KMD
KMD
About
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- KMD
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Comments
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097671#Comment_4097671
Yeah they don't do balance changes in bug fix patches.
thats my point. We cannot use bugs from patches that don't have balance changes as evidence that small number tweaks will break the game
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097572#Comment_4097572
That bug was fixed in the 10.0.2 patch.
and its from a patch with 0 balance changes ๐
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yeah so if you bug something with a balance change you can hotfix a revert and wait for a major patch to implement that change with QA!!
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you can do hotfixes in video games.
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@HuskyDogLover said:
I like the suggestion to teleport to chests. That would be interesting. It would be awesome to be inside a chest when a survivor unlocks it and you just spring out.
Everything else here are just tons of buffs.
On https://nightlight.gg/ on average, killers have a 52.5% kill rate among the community. The Dredge has a community average kill rate of 52.83% kill rate. So, the Dredge is performing close to the average community kill rate. Why does he need all of these buffs?
Having said that, I don't really like using the remanent mechanic on The Dredge. It's extremely clunky. I prefer builds that allow me to jump scare from lockers as the dredge. It's a lot more fun for me. I have a 70.91% kill rate on the dredge (according to https://stats.deadbydaylight.com/), I know that's not great, but it's just to show that my playstyle does work. You can actually play him and completely ignore the remanent mechanic, which is nice.
I would enjoy The Dredge a lot more if they scrapped the remanent mechanic and gave him something else entirely.
Picture for proofrespectfully, this take is very tone deaf
i dont want to call you bad at the game, but proper usage of the remnant is pretty much REQUIRED to win on this killer facing well equipped or skilled survivors on maps that aren't in your favor
also, the remnant is the part i enjoy the most, removing it, removes the killer for me
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940423#Comment_3940423
Exactly this tbh, Killers who've reached a higher MMR by using these strategies, will slowly adjust to an MMR where they're more able to compete without them, same for Survivors with the extreme hiding. Their MMR will all balance out.
Im sorry Mandy but this just reads like "your macro sense isn't skillful". Ig enjoy 3 Killers forever in a game already struggling with Killer variety.
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so AI art pyramid head okayyyyy
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if you want more 4 slowdown instead of build variety, sure
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Portal.