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ReneAensland

ReneAensland

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ReneAensland
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  • For someone who has a huge mouth you sure don't record your matches for some reason.

  • @Incarnate said:

    @Carpemortum said:
    steezo_de said:

    Bloodlust and EW1 does not seem right to me at all. He's a stalker and this early phase is like the beginning of any of his movies. He's slow. The build up is when he eventually reaches EW3 where he can step quickly down a flight of stairs or power walk through a hospital glass door. Myers should never get Legion's movement burst. That would make him into a running joke.

    Thank you. It fits his movie and character perfectly. And if you stay in EW1 all game you're likely running scratched mirror sneak or a meme build. So bloodlust would be irrelevant.

    Just in case you didn't know, the bloodlust is a chase catch-up mechanic, and Myers should not be excluded from this catch-up mechanic, because Myers do happen to have to chases in EW1, and also being forced to stalk up to EW2 completely ruins the stalking stealth playstyle. The main problem is that he can't revert to EW1 to after going into EW2 which means that once you go into EW2 then you cannot be playing him like a sneaking stalker, you have to commit to playing overtly once in EW2 which is ruins the whole intended stealthy stalker play. Hence why I'm suggesting he should be able to revert back to EW1, just like Pig can freely switch between sneaking and just moving.

    Except we cannot grab, we cannot hit, we cannot pull off anyone without coming out of stealth.
    Myers 1 can do all of that.
    We don't reach a limit that makes survivors Exposed so we do not get granted s huge speed increase for a minute.
    Our vision is also extremely impaired on many maps during our stealth phase. Reverse Bear Traps are all RNG oriented, the survivor can get lucky and remove it on the first box.
    Your rebuttal?

  • @Salty_Pearl said:

    @ReneAensland said:

    @MegaWaffle said:

    @redsopine01 said:
    If you crouch chase them your not in a chase and as such the timer don't stop but there forced to keep running from you (Found this out on a cheesy and cheap last second switcher and they went pop)

    Currently Pig is the only Killer (assuming the last survivor has a BT on their head) who can win a hatch standoff. All she has to do is stand there and either watch the survivor's timer run out or wait for the grab.

    I haven't had a match like that. =/
    It angers me that they're allowed to escape with the Bear Trap on their head.

    Yeah it really doesn't make any sense, not to mention that they can remove it even when it isn't activated :/

    I'd Love to see a rework.
    Cannot take Bear Trap off unless it's activated.

  • @Avariku said:
    ReneAensland said:

    (not that it matters much since I generally play friendly and my only goal is jumpscare for fun and get bloodpoints instead of kills)

    Amanda is RUTHLESS! MERCILESS!

    WHY?!

    first off, because I play this game for fun... and I don't rely on kills for that. 

    second, I don't need a 4k to inflate my ego like some killers.

    and third, because much like the original mindset of jigsaw, not amanda with her rigged traps, I like to make my survivors work for their escapes without actually killing them myself. (RBT's still give me the occasional kill and that's the fault of the survivor)

    and nothing brings me as much joy as stealthing up to someone working on a gen and sitting next to them, only for them to spaz out when they notice me. that's where most of my fun comes from. 
    (that and the thrill of the chase.)

    If only survivors would ever provide such chivalry back.

  • (not that it matters much since I generally play friendly and my only goal is jumpscare for fun and get bloodpoints instead of kills)

    Amanda is RUTHLESS! MERCILESS!
    WHY?!

  • @Arsoul said:

    @Rebel_Raven said:
    Because they have to rework the hatch jump entirely to account for the skill check.

    Maybe make the killer hit you, go do a gen, or make the killer think you left?

    Perhaps instead of repeating the same thing in you see in every thread, perhaps we could look into solutions to the hatch stand off, we all know they happen, yes you can walk away but so many survivor don't.

    This idea is to get them to jump in, escape or caught, I dont care, as long as the game has a conclusion.

    Making the Hatch invisible to the killer isn't a ######### balanced solution.
    It's the same topic, different day.

  • @Arsoul said:
    How do the traps work with the exit gate, seen survivors dropped at the exit by the killer, with a trap on and they crawled out without it going off....hrmm

    I do that to be a complete ######### knowing they have to crawl back.
    I haven't seen them escape through the gate with a Trap on their head though.

  • @KingB said:
    Do you stream? Or have a YouTube or something? 

    "No, I don't have a recording device."
    "I'm not home."
    "Next game if I can."
    "I'm too tired to record."
    "I forgot."
    "I got a new computer."
    "I tried downloading it but it wouldn't install."

  • Derailed the ######### out of this post. Love it!

  • Start a GoFund me. I'd pitch in a buck or two.

  • @MegaWaffle said:

    @redsopine01 said:
    If you crouch chase them your not in a chase and as such the timer don't stop but there forced to keep running from you (Found this out on a cheesy and cheap last second switcher and they went pop)

    Currently Pig is the only Killer (assuming the last survivor has a BT on their head) who can win a hatch standoff. All she has to do is stand there and either watch the survivor's timer run out or wait for the grab.

    I haven't had a match like that. =/
    It angers me that they're allowed to escape with the Bear Trap on their head.

  • Just use a Lery's, Game or Coldwind Farm offering.
    Avoid Macmillan Estate.

  • @Poweas said:

    @ReneAensland said:

    @DwightsLifeMatters said:
    Poweas said:

    Massive nerf to Nurse btw, she'll have a harder time against Claudettes.

    Not only nurse, but mainly every slow movement killer. Claudette needs a nerf anyway and with this new update we can't let the devs keep her at she is. She needs changes, or at least her cosmetics 

    No.

    Oh I see.
    He said that too

    lol

  • I think I'd use it.

  • @DwightsLifeMatters said:
    Poweas said:

    Massive nerf to Nurse btw, she'll have a harder time against Claudettes.

    Not only nurse, but mainly every slow movement killer. Claudette needs a nerf anyway and with this new update we can't let the devs keep her at she is. She needs changes, or at least her cosmetics 

    No.

  • I'm glad =]

  • @Mercury said:
    I never mentioned they are locked, rather that you'd continue matchmaking in the area of rank twelve and not higher. Even if your rank exceeded the limit you aren't locked out of playing them... guys, seriously.

    And yes, this is kind of a jab at that "only facing Nurses and Hillbillies" at rank 1, since then it would ONLY be them.

    I like the idea though. Facing Rank 8's all the time.
    Sure. =]

  • @Mercury said:
    can we add a function, that those mid to low tier Killers can only get you up to a specific rank? Let's say Freddy can only get you up to rank 12 or smth. Pig to rank 8 for example.

    That way you get to play the Killers you love - without the matches ending in complete and utter frustration because of the wreck of balance at higher ranks.

    Excuse me. I hit Merciless with Amanda 90% of my games at Rank 1.

  • @TheOwl said:
    While I don't think the developers intend to mislead people about the killer's power with the Legion's trailer, it does seem to be doing just that. Below is an excerpt from an article written on Rely On Horror, a horror gaming website:

    "The trailer showcases two survivors fleeing towards a cabin (likely a key location in the map) from an unknown attacker. Upon reaching cover, it is revealed that one of the survivors transforms into the new killer. Thus we meet The Legion, a killer whose central gimmick is the ability to disguise itself as one of the survivors."

    If one site can make this kind of mistake by watching the trailer, then others surely will too, and then people will be buying a killer whose power will be not what they thought.

    Oof.

  • Even if the gamertag or whatever you Xbox people play, they can still go to "Who You're Playing With" and check out the names of the people that are currently in the party.

  • I wouldn't say get rid of it but, maybe NOED 1 you can Insta Down 1 Survivor. NOED 2, 2 survivors NOED 3, 3 survivors.
    So that earning NOED 3 feels more of an accomplishment rather than every ######### player getting lucky with NOED 1.

    I forgot to add that NOED 3 would have 3 tokens, one is depleted once a survivor gets downed and so on.

  • Good suggestion.
    I use it when killers go AFK in the lobby.

  • @HuN7r3sS said:
    ReneAensland said:

    Hex:Ruin is #1 Priority. Save your Reverse Bear Traps until Ruin has been destroyed.

    I tried Dying Light, it's beautiful but made me feel dirty for tunneling the Obsession.

    I usually don't use traps until at least one gen has been done, and I go for my hex first so it won't be taken down as quick (depending on the placement)

    Yes, since Hex placement is complete ######### I patrol around it at the start. Your Traps and Maybe NOED are good backup for slowing the game down but!
    Tampered Timer and Jigsaw's Sketch is a brilliant way to go.
    Or Jigsaw's Sketch with Jigsaw's Annotated Plan, you spawn 2 more Jigsaw Boxes so the chances of them finding a key to their Reverse Bear Trap are slimmer.

  • Hex:Ruin is #1 Priority. Save your Reverse Bear Traps until Ruin has been destroyed.
    I tried Dying Light, it's beautiful but made me feel dirty for tunneling the Obsession.

  • Damn, ######### got real. If this is the mentality of every camper then I'll stick to maining killer for a while.> @SenzuDuck said:

    @Wolf74 said:

    @Warlock_2020 said:
    OMG - I'm ashamed to be part of the killer community. I only play survivor with my wife, otherwise I main Trapper. I've only camped the most toxic of players, and have no issues with BT.

    That said, want to fix the problem for the poor survivor being camped by the drooling 15 year old killer? Simple, give them extra BP for each action taken by another survivor while they are on the hook and inside the killer's terror radius. If they are downed within 10 seconds of being unhooked, give them a bp boost of 1k "sacrificial lamb". Problem solved!

    Why should survivor get any rewards for failure?
    Where is the bloodpoint bonus for killer that fail?

    doublestandards

    Yes, being camped and tunnelled is the survivor failing.
    lmao, imagine being so blind.

    "Hey guys, I'm going to do my best to stop this person participating in gen fixing & totem hunting, HAha he's such a failure this is totally his fault I'm not moving away from him or anything"

    You honestly read my mind whenever people say it's the survivors fault.
    <3

  • @GT_Legend2 said:
    Boss said:

    I like Wraith's hole.

    O.o

    I didn't know Asian holes were so big.

  • Only works on Console. You buy DLC on one profile, it's available for all profiles on that PlayStation.

  • The Licensed Killers with their respected survivors make this game awesome.

  • @Boss said:
    They can potentially crash.

    Ha haa!

  • Ratchet and Clank. Cute.

  • I hope the lag spikes when someone gets hit goes away.
    Or lag spikes when Ruin gets activated.

  • Sure. If they made the Great Skill Check 90% larger.

  • @The_Crusader said:
    ChesterTheMolester said:


    The_Crusader said:


    Malakir said:


    The_Crusader said:

    The Feng army out in full force again. 

    We Are Feng
    We Are Many
    We Are Legion

    Haha I get the reference

    But unlike the new Legion, Feng can get the job done. :sunglasses:

    Imagine Legion having a brawl with Tapp, Jeff, David and Jake...

    Thats a huge reason no one is afraid of them.

    Isn't "Legion" a gang of late teens/early 20s hoodlums? Yeah he looks scrawny too. David would KO him.

    Not that DBD makes sense. Trapper is about 8ft tall and looks like he can bench 1000lbs yet he fails to push a 5ft something Laurie out of the way when shes standing in front of the hook.

    Mmmmmm Trapper is big unstrong too ya

  • Damn, ######### got real. If this is the mentality of every camper then I'll stick to maining killer for a while.

  • I thoroughly enjoy playing with Claudette. Her stealth abilities are awesome!

  • https://youtu.be/7Z07mDD2xTY

    I earned the Hatch on this one. I'm 90% of the time playing Solo and my team was so bad.
    This killer was really good too,, non camping non tunneling Spirit who earned her kills.
    This is also why some of us need the Hatch.

  • @RotBb said:
    The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.

    I'm usually there with you on that one.
    But....if you don't mind may I please share an example why the Hatch is needed?

  • @HatCreature said:
    This sounds fun, something silly and not competitive would totally lighten the mood of the game, it's so stressful.

    Agreed.

  • @Theluckyboi said:
    Just add La llorona or el charro ######### as DLC why even bother with a survivor?

    At first, I thought the Nurse was La Llorona because of her screech.

  • Give us an example.

  • It's hilarious lol
    I'd be laughing my ass off.

    They should. No one de pips or pips but you still get BP for participation.

  • @Delfador said:
    We should nerf that perk and make it a non-hex perk.

    That perk right now feels like the ######### sibling of ruin.

    I like that, but where's the balance? How can the Lullaby lose stacks?

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