Black Banquet Rebalance Ideas

When it comes to the event gamemodes, I tend to see them as more proofs of concepts to iterate upon rather than completely set in stone, so despite the particularly wild imbalance I find the mechanics of the Black Banquet pretty interesting. The phases of the Banquet feel like a much more eloquent form of the Masquerades' temporary modifiers, and I really appreciate the attempt to vary things up from match to match with the separate courses.

However its clear that by next anniversary, some big pain points have to be addressed:

1. Some of the Survivor bonuses for delivering food feel way too oppressive for the Killer side.
2. Killers don't have enough unique mechanics to make gameplay feel transformative and enticing.

To address problem 1, my suggestions would be:


- Instead of a team wide heal, completing a Dining Table only grants a heal to Survivors who delivered a Morsel to it.
- Change the Unbreakable Pallets effect to instead increasing the stun length when hitting a Killer with a pallet (and maybe increasing the volume of their stun noise, just for fun).
- Increase the time it takes for a Survivor to Whisk Away using a portal by 3 seconds.
- Invincibility now protects Survivors from all Special Attacks instead of Basic Attacks.

Now for problem 2, Poisoning event objects now gives Killers temporary buffs:


- Poisoning a Food Cart gives 20% haste for 7 seconds.
- Poisoning a Dining Table enhances their Poison, causing the next event object they Poison to become Booby Trapped. The next time a Survivor interacts with the object, it Explodes and they lose a health state.
- Poisoning a Portal causes their next lunge to be enhanced, increasing it's length by 50% and causing them to become invisible during it.

Comments

  • I agree with the unbreakable pallets, the team wide heal however idk, it's a tough one, maybe heal every survivor who CONTRIBUTED to the table?

    That way the solo healing all 4, it's more something you contribute to, to help yourself and requires a time commitment from all 4 for the set up to be worth it.

  • Down with the invisibility.

    Make it disappear.

  • @Rokku_Rorru said:

    I agree with the unbreakable pallets, the team wide heal however idk, it's a tough one, maybe heal every survivor who CONTRIBUTED to the table?

    That way the solo healing all 4, it's more something you contribute to, to help yourself and requires a time commitment from all 4 for the set up to be worth it.

    the healing is just broken against m1 killers it should just be removed the extra buffs are already enough for placing 4 plates

  • @AnchorTea said:

    Down with the invisibility.

    Make it disappear.

    Honestly I don't mind the invisibility too much, I've found the ringing makes it not too difficult to track them once you get used to it. The portals seem the more problematic aspect, just because of how easy they make it to prolong a chase against a lot of killers.

  • The portal invisible mode is the one I have issues with, it's not only insanely unfun to go against but also straight-unfair. Survivors dissapearing mid chase, infinitely, abusing portals that also grant them invisibility on top of that items refill. It's way too much.