ve noticed that the console version lacks a controller deadzone setting that the PC version of the game already has. My question is why? PC players already have mouse and keyboard as the primary input method, with a controller being a secondary option, but console players-who are FORCED to play on a controller as their ONLY input option-do not have access to this feature. This would not be a huge issue if the deadzones were not set EXTREMELY high, needing to move the stick very far in order to move at all. Having un-customizable deadzones means that anything that requires even a modicum of precision becomes extremely difficult. A great example of this is The Mastermind, he requires a high sensitivity to perform quick movements but also demands precision in order to hit your target. With such massive deadzones you can’t have both, as if you want to “flick” you need high sensitivity, but if your effective stick area is so little then the response curve will be very sharp.
I know I wrote a lot bit as someone who has been experiencing this issue for years I feel very passionate about this, thank you for taking the time to read this and hopefully this much needed feature can be given to the console community as well.
Comments
My hopes is that they fix this with the upcoming sensitivity update
yeah, agreed!
Deadzones and Response curve settings please. Prefarably even separate for both sticks and movement vs aiming (killer power and flashlight)
And also enable gyro aiming for respective controllers
would be neat, but they have only confirmed the Beta sensitivity yet..