Suggestion - Stamina meter in normal mode

hello dev. Team…


I have got an idea how to make the stamina meter of the current anniversary event into the normal match mode. - most killers are unhappy with the survivorsided way of many situations in the game, to give the killers the chance for more pressure back I have the right fit for you.

Years over years, deep wounds are a joke to the game. The bleeding never really downs someone because everyone knows how to run and mend even by 5% of bleeding left…


my idea - combine the stamina meter of the event with deep wounds. Whenever a deep wound occurres there runs an ingame timer - after 10 seconds of deep wounds a stamina meter similar to the one from the anniversary event (black banquet) appears on a survivor - it deletes automatically when he mended successfully or gets downed) . This way deep- deep wounds would be a thing to pressure survivors and use this feature to stop unhealthy gameplay mechanics (for example forcing to get hit after jumping off of a hook to stop the killer from chasing the savior …-or using deadhard.

it also would give some killers an extra-possibility to use their powers when they give survivors a deep wound (legion, houndmaster etc. )


please read this and discuss if this would be useful to give dbd a new twist in chases and how to play… (the devs)

Comments

  • Yeah and make Legion even more oppressive than he already is with this change. If they want to use the stamina on something they should keep it in its own mechanic not lump it into another that would demand changes to existing characters because of the effect this would have with it.

  • that’s just the chance to make it a little harder to survivors…. That’s what it should be not a picnic in the park … -that’s why also the 10second timer before the stamina bar exists…. So you can’t get insta pressured and also be able to use your little speed boost after getting hit by the killer… this way it would be fair to both sides….

  • @Wezqu said:

    Yeah and make Legion even more oppressive than he already is with this change. If they want to use the stamina on something they should keep it in its own mechanic not lump it into another that would demand changes to existing characters because of the effect this would have with it.

    it’s not a problem, it’s ok to put it in here , the alternative would be to delete the „stop bleeding timer“ when the survivor runs to make deep wound dangerous again. So that you also bleed from deep wound to death while you in chase. It is a joke that it stops when you run. A deep wounds should be a hindering for running because you re dangerously wounded. - that would be the logical thing that you always lose your bar when you re wounded no matter if chased or not.

    Deep wound as it is today is totally useless for every killer

  • @Salafur said:

    that’s just the chance to make it a little harder to survivors…. That’s what it should be not a picnic in the park … -that’s why also the 10second timer before the stamina bar exists…. So you can’t get insta pressured and also be able to use your little speed boost after getting hit by the killer… this way it would be fair to both sides….

    At this point I am thinking that you dont want a multiplayer game. Your idea (which is extremely bad) would also mean that tunneling is basically free for the Killer. Just hit the Survivor after Unhook, they are in Deep Wound and 10 seconds later they are so slow that they are downed.

    It is 10 years too late to implement a Stamina system into DBD.

  • Stamina feels somewhat usefull but not in this mode. It's a free kill button, which doesn't belong to a free uses. If it works for example as hex or scourge hook aor whatever why not. But existing statutes aren't the way to go. It also make certain killers stronger than they truly need to be.