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ReneAensland

ReneAensland

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ReneAensland
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  • Disconnect. 
    Don't give bad players points. He only gets 625 per DC.
    Leave and requeue.
  • Makes my blood boil when I depip when killer leaves. 
    Blood. Boil.
  • I play a lot better solo. I know my guy is going to Murder me when he reads this. Only because I don't expect anything from a Pug group, and when I'm in a group I expect the world and receive average results.
  • It's hilarious because the License Holders for Michael said they don't mind any changes or cosmetics.
  • You say discourage camping and tunneling when there's a dude in the forums camping and posting his results.
    Come on.

    Survivors have been hit with a pretty bad Self Heal nerf already, it'll add insult to injury to assume killers won't camp when the majority who do will continue ON TOP of another survivor nerf.

    I'm for it, but what do we get in return for their nerf?
  • It's damned useless.
    It should work with Hex:Ruin, THEN it would have some benefits.
    I'm surprised it doesn't already since it says you can see Auras of REGRESSED generators.

    So stupid.

  • @ShrimpTwiggs said:

    @ReneAensland said:
    Killer main. No, I hated giving survivors hope. Some expected you to give them the vials.
    I felt bad for them.

    This event was tilted in favor of the killer. Change my mind.

    If you look at it in terms of bloodpoints, yeah it was better for killers. If you look at it in terms of vials, it was easier to get survivor vials, in my opinion.

    I didn't care for vials. I don't main Wraith, Huntress, Trapper, Hillbilly or Doctor.
    I spent 10 on Claudette's Body piece but I don't even use it because it's not stealth.

  • I thought the developers of Michael Myers said it was ok to do whatever you want with him.
    And some cosmetics for Amanda would be awesome.
    Her black hooded jacket would be cool.

  • Killer main. No, I hated giving survivors hope. Some expected you to give them the vials.
    I felt bad for them.

    This event was tilted in favor of the killer. Change my mind.

  • @brokedownpalace said:
    Boss said:

    I just came here for...

    "confident"

    remembers them canceling SC nerf due to criticism

    And yet with the healing changes, it was nerfed. Sooo... You think they should not only making self healing take 32 to 40 seconds but also if you stop at all you lose all progress??

    They wanted to do what?!

  • Animation still shows you on their shoulder so....
    You should still get some time to wiggle, even for that .2 seconds.

  • Remove Decisive Strike. -Debated.
    Remove NOED. -Debated
    Hook Vacuum. -Debated
    Killer Camping. -Debated

    It can be the most ridiculous topic that needs changing and you'll find people debating with you.

  • I was the first to post something and I've received not official response.
    Amazing.

  • @Entità said:
    I'd rework Boil Over like this:

    BOIL OVER: "You are a battler and do everything to escape a foe's grasp.

    Your struggling speed is increased by 12/24/36%".

    Why not add the Flashlight effect too? And a free 125% Speed Increase when you escape the Foe's grasp for 3 seconds.

  • I don't understand how Pigs are toxic. In all of my experience, I don't think I've been toxic.
    Someone, please explain.

  • @TheEarthkin said:
    Just had a match with Bubba and he ran Insidious lvl 1.

    After I unhooked the first surv I saw that he was insidious camping (just really bad).

    So with the next hooked survivor he learned his lessons and charged up his chainsaw. But insidious still triggered?

    So ez stealthy camp/facecamp with bubba. I could even think of a huntress with insta-down addon.

    Do you think this should be allowed?

    Hell no. Coming from a killers perspective, that's pathetic.
    Honestly, truly pathetic.

  • It's honestly such a handicapped game. I feel bad when there are 3 survivors, and it's such a dilemma when you don't want to down pip either.

  • It'd be nice to get some Blood Point buffs. It's so difficult to grab anyone.

  • @Attackfrog said:
    It's not my job to make sure survivors have fun.

    Not is it my job to make sure they get blood points.

    My job is to get as close to a 4 k as possible and obey the ToS, even if that means choosing "dirty" perks or "playing unfairly". Unless it violates ToS, then it's fair game.

    Survivors can do the same thing. I camp when I need to and don't when I dont. If a survivor cries about that, oh well. ...Next time being ds and pallet loop me...you probably won't get hooked as easily.

    There is NO excuse for a camping killer.
    Never.

    You can try and justify it as much as you want, but I believe the only OK reason to monitor around the survivor is when your BBQ and Chilly doesn't show you anybody and you know they're around you.
    That's it.

  • Well, you can't avoid getting camped when you're the one on the hooks.
    Genius!

  • Backwater Swamp is such a bad map. Just get rid of it.

  • @PhantomMask20763 said:
    Not sure why she decided to camp with literally 4 gens left. I only find it reasonable to camp when there's other survivors around or at the end of the game. Maybe you're teammates had something to do with it too. One of them was pretty close and the Huntress probably knew someone was around.

    She did it to 2/4. The other 2 escaped.

  • Yeah, it's really funny when crappy players get 2 gens down, 3 die and the last alive gets to live.
    It's hilarious to reward bad players.

    Clap

    clap

  • My friends and I can't buy Leader. It won't let any of us.

  • @Eight said:

    @AlphaJackson said:
    Altho, if we gon' talk horror. I can't decide between the og saw and saw ii, you could say I can't make my choice I'll see myself out now...

    Saw III is probably my favourite. After that, they go downhill but are all decent films. Even Jigsaw surprised me, I was expecting that one to be utter pish.

    Saw III. Amanda's Infamous, "Are you going to behave?" quote.

  • My 2 cents are.
    Any survivor within the radius of the Hatch is granted the Exposed Effect.

    As soon as you hear the "Aaaaaaaaaaaaaah" from the Hatch, you're exposed.

    Forces the survivor to play tactically when the Hatch is open, gives the Killer time to look for the Survivor. If you're a survivor around the Hatch and Killer is there, go do a Generator. If you're camping the Hatch before killer arrives, you escape.
    Both sides are happy, seems fair to me.
    Done.

  • @Mister_xD said:
    i dislike the whole idea of making a survivor invulnerability while getting unhooked, for many reasons.
    first off, its just BS that a survivor is literally immune to any sort of damage there is.
    also, they just gave them their exhaustion perks back after getting hooked, so after an hook invu they now also get their sprintburst invu? at this point they could also just made it so the unhooked survivor gets teleported away. i wouldnt see a big difference there. but the one thing that infuriates me the most is, that they just said they'd punish hook farmers by taking away many points and emblem progression, when the unhooked survivor is hit again within 10 seconds. but then they made the unhooked invulnerable to damage and give him his exhaustion back, so the killer will almost never be able to catch that guy within the said 10 seconds. with other words: they even encourage you to just go ahead and hookfarm, as you will almost never feel the consequences, cause even if the unhooked guy gets downed again, as long as they've had 1 pallet / window, the 10 seconds are over and you will get your points. that part just feels like a huge scam, if you ask me.
    imo they should not punish a killer for the survivors missplay, by forcing him to give up on the previous victim and take on the fully healed guy. instead, they should punish the survivors by giving me the ability to get 2 downs out of 1 hook, but that would be broken, right?
    cause why would a survivor need to use his brain once?
    i am so annoyed by this ;-;

    I'm all up for that IF they start exhausting hooks. Yeah, you can down them again, but the Entity should be called upon and make that hook useless, and make it reappear in 30 seconds or so. You know...like what happens with Windows.
    I'm killer main too.

  • If you're talking about the 3 gen strat, that's not the killer's fault, that blame falls on the survivors who only have genrush on the brain.

    "HOO HOO ME GENRUSHY, EXIT GATE SHINY! ME TWERK FOR KILLER"

    This post made my day.

    Same.

  • @CornChip said:

    @Wolf74 said:

    @CornChip said:

    Increase the bp penalty for camping the hook to compensate.

    There is none to "increase".

    Oh i thought camping the hook now affected the emblem in one of the recent patches that lowered the amount of bp you can get at the end. And the emblem wasn't affected if another survivor was nearby. Wasn't that a thing recently?

    I think it just affects the emblem, so you have lesser chances to double pip.
    Still though, it's not enough. I don't know the solution, but I've been reading great ideas on this topic.

    My idea would be something like....

    "Something, something, something, if the killer is around the hooked survivor it fills you with anger and determination.
    Something, something, increases the speed while fixing generators."
    Or something.
    There, those are my 2 cents.

  • I agree, it needs a buff. At least tag team it with Hex:Ruin so we can see the regressed generators.
    Hex: Ruin and Surveillance. Yum.

  • As Killer Main. Amazing, but I felt sadness for survivors. As a casual survivor, it sucked.
    This event sucked.

  • I agree on one thing. Hex: Ruin needs to STOP spawning next to survivors. I can't stand playing a 3 perk game.
    Other than that, Pop Goes the Weasel and a buff to Thanatophobia would be great<3

  • I main Amanda, and I believe there should be a much harsher punishment for camping killers. I can camp, crouched in a corner waiting for someone to pass by, because you know....no terror radius, but I don't. NOW, I can't do anything about tunneling, I chase who I see, I'm sorry if it's the person I just hooked and you have a trap on your head, but hey...I saw you first.

    This % drop when you're close to hooked survivor isn't enough.
    My name is Rene and Vote on Prop 9. Harsher Punishment for camping killers.

    :D

  • I agree 100% with this post. I main Pig/Spirit and this event is extremely tilted toward killers. Any given day 1 survivor would escape me almost every match at either 2 or 3 generators left, now I'm killing entire parties at 4 to 5 generators left. I feel really bad when survivors start pointing to the Petals and asking me to extract them. It's so unfair, and believe me...I LIVE for a good slaughter but not like this. You can't compare 55k points per match to their 20k. I honestly feel bad for survivors this event.

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