How a ranked mode could work without getting stale
I have absolutely been open about wanting a ranked mode in DBD. but one of the main issues with the idea is that it would get stale.
the top of it would just be the exact same killers and builds. game in game out. there are a lot of potential issues. even for people like me that like to sweat, it would be very unfun if it was the same things every single match.
so my idea is in each "ranked season" there would be a specific set of things allowed and not allowed
maybe one season its a lot of the lower tier killers - hag, trapper, ghostface, skull merchant. and the killers have a LOT of things allowed, giving a wider range of builds. but survivors have a lot more bans. no deliverance, no DS, maybe even a lot of exhaustion perks get banned. then select the maps for the season based on those
in turn other seasons will have more high tier killers - blight, nurse, jason, and the killers would have more bans while survivors have more things allowed.
I think this could also work with survivors having limited perks allowed, where certain perks, (or all) can only be used one 1 at a time. to work with this there could be 2 lobbies. the first survivor lobby is just to find a group. it fill any empty slots in your team with other players that have empty slots. then in this lobby yall can talk and change the builds around to be ranked legal, once everyone ready's up in that lobby then it will search for a match with all 4 of them.
these systems would allow for diversity every season. different metas. and even statistics of how certain things play under specific circumstances. and allow for limited perks on the survivor side without causing issues with the 60 seconds pre game lobby timer
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