Bunch of suggestions

1.coinflip power:if you guess correct speed boost or hindered,doing certain things increases the odds of getting hindered favouring the killer or hitting them with some sort of snares so that it becomes 70/30. killer aims at the survivor (as easy as bipod tracking) and they get a prompt to coinflip or risk taking damage in 3 seconds,can be further tweaked and perfected...


2.cooldown eraser perk by jumping off heights for killers (combination of vigil and that houndmaster perk)


3. Add temporary barrier in front of the survivors just like vecna,it emerges from the ground below like a tombstone or a grave etc which can cutoff loops block windows and pallets one at a time.(fortnite build mode)


4.tank io pellets mechanism related power kinda like trickster


5.Vision from Marvel like phasing through wall windows and pallets even dropping to the floor below by looking down can be useful in loops in midwitch where theres a window near the stairs.Limit to the number of solid objects phased to 3 and has a cooldown can be like a terrifying stealth killer who can emerge through walls and all,can easily loop indoor maps and mostly any loop when the power is active(noclipping)


6. .Like a combination of pinheads power and artist power where u can quickly place 3 tridents and also select the direction in which theyd be released and can injure a survivor ,its different from the artist power in the sense it cant be used long range and can injure survivors and have a bigger cooldown.


7.brimstone from valorant like powers where the killer can have a map radar to drop a lingering molly which can damage or a hindering smoke through gps


8.inverting the controls of the survivor movement like perplexity with some attack


9.exploding shrapnel arrows
.cluster bomb/ a bomb which after detonation have 4 shrapnel like followup attacks at 90 degree to each other which could be set by the killer beforehand.If the survivor gets perfectly hit by the initial explosion its a guaranteed hit and if they get hit by the followup they gain a token once they reach 2 tokens or 3 depends on how easy it is to hit they get injured


10.hallucination statue attack like it could come from the ground like vecnas vines which when seen by survivor causes them to get hindered or incapacitated for 2.5 sec,like they have to look elswhere like how killers look down to avoid flashlight(medusa like power) or a different mode where the survivors has to look at you or risk getting rushed like a blight(weeping angels)
a power when activated if looked upon by survivors causes negative status effects


11.breach from valorant like attack,it should be like an ultimate which causes massive hinder with a long cooldown in a larger aoe radius or a rectangular patch


12.booby trap in a radius to cause slowness,
automatic pinhead chain like attack from a bomb which can be placed while in chase like it eliminates the need to aim for the survivor,the bomb passively chains or pulls survivors to itself whenever in its set radius or vicinity like freddys dream pallet but only for slowing down survivors


13.summoning a black portal like nurse's plaid flannel if touched by survivors causes them various negative status effects


14.boomerang with every hit gets faster and have better stats and with every miss gets downgraded


15.shulker attack like power where it can autodetect if theres a survivor in its radius and allow killer to launch the heatseeking projectiles,it can only be launched at a 12m distance to 32m distance.


16.survivor perk which automatically stops regressing a generator after n seconds for every n number of great skillcheck token ofcourse ruin has to be cleansed :p


17.killers should be able to choose scourge hook locations or turn a hook into scourge using ctrl or something and also rework jagged hook scourge perk to maybe enhance 1.5x effect of all the other scourge hooks including timers and regressions and healing/repair speeds(idk maybe broken)or strictly code pain hook resonance at atleast 24 m distance from one another just like pinheads box logic and mostly centered


18.Back to back same player hooks equals faster gen speeds or else slower(+10/-5)-survivor perk for a set timer or permanently.can be a boon perk


19.perk card system like pokemon and stocks, can change by popularity and ratings/power level for events or like a gacha system.


20.guaranteed toolbox from a chest after doing a gen perk for survivors


21.cant vault the same pallet 3 times in a row (either breaks or gets blocked)killer perk advanced dissolution,beneficial for m1 killers



22.killer makes 2 clones of himself who will chase the survivor normally but only the real killer can damage.clones just disperse like cloud if they get close to hitting the survivor and do some kind of fake hit animation thingy.killer can also have the option to swap to any clone at any time but doing so reduces the number of clone from 3 to 2 so for the survivor its a 33 percent to 50 percent chance in guessing .can also randomly swap position at the start of the chase itself so adds more to the randomness and makes the survivor guess(loki)



23. secondary use of a killer perk to manually shuffle a totem to some different dull totem if the placement is too obvious can also be extended to gens shuffling,might have a strategic 3 gen for the killer or a nightmare for the survivors


24.locker eater killer who gets stronger and frenzier after eating all lockers on the map


25.killer power which can block all windows and pallets in aoe attack range thingy long cooldown though


26.time loop killer which can reverse time for n seconds((terror radius limited)and run it back and an ultimate which can freeze survivors in time where he can move freely for n seconds and injure them can have strong counterplay to delay the ultimate..

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